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Post by Manticore on Jun 28, 2005 8:57:46 GMT -5
The comics deliver conflicting views of the sentinels. Sometimes they are really tough massive robots and sometimes they are just rust under Wolverine's knuckles. The ultimate sentinels are nowhere near tough as the ones in the main game guide, so I am posting the version I used.
Sentinel
Abilities: A.I. 1 Str: 7 Agi: 1 Spd: 5 Dur: 4
Actions: Close Combat: 4 (Strength bonus or weapon modifier)
Ranged Combat: 4 (Weapon modifier)
Flight: 5
Hand Emitters: 6 (Force Beam, 2x dmg.)
Tracking/Pursuit: 4
Modifiers: Toughness: (+4, 2x dmg) (Nullifies 2x dmg from projectiles or firearms.) Sense mutants: (3) Targetting: (+1) Robotic vulnerabilities: Computer controlled, vulnerable to electricity or magnetism.
Equipment: Searchlight in chest unit. (+2) to tracking/pursuit.
Motives: Mutant-hunting machines
I think this one goes slightly over 40 stones, but it's a more realistic interpretation of the sentinels. I tried out the ones in the books against the X-men, and Cyclops, Jean and Storm went down in seconds.
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Post by samus on Jul 18, 2005 16:13:54 GMT -5
Are you telling me that using 1 action/panel you defeated Cyclops, Jean and Storm? Dont think so, I mean, yes you have strenght, but with that A.I........ Remember a Robot/PA can only do as many actions as his A.I. and that any weapon sistem counts against that number.
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