Post by tenguitarz on Sept 11, 2003 17:04:39 GMT -5
Also a conversion, really. Kind of an experiment to see if I could convert a character I play in a fantasy game to Marvel system. I have to say it worked rather well.
EDIT: I thought about some things and decided to totally rework the MURPG version of the character.
Name: Jacob Hergood
Weight: 150 lbs.
Height: 5'9"
Eye Color: Brown
Species: Human
Intelligence: 3 (1w)
Strength: 3 (1w)
Agility: 3 (1w)
Speed: 3 (1w)
Durability: 3 (3w)
(Abilities total: 7w)
ACTIONS
Blade Dancer 5 (9w)
(Agility Bonus and Weapon mod, or Two Weapon mods)
-Longswords (rapier, straightsword)
-Shortsword
-Dagger
-Dual Wielding
Ranged Combat 3 (1w)
(Weapon Modifier)
-Crossbows
-Thrown Weapons
-Force Blast aiming
Acrobatics 3 (1w)
(Agility Bonus)
Thievery 4 (2w)
(Agility Bonus)
-Stealth
-Lockpicking
-Traps
-Sleight of Hand
Mastery of Anti-Magic 5 (6w)
(Bought at +2 CL)
-Magical Shields: Shields only block Magical energy.
-Magical Defense Modifier
-Anti-magic wave: Items of a magical nature can be made to malfunction/be destroyed. Works like a Force Blast on item, effects are at GM's discretion.
-Magical creatures can be harmed by the Anti-Magic wave as well.
Force Blast 7 (4w)
-Burst of Kinetic Energy
-2x Damage
-Disadvantage: Must be wielding Hergood Family Blade. (-1)
-Disadvantage: Cannot be improved by lines. (-2)
-Advantage: 2x Damage. (+2)
Social Skills 3 (1w)
-Charm
-Persuasion
-Comfort
MODIFIERS
Reflexive Dodge +5 (9w)
Mental Defense +3 (1w)
Magical Defense +6
Enhanced Vision- Auras and Magical Forces 6 (2w)
Magical Precognition (3w)
-May change half stone allocation when anyone casts a spell or uses a Magical ability.
Wealth [-1]
EQUIPMENT
Enchanted Leather Armor +2 (3w)
Hergood Family Blade +3
-Adds to Close Combat or Force Blast, see Force Blast description. (3w)
Shortsword +1
Enchanted Stealth Cloak +1 (1w)
-Adds to Thieving skill for hiding or moving silently.
Cable/Grappling hook +1 free stone to Acrobatics (1w)
(54 w)
CHALLENGES
Haunted Past (2w)
Dangerous Enemy - Baron Mordo (3w)
Psychological- Repressed Memories, Temper (2w)
Technologically Inept (3w)
Angst - Far Frome Home (2w)
(54w - 12w challenges -2w (dead broke) = 40w)
Blade Dance is actually Ninja with -2 disadvantage: Doesn't count for Ranged Combat or contain additional elements (Black Ops, Concentration, etc. Only works for swords and weapons that can be wielded in some way like swords.
BACKGROUND
Jacob Hergood is an adventurer from another planet, another dimension, one known as Vaxia. Known far and wide for his skill with a sword and with stealth (few knew of his most unusual skill, the innate ability to repel magic of all kinds), at the age of 22 Jacob had almost decided to stop his adventuring ways and settle down with his fiancee.
At that time, however, the heroes of Vaxia were called together by the General of the army of Vaxia's largest army and told of a new threat: a magical artifact of supreme power (They were never told which one, there were plenty around in Vaxia) was being sought after by a mysterious sorceror, one who the General--or anyone else--had no prior knowledge of. Baron Mordo.
It's unknown why Mordo decided to target Jacob specifically out of the heroes. Perhaps it was Jacob's ability to shrug off his magical effects (when the Baron managed to hit the fleet-footed squire at all). In any event, Mordo set a trap that transported Jacob to Earth. Mordo was thwarted finally by the rest of the Vaxian heroes (although they suffered losses to Mordo's summoned demons), but Jacob was cut off from his home, his old life, and his fiancee, with only the equipment on his back.
Living in the world he did meant that Jacob was luckily used to learning new languages, and after a time knew enough English to get by in the US. He now searches for purpose in a new realm.
(Not the best background I know.. I'm not feeling in a great mood for prose.. but I need to post this sometime. You get the idea. Mordo sends him to earth for being a nuisance. Leaves him here and holds a grudge.)
Notes:
Blade Dance: Actually Ninja with -2 disadvantage: Doesn't count for Ranged Combat or contain additional elements (Black Ops, Concentration, etc. Only works for swords and weapons that can be wielded in some way like swords.
Master of Anti-Magic: Open to suggestions on this one. This might well be eligible for the "not particularly useful" disadvantage too.. Baron Mordo and Strange are the only two characters I can immeadiately think of in the main book this Action would be any use against at all (although it would be great if you were after a cult or something similar).
EDIT: I thought about some things and decided to totally rework the MURPG version of the character.
Name: Jacob Hergood
Weight: 150 lbs.
Height: 5'9"
Eye Color: Brown
Species: Human
Intelligence: 3 (1w)
Strength: 3 (1w)
Agility: 3 (1w)
Speed: 3 (1w)
Durability: 3 (3w)
(Abilities total: 7w)
ACTIONS
Blade Dancer 5 (9w)
(Agility Bonus and Weapon mod, or Two Weapon mods)
-Longswords (rapier, straightsword)
-Shortsword
-Dagger
-Dual Wielding
Ranged Combat 3 (1w)
(Weapon Modifier)
-Crossbows
-Thrown Weapons
-Force Blast aiming
Acrobatics 3 (1w)
(Agility Bonus)
Thievery 4 (2w)
(Agility Bonus)
-Stealth
-Lockpicking
-Traps
-Sleight of Hand
Mastery of Anti-Magic 5 (6w)
(Bought at +2 CL)
-Magical Shields: Shields only block Magical energy.
-Magical Defense Modifier
-Anti-magic wave: Items of a magical nature can be made to malfunction/be destroyed. Works like a Force Blast on item, effects are at GM's discretion.
-Magical creatures can be harmed by the Anti-Magic wave as well.
Force Blast 7 (4w)
-Burst of Kinetic Energy
-2x Damage
-Disadvantage: Must be wielding Hergood Family Blade. (-1)
-Disadvantage: Cannot be improved by lines. (-2)
-Advantage: 2x Damage. (+2)
Social Skills 3 (1w)
-Charm
-Persuasion
-Comfort
MODIFIERS
Reflexive Dodge +5 (9w)
Mental Defense +3 (1w)
Magical Defense +6
Enhanced Vision- Auras and Magical Forces 6 (2w)
Magical Precognition (3w)
-May change half stone allocation when anyone casts a spell or uses a Magical ability.
Wealth [-1]
EQUIPMENT
Enchanted Leather Armor +2 (3w)
Hergood Family Blade +3
-Adds to Close Combat or Force Blast, see Force Blast description. (3w)
Shortsword +1
Enchanted Stealth Cloak +1 (1w)
-Adds to Thieving skill for hiding or moving silently.
Cable/Grappling hook +1 free stone to Acrobatics (1w)
(54 w)
CHALLENGES
Haunted Past (2w)
Dangerous Enemy - Baron Mordo (3w)
Psychological- Repressed Memories, Temper (2w)
Technologically Inept (3w)
Angst - Far Frome Home (2w)
(54w - 12w challenges -2w (dead broke) = 40w)
Blade Dance is actually Ninja with -2 disadvantage: Doesn't count for Ranged Combat or contain additional elements (Black Ops, Concentration, etc. Only works for swords and weapons that can be wielded in some way like swords.
BACKGROUND
Jacob Hergood is an adventurer from another planet, another dimension, one known as Vaxia. Known far and wide for his skill with a sword and with stealth (few knew of his most unusual skill, the innate ability to repel magic of all kinds), at the age of 22 Jacob had almost decided to stop his adventuring ways and settle down with his fiancee.
At that time, however, the heroes of Vaxia were called together by the General of the army of Vaxia's largest army and told of a new threat: a magical artifact of supreme power (They were never told which one, there were plenty around in Vaxia) was being sought after by a mysterious sorceror, one who the General--or anyone else--had no prior knowledge of. Baron Mordo.
It's unknown why Mordo decided to target Jacob specifically out of the heroes. Perhaps it was Jacob's ability to shrug off his magical effects (when the Baron managed to hit the fleet-footed squire at all). In any event, Mordo set a trap that transported Jacob to Earth. Mordo was thwarted finally by the rest of the Vaxian heroes (although they suffered losses to Mordo's summoned demons), but Jacob was cut off from his home, his old life, and his fiancee, with only the equipment on his back.
Living in the world he did meant that Jacob was luckily used to learning new languages, and after a time knew enough English to get by in the US. He now searches for purpose in a new realm.
(Not the best background I know.. I'm not feeling in a great mood for prose.. but I need to post this sometime. You get the idea. Mordo sends him to earth for being a nuisance. Leaves him here and holds a grudge.)
Notes:
Blade Dance: Actually Ninja with -2 disadvantage: Doesn't count for Ranged Combat or contain additional elements (Black Ops, Concentration, etc. Only works for swords and weapons that can be wielded in some way like swords.
Master of Anti-Magic: Open to suggestions on this one. This might well be eligible for the "not particularly useful" disadvantage too.. Baron Mordo and Strange are the only two characters I can immeadiately think of in the main book this Action would be any use against at all (although it would be great if you were after a cult or something similar).