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Post by Thuellai on Dec 15, 2008 1:55:24 GMT -5
Working on CADs for major Samurai Jack characters. Here's what I have so far, based on The Beginning and most of Season 1. Feel free to offer suggestions on things you feel I'm missing.
Samurai Jack
Abilities:
Str: 2 Agi: 3 Spd: 3 Dur: 3 Int: 5 E: 12
Actions:
Close Combat: 6 [Strength or Weapon Mod] - Swords - Shaolin Martial Arts - Spears - Staves - Multiple Opponents
Ranged Combat: 5 [Weapon Modifier] - Kyudo (Bows) - Throwing Weapons (Javelins, Axes, Knives)
Social Skills: 3 - Ancient Cultures
General Knowledge: 2 - Ancient Cultures - Tactics
Equipment:
Jack's Sword - +5, 2x Damage vs. Evil creatures, Cannot harm a person of pure heart
Modifiers:
Energy Battery 1 Reflexive Dodge 2
Challenges:
Will not kill a living being (4w): Samurai Jack refuses to kill things that live, though he makes no such aversions for robots, demons, or spirits.
Season 2 Additions -
Abilities - Str: 3
Modifiers - Leaping: 4
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Post by Thuellai on Dec 15, 2008 2:06:49 GMT -5
Aku
Abilities:
Str: 4 Agi: 5 Spd: 3 Dur: 5 Int: 6 Energy: 15
Actions:
Close Combat: 4 [Str Bonus or Weapon Mod] - Brute Strength - Swords
Mastery of Magic: 3
Sorcery: 6
Magical Travel: 3 - Teleportation - Flight - Time Travel
Metamorphosis: 10
Modifiers:
Physical Invulnerability [Vulnerable to Magical Weapons]
Challenges: Megalomania (3w) - Aku is convinced he cannot be defeated and often underestimates his opponents.
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Post by Thuellai on Dec 15, 2008 2:27:27 GMT -5
Scotsman
Abilities:
Str: 4 Agi: 1 Spd: 2 Dur: 4 Int: 3 Energy: 12
Actions:
Close Combat: 4 [Str Bonus AND Weapon Modifier] - Swords - Brute Strength
Ranged Combat: 3 [Weapon Modifier] - Guns - Machine Guns
Modifiers: Toughness - 2
Equipment:
Sword - +3 Weapon, Indestructible Machine-Gun Leg - +3 Weapon, Collateral Damage, x2 Damage
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Post by chaosbringer on Dec 15, 2008 4:00:33 GMT -5
DUUUUUDE!!!!! Samurai Jack?!? That is so Awesome! As an obvious fan of the series I see nothing wrong in his CAD, you've taken into account his training, common sense, and did an awesome job on the sword. Simple yet elegant in design. Oh, and I like CC 6. Nice touch.
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Post by Thuellai on Dec 15, 2008 4:19:26 GMT -5
If you're that into the series, I'd be glad to have you join a one-shot I'm working on that'll use the finished versions of these CADs.
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Post by Jet on Dec 15, 2008 7:23:16 GMT -5
Jack - Reflexive dodge. 2 at least. Aku - nothing to add Scotsman - Toughness. He was bitten by few crodociles and didnt even blink an eye
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Post by Thuellai on Dec 15, 2008 8:02:57 GMT -5
Hmm. Could be - though he's already pretty able and agile, but I guess Reflexive Dodge makes enough sense for when we see him fight, and yeah, the Scotsman could probably get away with toughness - though he's already super-humanly durable.
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Post by Thuellai on Dec 15, 2008 8:28:38 GMT -5
Made some additions and will now show new abilities which are shown in each season to keep each version of Jack current with the seasons as I watch them. Season 1 Jack will be used for my one-shot.
(Also, they just totally made a Monty Python reference. "Yes, we will grant you your wish! But first you must guess. And before that? What's your favorite color?" "What trickery is this? I don't know, blue?!" "WRONG!" "Red, then! I meant red!")
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Post by Jet on Dec 15, 2008 10:17:44 GMT -5
Oh, and early in season 1 Jack learned how to "Jump High" - so acrobatics with large AN would be in a place here.
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Post by WildKnight on Dec 15, 2008 10:26:34 GMT -5
Jack can "double jump" a la... well almost any video game ever made
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Post by chaosbringer on Dec 15, 2008 12:55:04 GMT -5
Your kind invite, which I'm still considering, but it got me thinking. He builds weapons all the time, what about inventing but only limited to ancient tech?
P.S. Is Jack taken? I'd sooo be Jack.
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Post by dorkknight23 on Dec 15, 2008 14:19:05 GMT -5
Great write-ups!
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Post by Thuellai on Dec 16, 2008 18:42:02 GMT -5
Oh, and early in season 1 Jack learned how to "Jump High" - so acrobatics with large AN would be in a place here. No, that was the first episode of Season 2, and it was "Jack Learns to Jump Good". I've represented this with a modifier re: Leaping, essentially free stones to jump according to the D&R chart, because he didn't necessarily get any more nimble in his jumping, just jumped much higher than his strength suggests. (Though I also increased that due to the weights used in the training)
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