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Post by onyx on Jul 1, 2008 17:05:48 GMT -5
Affect Intangibility +2 levels
Affect Intangibility affects anybody who has the Action of phase Shift when they are shifted.
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Post by rennyn on Jul 1, 2008 17:37:47 GMT -5
That's a pretty cool idea.
I could also see it just as a general Modifier for a character.
Maybe MN+2 in cost.. and if your MN is higher than their Phase AN, you can affect them.
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Post by WildKnight on Jul 1, 2008 17:41:09 GMT -5
I like Rennyns version better... it creates a general theme of "this is a character who can somehow strike at things that are intangible when he is not"... just having certain Actions affected by it might make sense for some very few characters (super-ninja types), but not most.
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Post by rennyn on Jul 1, 2008 18:00:43 GMT -5
Yeah, I could see both versions. One person might just have a strong link to the spiritual world (able to hit things out of sync with our world) or maybe their molecules are super dense (or the opposite) and can hit things that are immaterial. A particularly mysical character might have a Force Blast made of a particular energy which can also affect incorporeal creatures.. or someone might invent a device to help them blast and capture ghosts... how about those Ghostbusters? I think both versions could add some awesome flavor to various characters.
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Post by takewithfood on Jul 1, 2008 18:20:12 GMT -5
I like both ideas. Onyx's Advantage makes sense in the context of a single power: perhaps a character has a force blast that, for whatever reason, will hit intangible characters, but there is no reason why any of their other attacks would too.
~TWF
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Post by Dionon on Jul 1, 2008 18:32:36 GMT -5
Haha! yes! Ladies and Gentlemen, we now have the Ghost Touch option in MURPG lol.
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Post by Kaimontfendo on Jul 2, 2008 12:28:50 GMT -5
Wait. So, there's a +2 option to make actions a threat to Phase-Shifters, but there's also a MN+2 modifier that allows all of a character's actions to threaten phase-shifters of lower MN?
My main complaint with this is simply that both seem overpriced. Sure, it's annoying that a phase-shifter can spend a single stone to avoid just about anything, but unless your archnemesis does that all the time, it hardly seems worth that many stones.
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Post by talon on Jul 22, 2008 10:47:06 GMT -5
In my current game, one of our opponents is a permanently phased Telepath\Telekinetic. It makes me sad to try to hit her Phasing is too strong.
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Post by Stark on Jul 22, 2008 10:59:44 GMT -5
Darn right, lol.
Personally, I think the Modifier's okay at +2, but I'd make the action Advantage a +1.
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