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Post by Jet on Aug 12, 2007 17:37:04 GMT -5
Free int bonus? Like how come? Can I have it too?
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Post by WildKnight on Aug 12, 2007 17:43:46 GMT -5
Im not sure whats up with the free Int bonus. the AN + 9 cost of the Mastery action is far too low, regardless.
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Post by zero on Aug 14, 2007 0:37:01 GMT -5
Its because you pay extra for the ring. The mastery is nothing without the ring.
If you dont like the -4 from 'doesn't affect things colored yellow' lower it. Or do the opose make it an advantage to give it a total of +13.
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Post by hollowecho on Aug 20, 2007 12:56:57 GMT -5
how about a "suit" of Power armor for the ring there for the person can "invent" new things he can do with it
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Post by shyne on Aug 21, 2007 1:27:52 GMT -5
This is what I'm going to use for Green Lantern Ring so far.
Mastery of Starheart Energy Create/Manipulate their energy +1 Force blast +1 -3x Damage +4 Accumulate Energies +2 Special Vulnerability (Yellow Energy) -3 Character needs Attachment to use power -3 -Green Lantern to Recharge
Flight +1
Armor Penetration 3w Self-Contained Life Form 3w Enhanced Vision 2r -See in Darkness -See See Energy Patterns
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Post by shyne on Sept 10, 2007 2:10:24 GMT -5
With all these Ring writes everyone has been offering than what happens when someone like Batman or Green Arrow gets a hold of the ring and tries to use it since they don't have (Mastery of the Green Lantern) The obviously can't use it, because they don't have that skill.
Those are two non-Green Lanterns that have used the ring. My write puts the mastery inside the ring so non lanterns can use the ring also, but I put intelligence bonus on the ring also since most Green Lanterns are gonna use there intelligence to power there rings.
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Post by Hypester on Dec 7, 2007 13:42:43 GMT -5
Agreed... I'd take that thought a few steps further.
One: The GL ring revolves around willpower, and the ring itself doesn't come with any SKILL to use the ring, only opens up the action. Since we don't have a willpower stat, I would recommend using Intelligence.
"Mastery" of Hard Light: 1 - Intelligence Bonus
That way, your effective action number with the ring changes depending on the character, different characters have different potential, all a bit more reflective that the traditional across-the-board "7"
But onto the mastery itself, we're a bit beyond just making contructs, Kyle both made an evil doppleganger as well as trapped himself within his own dreams subconciously. Even recently John Stewart has assumed a definitely non-green disguise, with voice change and, possibly, body type change, to say nothing of Katma Tui's silver age telepathic stunts.
The rings are doing something pretty high concept, imho. If it is just a Mastery, then it has not only unlimited create/manipulate, but that nice +8 attribute for being of such incredible scope. I personally have a hard time conceiving of little light particles physically manipulating people's brains, or manually pushing oneself into an off-dimension state in order to phase through a ship's hull.
As stated, Power Cosmic, for several reasons, doesn't quite do it.
My suggestion: A Brand new +13 action.
Green Lanternhood (+13) Gives user access to any phsyical or mental action. Force Blast has 2x Damage. Stones spent in Defense are doubled ala Forcefield.
Additionally, Green Lanterns get tired, they lose battles of wills. They're using personal pool to access all that great Green Lantern energy, if their concentration/willpower is broken, that is, if they run out of personal stones, they falter, lose, their constructs break.
So while there are, say 100 free stones (200 seems a bit much to me now, and 50 seems too little for what I see in comics) in the lantern, each stone, to me, requires a stone of personal energy to access. The reason I like this so much is that, with your mastery being effectively one stone higher than your cruising stone rate, if you are pressing the issue, panel after panel, you lose one, until your intelligence stones or "willpower" gives out, as opposed to having a "Burst of willpower" which just seems terribly odd to me.
Regardless, after you've spent 100 stones, it won't matter that you've taken a breather and gotten some willpower mustered up, your ring is out of energy. Likewise, if you've exhausted your intelligence stones, it won't matter if the ring is freshly juiced, you don't have the focus and will to form a strong construct. Just like in comics.
Of course, even otherwise, I would build any individual lantern on the intelligence rule, because 3 stone of GL juice per round is silly, BUT it does explain why Batman and Green Arrow weren't as monstrous as Hal Jordan when they wore the rings.
So, with those thoughts swirling, here's my Power Ring as of right now:
Power Ring - Self Contained Life Form - Normal Translation - Enhanced "Vision" [Energy Patterns, Life Energy]: 6 - Functions as communicator with all other GL rings. - Must be Recharged every 100 red stones that come from player's personal pool, will shut all functions down if last stone is spent. - Includes Green Lanternhood: 1 with Flight: 3 - Includes General Knowledge:3 with AI - Ring's functionality can be remotely affected by Guardian's of the Universe.
Green Lanternhood: 1 Gives user access to any phsyical or mental action. Force Blast has 2x Damage. Stones spent in Defense are doubled ala Forcefield. User can create working people/objects/items by spending stones towards offensive capability and durability, minimum durability of 1 ala Metamorphisis, requires one red stone/panel to maintain and have default AI at AN. Gives player free defense of (+1) as part of the GL costume. Intelligence Bonus. Includes improvable Flight: 3 as seperate action. Improved ANs stay with User, do not follow ring. Defense/resistance/attacks for yellow objects are doubled. Can combine stones with Psycho-Centric Power Template and Concentration.
Flight: 3 - Artificial Intelligence (activates only if told by user or by Mogo)
General Knowlege: 3 - Aritificial Intelligence - Must be accessed via conversation with Ring AI - Keeps silent unless directly required to speak - Green Lantern History - Green Lantern Science - Ring's Scanners
Note That's all I got so far. It would have been awesome if I could have put on the 'cannot use lethal force' disadvantage, but they've taken that out in the comics presently.
It's possible that 100 free stones would be a better way to go, with the AN+INt bonus number being the 'gateway' that effectively measures willpower and the concept of mental exhaustion either being roleplayed or GM selected... or something I haven't thought of yet.
Regardless, guys like Hal Jordan could be built in such a way as to compensate for the 'weaknesses' in the Power Ring action, or to exploit it's strengths or both. Or he'd just have a special modifier called "Fearless" that gave him a +3 to GL actions across the board, cuz, apparently, that's how it works in the comics.
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Post by UrbanBlue on Dec 15, 2007 20:29:14 GMT -5
As for just Abilities and basic actions, how about these?
ABILITIES Intelligence: 4 Strength: 2 Agility: 2 Speed: 2 Durability: 3
Actions:
Close Combat: 2 (Strength Bonus) Hand to Hand
Vehicle Operation: 5 Aircraft
Social Skills: 3 Military Aircraft
General Knowledge: 4 (Intelligence Bonus) Aircraft Super-Villains Green Lantern Code JLA
Modifiers: Iron Will
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Post by Hypester on Dec 17, 2007 12:04:14 GMT -5
I like it. I'd put Hal at a 4 or 5 to clear up his willpower. I'd give him a durability of 3 just cuz he's a DC character, they are just naturally buff for absolutely no reason. Never seen one even THINK about working out except the non-powered guys. Especially GLs who don't exercise even when at full power.
I'd give him the Iron Will modifier from the House Rules (or is that the new Spidey Book?) at a +5... it'd cost him 15 stones, but, well... he has it, imho. Maybe just a +4.
The Aircraft is spot on, as is the close combat.
If we're going veteran GL, I'd give Hal some general knowledge of that stuff, and the military as well as some social skills, since, apparently, he's a whore.
That just about covers it though. For such an action-packed guy, he doesn't have a lot of actions, does he?
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Post by UrbanBlue on Dec 17, 2007 18:32:02 GMT -5
Changes Made. Yeah, he's not really a threat to surpass the maximum allowed actions.
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Post by Hypester on Dec 27, 2007 10:06:16 GMT -5
Indeed. And my Iron Will was way too high. +3 is plenty for anyone.
There's something missing that I can't quite put my finger on... hmmm...
I also have an aurge to figure out Ion, but that's a whole other ball of wax, I'm sure.
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