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Post by darkhawk on Aug 27, 2004 19:49:56 GMT -5
New Force Blast option.
Force Blast: Chargeable CL: +4
This optionallows you to spend apanel to allocate stones into your force blast up to your action number. These stones are not expended the inital panel, instead they stay in the action box until next round where you can add up to your action number in stones again. This option only works up to double your action number. For up to triple your action number cost is a +8. you can only allocate stones into your action up to your action number each panel. Also the stones in the Force blast do not count twords your total energy pool. Rquires both actions to charge.
Example:
Singe allocates 4 stones into his force blast: chargable in the first panel of combat. (1 action to charge, 1 action to hold) on his next panel, singe allocates another 4 into his blast. totalling 8 stones (forceblast:chargable of 4, doubled is 8) (1 action) he then combines his blast with 3 stones from his ranged combat specialty :Force Blast, netting him a total of 11 stones.
For an additional +2 CL it only takes one of your actions to charge and hold each panel, allowing your action to be free for other stuff, like dodging.
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Post by ratix on Aug 27, 2004 20:55:18 GMT -5
I like this... I like it alot. ;D
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Post by Chaos0250 on Aug 27, 2004 23:16:49 GMT -5
This is pretty cool, god awful powerful, but cool.
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Post by wilgar on Sept 6, 2004 12:57:12 GMT -5
I like it, its kinda like the accumulate energy modifier for Mastery of Elements.
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Post by darkhawk on Oct 27, 2004 4:45:37 GMT -5
yup, and .. much like accumulate engery, if your knocked out or stunned or anything that would normally interupt your action you loose the charged engery
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Post by angel on Oct 27, 2004 8:28:56 GMT -5
yeah, very powerful indeed. i don't think this should be allowed to triple the number however, i can see abuseable all over this option.
plus i believe a limit should be imposed on this option : if this option is taken , then this action cannot be improved by lines..
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Post by darkhawk on Oct 31, 2004 8:12:59 GMT -5
it's also the fact that when the action is used you can do no other actions, that includes defend.. so you will need to be uninterupted for the duration of the charge... which in my role-playing experiance, is a big disadvantage.
The option is very powerful i agree, and so far.. my players havn't had a problem with it, used by, or against them.
I have a big stipulation though that people respect.. There is a differance between using every advantage you have and abusing the GMs good will. I have yet to use the 3x option, only because i to beleave it is a bit much.. but the doubler seems to work pretty good.
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