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Post by Stark on Sept 9, 2008 7:34:53 GMT -5
A GM who would let me do that without charging a +6 for extraordinary power on the mastery would be very kind and particularly rare. Haowever, there are things that wouldn't work as I wanted them to. Fear is a +3 action without options, and I had it with Improved Fear and as a Modifier. It wouldn't be allowed as such within a Mastery. Allowing Phase Shift as a simple use of Transform Self is not only broken, but it's pushing a simple +1 bonus to its most extreme borders... I personally wouldn't allow that, ever. Illusions/TK into Create Manipulate is not impossible in and of itself, but combined with the others............ If a GM told me I could do that, I guess my problem would be more or less solved, but no GM would allow me to do so... or at least not without charging an additional +5 or higher on the action... Plus, I can't do most of my powers at the same time unless I reduce drastically my effects by splitting stones. Which makes my initial concept much less good and interesting to play. All in all, an interesting suggestion for several concepts, but not for Poltergeist nor for Raven, Doom , etc....
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Post by talon on Sept 11, 2008 10:50:41 GMT -5
The 9-action limit seems to enforce the concept of marvel characters having limited scope of powers. Most are specialized in 1 or 2 at most, and the characters like Doom are far far beyond the "n00b heros" of the typical 40-stone CAD. I wouldn't have a problem with a player using more than 9 action boxes... I even made my own CAD and it comes standard with 12 boxes even though I've never personally broken 9 or seen anyone else do it. I can see it happening in many cases though.
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Post by Dullahan on Dec 9, 2008 1:10:00 GMT -5
Eh, I'm fairly neutral about this. I mean, yeah for some characters the limit is unnecesarily restricting. But, for most 9 is plenty. It also prevents people from having to search for the power they need(warlock in D&D, finding the neccesary info can be a pain), also it prevents a character from doing EVERYTHING. Not even Doom can do everything, so 9 action limit is possible even for him.
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Post by mcfly on Dec 9, 2008 6:53:01 GMT -5
A GM who would let me do that without charging a +6 for extraordinary power on the mastery would be very kind and particularly rare. Haowever, there are things that wouldn't work as I wanted them to. Fear is a +3 action without options, and I had it with Improved Fear and as a Modifier. It wouldn't be allowed as such within a Mastery. Allowing Phase Shift as a simple use of Transform Self is not only broken, but it's pushing a simple +1 bonus to its most extreme borders... I personally wouldn't allow that, ever. Illusions/TK into Create Manipulate is not impossible in and of itself, but combined with the others............ If a GM told me I could do that, I guess my problem would be more or less solved, but no GM would allow me to do so... or at least not without charging an additional +5 or higher on the action... Plus, I can't do most of my powers at the same time unless I reduce drastically my effects by splitting stones. Which makes my initial concept much less good and interesting to play. All in all, an interesting suggestion for several concepts, but not for Poltergeist nor for Raven, Doom , etc.... Why would it cost +6 for extraordinary scope... Unless the gm is truly sadistic no one would make you pay that for such a weak mastery... That would come to 6w at An1 before any options.. with the options that were described it would take 15w for one an level... and at AN 5 35W. which is rediculous as you can only put so many stones into it as you have AN whereas the seperate actions would have the ability to combine or be used at higher numbers seperatly.
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Post by Stark on Dec 9, 2008 10:56:47 GMT -5
Because of the varied and useful things it would allow, lol. Some GMs are truly sadistic. ;D
But anyway, even if a GM wouldn't charge more for such a mastery, it still wouldn't take care of the second problem:
And at any rate, I don't really mind if there is no solution to this problem, as I don't follow the 9 action limit rule and never will (except in the games of GMs that do, of course). ^_^ My apologies to its most fervent supporters, lol.
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