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Post by dolemite on Aug 4, 2004 8:54:09 GMT -5
Mandarin Realname: Unrevealed Species: Human Occupation: Would be Conqueror Appearance: 6'2", 215lbs, blue-black eyes, black hair
Abilities Intelligence:6 Strength: 2 Agility: 3 Speed: 2 Durability: 4 Health: 4 Energy:12
Actions Close Combat: 5 (Agility or Weapon Modifier) - various Martial Arts
Technology: 5 (Intelligence Bonus) - Biochemistry - Electronics
Inventing: 5 (Intelligence Bonus)
Force Field: 5 - on himself only - can use rings and attack while force field is on
Business: 2 (Intelligence Bonus)
Leadership: 3
Social Skills: 5 - Chinese Culture/Language - American CultureLanguage - Intimidation - Business Affaires/Politics - Arrogance
Modifiers - +1 while attacking with his hands - +2 Reflexive Dodge - Wealth 7
Equipment - "Ice Blast"-Ring: Ice Blast 4 vs durability to freeze, Range 2 - "Mento-Intensifier"-Ring: Mind Control 4 (intelligence bonus), Range 1 - "Electro-Blast"-Ring: Electro Blast 4, Range 3 - "Flame-Blast"-Ring: Flame Blast 4, Range 2, area - "White Light"-Ring: Energy Blast 4 or Blinding attack at 4, may also be used to control Gravity 4, range 3 - "Black Light"-Ring: Control Darkness 4, range 2 - "Disintegration Beam"-Ring: Force Blast 9, range 1 does not work on living beings, only works every 20 minutes - "Vortex Beam"-Ring: Air Control 3 (including Flight) - "Impact Beam"-Ring: Magnetic Control 4 or Sonic Blast 6, both range 2 - "Matter Rearranger"-Ring: Control Matter 4, does not work on or through force fields
Challenges - Criminally insane - Enemies: Iron Man, Chinese Government
Background Ring usage: Bonusses on rings (Mento-Intensifier) cost energy stones. Each ring usage cost 2 red stones, he can only use 2 ring "actions" per turn. Control powers include create and manipulate.
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Post by Hoots Rowlet on Aug 4, 2004 14:47:58 GMT -5
Doe's his Black Light Ring Have an action/mod #
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Post by dolemite on Aug 4, 2004 22:50:40 GMT -5
Doe's his Black Light Ring Have an action/mod # Yes, I updated the ring.
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Post by atgxtg on Nov 27, 2004 17:08:31 GMT -5
I think you need to up his close combat score. The Mandarin is a master of karate (he claims to e the greatest karate master, but Mandy considers himself the greatest at everything he does) and can break steel bars with his "karate chops".
He can also mange to hurt iron man through the armor.
Maybe Close Combat 5 and up the hands to +2, or maybe give Mandy the Armor Penetration modifer.
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Post by djinnkim on Nov 28, 2004 12:22:47 GMT -5
I think you need to up his close combat score. The Mandarin is a master of karate (he claims to e the greatest karate master, but Mandy considers himself the greatest at everything he does) and can break steel bars with his "karate chops". He can also mange to hurt iron man through the armor. Maybe Close Combat 5 and up the hands to +2, or maybe give Mandy the Armor Penetration modifer. I agree about upping his Close Combat. 5 sounds about right. But not AP. He hasn't shown anything that even resembles AP. IMO He can "outfight" Iron Man easily, just can't match IronMan's raw power. Somewhat like Cap vs. the Hulk. Cap can get some good shots in, and do some damage but eventually we do know Hulk is going to win. But Mandarin is no Wolverine so CC 7 is a no no. DjinnKim
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Post by dolemite on Nov 29, 2004 18:47:06 GMT -5
Ok, changed to Close Combat to 5.
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Post by atgxtg on Dec 2, 2004 0:40:57 GMT -5
I agree about upping his Close Combat. 5 sounds about right. But not AP. He hasn't shown anything that even resembles AP. IMO He can "outfight" Iron Man easily, just can't match IronMan's raw power. Somewhat like Cap vs. the Hulk. Cap can get some good shots in, and do some damage but eventually we do know Hulk is going to win. But Mandarin is no Wolverine so CC 7 is a no no. DjinnKim I consider breaking iron bars and doors with a single strike pretty close to AP. In the comics, the Mandarin is a big threat to Iron Man in close combat, with Iron Man's armor offering "almost no protection" against the Mandarain's "karate blows". I've been going over the old TOS issues and Mandy's karate blows pretty much matchs up with the AP ability. Since Mandy's ability to strike through metal is tied to his martial arts expertise, it would make sense to give him a disadvantage that his AP is limited to his close combat skill (5). In the RPG, the Madarain isn't much of a close combat threat to IM, since he needs to spend 7 stones just to have a chance of getting past IM's toughness. And he doesn't have the STR to break iron. HE needs some sort of ability that will let him do so.
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Post by djinnkim on Dec 2, 2004 10:19:04 GMT -5
I consider breaking iron bars and doors with a single strike pretty close to AP. In the comics, the Mandarin is a big threat to Iron Man in close combat, with Iron Man's armor offering "almost no protection" against the Mandarain's "karate blows". I've been going over the old TOS issues and Mandy's karate blows pretty much matchs up with the AP ability. Since Mandy's ability to strike through metal is tied to his martial arts expertise, it would make sense to give him a disadvantage that his AP is limited to his close combat skill (5). In the RPG, the Madarain isn't much of a close combat threat to IM, since he needs to spend 7 stones just to have a chance of getting past IM's toughness. And he doesn't have the STR to break iron. HE needs some sort of ability that will let him do so. Actually from what I remember, a lot has to do with his ForceField which gives him a modifier in this write up. And If he pumps his stones into it. He has enough to break through an iron door. Punching through a vault has a base resistance of 7. So he could do that without AP. His doing it in one blow is basically fluff with regards to game mechanics as he does it one panel. Iron Man has 7 Defense for armor. Again something he can overcome with enough stones. I really don't see the need to give him AP. In terms of just vanilla HtH through training having AP. From the top of my head Karnak is it. DjinnKim
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Post by atgxtg on Dec 2, 2004 11:56:10 GMT -5
The force field augmenting damage woulld be acceptable if there was something in the write-up that allowed it to combine with Strength and Close Combat.
NO, he can't break through a wall in the RPG. Remember, breaking objects in the RPG is done with Strength, not Close Combat (otherwise Captain America would be doing it).
7 Stones means that with an all out effort he can barely injur Iron Man, if IM doesn't commit anything for defense. This just doesn't match up with the comics, where it was often mentionted that IM's armor provided almost no protection vs. the MArdarin's karate strikes.
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Post by Vassago on Dec 2, 2004 13:14:28 GMT -5
"NO, he can't break through a wall in the RPG. Remember, breaking objects in the RPG is done with Strength, not Close Combat (otherwise Captain America would be doing it)."
True
"7 Stones means that with an all out effort he can barely injur Iron Man, if IM doesn't commit anything for defense. This just doesn't match up with the comics, where it was often mentionted that IM's armor provided almost no protection vs. the MArdarin's karate strikes."
This is because Iron Man Is poorly written... (yes the comic too)
IIRC, major chunk of IMs defence comes from personal FF, the MURPG character is build without FF and they have given No AP, No x2Dam to his armor instead. In comics if his Energy levels went down he became more vulnerable to damage... In MURPG write-up this doesn't happen.
And more to the topic It's stupid to presume that Mandarin would cut a steel bar with his karate chops.... I mean, watch out Shang Chi and Iron Fist here come Mandarin the greatest M.A. in history.
BTW he couldn't chop steel bar in TMSH RPG or SAGA system either, as I recall.
Anyways, the AP for his CC is a bad Idea. You could of course raise his CC to 6 and Give him the option to use his AV of CC to break Objects this would I belive, be +1 advantage to CC.
Just my 2 Cents...
V.
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Post by dolemite on Dec 2, 2004 13:16:00 GMT -5
He's can put 8 stones into CC plus 1 from his hands and 2 from a martial arts spec., thats an 11.
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Post by thor on Dec 2, 2004 20:58:31 GMT -5
He's can put 8 stones into CC plus 1 from his hands and 2 from a martial arts spec., thats an 11. Since when does having a specialty in martial arts give a charecter a 2 stone bonus to close combat except as an occasional situational modifier granted by the GM?
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Post by Vassago on Dec 3, 2004 0:23:02 GMT -5
Since when does having a specialty in martial arts give a charecter a 2 stone bonus to close combat except as an occasional situational modifier granted by the GM? on this case, Mandarin would recieve it -> seeing as Iron Man doesn't have any specialities other than power armor combat on his CC. If you have a speciality that other party can't match you gain the situational bonus (basic HtH on Iron Mans CC would prevent this). V.
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Post by atgxtg on Dec 3, 2004 1:26:22 GMT -5
"NO, he can't break through a wall in the RPG. Remember, breaking objects in the RPG is done with Strength, not Close Combat (otherwise Captain America would be doing it)." True "7 Stones means that with an all out effort he can barely injur Iron Man, if IM doesn't commit anything for defense. This just doesn't match up with the comics, where it was often mentionted that IM's armor provided almost no protection vs. the MArdarin's karate strikes." This is because Iron Man Is poorly written... (yes the comic too) IIRC, major chunk of IMs defence comes from personal FF, the MURPG character is build without FF and they have given No AP, No x2Dam to his armor instead. In comics if his Energy levels went down he became more vulnerable to damage... In MURPG write-up this doesn't happen. And more to the topic It's stupid to presume that Mandarin would cut a steel bar with his karate chops.... I mean, watch out Shang Chi and Iron Fist here come Mandarin the greatest M.A. in history. BTW he couldn't chop steel bar in TMSH RPG or SAGA system either, as I recall. Anyways, the AP for his CC is a bad Idea. You could of course raise his CC to 6 and Give him the option to use his AV of CC to break Objects this would I belive, be +1 advantage to CC. Just my 2 Cents... V. 1) Yeah, IM's powered armor shoudln't be just straight toughness, as it is high tech molecular mail strengthed with a forcefield. More like Toughness 3 and Force Field 2. 2) Iron Man's writeup isn't that great. I agree with you on the comic. It hyasn't been well written for a while. 3) Surprisingly, IM's defense in the comics stared fairly constant even when the suit'S enegry levels were low. It doesn't make sense, but the armor never "depolarized" whenn it ran out of juice. Perhaps it is like flash memory in that it only need energy to change state? 4) Yeah, it is stupid to presume that the Manadaina could karate chop through a steel bar. However, the Manadarian DOES do that in the comics. There are many character in the comics who can do many unrealistic and stupid things. Why should the Mandarian be signled out for a "reality check"? As for Iron Fist and Shang Chi, Mandy does claim to be the world greatest Karate Master. Not that he is a reliable source. Still, if he can do it in the comics he should be able to do it in the RPG. In MSHRPG the Mandarian COULD chop through metal as his force field gave him a +2 CS for his damage. In SAGA the Mandarian is a cakewalk as far as Hth goes, and would be very hard pressed to hurt IM. 5) I am starting to think the best solution would be some sort of modfier to his force field ability that would allow him to substitute his force field for STR in hth combat. This would give him the ability to break through things, and hurt IM.
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Post by atgxtg on Dec 3, 2004 1:39:24 GMT -5
on this case, Mandarin would recieve it -> seeing as Iron Man doesn't have any specialities other than power armor combat on his CC. If you have a speciality that other party can't match you gain the situational bonus (basic HtH on Iron Mans CC would prevent this). V. I don't know. Both characters have faced off enough to have lines on each other's fighting style. Otherwise Iron Man would be toasting everybody who doesn't have Power Armor specialites on thier sheets. And those repulsor and pulse blasts would get brutal. A perpeutual 2 stone bonus against people without a Martial Arts specialty is just too much of an edge in an energy allocation system. It opens up too many nasty situations where characters with unsualbe specialites can clean house.
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