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Post by Vassago on Dec 3, 2004 2:34:45 GMT -5
In MSHRPG the Mandarin COULD chop through metal as his force field gave him a +2 CS for his damage. I meant without FF boosting his damage. after all in MURPG system you can't break object with CC, you use STR or AN of Power. I don't know. Both characters have faced off enough to have lines on each other's fighting style. Otherwise Iron Man would be toasting everybody who doesn't have Power Armor specialites on thier sheets. And those repulsor and pulse blasts would get brutal. So what, as it stands now he can use Pulse blasts with RC so he'll be able to put 7+7+2, total of 16 stone attack. that with x2 dam and he can drop Wonder Man with single blast (yeah, Right). A perpeutual 2 stone bonus against people without a Martial Arts specialty is just too much of an edge in an energy allocation system. It opens up too many nasty situations where characters with unsualbe specialites can clean house. So basicly, The system isn't perfect... BIG suprise.
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Post by thor on Dec 3, 2004 8:19:07 GMT -5
A perpeutual 2 stone bonus against people without a Martial Arts specialty is just too much of an edge in an energy allocation system. It opens up too many nasty situations where characters with unsualbe specialites can clean house. I agree. If Mandarin gets a 2 stone bonus because he has the martial arts specialty and Iron man doesn't, then by that same standard Iron Man should get a 2 stone bonus for powered armor combat that Mandarin doesn't. Applying every specialty against each other would get to be a big mess. I think it's pretty clear in the book that the specialty bonus is only to be used as a situational modifier.
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Post by atgxtg on Dec 3, 2004 11:04:11 GMT -5
System not perfect? No system is perfect. Marvel Universe has some real bad problems. That Thor can now slap around the Hulk is wrong. That the Punisher can hurt the Hulk (or even Luke Cage) with a M16 is really wrong.
THe game needs some tweaking. For instance, a "proofing" adjustment for toughness. What I mean is that armor that is proff against bullets should be so despire who the shooter is.
But, as far as the Mandarian write up is concerned, that write up should have abilites consistient with those shown in the comics. The Mandarin was given the "super karate chops" in order to be a real danger to Iron Man, in fact, to become his arch-nemisis. The ability to cut through an Iron Bar was given to the character so that readers would take the Mandarian seriously. Later wrtiers retconned Mandy's chops with the force field, but regardless he should be able to do what he does in the comics.
Using the Telekinisis Strength ioption with Force Field would do it.
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Post by Vassago on Dec 3, 2004 11:25:27 GMT -5
by that same standard Iron Man should get a 2 stone bonus for powered armor combat that Mandarin doesn't. Wrong, MA like Karate is a combat style... Power armor combat is option that allowes IM to combine his own CC and the Suits CC (or RCs) together... (it's written in page 75) meaning that he can put up to 14 stones (5+9) to CC or 7 + weapon mod to RC. meaning that IM has no combat style (not even basic HtH) in his CC therefore someone using a specific style would gain the situational mod against him. that's why the specialities are in the Actions. Just remember that any valid Combat style in his CC would prevent Mandarin from gaining the Situational mod.(in other than extrime cases that is...) Atleast this is how I see the system in MURPG.
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Post by atgxtg on Dec 3, 2004 15:31:32 GMT -5
Take another look at your rulebook. Page 75 notes that your can combine personal and armor scores in combat skills if you have a Power Armor Specialty. It is not an option to be bought, it is a specialty.
Addtionally, the situational modfiers for specialties is just for that--sopecialties, not styles. In theory the bonus should apply whenever a character is attemtping an action involving an area of expertise. THis would include Stark inventing devices than run on transistors (well, in the 60s and 70s, anyway).
As for close combat specilities, giving bonuses out isn't a good idea, as nearly every character has a styles of combat that his foe doesn't, and so everyone would probably be getting a +2 bonus all the time. It would end up giving a rediculously unfair advantage to any character that takes an obscure combat style.
If you are allowing any close combat specialty to nullify any other specilty than it sort of makes the whole close combat specilty system fairly pointless.
The impression that I got from the rules what that specialties normally only help to cancel out situation modfiers/penalties.
As for IM not having any close combat specilaties on his sheet, that is due to a combination of poor write up (as written he has NO specialties whatsoever, and is entitied to some due to his action number.), and the 9 action limit rule. Many characters get shafted on specialties, especially if they are secondary to the character concept.
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Post by djinnkim on Dec 4, 2004 12:31:02 GMT -5
NO, he can't break through a wall in the RPG. Remember, breaking objects in the RPG is done with Strength, not Close Combat (otherwise Captain America would be doing it). Give him the specialty in his CC. It is technically a martial arts technique. Enhanced by the Forcefield. AP still does not sound right for Mandarin though. DjinnKim
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