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Post by kxjubilee on Jun 24, 2006 4:12:14 GMT -5
ok I asked about this thinking there was a rule out there that I had missed. So taking the input I saw on that topic here is what I think is fair for blinding.
+1 Stun / blind at will, when used with light attacks, Fireworks, or charge object.
You must declare to blind or stun when you declare your attack. If blinding your attack will ignore Toughness and armor, though anything else in defense is used to weaken the attack. You calculate damage as normal for stun, only they can be regenerated. The target then receives a Situation Modifier against their actions equal to the damage that got through, for damage that got through pages. The Modifier drops by 1 per page as well.
This is what I came up with.
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Post by vicsage on Aug 30, 2006 12:13:04 GMT -5
Do you mean blinding as with a bright flash of light? Or hitting someone in the eyes with salt, a fist, or something?
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Post by maximus on Aug 5, 2007 13:01:40 GMT -5
I think kx meant a bright light, b/c she mentioned it being an option for light attacks, fireworks, and charge objects
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Post by Neros on Aug 8, 2007 23:56:30 GMT -5
Well, a Master of Light would allready have this... Fireworks and a force blast wouldn't... But getting your power to stun costs 1w (or i think it was 1w... Or was it +1??... Aaaw, cant remember, ill have to check it later...)
But couldent Blind be the same thing as stun (both more or less do the same...)
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Post by beryl on Aug 9, 2007 9:36:36 GMT -5
But couldent Blind be the same thing as stun (both more or less do the same...) That's how I run blinding for my Master of Shadows: attack vs. Durability to blind. I doubt most people would continue to fight at that point, but if they did, it'd be heavy sit.mods for them.
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Post by terramax on Aug 9, 2007 9:57:41 GMT -5
I think it would make more sense if were attack vs. Int. I say this because I don't see how the character's ability to take a hit would have anything to do with them being blinded. This is why it would ignore toughness after all. I'm not sure Int is exactly what would break through it, but with the available options I think it is the best. I also think it is important that the player describe the nature of the blinding as various types of enhanced vision may naturally break through it. (Mastery of Darkness would be useless against night vision, infrared, or other similar visions, while Blinding light would overcome bright flashes).
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Post by Scriptus on Aug 9, 2007 20:01:57 GMT -5
Another question I have is whether or not it enhanced vision could count as defense for this or even possibly as a hinderance? I guess it would depend on the type of vision but there you go. What do you guys think?
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Post by malice on Aug 9, 2007 20:11:37 GMT -5
Enhanced Vision wouldn't be extra hindered by it unless they took a challenge or disadvantage methinks. However I wouldn't let it count as any kind of defense unless they had the "blinding light" option for flashes of light (yes that option exists) and the "see in darkness" option for darkness.
Also, as for the force blast, I make it an attack vs. speed for light (speed that they can look away or blink), and for darkness, my force blast had to do with conjuring shadowy blades not making things dark, so I never dealt with it.
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Post by kxjubilee on Aug 31, 2007 20:26:18 GMT -5
I realize this is a dead topic now though I just realized what it is that I was going for. Originally I was going for a way to cause the foe to miss my character and make it easier for me to get out of the way the next round. I figure that this could be using Fireworks as a defense method with a secondary affect tied to it. I must say I hadn't thought about a shadow force blast and probably manipulate shadows. I would say if you have the right Vision Enhancement that based one the rule that should reduce any negative modifier that you will have for being blinded.
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