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Post by agentofshield on Nov 7, 2008 19:21:34 GMT -5
Hey, guys - for the campaign I'm working on (my first), one of my players really wants to play Nuke from the Squadron Supreme. I have a start on his stats, but I don't know a *whole* lot about the character. Can anyone help me out here? I know that he used to work in a power plant, but I wasn't sure doing what. Judging by his low intelligence (as given on Marvel.com), I figured he wasn't a trained technician, so I went a more blue-collar route. Not sure yet how to handle his radiation emission and containment suit. For that matter, there are probably better ways to treat his Mastery. Thoughts? Nuke (Al Gaines) Height: 5'10" Weight: 150 lbs Eyes: Brown Hair: Blond AbilitiesIntelligence: 2 Strength: 2 Agility: 2 Speed: 2 Durability: 3 Health: 3 Energy: 9 Actions Close Combat: 2: (Agility bonus or Weapon modifier) Hand-to-hand, aerial combat Ranged Combat: 3: Firearms, use of powers Social Skills: 2: Squadron Supreme protocol, blue collar General Knowledge: 2: Power plant procedures, radiation Flight: 6 (with Mastery) Mastery of Radiation: 7: Absorbs radiation, Force Blast (radiation sickness, dizziness), accumulate energy, can incorporate into Close or Ranged Combat. ModifiersEnergy Defense +2 Radiation Emission: Wealth: 1 Haunted Past (caused parents' deaths) Team: Squadron Supreme EquipmentContainment Suit (+2 Def): In addition, this nullifies the ill effects of Radiation Emission. Squadron Supreme Communicator
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