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An Idea
Feb 16, 2009 0:54:49 GMT -5
Post by Dionon on Feb 16, 2009 0:54:49 GMT -5
This is an idea I had while trying to work out something.
Alot of people here want Abilities to be in some part, a Modifier to actions.... The split between the ones that want this and the ones that don't are about even, me honestly being on the side of does not want.
SO I have an idea that I'd like both sides to look at.
Abilities that come with Ability Bonuses have the following Options - Use 1/2 your Ability as a Modifier to this action (+4 to CL) - Use your Ability as a Modifier to this action (+6 to CL)
Well.. here begs the question: Dionon... what happens if someone wants to do something like Spiderman, and add either a Second Ability Bonus to an action, or Add an Ability Bonus to an action that doesn't have one?
Well Jimmy... that's a (+2 CL)
This way, Telekinesis, and Telepathy aren't unique in this aspect anymore, and the "Ability MODIFIER" people are happy..
Opinions?
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An Idea
Feb 16, 2009 10:04:36 GMT -5
Post by takewithfood on Feb 16, 2009 10:04:36 GMT -5
I'm not sure about the balance of +4/+6 (I simply haven't run the numbers yet) but provided the cost is prohibitive enough, I'm okay with the concept. I just don't think this sort of modifier should be
a) standard b) free
As an expensive enough option, though, no problem.
~TWF
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An Idea
Feb 16, 2009 11:27:33 GMT -5
Post by vjcsmoke on Feb 16, 2009 11:27:33 GMT -5
Well here's the problem I have with this scenario. It doesn't make sense for an action to have an ability bonus in addition to an ability modifier, unless we're talking two different abilities.
Because think about this. Str 4, Close Combat 4 with Str bonus and half ability modifier strength.
It wouldn't make sense to allow the character to put 8 stones into CC and then get half stones bonus from strength to make it 10 stones. Because the character is effectively getting 6 stones from strength when their str is 4.
Looking it another way, it's not worth buying a +4 half stones free option when you can simply buy a higher combat AN and efficient.
Same scenario.
Char 1. Str 4, CC 4 +4 CL (half strength bonus) = 9W. Char 2. Str 4. CC 6+ 1CL Efficient = 6W
Character 2 is not only more skilled than character 1, he also gets 2 stones free when putting 4 stones into his action, and he paid less stones to do it.
Let's go with a character that went for the full STR bonus.
Char 1. Str 4, CC 4, +6 CL = 15W 4 stones 8 damage Char 2. Str 4, CC 9, +1CL Efficient = 15W 6 stones 9 damage or 10 stones 13 damage
Ok now character 1 is getting efficient bang for the buck for his energy, but his total damage output is lower than someone who goes for a high AN + efficient.
1. So if you want to buy an 'ability' modifier to an action you should first remove the 'ability bonus' from the action for it to make sense (that would be a -2 from CL). 2. Efficient with a high AN is better and cheaper than half modifier, most of the time.
Other than that, it looks ok to me. Maybe drop the price of half modifier to +3 instead of +4.
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An Idea
Feb 16, 2009 11:38:14 GMT -5
Post by takewithfood on Feb 16, 2009 11:38:14 GMT -5
When I read what Dio proposed, I assumed those modifiers were instead of an Ability bonus.
~TWF
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An Idea
Feb 16, 2009 13:01:26 GMT -5
Post by Dionon on Feb 16, 2009 13:01:26 GMT -5
TWF's right vjc, there's no way I'm giving away a free -2 CL when I'm charging you an arm and a leg to get this in the first place... And Efficient really isn't better, because it can't go above your AN. And honestly, you're going to have to run the numbers to get me to reduce that price any.
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