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Post by Jet on Mar 13, 2009 14:38:25 GMT -5
Everyone seems to do it, so maybe I could too. Always better to have backups in case my HDD fries itself again I'll post them in alphabetical order (mostly), only my original characters that I used over here. Have fun and feel free to use them in your own games, either as NPC's or for yourselves (be sure to give me credit, though, I wont mind). I also addes a small commentary, in case anyone actually cares. Full list: -Berzerker -Captain Kondor -Carbon -Fluke -Goblin -Jet -Kou -Origami -Sculptress -James McDonnel -Skyshark -Vincent -Anetha -Jetto **** "Berzerker"Character Name: Arthur Kanorian Species: Human Gender: male Hair: Blonde Eyes: Blue Weight: 140 lbs Height: 6'1" Intelligence: 3 => 1ws Strenght: 3 => 1ws Agility: 4 => 2ws Speed: 3 => 1ws Durability: 4 => 6ws Health: 4 Energy: 12 Regen: 4 [11ws] ************** Actions: [17ws] Close Combat: 6 => 4ws (Agility or weapon modifier) -Dirty tricks -Double wield -Hand-blades -Fighting vampires -Fighting crowds Ranged Combat: 4 => 2ws -Basic firearms Crowd Carving: 4 => 3ws (Speed bonus) -Close Combat action (which means cc modifier is applied) -Works like unstoppable, but with slashing instead of bashing -Doesnt work on walls Acrobatics: 5 => 3ws (Agility bonus) Black Ops: 5 => 4ws -Assassination -Stalking -Covert operations -Stealth Social skills: 3 => 1ws -Hellsing -Insane blabbering -Etiquette ********** Modifiers: [9ws] Reflexive dodge: 4 => 6ws Adrenaline rush [Accelerated Healing Factor] -Works only when he has 2 health stones left or use steroids -Can be brought up anytime by using steroids -Must be nullified by knocking out or taking a tranquilizer, or else he will collapse after few minutes Enhanced Senses: 5 -when using stereoids Insanity (Mental Defense): 5 => 3ws Team affilation: Hellsing (Elite member) Wealth: 3 ********** Equipment: [55ws] 2x Katar - Made out of silver/steel alloy, which is usually lethal to gouls and wampires (3x damage to them) -Close Combat Modifier +3 each (+6 total) -2x Damage to most enemies (more to undead) [18ws] Berzerker Armor - Light, violet armor that covers all his body, except head. Its made out of mysterious material, which grants both great hardness and mobility, making anyone wearing it almost unstoppable. Carries special mechanism with syringes filled with tranquilizer and steroids for instant use. If it wasnt enough, its regularly covered in Holy Water, making it even more useful against undead. Headset with communicator included. -Defense +5 -Carries Syringes (see below) -Nullifies 2x damage -No armor penetration -Fear 2 (stones are free, works only against undead, needs regular Holy Water Washing) [21ws] Stereoids Syringes - Armor has built in syringes, which when used (by pressing a button on forearm) injects special steroids inside his body, granting him adrenaline rush and heightens all his senses. [15ws] Tranquilizer Syringes - As in steroids, but they have a reverse effect - after injection, he calms down quickly and becomes more drowsy. Its the only way to stop his killing spree (and save his teammates). Side effect- becomes high, which usually triggers his singing abilities and weird comments [1ws?] ********* Challanges [24ws] Insanity 5ws - as if you couldnt tell... He is a max psycho, completely uncontrollable (save for Integra), doesnt hesitate to do anything he wants to, but he's still sane enough to follow the rules made by her Master. Killing small animals, setting place afire, laughing in battle and slashing without mercy - you know the gig Bound to rules 3ws - As I said, he will do anything, but he will never break ANY rule made by Integra, meaning he will never kill or hurt a teammate, never abandon them on mission and wont even try anything, that will make his superiors angry (only superior for him being Integra) Cursed by love to Integra 5ws - Will do anything for her. Can stay calm if she says so. Will kill anyone if she wants to. Will even cut his throat if she get bored with him. She is aware of his feelings, but both of them know that she can play with him all she wants, and he's fine with it. Now thats a curse! Jealousy 3ws - Although he really likes Alucard (one of few that can understand his jokes) and respects him as Wampire, teammate and friend, he is jealous of his position as Integra's bodyguard and wants to take his place. Also, Integra never said anything about "not killing him"... if only he could Minor dissability 1ws - Glasses, must wear in order to read. Deadly enemies 3ws - Wampires, ghouls, catholics... the usual Hellsing protagonist set. They wont hesitate to pull at trigger at him. Haunted Past 4ws - Nobody really knows what made him as he is right now. Perhaps Integra knows, Walter and Alucard maybe too, but nobody will talki about it. Nobody will mention it. Nobody will ask for it, as it is an easy way to lose a head. So full costs are: Abilities 11ws + Actions 17ws + Modifiers 9ws + Equipment 55ws - Challanges 24ws = 68ws Not much about bio, all data about him is classified. All that is known, is that Arthur Kanorian is his real name, but nobody knows anything about him and there is no data in any other institution than Hellsing itself. He was made an elite member after Integra spent half of organizations budget for his equipment, but it payed back quickly. Right now he is in the same league as Walter and Victoria Ceres, usually taking care of assigments where a lot of hacking, slashing, stabbing and destroying small fries is necessery, though he enjoys fighting bigger guys from time to time, even if if he ends up beaten badly. Personality was pretty much covered in challanges, so I might just add that he loves his job as hell and enjoys staying with Hellsing agents. His daily rouitine (when not on mission) usually covers things like "being Integra's slave (no naughty things, sadly for him)", talking with Alucard (they sure found their own tongue), training with Walter (who is responsible for manufacting his gear) and annoying Victoria everytime he meets her. Once, he fought with Anderson. It was a short fight and Arthur barely survived, but having guts, skills and actually surviving a fight with crazy priest gained him more respect in Alucards eyes, not to mention the other witnesses and Anderson himself. *** Secret Origins of Arthur Kanorian: Part 1 Arthur was born in aristocratic family. For generations, Kanorians have been not only wealthy and loyal to crown, but were also a great part of Hellsing organization, each member of branch family sooner or later was introduced to Hellsing family succesor, to live to obey their guidance. Arthur was no different- since youth he was raised to become one of the proud line of his country defenders, just as every single of his ancestors. His first meeting with young Lady Integra was early on, as they both were but kids- Arthur being only 10 years old, and Integra still a 8 years old child. At first glance, he was disgusted and as a kid he had many reasons: she was younger, weaker and most of all- a girl. There was no way he would sware loyalty to such person and being a very open mouthed child, he expressed his feelings loudly in public. Everyone heard him, but most adulats didnt take it seriously, as he was just a kid who had yet to learn about discipline and loyalty. Integra however felt otherwise, after hearing his insults, she cried and ran away from that place. While he was pardoned by every member of council, there was one person that couldnt forgive him that humiliation- his own father, George Kanorian. The same day they got back home, first thing George did, was giving him the biggest scolding he could ever think about. Every possible word that could describe his shame about having such loud-mouthed, ignorant, idiotic and incompetent son, was said. He was grounded and scolded badly, but the worst happened afterwards. George always had a weak head for alcohol and was being addicted to it more then anyone. After just few glasses, he was drunk enough to go to his son's room and continue scolding him, this time he even dared to hit him multiple times, injuring him severely and almost beaten unconciouss. A lot of blood was spilled and he barely survived that day, if it wasnt for his mother, Marie Kanorian. She took him to hospital and only thanks to her he managed to recover and come back home. Ever since he came back it was like nothing happened- his fathers attitude never changed, his mother denied his fault despite being there all the time. The truth never came out to public- officially, Kanorians young lad had a car accident, doctors were bribed so they wont spill a word and everything was about to come back to what it used to be, but it didnt... Part 2 His father never forgive him that day and made sure he learned his lesson, getting himself drunk everyday, scolding and hitting him almost every night, for whole 4 years. Arthur didnt know how to stop that, he tried his best in school, began excercising himself and studying more and more, but his effort was completely ignored. Not just by his father, no. The only other person that knew the truth, his mother, denied anything bad happens, lying in his own sons eyes and standing back at his pain. Marie Kanorian was a typical aristocratic woman- more interested in fashion, parties and gossips then his own son. Tehy were both rotten inside- both were having many lovers, both knew about that and didnt give a damn, while still posing as good couple in public, with son they're proud of. Arthur didnt give up though and made his best to meet their expectations, but failed everytime. All he wanted, was to be acknowledged by his own parents, he began to hate during years. Few times, he even had an urge to stab them both with kitchen knife, but his weak mind wasnt capable of doing such horrible thing, even if he wished them death every night and day. His wishes cam true one day. He didnt hear everything, only a messenger who announced that George Kanorian is dead, killed by no one else, but little Integra Hellsing in her own mansion. Apparently, it turned out that George Kanorian was one of Richards Hellsings, Integra's, helpers. They were both trying to get rid of Integra and take control of Hellsing Organization, but failed and every traitor was killed by Integra herself. The messenger didnt mention anything about revived Wampire, who was the one that finished George personally, but Arthur was surely glad it happened. He couldnt help, but to laugh at the moment he heard that information, but everyone though he was just shocked and went insane, but not yet- he was just happy to get rid of him, and asked god to take care of Integra, in thanks for freeing him from the madman. Even at the funeral he couldnt help, but to giggle all the time, looking at the symbolic, empty grave (becouse they wasnt able to put his body together). His mother took it lightly as well- she faked her sorrow and after some time she went back to her old life. As for Arthur, his metamorphosis has began, from always good and obediant son trying to get respect from parent, into something much, much more. He wasnt able to thank Integra himself, which he'd probably would've done if he could, but she was his inspiration. He thought to himself- "if that little girl could do it, then I can as well". With that in mind, he met his mother in dining room, with big kitchen knife in his hand... *** Commentary: Aah, good old Berzerker. I made him for the first Hellsing game that I played yeas before I found MURPG boards. He was way weaker back then and my GM was a dick for always spoiling my fun and making NPC's so badass I couldnt do a thing. However ever since Asmodeus (then called Stark) started posting Hellsing writeups ( link), I decided to make him into a new man and he instantly become a fan favourite (I think I know why). He made his debut in Asmo's shortlived Hellsing game where he did what he always was supposed to do- slash and destroy! I have a few more batshit insane characters, but he's my favourite and always will be.
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Post by Jet on Mar 13, 2009 14:41:59 GMT -5
Captain Kondor Real Name: Dingo Taylor Species: human Gender: male Hair: brown Eyes: blue Weight: 6'3" Height: 190 lbs
Intelligence: 3 => 1ws Strenght: 4 => 2ws Agility: 4 => 2ws Speed: 4 => 2ws Durability: 4 => 6ws
Health: 4 Energy: 12 Regen: 6
**************
Actions:
Close Combat: 6 => 5ws (Strenght bonus) -Multiple opponents [+1ws] -Martial arts -Wrestling -Training others Martial Arts -Signature moves
Ranged Combat: 5 => 3ws -Energy Weapons -Guns
Signature moves: 6 => 15ws [Iron Will] -Fire attacks -2x damage [+2cl] -Kondor Punch!! [+3] -Only with Close Combat [-2cl] -One Target only [-1cl] -Stones cant be split between atk/def [-2cl]
Acrobatics: 5 => 3ws (Agility bonus)
Leadership: 6 => 4ws
Vehicle operation: 6 => 4ws -Starfighters -Navigation -Any typical vehicles
Private investigation: 5 => 3ws -Searching for physical clues -Interrogation -Locating individuals -Legal Procedures
Social skills: 4 => 2ws -Authority -Law enforcement -Racing community
**********
Modifiers:
Toughness: +1 => 2ws
Reflexive dodge: +2 => 3ws
Mental Defense: +2 => 2rs
Rapid Regeneration => 2ws
Wealth: 1 => 1rs
**********
Equipment:
Condor Suit => 4ws -Defense +2 -No 2x damage
Sometimes carries a handgun, rarely though
***********
Challanges:
Deadly enemies: 5ws - Everything thats evil and know his name wants him dead and they wont hesitate to use their best to strike him down.
Power Painful to use: 1ws - Yes, Captain Condor's signature moves are awesome and useful, but what little people dont know, is that every single time they hear him screaming "CONDOR PUNCH!", those lines are filled with pain, and stronger the move gets, the bigger it is. Late Captain Condor died from using his power at maximum output.
Shorter life-span: 2ws - As an extension to the upper one, its also known that every time Signature moves are used, life-span of its user decreases. Its not a coincidence, that all Captains died at age less then 50 or sacrificed themselves to avoid it. Every stone of Signature move usually takes away one day, overstrain counts triple.
Own sense of justice: 3ws - While he is a hero and officer of law at the same time, he follows his own sense of justice, meaning that sometimes law can be bent or broken if necessery.
Afraid of failure: 3ws - If you explore his worst nightmare, it would be a world devastated by evil forces and surviving people, his friends, family and teammates, blaming him for everything. Thats another part thats common between all Captain Condors, their legacy is the biggest responsibility ever.
***********
Ability: 13 Action: 39 Modifier: 8 Equipment: 4 Challanges: 14 -------------------- Total: 50/50
***********
In big metropolis in futuristic city, with flying cars on daily basis, we see our hero in old cemetary. He's tall and muscled, standing right before one of the gravestones, holding a red helmet in his hands. The gravestone has a name written on it. "Ray Valentine - Captain Condor".
Its been a long time since I last visited you. Sorry for the delay, you know I had a rough time in work... yeah, out of all people in the world, you were the only one who could understand that. But even though its a hard job, I wouldnt change it for anything else right now. You always said it was destiny... yeah, it was...
I remember the first time we met. It was on a race, you being a great champion, and me... a kid with stolen racer. I was good, but not better then you. If only I havent bet my own racer on this one, I wouldnt end up meeting the Dark Hand. Of course I knew he was evil, but with all my frustration I took his offer... you know, to take care of you on the next race for which Dark Hand bought my racer back, and even payed for upgrades. It was supposed to look like accident, but it really was one, though a bit different then I planned. You know the gig, you won again, my machine was destroyed and Dark Hand didnt like failures. I was supposed to be killed by his lackeys and It wouldve happen... if you didnt appeared there for me. You know the rest, from that time you became my idol... sure everyone loved you- a hero, special agent, bounty hunter and champion racer, no flaws, thats why you had fans, friends... and enemies. I dont regret following you and Im grateful for you taking me under your care. Thanks again for shelter, new racer and most importantly, the most important lessons in my life, and you know Im not talking about martial arts, or even Kondor Punch secret. I enjoyed the time when I was your sidekick, all those crimes we solved together and races we won as team. Good old times. Even our last battle isnt as bad when I think of it now...
That day was indeed something else for Dingo Taylor and Captain Kondor. Dark Hand prepared for his last battle the best he could, he got a lot of firepower, spaceships and men. Even though the two were supported by armada full of army and police joined forces, the battle was pretty much lost from the beggining. The two had only one goal in mind- get rid of Dark Hand at all costs, but how do you kill someone with powers enough to endure plasma beams shot in his chest? Well, apparently Captain Kondor had one idea, and their last dialog was forever burned in Dingo's memory, word to word.
This is the end, today Dark Hadn will go down straight to hell, where is his place. - Captain seemed pretty serious this time, even more then he normally did. Dingo didnt really opposed, he too was ready for a fight I got your back, Captain! Lets end this! No Dingo, not we. This is my fight, I should've ended it long ago. What... what do you mean? I ran away from this moment, becouse I promised myself I wont leave the world before I make sure its in safe hands. Dingo Taylor, you are the next Captain Kondor!
The shock was so strong, I couldnt say a word. I slowed down, but you flew even faster then usually, using all your boosters to maximum, you flew before Dark Hand himself and jumped out of the racer almost hundread yards away from him, but with the momentum from the ship, you were able to get right to him, with fist charged with all your energy. Your last words, the ever famous trademarked "KONDOR PUNCH!" could be heard away for miles. Only those who ever used it know how much pain the regular fist is, and this one strike was powerful enough to take out the most powerful villain ever lived. After defeating Dark Hand, the rest was easy, most of his man surrendered easily, while I searched for you, beliveing its not the end... I was wrong, we found your bodies, yours and Dark Hands, both wasted beyond hope of recovering. The only part of you that was undamaged, was this helmet I have, it fell down before the strike.
Eleven years passed and I admit you were right- I became Captain Kondor, not becouse it was your wish, but becouse It was supposed to be me, from the beggining. I did my best, after defeating Dark Hand there was noone stronger then him, but it wasnt easy to keep this world safe, but Im alive, grass is still green and people walk safely on the streets, so its a success, right? Well, I could go on like this the whole day, but even this one hour is more then I can afford, you know all about it. Well, if your up there, then save me a seat, I'll be joining eventually... but before we meet again, I still need to find the eight one. Well, wish me luck, Captain.
With that said, he left the cemetary. He, once called Dingo Taylor, now goes by the name of Captain Kondor, the seventh of the greatest line of heroes that will never get old and will never lose their value.
***
Commentary: Yes, YES, I know. He's a rip-off from Captain Falcon, I wasnt even trying to hide that. He was a character for Wall-Runners game by Hypester, where we were supposed to rip-off various video games/cartoon/anime characters and turn them into Five Man Band. Kondor was obviously a Hero and Leader, and a damn tough fighter. The game was very shortlived and I wish I could do a little more with him. This guy doesnt have his own place anymore which saddens me. If anyone ever makes a game where he's accepted and welcome, give me a call.
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Post by Jet on Mar 13, 2009 14:49:37 GMT -5
CarbonReal name: Randy Creel Species: magically enhanced human Gender: male Age: 23 Hair: black Eyes: black Height: 6'3" Weight: 190 lbs Intelligence: 2 Strenght: 3 Agility: 2 Speed: 2 Durability: 3 Health: 3 Energy: 9 Regen: 3 ************** Actions: Close combat: 5 (Strenght or weapon modifier) -Brawling -Wrestling -No mercy -Clubs -Improvised weapons Ranged combat: 3 -Guns -Throwing -Improvised weapons Bouncer: 3 [as Black ops] -Bodyguard -Interrogation -Guarding entrance Social skills: 3 -Streetwise -Nightclubs -Bouncer/Bodyguard ********** Modifiers: Transform by Touch -clothes transforms with him <This is how his transformation into metal looks like. You'll be seing it a lot.>Reconstitute self Team affilation: Marvel Knights, Partner to Skald Wealth: 0 ********** Challanges: All brawl, no brains 2ws - He just doesnt think much. Like for example, the idea of carrying something to transform into hasnt crossed his mind or even devising a plan of action beforehand. He's not immune to good tips, he just wont think of them by himself. "Im making it up as I go" Unknown potential 3ws - Unaware of full scale of his powers. So far he knows that he can become strong and hard as anything he touches, but he's still unaware of many other uses of his powers. He'll never think about touching electricity for example. Blames the society for who he was 1ws - Peer presure made him into what he always tried to avoid- a criminal. Today he realizes that if society accepted him, his life would be much easier and better. Haunted Past 3ws - Bad fame becouse of his parentage, that should be enough. A son of Crusher Creel doesnt have a good life to begin with, his was rather sad. Servant personality 2ws - Unable to make decisions by himself, he usually lets others do the thinking. He isnt stupid or something, only afraid to make a mistake, which is why he'd rather fail becouse of others then by his own mistakes. Feels comfortable when someone is telling him what to do, of course there is a limit to how far will he go. Unsatisfied with his boss, he will leave when he sees the ship sinking. 1984. Shortly before Crusher Creel becomes Absorbing Man, he impregnates his wife, Stacy Creel. After gaining superpowers and before child is born, they officialy divorce. 1985. A young, healthy boy is born and named Randy. For an unknown reason, he was given the last name of his father rather then his mothers. 2002. Randy officially leaves school to become what everyone expected from a son of Absorbing Man- a criminal. He spent years working as a small time crook, henchmen to petty supervillains, bodyguard and bouncer at nightclubs. He never warmed a seat anywhere for longer then few months. 2007. Randy was approached by Enchantress, who promised him power equal to his fathers, under the condition of beating the !@#$ of her son, Skald. Few days later, he met with Seif and after a fierce battle, the two decided to team up. 2008. Skald and Carbon decided to join the bigger team of superheroes in Amber Bay. *** Commentary: I had two reasons to make him. First, I wanted to have "Transform by Touch" character and see how it works (its nice). Second, I wanted someone different, no more goody two shoes, but still a guy that can be considered a superhero. I also wanted someone simple-minded and not very bright, but damn tough and reliable. He's a partner to Wildknight's character Skald, and the two make a great team. And thanks to toasts game, I managed to do some really awesome stuff with him, like "Leeroy Jenkins" strike and becoming invulnerable after touching Wreckers crowbar. That-was-priceless.
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Post by Jet on Mar 13, 2009 15:02:51 GMT -5
FlukeFormer alias: Four-Leaf Real name: Marcin Sobczynski Species: Mutant Gender: male Occupation: Acrobat, Movie stunt, superhero Hair: blond Eyes: green Height: 6' Weight: 180 lbs Intelligence: 2 Strenght: 3 Agility: 3 Speed: 3 Durability: 3 Health: 3 Energy: 9 Regen: 3 ************** Actions: Close combat: 4 (Agility or weapon modifier) -Acrobatic fight -Martial arts -Lucky strike Ranged combad: 3 (Weapon modifier) -Boomerangs Acrobatics: 6 (Agility bonus) Showmanship: 3 -Stunts -Acting Social skills: 4 -Professional sports community -Le parkour -Movies culture -Polish language and culture ********** Modifiers: Good luck: 6 Reflexive dodge: 3 Toughness: 1 Flexible skeleton: 1 Wealth: 2 ********** Equipment: Light Boomerangs -Ranged weapon +2 -Range: 3 -Comes back when thrown Grapnel Gun -Web-slinging/climbing +2 *********** Challanges: Conflict interests 2ws - Hero vs stuntman. He really likes both saving the day AND working on action movies, but does he really have enough time to do so? Ruined sport career 2ws - Once an Olympic level gymnast, winning gold medals and being branded a national hero, after revealing he is mutant, he was not just suspended, but all titles and prizes were taken away. That was a really tough experiance. Showoff 2ws - Comes from a guy who always wants to be in spotlight, either as a sportsman or movie stunt, and lately- as a hero. Compulsion to stick for underdog 2ws - Hero, nuff said. Lacks language skills 1ws - Proud to be polish, so much he never really bothered learning different languages, as he never thought they'll be of any use. "A przynajmniej tak myslal..." (pol. or so he thought) *********** Marcin Sobczynski was a great athlete since he was teenager and sooner then he though, he was participating in major gymnastic events and winning gold/silver everywhere he appeared. His skills and fame gone as far, so he was even chosen for the olympic representation. He lost and only won bronze, but for his nation he was branded as a hero (believe me- anyone who is good at some sport worldwide becomes a hero here). Some time sooner he was discovered a mutant and after many analyzis, they discovered his power was actually luck. Becouse of that he was disqualified from further events and tournaments, not to mention that they also stripped him from all his trophies he managed to win till that day, whether his power was active or not. It let him down big time and in searching for a new job (he wasnt going back to school), he become a stunt in movies. He was doing pretty good, survived even the scariest stunts and nobody could hate him for being a mutant when he does such things (except other jealous stunts). For the sake of his new job, he had to learn some martial arts and take acting lessons, but it was worth it. He finally discovered Le Parkour and it become his main hobby till date. One day he managed to stop a thief from robbing the old lady on the street by jumping at him and performing few quick strikes. He was a hero again, but this time (due to his friends advice) a full time. He took his old gymnast costume, made few modifications and become Four-Leaf (Clover), the new superhero of Poland (one of few). *** Commentary: At the beggining, Fluke was just... kinda there, nothing special and rather bland character... untill Manticore got back and revived the game, where he got better and better each post. After a really awesome introduction to public ( link) and a fight with superhuman terrorist (which remains the coolest fight I've ever had. I lost, but it was worth it) made him into one of the better characters I played. Besides- he's polish, he's gotta be cool!
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Post by Jet on Mar 13, 2009 15:09:03 GMT -5
GOBLINCharacter Name: Davis "DJ" Johnson Identity: Secret (hides behind googles) Species: Human Gender: male Age: 17 Hair: blonde Eyes: black Height: 6'1" Weight: 180 lbs Ability: Intelligence: 2 Strenght: 2 Agility: 3 Speed: 2 Durability: 3 Health: 3 Energy: 9/12 Regen: 3/4 ************** Actions:Close Combat: 4 (Strenght bonus or weapon modifier) -Brawling -Improvised weapons -Gauntlets Ranged Combat: 4 (Weapon modifier) -Guns -Throwing Vehicle Operation: 5 -Car -Skateboard -Gliders -Planes Technology: 2 (Inteligence bonus) Acrobatics: 2 (Agility bonus) Thieving: 4 (Agility bonus) -Picking locks -Hijacking -Breaking and entering Social skills: 3 -Streetwise -Gang lifestyle -Bodyguard ********** Modifiers:Targetting: 1 Reflexive dodge: 2 Mental defense: 1 Wealth: 3 ********** Equipment:=As Goblin=Board Glider-Speed: 5 -Difficulty: 4 -Manouver Modifier: +4 -Vehicle damage: 4 -Defensive modifier: +1 -Comes back to owner at will Hi-tech Armor-Armor +2 -Energy defense: +3 Gas Mask-Protection vs gas attacks -Grants Rapid Regeneration -Energy Battery +1 (3rs) Special Googles-Enhanced Vision: 3 [X-ray, Nightvision, Telescopic, Blinding light, Ultraviolet] Pumpkin Bombs-Range Combat: +4 Razor Discs-Ranged Combat: +3 -2x damage -Returns when thrown High voltage Gauntlets-Close Combat modifier: +2 -Stun option Gas Bombs-Ranged Combat: +3 vs Durability -Area Effect: 3 -Damage in red stones, in actions first, then in reserve Smoke Bombs-Ranged Combat: +2 to most escapes -Area Effect: 3 Flashbangs-Blinding damage, +2 vs Durability or Inteligence (targets choice) -Target is blinded for attack stones that gets through -Area Effect: 3 =As DJ=Marbles-Attack vs Agility or stones of Defense, If succesfull target falls and is unable to shift stones to defense or move unless action is dedicated to regaining his feet Thieving Equipment-Thieving +2 Box Cutter-Weapon modifier +1 Other basic stuff if needed (like simple, guns, knives or stuff) bought by wealth *********** Challanges:Adolescence 1ws - He's seventeen and while he doesnt care about his parents, he still tries to fix his school-life and actually pass. Temper 2ws - Quite easy to get angry and use fists before talking. He's working on it, though. Conflict Interests 2ws - Fixing his life against old habits, friends, becoming a superhero Goblin... Oh, and a reality show. Guilty Conscience 2ws - While he is able to kill if absolutely needed, he believes in bad karma and every victim makes him feel guilty and uneasy at times. Criminal record 2ws - Noted for few fights, two car thefts and having drugs once. Good thing they dont know "all of it", or else he'd be rotting in jail. Self doubts 1ws - While he was acting solo, the only comparison he had was his bosses ex-evil-alter-ego (heh), but now he was supposed to be a part of the team that is all super powered and strong.... while he's just an ex-street thug with fancy equipment. *********** Bio:Part I : "Prologue"Davis Johnson, or just DJ for short, Is not one of those nerdy guys with good families, easy life and sudden change. Ever since he can remember, he was on his own, living in not only poor, but in patologic family. His mother died when he was still little, and ever since she died his father started drinking and without a job. DJ was in care of his five years older brother, Derryl, who took care of him until he was twelve, thats when Derryl stopped caring about family and just left them, leaving DJ on his own. And what does a young, lonely boy can do in Bronx? He joined a street gang and practically spent all his life with them, learning how to be a brute, thug and thief, while ironically still attending school. The only reason he ever bothered with his grades, was his friend and gang leader- much older then him man who just called himself "Slash". Out of all his buddies and companions, Slash was a born leader, smart, with knowledge far exceeding others, basically being just basic things you learn in school plus some books. Of course, DJ was never the brightest one, getting D's or C's at best, enough to keep him in class and leave him enough time for his "gang". Years passed, and smalltime gang of thieves soon became a real gangsters, often hiring themselves as thugs for supervillains. They werent much different and they were mostly hired by smalltime bosses, all directed by Kingpin himself. They were all trusted enough to know who the real Kingpin is, but kept that secret for themselves. The jobs usually included burglary, car theft, gang wars and even, though rarely, facing superheroes themselves (they still remember the fight with Daredevil and "original" Spiderman). More and more often he was carrying a gun with himself, got shot a few times, same as his compaions, but nobody died past two years, despite being shot at like the ducks. But one day luck turned up on them, when the supposedly "empty" werehouse was actually guarded by Maggia men, who started shooting at the very sight of them. It was a slaughter, DJ with about 20 others stood against only 6 or so men, but against enemies armed with machineguns and kevlar vests, their cheap pistols and baseball bats were useless. Ten of them died, uncluding their leader- Slash, one guy who was like a brother and mentor to him, died in his hands. It wasnt the first time he saw someone die, he even killed a few people in his life, but this time was different. The death of his friend made a great impact on his psyhic, he was scared like s**t, like never before. The gang eventually won the fight, with ten of them surviving the fight, but most of them were too terrified to continue living like this. Most of them, including DJ, left instantly, but few are still working in the area. As for DJ, after it took him few days to shake of the bad vibrations from that day, he decided to start over. He spent more time studying, with some ambitions to lead a normal life, far from here. Part II : "New Goblin"A chance for new life appeared quite fast, as he was scouted by no one else, but Norman Osborne himself- former Green Goblin, super villain and psychopath, but now reduced to CEO of his company and old, fragile man on a wheelchair. He seemed to have recovered and reformed back to man he originally was and gave DJ a chance to become someone much, much better then he could ever become on his own. According to Norman (as he liked to call him), DJ was just a type suited for this job. Both he and Osborne had rough life and wants nothing more then clear their names and change for better. Street smarts, ambition and experiance DJ got from his former job made him a good candidate to become a new Goblin. For next few weeks, he was learning everything he was supposed to know to take his new role- he spent a lot of time in gym, training various ways of combat, piloting vehicles (glider among them) and even basics of technology- everything that seemed fit to fly as Goblin. His first real mission was to protect Osborne during one meeting, and that was when he first encountered "Gray Goblin" - a guy in old Green Goblin suit, but colored gray and trying to kill his boss. The battle was long and hard, but playing smart and sneaky, DJ managed to fend him of. He hasnt heard of him since then, but the things he said about Norman's old life made him curious, but this wasnt enough to make him loose the trust to Osborne. Last few months DJ was occupied with a lot of stuff- school, training, acting as Norman's bodyguard (in both identities)- it all ended up taking so much time, his personal life was almost non-existent. He somehow befriended Obsorne's nurse- african american girl named Zaire and, to lesser extent- even Norman himself. He never severed ties with his old friends, but never got back on the street and probably never again will. And there's this new reality show that is supposed to help him make a better name for Goblin legacy. But is he really ready to join Fantastic Four? *** Commentary: This is the character I first submitted to WK's Solo Adventures, and surprisingly- he was good enough to become a part of it. The adventure itself was shortlived but really good. Then he was transferred to 313 Fantastic Four and remains their member up to date. The general idea was to make a solo, junior superhero who got himself a second chance, after leading a very bad, crime filled life. There isnt much to be said about him, he's definetely charming and has a great potential to become a really cool guy. In Fantastic Four he takes place of Human Torch and Thing, as the "bad boy" and "not as smart as the rest".
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Post by Jet on Mar 13, 2009 15:17:43 GMT -5
Character Name: Jet Species: human Gender: male Hair: black, long ponytail Eyes: green Weight: 150 lbs Height: 5'10"
Intelligence: 3 => 1ws Strenght: 4 => 2ws Agility: 3 => 1ws Speed: 3 => 1ws Durability: 4 => 6ws
Health: 4 Energy: 12 Regen: 6
**************
Actions:
Close Combat: 6 => 4ws (Strenght bonus or weapon modifier) -Multiple Martial Arts -Shaolin Style -Energy weapons -Katana -Oriental melee weapons -Dual Wielding
Acrobatics: 5 => 3ws (Agility bonus)
Bionic Hand Tools: 5 => 9ws -Pulse Blast (2x damage) -Grappling Hook (Tendril Whip) -Energy Shield (2x defense as force field, self only) -Energy Sword
General Knowledge: 3 => 2ws (Inteligence bonus) -Buddhism -Eastern culture and religion -Bushido Code
Vehicle operation: 3 => 1ws -Light vehicles -Aircraft -Motorcycles
Ranged Combat: 4 => 2ws -Firearms -Energy Weapons -Throwing
Leadership: 4 => 2ws
Social skills: 3 => 1ws -Future America -Diplomacy -Asian cultures and languages
**********
Modifiers:
Reflexive dodge: +2 => 3ws
Toughness: +2 => 3ws
Targetting: +1 => 3ws
Rapid Regeneration => 2ws
Mental defense: +3 => 1ws
Wealth: N/A
**********
Equipment:
Vision - AI of future version of famous Avenger. Contains a lot of data of all kinds, mostly about Avengers history. Unlike original, has little personality.
***********
Challanges:
Stuck in different timeline 3ws - Away from home in unknown (somewhat) timeline, never to see his friends and family again... at least not as he remembers them, that is.
Deadly enemies 2ws - Baron Zemo Junior. He not might be strong enough to beat him face to face, but he's cunning and resourcefull, even in different timeline.
Compulsion to stick for underdog 3ws - Exactly what its about. With nowhere to go, continuing his superhero job in this time is the least he could do.
Troublesome knowledge 2ws - Face it- he knows too much about future, some info is pretty dangerous and brings a lot of responsibility he rather not have.
Needs regular maintence 2ws - ...or else his arm will stop working, and its pretty hard to live without it (its pretty heavy, you know, not to mention lack of fighting capabilities). Trouble is, he cant do it by himself.
***********
Ability: 11 Action: 24 Modifier: 12 Equipment: 0 Challanges: 12 -------------------- Total: 35
Bio, Kinda:
Unfortunately, most of his data is gone with the now deceased Young Avengers board. In short- he was sent 20 years back from year 2024 in order to stop a certain catastrophe from happening, that would wipe out the whole planet. After he was done with it, he found out that his mortal enemy, Baron Zemo Junior (son of the current one) followed him back and assemblled a supervillain team. Jet founded Young Avengers in order to fight back. His true origins werent fully explained, but what is known is that he's been training in shaolin temple since he was 8 and become Captain America's (Bucky Barnes) new sidekick when he was 13. At that time he was already master of martial arts, master of sword and competent leader. He lost his arm in battle and got it replaced with bionic one, with few cool weapons in it.
***
Commentary: While he's not the most original and best character I made, he's definetely my favourite of all times! Yes, I like him THAT MUCH. If I was hired by Marvel and offered a chance to write my own title, It would be his own solo ongoing series. Thats just how much I like him!
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Post by Jet on Mar 13, 2009 15:19:39 GMT -5
Kou Species: Airbender Gender: male Hair: Black Eyes: Blue Weight: 105 lbs Height: 5'5"
Intelligence: 3 => 1ws Strenght: 1 => 1rs Agility: 4 => 2ws Speed: 3 => 1ws Durability: 3 => 3ws
Health: 3 Energy: 9 Regen: 3
**************
Actions:
Mastery of Airbending: 4 => 9ws (Agility bonus or 2 weapon modifer) -Manipulate Element -Always does stun damage -Force Field when used in defense -1 free stone/panel for Flight -Weapon modifier (+1cl) -Object modifier (+1cl)
Flight: 4 => 2ws -Maximum speed of 3 -Additional stones to carry more weight -Requires either Glider-Staff or Two metal fans
General Knowledge: 2 => 1ws -Airbender History
Social skills: 4 => 2ws -Airbenders -Diplomacy -Charm
**********
Modifiers:
Reflexive dodge: 3 => 3ws
**********
Equipment:
Kyoshi Fan => 2,1 -Close combat +1 -Mastery of Airbending +1
Metal Fan => 2,1 -Close combat +1 -Mastery of Airbending +1
***********
Challanges:
Will never take a life - 2ws
Guilty conscience 1ws - Feels guilty every single time he hurts someone, keeps on apologizing during fight.
Compulsion to stick for undergod 1ws - Wants to protect everyone on his way, regardles the costs.
***********
Ability: 7,1 Action: 14 Modifier: 3 Equipment: 4,2 Challanges: -4 -------------------- Total: 25/25
***********
Kou was one of few Aangs grandchildren to not only be born, but also grow up in different place then his other cousins. His mother, Sin Mian fell in love with a man from earth kindgom, a citizen of Kyoshi to be exact. From the beggining, Sin Mian was reluctant to join other Airbenders and would rather stay here with her son and wife... and so she did. Kou means "calm", a name he was given thanks to being very calm during his birth, rarely ever crying over anything.
He grew up beeing sorrounded mostly by girls, as there wasnt any boys of his age in village at those times. Despite differences, he grew accustomed to female companion and gained a lot of feminime traits, ironicaly- more then any girls around (well, future amazons, go figure). He was friends with everyone, but had a special bond with one of them. Sai was the granddaughter of Suki, so their friendship was in their bloodline. She was exact opposite of him- rash, agressive, but caring, despite being month younger she was always acting like a big sister, even if she was bossy and noisy all the time, he still claims that she has a softer side, but hidden inside a shell and awaiting for someone to break it (but not for him). Just like other Kyoshi girls, she wanted to become an amazon warrior, but she wanted even more, which was to become the strongest warrior in whole world, a task which Kou believes will come true eventually. Kou himself had a dream as well- its to make the world better, safer and more friendly (Sai believed he'll fail, though).
When they turned 7, it was decided that he'll be sent to Southern Air Temple to become Airbender. Before parting with Sai, they made a promise that next time they meet, he'll be a full fledged Airbender and she'll become the best warrior of Kyoshi (becouse waiting until she was the best in the world would took way too long time). She gave him one of her Fans (which was a family heirloom, and she was scolded later for giving it away) and he gave her a necklace he made from seashells, he admitted it looks pretty on her (which made her angry, becouse she wanted to be tough, not pretty).
For another seven years he was training under his uncles and cousins eyes to become an airbender. He was actually one of the few people to choose Fans over Glider-Staff. He even learned how to use Two small fans as wings, among other skills. Though aside from training, he was feeling pretty lonely in the temple, as he had hard time befriending with other boys and girls were just different then he remembered them from Kyoshi. Airbenders were too calm and fragile, much like himself. It took him some time to open himself to his family and become known for great manners and golden heart. When he completed his training in the Temple, he was already fourteen, could be called a "full fledged Airbender" already. He became profficient in using fans to enhance his bending skills, combining what he remember from Kyoshi with Temple's style, but still lacks experiance and has yet to show his true potential.
***
Commentary: As most of you figured out already, he was a character in Avatar game. He was one of those types I always wanted to make, but I never knew how and where. He's the nicest guy you know, so nice its actually his challange! The game was shortlived, but I had fun with him.
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Post by Jet on Mar 13, 2009 15:22:36 GMT -5
OrigamiSecret Identity: Kanji Mamokawa Gender: Male Height: 5'4" Weight: 165 Lbs Hair: Black Eyes: Yellow Species: Human Abilities: 8,2ws Inteligence: 5 => 3ws Strenght: 2 => 2rs Agility: 3 => 1ws Speed: 3 => 1ws Durability: 3 => 3ws Health: 3 Energy: 10 (i) *** Actions: 21ws 1rs Ranged combat 6 => 12ws* (2 weapon modifiers, up to +3/each weapon) -Paper -Projectiles -Firearms -Explosives * - The normal cost of additional weapon modifier is +5, but I lowered it to only +3 since I wont use more than +3 modifier. Targetting will be divided among them. Close combat 4 => 2ws (Agi bonus or weapon modifier) -Martial Arts -Paper claws -Military weapons Acrobatics 3 => 1ws (Agi bonus) Drawing/Novel 3 => 2rs (Agility/Inteligence bonus) (Not particulary useful) -Manga -Origami General knowledge 2 => 1ws -Legends and myths -Japan History Spying 4 => 3ws -Computer hacking -Lockpicking -Survival behind lines -Escape Vehicle operation 2 => 2rs -Cars -Military vehicles Social skills 3 => 1ws -Otaku community -Military protocol -Japaneese *** Modifiers: 20ws -Paper Weapons [as Bone weapons] +3 (2x damage, requires a sheet of paper) => 11 ws -Targetting: 3 => 6ws -Fast Draw 3 => 1ws -Reflexive dodge: 2 => 2ws Team Affilation: The Natix Wealth: 1 *** Equipment: 0ws -Bombs +3 (area effect, 2x damage), 4 per mission => 2000$ -Smoke bombs (+2 to escape) 2 per mission => 400$ -Tear gas (+2, area effect, attack vs Dur, Stun damage) 3 per mission => 1200$ -Costume (+1) => 1200$ -Lots of paper sheets hidden in his costume => few bucks -Few pens (non combat) => 1$? *** Challanges: +10ws -Mute 5ws -Wont break the law 2ws -Haunted past (lost his voice due to being bitten by wolf) 2ws -Scared of dogs (minor) 1ws Total: 50/50!! Fighting style: His signature weapon of choice would be a sheet of paper, that he turns into a throwing blade in less than second with just one move of hand. He can even make two at the same time without any problems or delay, and instantly throw both with deadly precision. He also uses other throwing weapons, such as various bombs used on groups, or even improvised weapons he finds along the way. Rarely, he get his hands on firearms he uses with about the same precision as papers. In close quarters he also likes to use few sheets of paper shaped into blades and held between his fingers, like claws. They maybe arent exactly as good as they are when thrown, but combined with his extraordinary agility and years worth of training, it makes him a dangerous foe. Kanji wears a long, dark blue tight costume, with leather jacket full of pockets, where he holds his bombs and almost unlimited blocks of small papers. He also has some paper on special holsters on his upper part of legs (like ninja shuriken holster). But actially, his whole body is filled with paper, and almost anytime he wants he can find at least one in times of dire need. Really short bio: Kanji Mamokawa was born in Tokyo, Japan. He was born with bright mind and great manual skills, though he mostly used them to draw and write mangas and novels, some of them even got published when he was only a teenager. About time he graduated to Tokyo Univesity (the most prestigous university in Japan), he was off on the field trip with his parents. Thats when it happened- when Kanji gone further into forest, he was attacked by a hungry wolf and bitten merclessly in his neck, saved only by his father, who got in place in the last seconds and drove him to hospital in time to save his life. But although he recovered, the damage to his voice strings was critical and he had no hope of regaining his voice again. It was tough at first, but he quickly learned, that it wasnt as hard as he suspected to be, and lived his life just as he did before. He was studying Japan History and Culture and joined Manga Club there. It was also the time when everyone discovered his talent in origami, and he was damn good at making things out of paper. He even got far enough, to learn how to cut vegetables with just a sheet of paper (it was learned out of his boredom). Simple trick for him quickly got attention from principal, and he informed the goverment and suspected him to be a mutant. He was taken by federals and gone through examinations, but no trace of gene x was discovered. This however, didnt mean they let him go- they were so impressed by his abbility, that they gave him a proposition to join the army. As this was the first time someone ever invited him to do something important, he quickly accepted and began training. As he quickly discovered, they werent just training him for normal army, but for some kind of special task force made out of humans to fight meta-humans and such. His trademark weapons were just paper, that he was able to shape into almost anything, usually throwing weapons, sharper than most knives known, as well as giving him proper explosives training. The Japan Anti Metahuman Task Force was short lived, and after just few missions they were disbanded, becouse of some super heroes doing all their job. Kanji was back at university and planned to resume his studies, as he was recruited to another project... to be continued... *** Commentary: This one was inspired by "Read Or Die" anime. I wanted to make someone who fought with paper and there you have it! He was also mute, though I regretted that part of him later (he was hard to play). He's cool, but I could've done better If I tried some more.
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Post by Jet on Mar 13, 2009 15:26:59 GMT -5
SkulptressReal name: Chloe Barton Species: Mutant Gender: Female Hair: Blue Eyes: Blue (no pupils) Skin: Red Height: 5'3" Weight: 120 lbs Intelligence: 3 => 1ws Strenght: 1 => 1rs Agility: 2 => 2rs Speed: 2 => 2rs Durability: 3 => 3ws Health: 3 Energy: 9 Regen: 3 Total: 5,2 ************* Actions: Close combat: 2 => 2rs (Agility bonus) -Self-defense -Dirty Tricks Create Familiar: 7 => 25ws -Create Familiar from scratch -1 stone/panel to maintain -white stones for creation=stones used x 5 -one familiar at time only -control familiar with telepathic link -needs material, any (Hardness up to 4) -stones cant be split beetween attack/defense General Knowledge: 3 => 4ws (Inteligence bonus) -Occult -Scrying -Herbalism Thieving: 4 => 2ws (Agility bonus) -Hide -Sneak -Spot/Set Traps -Lockpick Social Skills: 3 => 2rs -Morlock Society -Teen -Charming Total: 33,1 ************ Modifiers: Enhanced Vision: 3 => 1ws -See in darkness Reflexive dodge: 1 => 2ws Wealth: -1 => -2ws Total: 1ws ************ Equipment: -Pendelum for Scrying -Various herbs for Herbalism ************ Challanges: Mutant 3ws Blames Society and Others for Situation 1ws Elemental Sensitivity 1ws (Bright light hurts your eyes) Psychological 1ws (Outcast) Looking unhuman 3ws (Red skin, blue hair and eyes without pupils) Haunted Past 2ws (Thrown out of house for being a mutant) Total: 9 **************** Atributes: 5,2 Actions: 33,1 Modifiers: 1 Equipment: 0 Challanges: -9 --------------- Total: 31/41,2 **************** This is a typical story of a Morlock. About a typical young girl, whose life got all f***ed up becouse of a sudden mutation, just before she got into High School. In just one night, her skin became all red, and both hair and eyes became all blue. This wasnt exactly the reason to panic, even her mutant hating parents could live with that, as long as she wears enough makeup and dark glasses to conceal it from the others, but no- there was more! Accident happen, but that was probably the first time someone changed a statue to a living man, and it even with all this makeup it was obvious enough who was behind this. This became official- Chloe became a monster, mutie and stuff. Her parents threw her out of home without even blinking, still thinking they were generous enough not to kill her. A typical beginning for a outsider. Such outsiders usually end up in one of three places (if they survive). One being X-men, Charles Xaviers school for young mutant, kinda like Chloe was. Second would be some evil organization hunting mutants to use them as bio-weapons, against humans, other mutants or heroes or whatever- that was the worst thing that could happen. Finding herself among Morlocks seemed like a neutral choice. She never was a hero type and the sole idea of humans and mutants together seemed impossible, but while she did detested humans, she was no killer. Underground life style wasnt all she wanted, but it was enough to stay alive and live day after day. And she wasnt alone, though none other mutant she knew could be called a friend. They were more like animals, struggling for every piece of meat and protection as they could. Maybe it was just her being here only so little time, but the fear of becoming an animal like them was really terrifying. One day, as she was walking around the sewers, looking for anything worthy to sell, she appeared in one place, that nobody was brave enough to visit. She wasnt as well, she just didnt knew the rumors, about haunted part of sewers. Rumored, that there was a powerfull magician who lived and finally died here, and his soul is still scaring everyone who comes near. But it seemed like a total lie, as she easily entered the sacred area and found a secret room. It was a weird place, small room with one desk, old bed and giant pile of old books. It appeared to be an actual sorcerers room. From scribbles known as "his diary" she found out, that he decided to live here and spend his life in trying to create a "spell". What was his name, what was the spell about- there was no such info. The last entry was about "catching a flu, which should be no problem" , but... it wasnt. While it wasnt her definition of "my own dream room" , she moved here for good. At least it had a decent bed and lock, enough to call this place "my own". Also, various books appeared to be spellbooks and all about magical stuff. She decided that day, that using those books she will become a sorceress on her own, although after months and months of training, studing and practicing, she achieved... nothing! She learned absolutely nothing, no spell at all. The least she could do, was to seed some herbs (apperantly- there were seeds in room) and use pendelum for scrying (which was also in this room, too bad there wasnt any magical rod), but that was all. However, her enthusiazm for becoming a sorceress is still burning... although the fight for food is still her biggest issue. *** Commentary: This is what you get when you make me do a Morlock character. I really like her- her innocence, stubborness and scared nature made her completely different then all my other characters I made. I lost her picture, but you can imagine inverse Mystique as her (red skin-blue hair). Her power was one thing I wanted to be creative with and it worked pretty nice, though I never exploited it during the game. Too bad. The funny thing is, that if I used her again as NPC in one of my games, she'd be mostly unchanged with one exception- she'd be a villain. I dont know why, but she fits that role. Maybe its that Mystique look that makes it...
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Post by Jet on Mar 13, 2009 15:32:26 GMT -5
James McDonnelHair Colour: White Eyes: Colour: Pale Height: 6' Weight: 175 lbs. Species: Undead Human Occupation: Private Eye Abilities: Inteligence: 4 Strenght: 4 Agility: 3 Speed: 2 Durability: 5 Actions: Close combat: 4 (Strenght Bonus or weapon modifier) -Police training -Hand-to-hand -Judo Ranged combat: 6 (Weapon modifier) -Military weapons -Handguns -Tommygun Mastery of Death: 5 -communicate -read corpses -Manipulation of dead things -can't be improved Private investigation: 7 -Tailing/shadowing -Searching -Legal/Police procedures -Evidence gathering -Surveillance -Interrogation -Locating individuals Social skills: 4 -Streetwise -Underworld -Magical world -Law enforcement Modifiers: -Targeting: 1 -self contained life form -Immortality -Defense, mental: 3 -Toughness (no 2x dmg): 1 -Enhanced vision: 3 (see in darkness, life energy, aura and magical forces, infrared) -Reconstitute self, instant -Healing factor: enhanced -Photographic Memory Team affilation: none Wealth: 0 Equipment(usually keeps one or two guns with him, but has connections with police and can borrow some anytime) -Handgun (+2) -Shotgun (+2) -M16 (+4) -Desert Eagle (+3) -Cellphone CHALLANGES: -looking unhuman 3w -loosing a sense (taste, smell) 5w -major psychological restriction (must feed or goes crazy) 5w -chronic disease or condition (he's dead, for christ sake!) 3w -special vulneralibities (fire) 3w -character needs attachment to stay alive (Life Potion by Dr. Strange) 4w -haunted past 2w (Killed by angry mafia boss and revived years later) -deadly enemies (Baron Mordo, Dormamu) 4w -Disliked and shunned by people 1w -Compulsion to stick for underdog 2ws James McDonnel was a pro at what he did. He was one of the greatest Private Eyes in his times, and he did lived in times where Mafia bosses were a big thread for everyone. He managed to capture quite a lot of them, single handetly or with cooperation with police forces he almost cleaned the whole New York, so revenge from angry mob was unavoidable. He was kidnapped and killed, then burried in a cursed place, formerly a shrine of fallen demon or god or whatever. About 70 years later, he was ressurected by no one else, but Baron Mordo himself, along with others buried in this place. The army of zombies was completely destroyed by Sorceror Supreme, Dr Strange, but strangely enough- James managed to survive his magical blast. He took the undead body and managed to bring back his memories and intelect back. James owes him for that and while he came back to his old job in newer times, if Doc needs help, he's the first one to deliver help to him. Before he become undead, he was already a man of his times- great shooter and fighter and master detective with above avarage intelligence and photographic memory. After he went back to live, he gained new powers, from enhanced body attributes, self-healing and reconstruction and most important- ability to speak with death souls and control dead bodies. That made him the best crime dealer you can find. As for James personality, you could think of him as another wampire like guy with lots of anger inside... but you couldnt be more wrong! For undead, he is a bright and optymistic person, still eager to joke and smile, but knows when to get serious. But even with all those powers, he's neither a hero, nor anti-hero and definetely not a villain. He is just a guy who wants to do his job as a detective, but wont turn when someone needs his help. However, he still has a few weak spots. Firstly, as an undead he is highly vulnerable to fire. Second, even if doesnt need to eat and drink, he must feed himself with raw food to keep his instinct from becoming a mindless zombie. Also, he needs to drink a portion of serum made by Strange regularly, or else he will turn into a mindless monster and lose most of his powers that keeps him alive. But one thing most crucial to him, is that he lost the ability to feel and taste, which drives him crazy everytime, as he was quite fond of good food and wine back then (but by no means alcocholic!) And there you have it. Later in play, he learned how to use his Death powers more effectively, especially when combined with guns. Dark Blade/Bullet [Psi-Weapon] : 7 -Create Dark Bullets -Combine with Close/Ranged Combat (gun) -One target only (-1 cost level) -stones cant be split (-2 cost level) -2x damage (+2 cost level) -cant be improved (-2 cost level) *** Commentary: James McDonnel is an undead detective... nuff said. He was used in my first ever MURPG game otuside this forum (it was a crossover between Marvel and Darkstalkers... epic if you ask me). He still remains of the coolest guys I made, but I never really got any game where he could be used here, so yeah... And yes, he was inspired by Dick Tracy and Question (I had no idea who Rorshach was then). I kinda wish I could play him again too.
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Post by Jet on Mar 13, 2009 15:34:30 GMT -5
SkysharkFew words about Jazz Carter before you get to CAD. First of, I made Jazz for Avengers game (without MURPG mechanics though) and instantly be became one of my all time favourites. His skills and equipment are quite cliche, as I was inspired mostly by Vulture when making it, but what makes him different then others, is his personality. Jazz (former name: Edward, but it didnt sound cool enough) is a hungry for fame stunt and sportsman, a complete extreme sports freak. Name one extreme sport, and you can be sure that either he already tried it (better or worse) or is going to try as soon as he hears about it. Safety is boring for him, so if there's a less then 5% chance for injure or death, he wont bother doing it. But just being a magnificent stunt wont put him in history books, so he does anything he can to raise his ratings. He's a great actor, not bad singer and celebrity, man of his times. He's not greedy as well- he already donated milions and milions to charity, usually for orhpans or poor, but promising athlete's that could use a hand here. As I mentioned, his dream was to be famous enough, to not be forgotten, he wants his name written in history books that children learn from and he never stopped trying new things. Milestone of his life was making a new extreme sport on his own- after seeing Vulture fighting Spiderman in TV, he assembled group of world's most famous scientsts (including Reed Richards, who at that time was on verge of bankrupcy) to make him his own wings, and even more. Thats how "Icarus" wings were created, and "Windwalking", winged races taking place around the top of skyscrappers, was made and up until now beats records in popularity. Another milestone in his career was one accident, in which he caught few bandits robbing a bank before any hero appeared. That was exactly what he was looking for- becoming a real hero. Once again scientists gathered, this time to upgrade Icarus for more combat purposed use, and thus his own wings "Deadalus" was made and serves him till now. Righ now Jazz Carter is a rennesaince man- stunt, actor, celebrity, maker of popular sport and superhero. But isnt that a bit too much for just one man to handle? Character Name: Skyshark Secret Identity: Jazz Carter [former first name: Edward] Species: Human Gender: Male Hair: Blonde [real color: brown] Eyes: Blue [real color: brown] Height: 6'0" Weight: 170 lbs Inteligence: 3 => 1ws Strenght: 3 => 1ws Agility: 3 => 1ws Speed: 3 => 1ws Durability: 4 => 6ws Health: 4 Energy: 12 Total cost: 10 ************** Actions: Close combat: 5 => 3ws (Agility bonus or weapon modifier) -Martial Arts -Boxing -Judo -Martial arts weaponry -Aerial fight Ranged Combat: 5 => 3ws (Weapon modifier) -Aerial projectile -Rifles -Bows -Crossbows -Projectile Acrobatics: 5 => 3ws (Agi bonus) Extreme Sports: 6 => 9ws (Strenght/Agi/Speed bonus) -Windwalking -All kinds of casual extreme sports -Hunting -Swimming -Parachute jump Business skills: 3 => 1ws (Int bonus) Acting: 6 => 4ws -Stunts -TV -Movies -Talk shows Technology: 2 => 1ws (Inteligence bonus) Vehicle operation: 5 => 3ws -About everything on land, ground and air Social Skills 5 => 3ws -Worldwide contacts -Charming/Seduction -Corporate culture -Celebrity -Charity Total cost: 30 ********** Modifiers: -Good Luck 1 => 6ws -Reflexive dodge: 2 => 2ws -Toughness: 1 => 2ws Wealth: 6 => 4ws Total cost: 14 ********** Equipment: Windwalking Kites: "Icarus"Set of wings with breather and anti-gravity device that is made for flying, cannot be used without special costume. It requires special training (either a LOE or specialty) to use, or else you'll face Res:2 when using. This model is used by everyone who participates in Windwalking races, can be bought for few hundred thousands dollars, but Jazz is more then happy to donate them to poor, but promising athlete's. -Flight 4 via retractable wings, must use hands to fly [4ws] *when carrying something, can only glide (using one hand for manouvers) -Claws +1 to Climbing and Close Combat modifier, retractable [4ws] -Rebreather- provide's oxygen when flying fast, can be used underwater, has enough air for 1 hour [1ws] -Googles- covers eyes from air, also grants +2 protection against blinding light and enhanced Vision 3, Nightvision (for night flights) [2ws] -Grappling Hook, +1 to Acrobatics or Climbing (in case something goes wrong, as last resort) [1ws] Icarus Costume, +1 Defense [Wealth] Icarus Wings cost in stones: 14ws (note: Jazz owns quite a lot of them, so the cost is not included in CAD. He might however, sometimes use it when Deadalus is unable to serve him. Also its a model used for racing by every single contestant) "Deadalus"Upgraded version of Icarus, Deadalus is made especially for combat uses. Aside from obvious features from Icarus, it also has detachable "feathers" usable as knive/projectile and more options added to googles. Manouverers and speed are also slightly boosted. Usualy goes on par with utility belt. UPGR-Flight 5 via retractable wings, must use hands to fly [6ws] *when carrying something, can only glide (using one hand for manouvers) UPGR-Claws- +2 to Climbing and Close Combat modifier, retractable [6ws] NEW-Sharp Wings- +4 Weapon Modifier, only used in conjuction with Flight [1ws] -Rebreather- provide's oxygen when flying fast, can be used underwater, has enough air for 1 hour [1ws] UPGR-Googles- covers eyes from air, also grants +2 protection against blinding light and enhanced Vision 5: Nightvision, Telescopic, Heat sensors [5ws] -Grappling Hook, +1 to Acrobatics or Climbing (in case something goes wrong, as last resort) [1ws] NEW-Sharp Feathers- as Bone Weapons +2, but limited to only 12 pieces, after theyre all used Flight is limited to 4 (obviously, not all feathers can be used as weapon) [5ws] UPGR Deadalus Costume, +2 Defense, no 2x damage [4ws] Deadalus Wings cost in stones: 28 Skyshark's utility belt conatains: [Wealth] -Granades +2, area effect -Smoke granades +3, to create smokescreens -Belts clasp can emit blinding light, 5 vs Inteligence, stun damage only -Flares, each emits weak light, not battle oriented -Sunglasses, +1 against blind light (never leave home without spare, even with googles) Total cost: 28 (+14) *********** CHALLANGES Compulsion to stick for underdog 3ws - He just has a good heart, always up to charity and helping the little ones, often offering lots and lots of money from his own accounts. People do love him for that, though. Extreme Vanity 2ws - Thinks he's the best and has good reasons to think so. It goes high enough to make him talk about himself in 3rd person. Always up to challange 4ws - Wont say "no" when there is something that hasnt been done and can be done. Also, never turns on challange, but only if its bound by fair play rules and public Prying associates and relatives 2ws -Parents and employed people by him fear that everyday will be his last Multiply divorced 4ws - Has 5 ex wifes and only one doesnt think of him as enemy. The rest just spreads weird rumors, mostly false. Hunger for fame 3ws - Any way to get "positive" fame is good. Even being a superhero. No secret identity 5ws - Obviously, he wont gain fame while being masked, so he isnt. Though it might cause him troubles later. Conflict interests 5ws - Actor, stunt, sportsman, donator, hero, racer, businessman - thats quite a lot for one guy. Total bonus: 28ws ************ Attributes: 10 Actions: 30 Modifiers: 14 Equipment: 28 (+14) Challanges: 28 -------------- Total: 54 *********** He's one of those guys you can hardly hate, becouse he's just too damn perfect- strong, kind, wealthy, superhero. He might be, but its been a while since I've seen a real role model in Marvel, and most heroes right now apparently have sins of their own, and a pure, new character was someone I really wished to make, and he fits. One that got where he is becouse of sheer determination, creativity and hard work. No rich parents, no powers and no magical stuff that made him a hero in one day. Jazz Carter is one of those guys you'd like to be your hero, becouse you can become like him if you try hard (unlike most other superheroes). Jazz Carter casual clothes (his own mark) Skyshark (and Deadalus costume) *** Commentary: Comments are included above, so I shouldnt say too much.
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Post by Jet on Mar 13, 2009 15:39:21 GMT -5
VincentSpecies: mutagenic Gender: male Hair: blond Eyes: green Weight: 300 lbs Height: 6'8" Persona: Ruthless and vicious, but far from being evil, more of a "true neutral" type that does whatever he wants to. He can behave, but only becouse of his respect toward a friend. He's got nothing to lose and lives a life with no regrets. Also a ladies man, especially those who are nothing like himself. Intelligence: 2 => 2rs Strenght: 8 => 9ws Agility: 3 => 1ws Speed: 3 => 1ws Durability: 6 => 12ws Health: 6 Energy: 18 Regen: 9 ************** Actions: Close Combat: 5 => 3ws (Strenght bonus or weapon modifier) -Hand to Hand -Crushing and smashing -Wrestling -US Army training Devour: 6 => 2ws [as Mutant Healing] Can regenerate rs and ws by eating meat and instantly turning fat and nutriens into components to regenerate his wounds. Any meat or even fish will do. One hot-dog sized meat will regenerate 1rs, one chicken-sized meat can regenerate 1ws. Works with human flesh as well (look at the challanges). -Others dont benefit from power, duh (-2) -Requires meat to use, duh (-2) Unstoppable: 4 => 6ws (Strenght bonus) Vehicle operation: 3 => 1ws -Cars -Motorcycles Social skills: 3 => 1ws -Streetwise -Mercenary -Intimidiation ********** Modifiers: Rapid Regeneration => 4ws Toughness: 7 => 20ws -no 2x damage from firearms or projectiles Reflexive dodge: 1 => 2ws Mental defense: 4 => 2ws Wealth: 1 => 1rs *********** Challanges: Criminal Record 2ws - During his time as a mercenary, he was sentenced for 30 years in prison for multiple homicides and cannibalism. Was forgiven after he went on few solo missions and killed many, many terrorists. Supressed cannibal 1ws - Its not that he enjoys it, he just sometimes needs to eat his prey to recover. It just happened, that his prey is mostly human. He promised not to do it again, but its tempting when there's no fast food nearby. Ask him how does it taste... Deadly enemies 1ws - Its hard to tell by names, lets just say- terrorists. Those who he didnt kill and they havent forgotten. Small fried, tried few times but ended up badly. Conflict interrests 2ws - Between being a good boy, free to run on the street without bounty hunters or police looking for his head, and being a bad boy, mercenary getting hard cash for having fun. Anti-hero much. Hubris 1ws - Good manners doesnt exist in his world, he does what he wants, usually ending up being rude, self centered jerk that nobody likes. There are only few people he respects. ******* Bio: Vincent has no memory of his life whatsoever. First thing he remembers is a buttomless pit that he woke up inside. It was dark and gloomy, but he could still see a lot of corpses around him that probably shared his fate, except they didnt survive. It didnt took him long to notice that he was beyond any human, stronger and invulnerable... and hungry. So he feasted on dead bodies around him, untill he was strong enough to climb up the pit and finally reach the surface. Things didnt stopped then either, as when he emerged he noticed he was inside some facility, with armed guys all over shooting him at sight, and yes, he killed them. Actually, ke killed everyone in the facility he didnt know about and didnt bother asking. He wasnt enraged, just really pissed of, so much he couldnt care less about the answers. And then he just left, somewhere along his way he took the a name "Vincent", which he thought was cool enough for a guy like him. Without any direction, with super powers, he did only one thing he could think of - become a mercenary! It wasnt hard for someone like him to quickly gain fame in this business. He wasnt cheap, but he had power and nothing to lose, which is why he always completed his missions with just raw strenght and instinct alone. Everywhere he was, there were only dead bodies around. Half eaten, most of the times. He gained a lot of money that way and lived like a real man for quite few years- parties, alcochol, smokes, ladies- the usual. He was free and proud of it. One day it all ended up, when he messed up with the wrong target- army facility led by General Thunderstrike, 50 year old war veteran who actually managed to cath Vincent alive using uncanny tactics and simple traps. He knew about Vincents crimes, at least some of them, which were already good enough to sent him to prison for long time. But Thunderstrike wasnt stupid and knew that guys like him would eventually break free and wreck havoc again. With that in mind, they actually found a compromise and Vincent was back on his mercenary duty, this time working for US army. Bad sides- his paycheck was way lower, he couldnt wreck havoc anymore and he had to be there always when Thunderstrike needed him. But there were good things out of it- now that he worked for goverment, he was free of all charges and General Thunderstrike always vouched for him whenever someone wants to arrest him for destroying public property (as long as its necessery, that is). And he didnt need to fight those masked vigilantes anymore as well, not that he doesnt want to, they're all fun. Vincent has little number of friends, not becouse he doesnt need or want them, but becouse he's very picky about them and can only befriend someone who he can really trust his life. So far, there are only three people like that. General Russel Thunderstrike - 50 years old war veteran, a man of steel nerves and great wits. Despite being fairly old and non-powered, he's one of the most powerfull man in the whole world, always able to keep his head cool, train and lead his troops to victory without any casualties. During most dangerous missions, he's always with his squardron with a rifle in hands. He's also one of few people immune to corruption and one that all good guys always trusts and will go to hell after him if needed. Vincent cant find other more worthy of his respect- not only he managed to capture him, but even persuaded him to leave his anti-villain life and become a part of army. They've been partners in business and drinking buddies for quite some time. Cyberman - Ever heard of one of those teenaged prodigy that becomes the worlds best hacker? Cyberman, whatever his real name is, is one of them. Their first encounter was rather bizzare, as the youth was forced to work with some terrorists. Vincent was there to kill everyone on sight, and Cyberman was the only one who didnt tried to defend himself. He wasnt even scared, had that "ready to get killed" gesture. Vincent decided to let him live and left the place. Cyberman contacted Vincent months, giving him is service for free as thanks for saving hims and helping him find his own destiny. His destiny was apparently "Information Dealer", a guy who sneaks into all sorts of databanks, steals any information needed and sells it to those who bid higher. His informations are top notch and he helped him solve his cases many, many times before. Vincent likes him, becouse he knows his place. Cyberman is weak and fragile, but smart and tricky, and makes a good use of it. If back then he tried to fight or escape, he would've been dead, but he knew better. Frank Salvatore - Ex mafia Godfather, went downhill after his relatives took his interests. Miracously survived and instead of taking his business back, he wanted to open a restaurant. He was a great source of information when Vincent was on his way to catch the whole mob family, and in thanks for help, Vincent gave him enough cash to make a great restaurant with two conditions. One- aside from Italian cuisine his main dish was going to be a beef steak. Two- he will always eat for free. And thats how they become friends. Frank is a good listener, knows stuff a lot about Chicago and is a great cook. Knows well what happens to traitors, thats why their secrets are safe with him. *** Commentary: If I wrote a dictionary, the word "badass" would've had his picture. Just read about him and try to say otherwise. Plus, cannibalism to regenerate his wounds? AWESOME! Definetely one of my best creations, not really original and kinda creepy, but awesome indeed. He'd make a great anti-hero, villain, anti-villain, and even a reformed into hero type of guy. And he kicks ass!
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Post by Jet on Mar 13, 2009 16:15:42 GMT -5
Anetha Species: God's Creation Gender: Female Hair: Golden Eyes: Light Blue Height: 6'1" Weight: 100 lbs
Intelligence: 6 => 4 Strenght: 8 => 9 Agility: 5 => 3 Speed: 5 => 3 Durability: 6 => 12
Health: 6 Energy: 18 Regen: 9
Total cost: 31
**************
Actions:
Close combat: 7 => 6 (Strenght or Weapon Modifier) -Long spear -Most combat weapons -Wrestling -Hand to Hand
Ranged Combat: 7 => 6 -Bows -Javelin -Throwing
Leadership: 5 => 3
General Knowledge: 4 => 3ws (Inteligence bonus) -Ancient Greece -Magical Beasts
Acrobatics: 5 => 3 (Agility Bonus)
Social skills: 5 => 3 -Greek Culture -Etiquete -Charm
Total cost: 25
**********
Modifiers:
-2x Natural Healing Rate => 9 -Toughness 2 => 3 -Reflexive Dodge 2 => 3 -Magical Defense 3 => 1 -Enhanced Vision: 3 => 2 *Magical Aura *Life Energy -Immortality -Self Contained Life-Form
Team Affilation: Agent of Gods
-Wealth: -1
Total cost: 20
**********
Equipment:
Poseidon's Trident => 6 -close combat modifier +5 -Magical damage -Indestructible
Thunder Javelins => 9 -ranged combat modifier +5 -2x damage -Electric damage
Godly Armor => 17 -armor +5 -nullifies AP -Magical Defense +3 -Indestructible
Wings 16' => 12 -Flight 4 -Stones are free -Maximum speed of 2 when carrying others
Total cost: 44
***********
CHALLANGES
-Confused 4ws - Awaken in place she doesnt know, in times she's not familiar with and without any word from her creators. She's just new in town.
-Loyal to gods 4ws - Will do whatever they'll order her, no matter what it is. Except for Hades of course, and she wont raise her weapon against other god.
-Compulsion to stick for underdog 5ws - Extreme kindness and selfless attitude, created to help people and she takes that really seriously.
-Almost emotionless 2ws - Hardly ever smiling or showing a grief, like a statue.
-Needs attachment to stay strong 4ws - Everytime she puts off her armor, she risks of becoming a statue again. After all, her armor has almost infinite amount of energy to keep her going, and removing it seals her away- its the only way to put her in sleep (or was earlier). 24 hours without armor stones her for good.
-Addiction 5ws (kinda) - Aside from becoming a statue, being separated from the armor weakens her body, giving -1 sutiational modifier every 3 hours of separation, up to -5 total.
-Prejudice against meta-humans 1ws - She thinks that everyone with super powers that doesnt come from gods, is made of evil. Ad it takes some time and actions to change her mind.
-Deadly enemies 5ws - Mythical beasts and deities she beaten or helped to beat, some of them are still alive, free or locked in Tartarus, waiting to get their revenge.
Total bonus: 30
************
Overall: Attributes: 31 Actions: 25 Modifiers: 20 Equipment: 44 Challanges: -30 -------------- Total: 90
*************
Not born a human, not even born at all. Created by unity of Olympic Gods to become a warrior of all times. Every god gave a part of themself to create her Aphrodite granted her beauty and charm. Hera granted her life, enernal youth and immortality. Apollo left her a sense of taste and regenerative abilities. Ares gave her supreme fighting skills and unhumand strenght and stamina. Artemis granted her with excellent marksmanship skills and agility. Athena granted her an open mind, inteligence and tactician skills. Hermes created her wings. Hephaestus forged her greatest armor ever made. Zeus provided her with his own weapon- thunder tridents. Poseidon made her a weapon, based on his own Trident, to become her main weapon. Hades and his wife decided not to help, as he was the main antagonist back then.
Why was she created? It all started in ancient times before Christ, when earth was still plagued with magical beasts and evil deities harrasing the humankind. There were many heroes- Hercules, Achilles, Theseos, Kadmus, Oddysseus to name few, but even they couldnt face the dangers. Thats why unity of gods decided to create a perfect hero to aid them in their battle. Thats how Anetha was created and sent to earth with one mission- destroy evil forces. It took years, but she had great succesess, leading people, fighting beasts and deities, bringing peace and safety everywhere. But her mission had to end someday, as most evil has vanished becouse of her. And what to do with tool you dont need? You hide it somewhere safe and forget about it for eternity...
Until of course something went wrong, in a way. The sacred tomb in Athens, where she was sleeping and waiting for gods to awaken her again and give her another mission. But the archeaologists from United States found something her tomb a bit earlier then she expected. It was transported to Museum in Metropolis along with her spear, armor and chest full of thunder javelins, though they werent aware of power the objects held. Heck, they werent even aware that a big statue made of unknown metal was in fact a living creation of gods, waiting for her revival.
***
Commentary: Yes, she's powerfull. I created her some time ago and waited for a moment to use, but there was none coming, so she was forgotten, heh. This version was made for DC game (hence the Metropolis reference) and she was supposed to be a challange for Superman himself (and given her weapons- she could've deafeated him). She's a lot like Wonder Woman, if she used different weaponry (and more of it).
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Post by Manticore on Mar 24, 2009 6:25:35 GMT -5
Also, Fluke gets all the chicks. He's a total playah.
Get it? Get it?
BOW-CHIKA-BOW-WOW!
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Post by Jet on Mar 24, 2009 13:05:34 GMT -5
All? I only got two, out of... 5? 6 if counting Arc/Radius.
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