Post by Neros on Aug 16, 2007 7:19:33 GMT -5
Im sure people allready have thought (maybe even worked on this power), but i wanted to give it a trie... But im moving from a Cost Level +1 and +2... But then i thought about a couple things...
Another thing i was thinking about, was Masters of Element... Should they get the traditional -1 for linking a power to the Transform Self Option?
IMMOLATION
Cost Level = Modifier Number +2
Description
Some characters are just downright harmful to be close to... This is especially bad if you can't turn it off. Everyone who gets to close to you will be "attacked", recieving damage each panel as long as they are to close... But it can sometimes be hard to keep away, especially if its someone you love...
Comments
A power which is both a blessing and a curse (if not bought with a alternate form)... No body (or anything really) will be able to get close to you. Which means enemies will have a hard time, unless protected proberbly, will getting close to you... The element that surrounds you can varie from fire, lighting, acid to radiation...
NOTE: Unless you are able to turn the power off, buy atleast 1 level of Self Contained Lifeform... Its really hard to eat a sandwich when it turns into ash in a matter of seconds...
OPTIONS:
* Increased Range (+1 to Cost Level). Increase the Area effected for each increase in Cost Level.
* Touch only (-1 to Cost Level). The damage is only applied when someone touches you or you touch them, in which case you need to get through their defense (Reflexive Dodge, Close Combat, ect...)
* Can turn power off (+1 to Cost Level). You are able to turn the damaging Aura off (Masters of Element doesn't pay for this, but get the traditional -1 if bought with the Transform Into element option).
Rules for Modifier Box
* Stones of Attack = Modify Number to anybody/anything near you
* Area Effect = 2
* This Modifier Cannot be combined with any actions (like Close Combat)
EXAMPLE:
Blaze has a Immolation Modify Number of 5. This means EVERYTHING within and area of 10 feet of him, is threated as if it suffered a constant 5 stone attack every turn, until he leaves the area...
Another thing i was thinking about, was Masters of Element... Should they get the traditional -1 for linking a power to the Transform Self Option?
IMMOLATION
Cost Level = Modifier Number +2
Description
Some characters are just downright harmful to be close to... This is especially bad if you can't turn it off. Everyone who gets to close to you will be "attacked", recieving damage each panel as long as they are to close... But it can sometimes be hard to keep away, especially if its someone you love...
Comments
A power which is both a blessing and a curse (if not bought with a alternate form)... No body (or anything really) will be able to get close to you. Which means enemies will have a hard time, unless protected proberbly, will getting close to you... The element that surrounds you can varie from fire, lighting, acid to radiation...
NOTE: Unless you are able to turn the power off, buy atleast 1 level of Self Contained Lifeform... Its really hard to eat a sandwich when it turns into ash in a matter of seconds...
OPTIONS:
* Increased Range (+1 to Cost Level). Increase the Area effected for each increase in Cost Level.
* Touch only (-1 to Cost Level). The damage is only applied when someone touches you or you touch them, in which case you need to get through their defense (Reflexive Dodge, Close Combat, ect...)
* Can turn power off (+1 to Cost Level). You are able to turn the damaging Aura off (Masters of Element doesn't pay for this, but get the traditional -1 if bought with the Transform Into element option).
Rules for Modifier Box
* Stones of Attack = Modify Number to anybody/anything near you
* Area Effect = 2
* This Modifier Cannot be combined with any actions (like Close Combat)
EXAMPLE:
Blaze has a Immolation Modify Number of 5. This means EVERYTHING within and area of 10 feet of him, is threated as if it suffered a constant 5 stone attack every turn, until he leaves the area...