Post by kylefabre on May 21, 2009 21:20:33 GMT -5
Human/Devil Trigger
"Normal"
Devil Trigger
Real Name: Nero
Aliases: None
Age: 24
Height: 5'7"
Weight: N/A
Eye Color: Blue/Red (Only in Devil Trigger)
Hair color: Silver
Species: Human with demon traits
Abilities:
Strength: 5/7
Agility: 4/6
Intelligence: 3
Speed: 3
Durability: 6
Health: 5
Energy: 18
Actions:
Close Combat - 6/7
[Strength Bonus and Weapon Mod/Two Weapon Modifiers]
- Swords
- Hand-to-Hand
- Can fight multiple opponents
-A specter assists in fighting along side Nero (Only in Devil Trigger)
Ranged Combat - 4/5
[Agility Bonus and Weapon Mod/Two Weapon Modifiers]
- Pistols
- Thrown Opponents with Devil Bringer
- Thrown Objects with Devil Bringer
- Uses Devil Bringer to yank himself from one place to another, or to an opponent. (As long as there is no obstacles in the way)
-Spirit Swords (Only in Devil Trigger mode)
Concentration - 4
Acrobatics - 5
[Agility Bonus]
- Can Jump off walls
- Create a magical platform to jump even higher, once per mid-air
- Becomes a blur when dodging attacks, only when dodging attacks
General Knowledge - 3
- Gunsmithing, firearms
- Legends of the Legendary Dark Knight, Sparda
- Customization
Vehicle Operations - 3
- Light Vehicles
- Medium Vehicles
- Escape Pods
Social Skills - 3
Intimidate
Humor
Appears Mature and Serious
Showdown - After charging himself for 5 seconds, both Nero and the Specter attack in synch upon one enemy using the Yamato and Red Queen. Can also hit any nearby enemy, as long as they are right in front of Nero. Ending the attack with an "X" slash from both the Red Queen and Yamato Though if missed, leaves Nero wide open for three seconds with inability to move in that time.
Modifiers:
Devil Trigger
- As Transform Self, with some restrictions.
- Each 3 red stones of damage dealt while in normal form builds up one panel of Devil Trigger, with a maximum reserve of 10 panels. Can transform to Devil Trigger at any time, as long as one has panels stored up, for as long as you have panels. Damage dealt in Devil Trigger form does not count towards the continuation of Devil Trigger.
- A specter wielding a ghostly Yamato appears over Nero, fighting along side him. Only appears when attacking with a close combat weapon or hand-to-hand.
- Must have Yamato within the grasp or inside his right demonic arm.
Healing Factor, Accelerated
- Occurs only in Devil Trigger.
Devil Bringer
- Can snatch opponents from afar
- Can pull himself to opponents that are heavy
- Can use light weighted enemies as shields
- Can throw enemies
- As more force and energy is put into it, the size of the phantasm arm/Specter increases in size and strength. (-1)
Charge shot - After charging the revolver from the Devil Bringer's demonic energy, firing the Blue Rose would make light enemy fly, medium weighted opponents stumble back a few inches. Though only make a heavy enemy flinch slightly. (Takes one panel to charge, can still move)
Charge Shot 2 - (-1) If Nero haven't fire his Blue Rose, he can continue to charge the revolver. Firing, this time the magic bullets will set the enemy on fire. (Takes more time to prepare, can still move)
Charge Shot 3 - (-1) Same as above, except of setting them on fire, an explosion occurs from inside the opponent. (Takes more time to prepare, can still charge.)
- Can act as a radar for anything demonic in an area, only reacts when it is 5 feet away, in radius/length. But can sense at most 5 meters in height.
-Is indestructible, though can be injured by a god/mystic weapon, holy water, or Yamato itself.
Reflexive Dodge +2/+3
Toughness +3/+4
- Can survive most injuries, some fatal. Can survive after being hit by a car.
- Can survive almost all injuires, most fatal.
Mental Defense +4 (Headstrong, won't give up. Protected by Yamato/Specter)
Equipment:
Red Queen - Nero's customized close combat one-sided sword. With an reeving component as the hilt, capturing the exhaust inside one of the blade's three canisters after reeving it three times. Unleashing it by striking, as fire bursts out with extreme speed. It was customized in such a complicated way that only Nero can wield it.
Blue Rose - Nero's customized, double-barrel revolver. Only contains up to six shells, as the revolver can fire two at the same time. With the Devil Bringer, after charging it, can fire demonic magic bullets.
Yamato - +4 A katana, Darkness element, allows Nero to Devil Trigger. Seems to have endless amount of Demonic Energy. Enables Nero to summon Spirit Swords while in Devil Trigger form. Can cut through anything except for Mystic/God items/equipments or demonic equipment/items in the same level or higher.
Dark Blue coat (+1 defence)
Red Vest/hoodie.
Challenges:
Non-Human Appearance - (-3 Has a clearly demonic-looking arm, a blue aura surrounds Nero in Devil Trigger)
Compulsion to stick up for the underdog - (-4 Nero's morals will pull him to save and protect those he cares and those who are unable to protect themselves.)
Haunted Past - (-3 Blames himself for his inability to protect his first love, Kyrie along of not being able to stop the death of her brother, Credo while he was captured. Can still remember every detail of Kyrie's death clearly as if they were yesterday)
(Would continue it tomorrow, in the mean time would like some criticism if I need to take out some things or lower the stats a bit. Though I already took out most of Nero's abilities/moves as it is. Also, I would like to know what I am missing too. As I am using an old format I believe, and I have yet to find up-to-date information on this... As well as not fully understanding... )
"Normal"
Devil Trigger
Real Name: Nero
Aliases: None
Age: 24
Height: 5'7"
Weight: N/A
Eye Color: Blue/Red (Only in Devil Trigger)
Hair color: Silver
Species: Human with demon traits
Abilities:
Strength: 5/7
Agility: 4/6
Intelligence: 3
Speed: 3
Durability: 6
Health: 5
Energy: 18
Actions:
Close Combat - 6/7
[Strength Bonus and Weapon Mod/Two Weapon Modifiers]
- Swords
- Hand-to-Hand
- Can fight multiple opponents
-A specter assists in fighting along side Nero (Only in Devil Trigger)
Ranged Combat - 4/5
[Agility Bonus and Weapon Mod/Two Weapon Modifiers]
- Pistols
- Thrown Opponents with Devil Bringer
- Thrown Objects with Devil Bringer
- Uses Devil Bringer to yank himself from one place to another, or to an opponent. (As long as there is no obstacles in the way)
-Spirit Swords (Only in Devil Trigger mode)
Concentration - 4
Acrobatics - 5
[Agility Bonus]
- Can Jump off walls
- Create a magical platform to jump even higher, once per mid-air
- Becomes a blur when dodging attacks, only when dodging attacks
General Knowledge - 3
- Gunsmithing, firearms
- Legends of the Legendary Dark Knight, Sparda
- Customization
Vehicle Operations - 3
- Light Vehicles
- Medium Vehicles
- Escape Pods
Social Skills - 3
Intimidate
Humor
Appears Mature and Serious
Showdown - After charging himself for 5 seconds, both Nero and the Specter attack in synch upon one enemy using the Yamato and Red Queen. Can also hit any nearby enemy, as long as they are right in front of Nero. Ending the attack with an "X" slash from both the Red Queen and Yamato Though if missed, leaves Nero wide open for three seconds with inability to move in that time.
Modifiers:
Devil Trigger
- As Transform Self, with some restrictions.
- Each 3 red stones of damage dealt while in normal form builds up one panel of Devil Trigger, with a maximum reserve of 10 panels. Can transform to Devil Trigger at any time, as long as one has panels stored up, for as long as you have panels. Damage dealt in Devil Trigger form does not count towards the continuation of Devil Trigger.
- A specter wielding a ghostly Yamato appears over Nero, fighting along side him. Only appears when attacking with a close combat weapon or hand-to-hand.
- Must have Yamato within the grasp or inside his right demonic arm.
Healing Factor, Accelerated
- Occurs only in Devil Trigger.
Devil Bringer
- Can snatch opponents from afar
- Can pull himself to opponents that are heavy
- Can use light weighted enemies as shields
- Can throw enemies
- As more force and energy is put into it, the size of the phantasm arm/Specter increases in size and strength. (-1)
Charge shot - After charging the revolver from the Devil Bringer's demonic energy, firing the Blue Rose would make light enemy fly, medium weighted opponents stumble back a few inches. Though only make a heavy enemy flinch slightly. (Takes one panel to charge, can still move)
Charge Shot 2 - (-1) If Nero haven't fire his Blue Rose, he can continue to charge the revolver. Firing, this time the magic bullets will set the enemy on fire. (Takes more time to prepare, can still move)
Charge Shot 3 - (-1) Same as above, except of setting them on fire, an explosion occurs from inside the opponent. (Takes more time to prepare, can still charge.)
- Can act as a radar for anything demonic in an area, only reacts when it is 5 feet away, in radius/length. But can sense at most 5 meters in height.
-Is indestructible, though can be injured by a god/mystic weapon, holy water, or Yamato itself.
Reflexive Dodge +2/+3
Toughness +3/+4
- Can survive most injuries, some fatal. Can survive after being hit by a car.
- Can survive almost all injuires, most fatal.
Mental Defense +4 (Headstrong, won't give up. Protected by Yamato/Specter)
Equipment:
Red Queen - Nero's customized close combat one-sided sword. With an reeving component as the hilt, capturing the exhaust inside one of the blade's three canisters after reeving it three times. Unleashing it by striking, as fire bursts out with extreme speed. It was customized in such a complicated way that only Nero can wield it.
Blue Rose - Nero's customized, double-barrel revolver. Only contains up to six shells, as the revolver can fire two at the same time. With the Devil Bringer, after charging it, can fire demonic magic bullets.
Yamato - +4 A katana, Darkness element, allows Nero to Devil Trigger. Seems to have endless amount of Demonic Energy. Enables Nero to summon Spirit Swords while in Devil Trigger form. Can cut through anything except for Mystic/God items/equipments or demonic equipment/items in the same level or higher.
Dark Blue coat (+1 defence)
Red Vest/hoodie.
Challenges:
Non-Human Appearance - (-3 Has a clearly demonic-looking arm, a blue aura surrounds Nero in Devil Trigger)
Compulsion to stick up for the underdog - (-4 Nero's morals will pull him to save and protect those he cares and those who are unable to protect themselves.)
Haunted Past - (-3 Blames himself for his inability to protect his first love, Kyrie along of not being able to stop the death of her brother, Credo while he was captured. Can still remember every detail of Kyrie's death clearly as if they were yesterday)
(Would continue it tomorrow, in the mean time would like some criticism if I need to take out some things or lower the stats a bit. Though I already took out most of Nero's abilities/moves as it is. Also, I would like to know what I am missing too. As I am using an old format I believe, and I have yet to find up-to-date information on this... As well as not fully understanding... )