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Post by onslaught on Jul 23, 2007 15:55:17 GMT -5
Nope. No CAD. Actually this is the whole point of me setting up this thread. Can anyone present his look on how should Hal's CAD look like? I would love to see the build and maybe play a Green Lantern one day, but have no idea how to get it working as it should... thanks in advance.
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Post by Kaimontfendo on Jul 23, 2007 17:34:12 GMT -5
I've thought about trying to build a Green Lantern in MURPG before, but the list of powers is just plain nasty long. Let's see... Force Blast Force Field (and possibly Telekiesis) Flight Energy Detection Astral Projection
(I'm pretty sure there are others I'm forgetting. I'm not terribly familliar with Green Lanterns, or even DC in general.) Also, I hate making characters whose powers are based on an item. Not only does it potentially make them less useful, it also makes more difficult to build.
However, I will say that I've seen GL write-ups before, where the ring had it's own battery that stored an insane ammount of energy, which powered all of its functions. From what I understand, that's about how it works in the comics, but to simplify things greatly, (and to make sure the person wielding it doesn't spend as many stones as possible all the time because they can afford to) I'd put a much more normal cap on the energy, and attach a limitation of "Ring must be recharged every 24 hours."
I'd also like to suggest perhaps a sort of Mastery would keep the CAD simple. Few things are more annoying than characters with a bunch of actions that could easily be combined into a mastery.
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Post by onslaught on Jul 23, 2007 17:40:10 GMT -5
Hmmm...you make some good points actually. Any chance you could beam me up with those write-ups you saw? Anyone else willing to go all out on this CAD?
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Post by Kaimontfendo on Jul 23, 2007 17:50:33 GMT -5
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Post by onslaught on Jul 26, 2007 19:00:08 GMT -5
Hmmm... where is that 200 red stone reserve in that item from? Can't seem to find it anywhere... the page and the book would be nice. Just don't tell me it's the "Energy Battery" mod -_-
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Post by alanee on Jul 27, 2007 2:34:57 GMT -5
It's just custom item... That option - with 200 red stone reserve - isn't in any books as far as I am concerned.
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Post by onslaught on Jul 27, 2007 3:02:22 GMT -5
Well yea, but it HAS a specific cost listed, that's why I wonder.
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Post by WildKnight on Jul 29, 2007 11:12:03 GMT -5
Okay, first I'd use a Mastery ("Mastery of Hard Light" or something like that) to cover his powers... not a huge group of different powers.
Second, giving him a "normal" amount of energy to fuel his abilities pretty much defeats the entire concept of the Green Lantern. Channeling huge amounts of energy is what he does. Its not called "the most powerful weapon in the universe" for no reason. The GL ring can create ANYTHING its user can properly concieve... Green Lantern is a top notch hero, on a level with Superman in terms of power.
You also have to know that even though the ring is always the same, the powers change with the wielder.
Hal Jordan was very technically minded. He made, mostly, simple things... Force Bubbles, energy blasts, etc. When Kyle Rainer had the ring, he was very imaginitive (being an artist), and used the ring much more flexibly. When Lex Luthor got a hold of the ring, he was able to use his scientific knowledge to make WORKING green kryptonite with the thing...
If I were constructing Hal Jordan... I'd make the ring a (very expensive) piece of Equipment, rather than trying to include a bunch of things on his CAD. With the "provides own stones" option, the Ring could do his Flight and Force Bubbles easily. Then I'd build in a limitation that while it could do as many of these things as Hal desires at once, there is a maximum "stone limit" that the ring can put out. Once these are used up, he needs a recharge (this accurately reflects what happens in the comics, btw).
Yes, this is going to be insanely expensive. But like I said... Green Lantern is no 2nd Tier Hero. Green Lantern may not have the popularity of the Flash, but he's far, far more powerful.
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Post by onslaught on Jul 29, 2007 14:11:58 GMT -5
WildKnight my man, that are some really good pointers if I say so myself. Would you be willing to whip up a ring like that ? With the stonecount and everything ? (Yea I'm kinda aware that this will be like making a CAD but I would like to see your take on this. )
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Post by venkelos on Aug 7, 2007 22:53:48 GMT -5
Here is my disgusting thought on the Power Ring.
Power Cosmic 7 (CL+14) - Can't be improved by adding lines -2 - Weaker away from source -1 (mostly covers the need to recharge) - self-powered +3 - useless against the color yellow -3 - useless against wood -1
=CL 17 = 50 white stones. Yeah, it's a little uber (costs as much as a starting character), and open to some modification, but, much like Silver Surfer and Captain Universe, it is still cheaper to simply give the one really expensive action than to give him dozens of medium-cost actions. At least I liked it. ;D
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Post by mako on Aug 8, 2007 14:57:16 GMT -5
Here is my disgusting thought on the Power Ring. Power Cosmic 7 (CL+14) - Can't be improved by adding lines -2 - Weaker away from source -1 (mostly covers the need to recharge) - self-powered +3 - useless against the color yellow -3 - useless against wood -1 =CL 17 = 50 white stones. Yeah, it's a little uber (costs as much as a starting character), and open to some modification, but, much like Silver Surfer and Captain Universe, it is still cheaper to simply give the one really expensive action than to give him dozens of medium-cost actions. At least I liked it. ;D This sounds excellent for the Green Lantern Ring. One tiny, rather pointless argument or two though. There's two different Green Lantern ring types, which while do the same basic thing, have the useless limitations separately. Alan Scott has the one useless on wood, and the Green Lantern Corps has the useless against yellow. And just nitpicking, but recently, top notch GLC members can ignore the yellow limit by recognizing why it's there and facing their fears.
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Post by WildKnight on Aug 8, 2007 15:10:16 GMT -5
Actually the Power Cosmic is a terrible substitute for the power of the ring, conceptually and in game terms. But whatever...
The limitation of "cannot be improved with lines" is also a bad idea... the power of a ring is based on its user... by growing stronger a given Green Lantern can improve the power of his ring (or rather, the things the ring does grow more powerful based upon the will of the user)
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Post by Jet on Aug 8, 2007 16:53:02 GMT -5
I think I have a better solution (Im not in mood to do the math now).
Make a Mastery for character named, lets say "Mastery of Green Lantern Ring". Well, cheesy, you can change it as you wish. Give it as many options as you think are supposed to be there. BUT! There is a schtick, that most of you forget about. To become a Green Lantern member, you cant just get a ring and booyah! No- you need to train yourself in using it, so we could start with low level and use LoE to increase it later, and even add new options (couse it seems reasonable that a newbie wont be able to use most of rings powers at start). Add a dissadvantage "Requires device- GL Ring", "Doesnt work on Yellow" (we can overcome this later with LoE or stones) and there we have it - low level GL skill for begginers. Now to the ring...
Aside from fact that ring is needed for mastery, we could buff it a little. Lets say (+x) to Mastery, the stones are free, where x is a number we think is reasonable (I'd say +3-4 would do). The limit of max rs that you can use before its batteries are gone is a cool idea, so lets say the max of rs effect would be 200 - enough for a standard issue or two. Then we make a Lantern with batteries, nevermind about that part.
So in the end, we have a GL Corps member who is trained to do cool stuff with his ring, that gives him great power but needs to be recharged after some time. The bonus from the ring should cover the problem with multiactions per panel (at least to some point). This ring is a perfect weapon for inteligence based characters (since we save some stones from durability and we get better regeneration).
As we all know, its cheaper to upgrade skills like invention and masteries with LoE rather than packing WS at the beggining. The problem is the time- we need a lot of issues to make a good Green Lantern. But still- upgrading is always a better idea than one-shot 7 stones max deal. And inteligence modifier could also buff it a little (even better, since inteligence based make best lanterns).
Do the math and tell me if that idea is better.
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Post by zero on Aug 12, 2007 15:08:29 GMT -5
My two cents:
Green lanterns ring (25w) In a sense is like a mod that it lets you use any power, almost like Rouge and her steal power. It can be taken, its nearly indestructible and all that. Also: - This doubles the stones placed in the mastery number. (Only limited by the master AN + ability bonus) - May split stones for multiple effects - Unlimited creation (Objects cost 1 stone directly taken from the rings energy to maintain) (needs concentration to keep) - Free forcefield wile using using ring up to mastery AN - Force blast - Forcefield - Gain action "Mastery movement" at mastery AN (Includes: Astral travel, flight...) - Gain unlimited life support - Costume (energy def 4) (Can be summoned) - Rings energy Energy battery (based on Mastery AN) (Mastery AN x 50= total of energy) - Must be recharged every 24 hours
Mastery of green energy AN+9 Free int bonus May receive bonus from imaginative actions (Drawing, engineering, genetics....) Options: -4 doesn't affect wood -4 doesn't affect things colored yellow +2 Extra energy ( +10 of energy per action number to Rings battery)
I took the idea from one character I already has seen on this site along time ago. Last post reminded me.
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Post by WildKnight on Aug 12, 2007 17:32:43 GMT -5
I love it EXCEPT theres no way I'd allow a -4 cost level for the color yellow. Its just not nearly common enough to justify that.
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