|
Post by bluethunder2013 on Apr 20, 2005 17:37:24 GMT -5
Hello everyone this is my first time creating any kind of a power or well anything other than a character so tell me what you think Disadvantage: Kickback (-1 level) Those Disadvantage is used for any kind of a move that deals with blast or any other kind of Projectile (ex. optic blast, Mastery Of Element Blast). Then the blast is shot the character has a "kickback effect" much like discharging a gun. The character is pushed backed further, depending on the stronger the blast. Anything below 3 stones has no Kickback effect. Anything 4-7 stones has a kickback of 7 yards and 8-12 has a kickback effect of 10 yards. The character is sent back in the exact opposite direction there blast took place. GM may adjust the distence as he see's fit depending on the situation. So whatcha think?
|
|
|
Post by sphynx on Apr 21, 2005 2:55:35 GMT -5
It's fair.
|
|
|
Post by bluethunder2013 on Apr 21, 2005 7:43:09 GMT -5
Now i shoud learn how to put stuff in adobe reader, and collect all the things we have created in a nice printable version.... If anybody will tell me how to do that ,maybe we can finally get our new resources
|
|
|
Post by Scriptus on Apr 21, 2005 8:55:57 GMT -5
i like it for a young hero just learning to use their powers or even some robot characters. (like Rusty the Boy Robot from the short lived cartoon. Big Guy and Rusty.) That show had great one-liners.
|
|
|
Post by techogre on May 4, 2005 9:24:42 GMT -5
How about this version:
Disadvantage: Kickback (-1 to -5 levels)
Those Disadvantage is used for any kind of a move that deals with blast or any other kind of Projectile (ex. optic blast, Mastery Of Element Blast).
For each level in Kickback, the character is kicked back a distance equal to the Area/Leaping range. So:
Level Distance Thrown back 1 5' 2 10' 3 25' 4 50' 5 100'
The character is treated as having been thrown or fallen from this distance, depending on the situation.
|
|