Post by cyclonekath on Sept 6, 2003 4:45:28 GMT -5
Write-up for the amazing Spider-girl, and sadly much like my Movie Daredevil write-up I had to fudge. According to the 1999 Spider-girl annual, May can only lift five tons, half as much as her father. MURPG Spiderman has Strength of 5 which means the maximum he can lift is... five tons. So I chose to fudge on her end, just keeping her above the non "super" human level. apart from that she. Cling Trap works off the Cwylric house rules version of Entangle, while Repel Objects is Bootmobile's Throw Anything, but anybody who GM should be able to figure out how they work anyway.
All singing, all dancing image write-up at MURPGList Yahoo group.
Spider-girl
Secret ID: May "Mayday" Parker
Height: 5'5"
Weight: 112 lbs.
Eyes: Brown
Hair: Brown
Speices: Mutant
Intelligence: 4
Strength: 4
Agility: 7
Speed: 5
Durability: 3
Health: 3 Energy: 9
Actions:
Wall-Crawling: 3
(Agility Bonus)
Ranged Combat: 3
(Web shooter Modifier)
- Stingers
Repel Objects: 5
- "Throw" non-weapons
:
Cling Trap: 5
- Objects/foes stick to objects she touches, only as long as she maintains physical contact
Close Combat: 2
(Agility & Strength Modifier or Weapon Modifier)
- Hand-to-hand
Web-Slinging: 4
(Agility Bonus)
Acrobatics: 6
(Agility Bonus)
Social Skills: 3
- Youth Culture
- Sports/Basketball
Modifiers:
Reflexive Dodge: [+4]
Prescience
Healing Factor
Equipment:
Web Shooters: [+6]
100 stones of fluid use per cartridge
Web Fluid:
10 cartridges @ 100 stones per cartridge
Stingers: [+2]
(4 rounds)
Impact Webbing: [+8]
- Entangle only (4 rounds)
Challenges:
Upholding the Spiderman legacy
Description:
May "Mayday" Parker appears to be an average teenage girl, the star of her high-school's basketball team. She has her mother's good looks and chipper personality, and her father's book smarts. It was only in her late teens she learned she got something else from her father, the amazing powers of Spider-man, which she first used to save her parents from one of her father's former foes. After her parents initally forbid her to become a superhero, but realizing she was sneaking and helping people anyway, they gave their blessing for her to becoming the amazing Spider-girl!
Initally having identical powers to her father, May has discovered her own little twists. While she isn't as strong as he is, she is much more agile. May's spider-sense is also more sensetive, allowing her to sense her oppoents weak points. Her ability to control her magnetic attraction so as to cling any surface has increased, she can now cause others to stick to the same object/surface she is in contact with or reverse it to repell objects at great speed at her foes. Not even out of her teens, May is likely to manifest more abilities and have her existing ones grow in power yet further as she ages.
While May feels the same responsbility to use her powers to help others as her father did, she has a more glass half-full view on things. Where her father learned the bitter lesson that when he failed to act, the people he cared about died, May has learned that the people she love live when she succeeds. After a rocky start and an uphill battle to prove herself worthy to her father and others her right to uphold the legacy of Spider-man, May has earned the respect of her peers and fear of her enemies.
Cyc
All singing, all dancing image write-up at MURPGList Yahoo group.
Spider-girl
Secret ID: May "Mayday" Parker
Height: 5'5"
Weight: 112 lbs.
Eyes: Brown
Hair: Brown
Speices: Mutant
Intelligence: 4
Strength: 4
Agility: 7
Speed: 5
Durability: 3
Health: 3 Energy: 9
Actions:
Wall-Crawling: 3
(Agility Bonus)
Ranged Combat: 3
(Web shooter Modifier)
- Stingers
Repel Objects: 5
- "Throw" non-weapons
:
Cling Trap: 5
- Objects/foes stick to objects she touches, only as long as she maintains physical contact
Close Combat: 2
(Agility & Strength Modifier or Weapon Modifier)
- Hand-to-hand
Web-Slinging: 4
(Agility Bonus)
Acrobatics: 6
(Agility Bonus)
Social Skills: 3
- Youth Culture
- Sports/Basketball
Modifiers:
Reflexive Dodge: [+4]
Prescience
Healing Factor
Equipment:
Web Shooters: [+6]
100 stones of fluid use per cartridge
Web Fluid:
10 cartridges @ 100 stones per cartridge
Stingers: [+2]
(4 rounds)
Impact Webbing: [+8]
- Entangle only (4 rounds)
Challenges:
Upholding the Spiderman legacy
Description:
May "Mayday" Parker appears to be an average teenage girl, the star of her high-school's basketball team. She has her mother's good looks and chipper personality, and her father's book smarts. It was only in her late teens she learned she got something else from her father, the amazing powers of Spider-man, which she first used to save her parents from one of her father's former foes. After her parents initally forbid her to become a superhero, but realizing she was sneaking and helping people anyway, they gave their blessing for her to becoming the amazing Spider-girl!
Initally having identical powers to her father, May has discovered her own little twists. While she isn't as strong as he is, she is much more agile. May's spider-sense is also more sensetive, allowing her to sense her oppoents weak points. Her ability to control her magnetic attraction so as to cling any surface has increased, she can now cause others to stick to the same object/surface she is in contact with or reverse it to repell objects at great speed at her foes. Not even out of her teens, May is likely to manifest more abilities and have her existing ones grow in power yet further as she ages.
While May feels the same responsbility to use her powers to help others as her father did, she has a more glass half-full view on things. Where her father learned the bitter lesson that when he failed to act, the people he cared about died, May has learned that the people she love live when she succeeds. After a rocky start and an uphill battle to prove herself worthy to her father and others her right to uphold the legacy of Spider-man, May has earned the respect of her peers and fear of her enemies.
Cyc