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Post by Bluemage on May 6, 2004 16:32:03 GMT -5
Limit Break CL= 3 stones
If you on your last stone of health (1 white stone or less), you automaticly gain 2 red stones of energy each turn. In adition to this, you gain a +1 bonus to any combat based actions.
NOTE: YOU MAY NOT TAKE THIS MODIFIER IF YOU HAVE A DURABILITY OF 1.
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Post by Bladephyre on May 7, 2004 8:11:08 GMT -5
Very nice power, I like the idea of it but I think iut should have a duration. It is kind of like getting a second wind,or an act of desperation. Maybe a duration of a number of panels = your maximum durability.
BTW I have really got to quit mass responding. It makes me look like I have no life. but on the pluss side I did post the 10,000th post here. Kind of feel wrong though someone like !3ullseye or psystrike should have it.
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Post by piratespice on Aug 16, 2004 21:09:53 GMT -5
Hm...I like this idea. If I'm understanding it correctly, it seems like it is supposed to represent someone that becomes dangerous just before the end.
Here's an idea for a variant:
LIMIT BREAK Cost Level = Durability Number
When at 1 white stone of Health or less, your Regeneration rate becomes equal to your Durability Number.
Basically the reason I would do it like this is to have a more cohesive rule, without "loose ends" like the +1 to combat Actions or a ban from taking it at Durability 1. In this case, you'll have more than enough energy to make up for losing the bonus to combat, and the increasing cost helps keep it from getting out of control for high-Durability characters. It also becomes pointless to take it at Durability 1, so the restriction simply becomes a good suggestion.
As for Bladephyre's suggestion for a duration, I disagree. The Modifier (both Bluemage's original and my suggestion) are already balanced by the sheer fact that they only work on death's door, so to speak. The "duration" ends as soon as the character is dead/knocked-out or healed (i.e. no longer at 1 white stone or less).
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Post by Chaos0250 on Aug 20, 2004 5:48:35 GMT -5
They are both good ideas I think. YAY Final Fantasy. But I do like Bluemage's idea a little better, because in FF, the characters when they were almost dead had the ability to unleash devastating attacks.
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Post by redmage on Aug 30, 2004 22:07:13 GMT -5
To continue the FF inspired abilities: Now Modifier: Limit Healing Factor CL = MN + Durability Whenever you loose a white stone of health, you gain the MN worth of energy stones. When you are at 1 white stone or bellow, you get +1 to all combat related actions and MN red stones per turn untill you are stunned, KOed, or killed. You cannot take this Modifier if your durability is 1 or less.
Characters with this Modifier cannot take any other form of Healing Factor.
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Post by thelost on Oct 27, 2004 11:28:03 GMT -5
Limit -2 levels to action number
Ok, you’ve all been wondering about FFVII’s limit break in the MURGP world for a while know. I’ll be honest I couldn’t stay out of this for ever. I’m a fan what can I say. I’ve went over it several times know and it would be listed as a disadvantage. It’s a normal ability that you have, you just can’t really control it. Cloud couldn’t break out a braver whenever he wanted to, unless you had game shark. So what you do is slap a disadvantage on this one. Since your not going to be able to use it whenever you want to I had to figure out a way you could use it true to FFVII of course. Ladies and Gentlemen I have done it!! For every white stone you lose put a free red stone in your Limit Bar. When the amount of stones equals the AN of the Limit Break, your guessed, it it’s go time! The best part is you can do this with any ability in the game. I’ll give you a few examples
For Braver you would use close combat as your basis for this one. If you decide to drop the ability that’s cool. If you don’t drop the cost that’s all the more Punishment your doing to have to take before you can use this. If you have a STR of 3 than you’d have to add 3 more stones in the limit bar. Limit style, yea that’s right you know what I’m talking about. Also for those of you who don’t have a fly “The Completely Unauthorized Final Fantasy Ultimate Guide” then well to bad you missed out. Anyways Braver would be about 2x normal Damage so you have to buy that. Remember Close Combat has a weapon mod. I know your thinking about multiple attacks, and different limit breaks. Marvel doesn’t really have multiple attacks it would throw this gaming system all the hell. However all stones of damage are stones of damage are the same. The best way I can tell you about covering for that in game time is slowly as you build up your action number then change the name of the ability and force other player to use there imagination that’s it’s a different ability. When you Finally get your Limit built up a Action number you can Change the name and add a specialty using the limit you’ve been using the past 10 times. Be careful which limits you build up though if you build up the limit number to high in this game you may never get to use it, but it would be more powerful. If everyone likes this I’ll post up more limit breaks later
Close Combat, 2x Damage, Limit Resection = Braver Close Combat, 2x Damage, paralyze, Limit Restriction = Cross-Slash Close Combat, 3x Damage, Area Effect, Limit Restriction= Omnislash Ranged Combat, 2x Damage, Area Effect, Limit Restriction= Blade Bream, Meateorain, Finishing Touch
Rules for action
· This restriction lets you put one free red stone in your energy reserve for every 1 white stone you lose in combat. · You can’t use this ability until the red stones equal your Limit action number. · You can only add a line of experience when you actually get to use your Limit Break. (that could take a while), takes a long time just like FFVII. · Is cool and accurately portrays Final Fantasy VII way cool Limit System.
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