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Post by piratespice on Sept 20, 2005 11:26:48 GMT -5
But then again, it sais the ones in the way are "attacked" by the modifie number and gives 2x damage, which would make it a +3. The cost will be reduced once I update the Modifier with the new version. The 2x Damage isn't a factor anymore. This is no longer used for attack. I current have Blasting priced at +5. But once I implement the Unstoppable Modifier, Blasting will either be scrapped, or heavily altered. Blasting has always been a problem. Plus, I've never had a player take it as a power. Its way too specific (like a lot of powers), and nobody just wants to play a Cannonball clone. Cannonball's Blasting power should have been nothing more than a combined Action with some interesting Ads and Disads tacked on, not a whole new Action.
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Post by quixoteles on Mar 10, 2006 11:09:57 GMT -5
You guy really feel this way? It seems to me that everything eventually are going to be alternates of claws and there are going to be about 10 actions.
If you turn this into unstoppable then Magenta the homeless Morlock cant use her unstoppable and her speed to make diamond arrowheads for the young archer superhero on the upper west side she has a crush on out of coal she stole from the project basements in the bowery on delancy street.
Then how is he going to penetrate the skin of the scary psycho vibrokinetic kid that is covering himself in vibranium and robbing liqour stores crashing private parties in clubs and stalking his sister. What's gonna happen to my game hun? Tell me! lol. There are uses to unstoppable as it is.
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Post by piratespice on Mar 10, 2006 23:40:22 GMT -5
You guy really feel this way? It seems to me that everything eventually are going to be alternates of claws and there are going to be about 10 actions. I think there is little risk of that. As it is, Claws is written too broadly. I'd like to see more Modifiers that add to Close Combat, but in different situations. Naturally. One of the great things about MURPG is that an Action can be written up in nearly any fashion, and simply needs a fair cost applied to it. Conceivably, both the Action and Modifier versions of Unstoppable could co-exist. (Though having them both on one character could be mighty scary!).
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Post by rogueborg on Mar 24, 2006 16:32:58 GMT -5
If you guys change this to a modifier, how would you handle the Rhino's +4 horn modifier to Unstoppable from the Unofficial Spidey Guide?
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Post by Neros on Aug 28, 2006 16:06:16 GMT -5
I think we should bring this up again... The power no longer works where it can be combined with Abilities/Actions for effect or what? I mean can you spend 6 stones to move at speed 7 + MN#?
Also, it could easily function as a attack... As long as anybody is standing in the way of the character. From point A to point B... Its rather simple top evade the "attack", just step out of the way. Also, it should count as a seperate attack, not stacking/combining with Close Combat.
But what if you as said move from point A to point B at speeds of 7? While ive been wrigthing this, ive been thinking of a way to handle this... The 7 speed simply works as any other attack against Relfexive Dodge/Close Combat/Other actions, which has to hit for the modifier to take effect. But the modifier number dosent stack with the speed used....
Comments about my thoughts about the rule?
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Post by stogoe on Sept 14, 2006 22:52:51 GMT -5
I really think there should be a bonus to Close Combat, even if it is only 1/3 MN, like cwylric's Leaping Modifier. Adding this should make it worth +2.
But maybe that's just me.
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Post by Neros on Sept 15, 2006 7:39:22 GMT -5
Okay, lets say you can do that.... This is what i feel seems imbalancing; Close Combat + Unstoppable + Flight = One hell of an attack... Not to mention since it uses flight, movement is involved, which means he will be harder to hit.
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Post by piratespice on Sept 15, 2006 11:08:55 GMT -5
Feel free to add one, but I won't. It would drive the cost of the Modifier up to ridiculous levels, and I don't like Modifiers that do too much. It makes it harder to modify them to do just what you want, instead of a whole package. I also don't like the idea of adding fractions of a number. Its clunky, and the system doesn't accomodate it well. Just whole numbers for me, thanks.
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Post by vergilsonofsparda on Mar 5, 2007 16:27:35 GMT -5
To be honest I personally like it the way it already is in the guide, I don't see any problems with it at all.
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Post by malice on Mar 5, 2007 17:22:41 GMT -5
Pirate Spice might've referred you to this link: [ftp]http://www.murpg.proboards19.com/index.cgi?board=House&action=display&thread=1157474944[/ftp]
..but the thread is kinda old. Aside from that, Welcome to the boards!
Btw, I freakin love Devil May Cry.
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Post by Neros on Mar 5, 2007 17:29:55 GMT -5
The old version seemed either to expensive (due to the Bonus), or to cheap (compared to Blastings flight and free force field which protects others)... Imagen someone trying to push someone els who has unstoppable, how will you explain the damage? He steps on him? Well it requires abit more to step on someone (like they need to lay down)... Its escpecially hard (for me atleast) to imagen the strength based characters, which are slowly moving forward (or dashing). But if you do like it as it is, then don't change it
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