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Post by CRAZYH0R5E on Oct 15, 2003 22:48:05 GMT -5
I was wondering if someone could help me and get me a write-up on the following characters:
N'astirh S'ym Goblin Queen
I would really appreciate the help.
Thanks
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Post by Vassago on Oct 16, 2003 4:45:01 GMT -5
S´ym is found in guide to the x-men.... But OK here it is..
Height: Variable Weight: Variable Eyes: Normally yellow but variable Hair: Normally none but variable
Int:2 Str:10 Agi:5 Spd:5 Dur:4
Actions:
Close Combat:4 (Str bonus) Flight:5 Black Ops:6 Teleport:8 (Also travel to/from Limbo) Social Skills:2 Master of Magic:2 Summoning:4 (From Belasco's Limbo)
Modifiers:
Toughness (+4) Mental Def (+4) Immortality Reconstitute Self (Reappear in Limbo) Healin Factor Claws (+2) Fangs (+1) Energy Def (+4) Transform Self(Unlimited, can appear as any 10-stone physical being or object)
Challenges:
Demon: (-2) Iron Sensitivity: iron & steel weapons cause x3 dam and touch causes pain (-5)
Factors:
Control Factor: Must obey the ruler of Limbo otherwise loose 4 red stones per panel, Binding Factor 33.
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Post by beyonder on Oct 22, 2003 18:06:28 GMT -5
Hmm .... now, why in the world would you need those three? I don't see the connection ....
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Post by gregster on Apr 5, 2004 13:40:45 GMT -5
Can anybody help me with SKIN from Generation X? It's been years since I read anything about him and I can't even remember what his powers were.
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Post by sphynx on Apr 5, 2004 14:02:40 GMT -5
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Post by i3ullseye on Apr 6, 2004 2:42:55 GMT -5
Goblyn Queen was one of my favorites to use back in the MSHRPG days. I just may have to do a conversion for ya if no-one else does... even though Madelyne is long gone now.
Actually.... why not......
Madelyne Pryor (Goblyn Queen)
Height: 5 ft. 6 in. Weight: 110 lbs. Eyes: Green Hair: Red
Int:1 Str:3 Agi:2 Spd:2 Dur:2
Actions:
Close Combat:2 (Str bonus)
Matter Manipulation: 12 -As the Goblyn Queen Madelyne has the ability to manipulate matter. The following is some of the uses to which this power can be used. -Use of her powers to control or alter the entire environment within ten miles. -Forcibly changing other beings into demons, upon touch. Target Int + Mental Defense must be overcome. -Summoning of Typical demons from normal, inanimate objects.
Non-Detection: 12 -She has the ability to avoid detection by electronic sensors and similar devices.
Telepathy: 10 Madelyne can read minds and project thoughts -Bring out a person’s darker side and cause it to take control. The victim(s) Int plus Mental Defense must be overcome. This power can effect everyone within a 10 mile radius.
Telekinesis: 10 As the goblyn Queen, Maddie has telekinesis, but its use is limited to her line of sight. -Force Fields: 12 -Kinetic Bolts: 10 *area effect burst possible
Flight: 4
Vehicle Operation: 2
Computers: 2
Occult Knowledge: 4
Modifiers:
Mental Def (+10)
Challenges:
Agrressive (-2) can not fully control her dark side
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Post by Vassago on Apr 7, 2004 1:39:56 GMT -5
Just wanted to Inform everyone that I am strongly against Abilities/Actions/modifiers Above and over 10. But otherwise... nice job
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Post by i3ullseye on Apr 7, 2004 13:18:28 GMT -5
Old System the Goblyn Queen had many abilities at Class 1000. this is well beying even 12, so this version is already toned down.
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Post by Vassago on Apr 8, 2004 6:05:53 GMT -5
TMSH RPG Never Worked.... So It Doesn't Matter what Her stats were in that "game" If you tried to re-create any of her comicbook appearances you'd know why.... (Heroes loose 100 times out of 100).
MURPG doesn't Work with natural abilities over 10... because there is no scaling of effort Numbering over 10 -> what is the weight of 12 ? Collector had in old system(TMSHRPG) class1000 knowledge in his main field of interest (collecting) In Murpg his action in General knowledge is 10.... NO CHARACTER in MURPG has NATURAL ability/action/modifier over 10..... Only Maestro in an Exception of this rule.... for some insane reason.
Aaarggh .... Enough of this rambling....
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Post by i3ullseye on Apr 8, 2004 16:33:46 GMT -5
Well, you are wrong... and you are wrong.... hehe....
The old system worked quite well. Notice her physical stats were crap. One surprise hit and the Goblyn Queen is down for the count. For all her strengths she had just as many weaknesses.
Hulk is over 10 in the main book, and Silver Surfer can exceed 10.
It clearly states in the main book you can not start with an ability/action/modifier above 10. But nowhere does it say it can not be increased by experience beyond that rank of 10. It is incredibly rare for soemone to be over 10, but not impossible.
As for the weight on the chart.... you can extrapolate form the chart itself that most rank breaks can be averaged to be about double the previous score. So strength 11 can lift double strength 10, or 20 tons. Strength 12 can lift 2 times 11, or 4 times 10, so a strength 12 should lift up to 400 tons.
But in the Marvel universe, and hence in the games, Light Speed movement and 100 ton lifting are NOT the limits of all beings.
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Post by Vassago on Apr 10, 2004 2:11:48 GMT -5
Is there something lost in translation ? I said NATURAL Ability/Action/Modifier... Not under enchantment of any kind. Hulks strenght increases over 10, but it's not over 10 NATURALLY.
Second... You Can't Extrapolate From 10 because the increase isn't linear.. ->at 3 up to 0,45 tons, at 4 up to 2 tons, at 8 it's up to 50 tons, at 9 up to 75 tons, to point out a couple examples....
And as I recall... Goblyn Queen was never THAT powerful (In comics that is).
Besides-> Hulk doesn't Work in this system Either.... Nor does this system work in high powered Range (Action pools over 15).
Also Cyclops is way too powerful in this system TMSHRPG -> Optic Blasts In40 SAGA -> Optic Blasts 14 Murpg -> Optic Blasts 9(x2 dam) Yeah Right..
But We are getting sidelined here....
Let's Just agree to Disagree over these matters and lay them to rest....
Peace ya all....
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Post by i3ullseye on Apr 10, 2004 2:45:50 GMT -5
hehe, we can certainly agree to disagree, but there are some points to not.
Goblyn Queen certainly WAS this powerful. I recall her taking over ALL of NYC.
I have seen Cyclops blast through an entire mountain in the comics... not something that Incredible could do. I think stating that Hulk and Surfer aren't doing it naturally is irrelevant. We need to look at total pools if that is what we are really having issue with. What is THors attack when swinging Mjolnir? How much total defense can Juggernaut end up with? These numbers are IMMENSE. Now it does seem that they purposely toned down things overal to keep things to the 1-10 range... but we have yet to see any of the truly powerful beings listed (and sadly never will officially). Molecule man? the Beyonder? Galactus? If things are limited to 10 in this game, then they can not exist
I just think it is was intended to be capped there would be NO instances where it can occur, and that is clearly not the case. Certainly if you don't like to slide the scale up, that is each persons choice how to run their own game. But if it can't be scaled then why is there a Hulk or a Silver Surfer in the first place? So the system can and does handle abilities over 10, modified or natural. But like many other things it certainly is open to some major interpretation.
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Post by Vassago on Apr 10, 2004 3:56:13 GMT -5
Taking over N.Y. Doesn't Require high Action Only increas ed Range & Area effect....
Goblyn Queen had The full genetic potential of Jean Gray , Not the phoenix force..(As it was assumed in TMSHRPG).
I mean't the system doesn't work well in High range... The stone are too numerous and the energy requirement are ... well out there
Cyclops OB can punch through a foot thick reinfoced Steel Wall granted.... but to demolish a mountain or a portion of it only take's an area effect(in his case cone)(Granite only has hardness of 5).
Hulk doesn't work because he lacks the Energy to Use his STR at High levels....
Now if We Would follow your suggestion for Str Increase Hulk's Max lift would be 25600 tons. Now hulk has THROWN an Oil Tanker (30000-80000 tons) several MILES, Ripped and thrown off a chunk of a a mountain roughly 8000 Cubic Meters(about 18000 tons)in volume and thrown it away.... and he wasn't Even seriously Enranged.
now throwing even an 50 ton object for a distance of 100 feet requires 18 stones (8 for the weight, and 10 for distance (1 per 10 feet as if carrying)). If I remember correctly , haven't read the rules for a while.....
Your turn
Yours in darkness...
Vassago
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Post by i3ullseye on Apr 10, 2004 14:13:07 GMT -5
Granted the rules for throwing are broken... but they don't work at ANY range. I can throw a 5 lb object more than 20 feet, but my strength is not over 2.
How I handle throwing goes back to the olf MSHRPG, I use the strength to cover the weight of the object... then any excess strength can be used for range on the RANGE row of the D&R chart. THis works out to be much more realistic, and I think it was an oversight on their part.
Sadly, strenght is the only one at issue here also. the other values on the D&R chart list 10 as immeasurable... so it is a completely wide ranging value. That extra stone over 10 would only apply when comparing that ability to anothers defense or some such thing. It only becomes an issue when you want accurrate measurement. Flight can and does exist in the Marvel universe above light speed, strength does exist above lifting 100 tons, etc... and this is where I agree with you, the system does not handle it well.
But that does not mean it should not exist. Just means that when it does exists the rules very poorly cover it and need some GM interpretation. I think we both see the same thing, and I am willing to adjust to allow it and you woudl rather cap it.
But the Cyclops shooting through a mountain example is flawed. the hardness of granite may be 5, but the thickness increases this dramatically. To go through a mountain is way beyond 5, it would be at least 10 in this games terms... which with a focused beam and some time put into it (sit mod) he could do with optic blast of 9. Steel is steel, but it is much harder to punch through 1 foot thick of it than it is 1 mm thick of it.
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Post by realmwalker on Apr 10, 2004 16:39:18 GMT -5
I believe doubling the Weight for lifting each rank past 10 is very fair... It is what I use in my games, none of the three systems handled Cyclops very well he either was not able to do enough damage or he tired out way too quickly... as far as the Classic Marvel Game went though it was very well done ... I could create and play on the spot with that game easier then I could do in any other game. and I only needed one chart to boot. Saga I never Played, but the Uniqueness of murpg ability to be Diceless is what drew me to it. We have Laminated the Cad so we can use Grease Pencils, no more spilling Stones ,beads, M&M's ect all over the place...
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