I like Rennyns version better... it creates a general theme of "this is a character who can somehow strike at things that are intangible when he is not"... just having certain Actions affected by it might make sense for some very few characters (super-ninja types), but not most.
One person might just have a strong link to the spiritual world (able to hit things out of sync with our world) or maybe their molecules are super dense (or the opposite) and can hit things that are immaterial.
A particularly mysical character might have a Force Blast made of a particular energy which can also affect incorporeal creatures.. or someone might invent a device to help them blast and capture ghosts... how about those Ghostbusters?
I think both versions could add some awesome flavor to various characters.
Post by takewithfood on Jul 1, 2008 18:20:12 GMT -5
I like both ideas. Onyx's Advantage makes sense in the context of a single power: perhaps a character has a force blast that, for whatever reason, will hit intangible characters, but there is no reason why any of their other attacks would too.
Post by Kaimontfendo on Jul 2, 2008 12:28:50 GMT -5
Wait. So, there's a +2 option to make actions a threat to Phase-Shifters, but there's also a MN+2 modifier that allows all of a character's actions to threaten phase-shifters of lower MN?
My main complaint with this is simply that both seem overpriced. Sure, it's annoying that a phase-shifter can spend a single stone to avoid just about anything, but unless your archnemesis does that all the time, it hardly seems worth that many stones.
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