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Post by dorkknight23 on May 9, 2006 14:35:38 GMT -5
A new modifier modeled on psycho-centric power template. Any critique would of course be welcome.
Physical Aptitude (New Modifier) Cost = Modifier Number + 6
Allows the character to add free stones to any use of a physical ability (essentially, any Ability besides Intelligence) or physical action. These stones do not help in beating higher difficulty, but they can help in beating high resistances or in putting extra stones for dealing with situational modifiers you wouldn’t be otherwise prepared for.
Commentary: “Physical actions” are left decidedly vague, and up to the GM to arbitrate what constitutes a physical action or not. Tail Whip would be, but Force Blasts would not. Flight, if based on bird-like wings like Angel’s, would be allowed, but flight based on riding heat pockets generated by your Mastery of Fire (or by pure telekinetic force, etc.) would not. This modifier only applies once, even if you use multiple physical abilities or actions, so decide where it counts.
Example: Mister Amazing has this modifier at +2. He also has a speed of 4, strength of 4, and durability of 4. He uses his physical aptitude with his speed. He puts 1 stone into Speed, shifts it to defense, and 2 free stones from physical aptitude to run at his full speed. He then takes 3 into Strength, uses 1 to carry a little boy, and puts 2 into defense to shield him from harm. He is able to do all of this by only spending 4 stones of effort.
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Post by rennyn on May 9, 2006 14:40:36 GMT -5
I sort of like it.
More expensive that Psychocentric because it affects many more things.. but tempered by the fact that its not a PURE modifier that might let you go over your normal difficulty.
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