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Post by sphynx on Jan 8, 2005 4:03:53 GMT -5
As most here may know, I often try to play Cloak, one of my favorite Marvel characters. It's been suggested that Teleport into Dimension, stacked with Doesn't have to Travel With is excessively powerful without some disadvantage (other than Death Drain) to counterbalance it. this is my suggestion for a way to balance it.
Cloak can have his hunger sated, by draining too much energy.
New Disadvantage: -2 Dimensional Hunger : For every level in Teleportation, you may transfer up to 10 energy into a dimension. Once enough energy has been teleported into the Dimension, you can no longer teleport anything into that dimension. If you have the disadvantage of "must travel through dimension", you lose the ability to Teleport until the hunger returns. Energy is counted by maximum energy of the being that is teleported. So, if someone with a Teleportation of 3 were to teleport someone with an Energy of 12 into the dimension, they would be able to teleport up to 18 more levels before the hunger is sated. Beings trapped within the Dimension lose 1 'maximum energy' per day. This 'maximum energy' is returned at 1 per hour once they escape the dimension.
The numbers are questionable. Seems an average non-mundane person will have an energy of about 9 or 12. So basically I aimed for 1 person per level of Teleportation. Might have to write some exceptions (like Cloak often teleported whole groups of people at once. Maybe some sort of requisite that allows the rules to be temporarily ignored, or maybe GM Discretion)
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