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Post by UrbanBlue on Jun 22, 2008 21:48:44 GMT -5
Marvel vs. Capcom 2 is one of my favorite videogames, and since we have the Marvel characters covered (mostly), I figured I;d give the Capcom characters a shot.
Characters:
Guile Amingo Hayato Strider Hiryu
Megaman M. Bison Sakura Servbot Zangief
Jill Valentine Ken Ryu (I know there is at least one writeup already on this site) Akuma (Same as Ryu) Jin Roll Tron Bonne Captain Commando Cammy Bulleta B.B. Hood
Megaman
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Post by Kaimontfendo on Jun 22, 2008 22:34:43 GMT -5
I'm pretty sure I've seen a Mega Man write-up as well. I don't really want to search for it right now, (especially since I'm not certain it's here) but I know I've seen one somewhere.
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Post by UrbanBlue on Jun 22, 2008 23:46:42 GMT -5
Guile
Intelligence: 2 Strength: 3 Agility: 3 Speed: 3 Durability: 4
Actions: Close Combat: 6 (Strength Bonus) -Military Multi-Style -Charlie's Style -Wrestling -Hand to Hand -Self-Defense
Acrobatics: 3 (Agility Bonus) Can Combine With Close Combat Somersault Strike Flash Kick
Sonic Boom: 4 2x Damage?
General Knowledge: 3 (Intelligence Bonus) Military Protocol Combat
Social Skills: 3 Military Protocol One-Liners
Leadership: 4 Military
Modifiers: Toughness +2 Reflexive Dodge +1
Equipment: Military Fatigues Dogtags (His and Charlie's)
Challenges: Dangerous Enemies +3 (Some tough bad fighters) Rigidness of Military Protocol?
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Post by Jet on Jul 1, 2008 12:03:08 GMT -5
I made a Megaman CAD back then, but original and not really based on Capcom vs Marvel (which I love as well). I also made one for B.B.Hood/Bulleta.
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Post by UrbanBlue on Jul 2, 2008 1:05:23 GMT -5
Not to impose, but could you add them here?
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Post by Jet on Jul 2, 2008 6:17:23 GMT -5
Bulleta isnt really ready to be posted (becouse it was only supposed to be GM-helper, with raw stats only), but you can have Megaman. Remember- he was made for a different game, so he might be not at all balanced when compared to your Guile (btw: Guile could use Leadership)
Character Name: Megaman Other names: Rock Species: android Gender: Male Hair: brown Eyes: black
Intelligence: 3 Strenght: 5 Agility: 3 Speed: 2 Durability: 5
Health: 5 Energy: 15 Regen: 5
**********
Actions:
Close Combat: 2 (Strenght bonus) -Hand to hand
*Mega Buster*: 6 [Force Blast] -Energy Damage -If charged for a Panel, deals 2x damage -If charged for 2 Panels, deals 3x damage
Acrobatics: 4
Technology: 5 (Inteligence bonus)
Social skills: 3 -Robot Master -Good guy -Teenage personality
**********
Modifiers:
Copy Weapon of enemies -Can use a weapon of defeated enemies instead of Mega Buster -Works only on Robot Masters
Reflexive dodge: +1
**********
Equipment:
Mega Armor -Defense +2
***********
Challanges:
Compulsion to stick for Underdog 3ws Deadly enemies 4ws (Dr Wily and his army) Guilty conscience 2ws (fighting his former friends-turned-evil) Prying Relatives 1ws (Dr Light and Roll)
As for Copy Weapons, I only made one so far. Both were coming from Cut-man and substitute Megamans Mega Buster.
*Giant Scissor Boomerang*: 4 [Force Blast] -Metal Damage -Turns corners -2x Damage
*Giant Scissor* -Weapon modifier +3 -D: 2 R: 5 to destroy -Auto repairs itself in 2 panels
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Post by UrbanBlue on Jul 2, 2008 20:48:00 GMT -5
Thanks for the suggestion and the post.
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Post by Jet on Jul 3, 2008 4:39:43 GMT -5
Anytime. What about characters that use more then one person? Like Captain Commando and his squad? Jin and his giant mecha Blodia? Or Strider Hiryu (Hiryu is his name, Strider is just a proffesion/title) and his robot animal?
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Post by UrbanBlue on Jul 3, 2008 15:36:17 GMT -5
Anytime. What about characters that use more then one person? Like Captain Commando and his squad? Jin and his giant mecha Blodia? Or Strider Hiryu (Hiryu is his name, Strider is just a proffesion/title) and his robot animal? Good point. I'll work on them as well.
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Post by UrbanBlue on Aug 14, 2008 19:30:25 GMT -5
Here's an attempt at Jill Valentine. Noted is the fact that she hits the "maximum" 9 action boxes and that I may not be giving her enough credit in some areas.
Any suggestions are welcome.
Jill Valentine
Intelligence: 3 Strength: 2 Agility: 2 Speed: 2 Durability: 3
Actions: Close Combat: 5 (Strength Bonus) -Delta Force Training
Ranged Combat: 5 (Weapon Modifier) -Handguns -Rifles
General Knowledge: 6 (Intelligence Bonus) -Delta Force -S.T.A.R.S -Police Protocol -Cat Burglary -Mechanical Devices -Zombies
Social Skills: 4 -Military Protocol -Police Protocol
Black Ops/Spying: 5
Thieving: 5 (Agility Bonus) -Lock-Picking
Hunting/Tracking: 5 -Spot Ambush -Setup Ambush -Trap
Technology: 5 (Intelligence Bonus) -Mechanics -Locks Vehicle Operation: 4
Modifiers: Reflexive Dodge +2 Targeting +2
Equipment: High-Powered Pistol +2
Challenges: -Deadly Enemies (Various zombies, Nemesis) -Haunted Past (Living through the Raccoon City Incident, seeing so much death)
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Deleted
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Post by Deleted on Sept 13, 2008 1:03:26 GMT -5
Bulleta isnt really ready to be posted (becouse it was only supposed to be GM-helper, with raw stats only), but you can have Megaman. Remember- he was made for a different game, so he might be not at all balanced when compared to your Guile (btw: Guile could use Leadership) Character Name: Megaman Other names: Rock Species: android Gender: Male Hair: brown Eyes: black Intelligence: 3 Strenght: 5 Agility: 3 Speed: 2 Durability: 5 Health: 5 Energy: 15 Regen: 5 ********** Actions: Close Combat: 2 (Strenght bonus) -Hand to hand *Mega Buster*: 6 [Force Blast] -Energy Damage -If charged for a Panel, deals 2x damage -If charged for 2 Panels, deals 3x damage Acrobatics: 4 Technology: 5 (Inteligence bonus) Social skills: 3 -Robot Master -Good guy -Teenage personality ********** Modifiers: Copy Weapon of enemies -Can use a weapon of defeated enemies instead of Mega Buster -Works only on Robot Masters Reflexive dodge: +1 ********** Equipment: Mega Armor -Defense +2 *********** Challanges: Compulsion to stick for Underdog 3ws Deadly enemies 4ws (Dr Wily and his army) Guilty conscience 2ws (fighting his former friends-turned-evil) Prying Relatives 1ws (Dr Light and Roll) As for Copy Weapons, I only made one so far. Both were coming from Cut-man and substitute Megamans Mega Buster. *Giant Scissor Boomerang*: 4 [Force Blast] -Metal Damage -Turns corners -2x Damage *Giant Scissor* -Weapon modifier +3 -D: 2 R: 5 to destroy -Auto repairs itself in 2 panels I remember having a discussion about Megaman one time. I made the Argument that Megaman simply salvaged what equipment that he could from his fallen Enemies. That would explain his power only working on robot masters, and him not keeping his powers later. Because after a while he would just upgrade.
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Post by Jet on Sept 13, 2008 11:11:09 GMT -5
Megaman games never really bothered to explain in detail HOW Megaman copies his enemies. It looks more like "eating its soul" in a Shang Tsung way (that would explain why he changed colors and doesnt get any significant changes aside from pallete swap). But then again, it was a NES game, so why would they bother with it? Salvage seems okay, but its not like we need a reason to give him powers.
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Post by Deleted on Sept 13, 2008 12:23:03 GMT -5
Yea, I know we don't need a reasons, it was just a debate. I like to figure out how allot of the time even when it has no real meaning.
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Post by Jet on Sept 13, 2008 12:25:22 GMT -5
Initially, I had that idea that after defeating Robot Master, Dr Light would take the remains of it and import some parts to Megaman (who is compatibile with them all). *shrugs* not that Im a big Megaman fan or anything.
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Post by Deleted on Sept 13, 2008 12:29:43 GMT -5
Well, I played the hell out of it. In fact it broke my heart when he wasn't on Super Smash Brothers. I could see Mega Man having some kind of technology that allows his blaster to technomorph or something.
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