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Post by dolemite on Jul 29, 2003 14:50:28 GMT -5
STARJAMMERS
The Starjammers are a band of space pirates and freedom fighters in the Shi'ar galaxy.
The team: Corsair (Leader) Raza Ch'od Hepzibah Sikorsky (medical unit) Waldo (computer)
The Starjammer (the spacecraft of the Starjammers): Crew: 2 Difficulty to Operate: 3 Resistance to Operate: 9 Defense Modifier: 6 Maneuver Modifier:6 Vehicle Damage: 130 Speed: 10 Weight: 10 Weapons: +8
Waldo (ship's computer) controls most of the Starjammer. He also contains the ship's files and can move from one ship to another, if the ship has compatible computers. Sickbay: Medical unit with Healing 8 Memory: Stellar History 6 Teleporters: Range 10
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Post by dolemite on Jul 29, 2003 14:51:02 GMT -5
CORSAIR
Real name: Christopher Summers (Cyclops father) Species: Human Occupation: Space pirate, freedom fighter, leader of the Starjammers Appearance: 6'3", 175lbs, brown hair, brown eyes
Attributes Intelligence: 2 Strength: 2 Agility: 3 Speed: 2 Durability: 3
Health: 3 Energy: 9
Actions
Close Combat: 4 (Strength or Weapon Modifier) - Fencing - Martial Arts
Ranged Combat: 4 (2x Weapon Modifier) - Blaster Pistols
Leadership: 4
Piloting: 6 - Shi'ar spaceships - terrestial aircrafts - Astro-Navigation - Starjammer
Science: 5 - Shi'ar Weapons - terrestial Weapons
Technology: 3 - Computer - Starship Engineering
Modifiers - +1 Refl. Dodge - +2 Targeting
Equipment - +3 sabre - pair of wristbands set with jewels to produce 2 +4 blaster pistols (2x damage), Range 4
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Post by dolemite on Jul 29, 2003 14:52:43 GMT -5
RAZA
Real name: Raza Longknife (translated) Species: Shi'ar/Cyborg Occupation: Space pirate, freedom fighter, leader of the Starjammers Appearance: 5'11", 250lbs, blue eyes, blue, yellow, orange and white feathers, Raza is a cyborg: his left eye, left arm and hand, much of his face and thorax have been replaced
Attributes
Intelligence: 2 Strength: 2/(6 with left hand) Agility: 3 Speed: 3 Durability: 4
Health: 4 Energy: 12
Actions
Close Combat: 4 (Strength or Weapon Modifier) - Shi'ar Martial Arts - Shi'ar Knives - Shi'ar Swords
Ranged Combat: 4 (Weapon Modifier) - Energy Guns
Piloting: 3 - Shi'ar spaceships - Astro-Navigation - Starjammer
Technology: 4 - Computer - Starship Engineering
Modifiers - +3 Targeting - +1 Refl. Dodge
Equipment - Raza can transform his left hand into a +3 blade - +4 Blaster pistol (2x damage), 4 range - his body contains an atmosphere processing system, that enables him to breathe in alien environments - his body contains several computers giving him +4 free stones on task involving intelligence. - cyborg eye: +6 nightvision, +6 infrared
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Post by dolemite on Jul 29, 2003 15:10:47 GMT -5
CH'OD
Real name: Ch'od Species: Timorian Occupation: Ex-Shi'ar slave, Space pirate, freedom fighter Appearance: green, saurian-like creature
Attributes
Intelligence: 2 Strength: 7 Agility: 3 Speed: 3 Durability: 6
Health: 6 Energy: 18
Actions
Close Combat: 6 (Strength or Weapon Modifier) - Shi'ar Martial Arts - Axes - Swords
Ranged Combat: 5 (Weapon Modifier) - Energy Guns - Blast-rifle
Swimming: 6
Social Skills: 4 - Philosophy - Pet: Cr+eee
Piloting: 3 - Shi'ar spaceships - Astro-Navigation - Starjammer
Technology: 3 - Computer - Starship Engineering
Modifiers
- +5 Toughness vs physical & energy - +2 Targeting - Waterbreathing - +2 Claws
Equipment
- +5 Blast-rifle (2x damage), 5 range, this rifle also has an +3 axe at the muzzle end - Cr+eee is Ch'od white furry pet, that always sits on his shoulder (Intelligence: 3, Agility 5, all other attributes 1)
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Post by Rushlock on Jul 29, 2003 15:16:48 GMT -5
I like the characters so far, but what's with the Range 5 weapons? Thats 1 mile range coming from hand held blasters. Or am I misunderstanding something?
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Post by psistrike on Jul 29, 2003 15:17:22 GMT -5
Corsair seems mostly acurate but shouldn't he have Technology around a 3-4 AN? On Raza,his cyborg eye should give him infravision,his cybornetic left arm is only about as strong as Beast strength level if I remember correctly so should only give him a Strength of 5 with it,he should have Technology of about 4-5 AN and he should have General Knowledge with the specializations of Computers,Bionics,and Mechanics at least. Finally the Starjammer should have Healing of around 6-8 AN to represent its healing equipment in the sickbay and Teleportation of about 5-6 AN to teleport people and objects on and off the ship. Note:My info is about 4 years old for it source so I'm not sure of the accuracy of any of this.
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Post by Rushlock on Jul 29, 2003 15:21:03 GMT -5
Yes, I too remember the med-bot on the Starjammer, though I cannot recall his name....
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Post by psistrike on Jul 29, 2003 15:26:02 GMT -5
Oh on Ch'od the only thing I would change is his Strength down to a 7 as he is strong but just below Rogue's level though.His pet Cr'reee should have and Agility of 5 as he was an agile like bugger.The rest looks good though.Good job.Keep it up. ;D
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Post by dolemite on Jul 29, 2003 15:50:12 GMT -5
- Waldo is the ships computer
- All of them now have technology
- Ch'od Strength 7 is ok, he also got +2 claws now, Cr+ee changed
- About the ranges: yes I got it twisted with Area/Leaping!
- Raza: added infrared, the strength is ok from my sources
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Post by psistrike on Jul 29, 2003 15:54:51 GMT -5
Good job dolemite.Who are you going to write-up next? I love all these characters and would hate to have to wait til sometime next year for a book with their official stats in it.
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Post by dolemite on Jul 29, 2003 16:00:52 GMT -5
I'm gonna finish the Starjammer (Hepzibah and Sikorsky are still missing) I'm doing some of the Shi'ar imperial guard next (Gladiator, Titan and Warstar in particular) to continue the Shi'ar. I hope I can run a game soon with the Shi'ar, Kree and Skrull ... But I'm also open for suggestions. If you want a special character just ask All the blasters are 2x damage now, too. I forgot that, too ... nothing new
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Post by Rushlock on Jul 29, 2003 17:31:00 GMT -5
I'm looking forward to seeing your take on Hepzibah.
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Post by dolemite on Jul 30, 2003 14:51:57 GMT -5
HEPZIBAH
Real name: unpronounceable by humans Species: Mephistoid (human-like felines) Occupation: Ex-Shi'ar slave, Space pirate, freedom fighter Appearance: female with white skin/eyes, pointy ears and also long white hair, claws, tail
Attributes
Intelligence: 2 Strength: 2 Agility: 4 Speed: 3 Durability: 4
Health: 4 Energy: 12
Actions
Close Combat: 3 (Agility or Weapon Modifier) - Shi'ar Martial Arts - Claws
Ranged Combat: 3 (Weapon Modifier) - Energy Guns - Blast-rifle
Piloting: 3 - Shi'ar spaceships - Astro-Navigation - Starjammer
Technology: 3 - Computer Starship Engineering
Acrobatics: 2 (Agility Bonus) - Escape
Hunting: 5 - Survival - Tracking - Shadowing - Climbing - Sneaking
Modifiers
- +1 Targeting - +1 Refl. Dodge - +2 Claws - +1 Tail - +4 Hypersensitive Smell - +5 Nighvision
Challenges - Fanatic: Kill Shi'ar
Equipment - +4 Blast-rifle, 4 range (2x damage)
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Post by psistrike on Jul 30, 2003 15:12:26 GMT -5
Hepzibah is perfect with those stats.You exceeded your previous conversions with her.Nice work dolemite. ;D
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Post by dolemite on Jul 30, 2003 15:30:17 GMT -5
SIKORSKY
Real name: Sikorsky Species: Chr'ylite Occupation: Physician of the Starjammers Appearance: Sikorsky looks like a mixture between a green mechanical dragonfly and a helicopter
Attributes
Intelligence: 4 Strength: 1 Agility: 1 Speed: 1 Durability: 1
Health: 1 Energy: 8 (Int. based)
Actions
Flight: 2
Telepathy: 3 - Telepathic Communication - Repair Minds - Empathy
Healing: 6/8 (8 if he is working with Waldo's memory banks)
Science: 6/8 (8 if he is working with Waldo's memory banks) - Genetics - Medicine - Physiology - Surgery - Diagnosis
Modifiers - +2 Toughness
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