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Post by malice on Feb 26, 2009 14:38:47 GMT -5
I don't think you want Transform anything. She can have Awesome mode on her CAD even when she's not in it. That's what made the Bourne books and movies so fun: He was really good and didn't know why.
You'd be better off just buying a Super Spy CAD, taking a modified "Takes time to prepare" disadvantage on her really cool actions, and then just playing her like a normal lady until the command words were spoken.
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Post by Kaimontfendo on Feb 26, 2009 15:21:31 GMT -5
Normally, I'd agree. But I figure if I can test out the new transformation rules, I should. After all, it's not very likely that someone else will want to. And this would also allow me to give her an action like Close Combat at different ANs for her different personalities.
It may not be the most cost-effective way of building her, but I think it could work, and maybe I'll find a way to break the Transform Self mechanic.
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Post by takewithfood on Mar 1, 2009 16:09:43 GMT -5
I've been ill for a little while, but I'm getting back in the saddle this week. Expect to see the rule book section start to fill out. I'm still tinkering with exactly what I want to use (I hate you, Force Field!), but it's coming along. ^__^
~TWF
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Post by takewithfood on Mar 1, 2009 22:56:50 GMT -5
Here's a very short list of stuff I'm compiling. This is partly a checklist for my own purposes, and partly a heads-up:
The Basics Character Creation - - "flavour" Actions for free
LOEs - - increase ANs: 10 LOEs per point - - increase Abilities: 10 LOEs per point (natural limit 3) - - buy Modifiers with GM permission: 10 LOEs per point - - open a new Action: 5 + Base Cost LOEs
Movement - - Movement Actions - - Leaping (new chart)
Initiative - - spend stones to increase initiative
Difficulty & Resistance - Lifting & Throwing - Breaking (strength) - Experience vs Ability
Abilities New Abilities - Durability is now health only. Cost = Ability Number - Recovery is its own stat. You recover that much energy per panel. Cost = Ability Number - Pool is also its own stat. Multiply this number by 5 to get your total energy pool. Cost = Ability Number - notes: There are no x1.5 multipliers to energy (healing factors have changed; no such thing as Rapid Recovery). Recommended that your Pool be at least equal to your recovery.
Actions Blasting (see Flight)
Close Combat +3 CL to apply both Weapon Bonus and Ability Bonus
Flight
Force Blast - 2CL of advantages, free
Force Field - still not sure how to write this one out.. I'm thinking of ditching x1.5 and x2 defense bonuses and making the Sue Richards-style energy drain standard after all (even though I argued against it for several pages!). Stones = defense; any damage in excess of defense comes out of energy pool, up to double AN per hit. Might type out a final draft eventually.
Invention 2.0 - "gadgetry" idea
Manipulate Body Density
Metamorphosis
Ninja - see "thieving"
Psi Weapon
Telepathy - options
Tendril Whip 2.0
Thieving - combined Black Ops, Ninja
Transform Self - now just a challenge (see challenges)
Modifiers Generic Modifiers - MN + 3 CL
Healing Factors - standardized costs - reconstitute self as an option
Prescience - get rid of it entirely; Spidey has Ref. Dodge with "spidey sense" flavour, end of story.
Steal Super Power - I might exclude this for now
Wealth
Advantages Armor Penetration
Free Action +3 CL
Unlimited Power +4 CL
Permanent Action +6 CL
Equipment - unsure how to price equipment.. this needs work.
- NO PA! PA is just Transform Self with flavour. Bite me, Tony Stark.
~TWF
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Post by Dullahan on Mar 1, 2009 23:03:14 GMT -5
I call the magician of the group! I want to try out my new magic rules and this is a new chance.
Yes, they're pretty much the old rules. So sue me already. The old rules were actually balanced, so there's not a whole lot to change.
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Post by Dionon on Mar 2, 2009 0:59:27 GMT -5
Nice beginning.
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Post by takewithfood on Mar 2, 2009 1:01:25 GMT -5
I haven't had a chance to look over the Magic 2.0 rules yet, but if they make sense to me I'll try to incorporate them. ^__^
~TWF
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Post by malice on Mar 2, 2009 10:05:24 GMT -5
I made a promise to use the Unlimited Power advantage, and I don't mind keeping it.
*throws brick*
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Post by takewithfood on Mar 2, 2009 12:14:15 GMT -5
Awesome. ^_^ As long as you don't mind me saying no if its grossly inappropriate with the rest of the build. (The same way we used to with Action as Modifier on something cheezy.)
I'm also going to put in a caveat in the final draft whereby the free stones are limited by AN (thus, not including Ability bonuses).
I plan on using Cyclops as the definitive Unlimited Power character. He'd have to be built with a crappy Recovery and Pool (I'd say 3 and 4 respectively.. possibly 3 and 3). So there would still be decision-making to do in terms of how many stones to shift to defense. A lot of the time he'll be using something like Leadership as his second action, so his defense is primarily going to have to come from his Optic Blast.
~TWF
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Post by malice on Mar 2, 2009 12:33:01 GMT -5
The GM can always say "no".
However, TBH, while I may be trying to break the game for testing purposes I'm not planning on doing something so ridiculous that it fails to break the game BECAUSE it's so ridiculous. "Omniclops" was retarded and a piss-poor attempt at breaking the game.
What REALLY breaks the game are not stupid spam builds, but the characters you can sympathize with and whose powers are justifiable and even cool-looking... but all the same too powerful.
I already said in the other thread I WANT a "free stones" advantage because so many powers in the comics seem to have it. My only debate was cost. Now it's my job to break that cost but still create an acceptable and playable character OR be proven wrong.
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Post by takewithfood on Mar 2, 2009 12:44:33 GMT -5
Yeah, it will be broken when you make a character for which Unlimited Power is warranted and still fun to play, but we both look at it and immediately think "Wow, that should really cost more." (Or "less", but I doubt it.)
~TWF
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Post by Goats on Mar 2, 2009 12:59:57 GMT -5
Ima go for a bruiser and try out the close combat
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Post by Dionon on Mar 2, 2009 13:29:46 GMT -5
I think, if I'm asked to join... I'm going to try the inventing rules... see how those work out.
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Post by takewithfood on Mar 2, 2009 14:15:24 GMT -5
I'll try to get some more setting info up so that you guys can start brainstorming about character ideas.
The basics: The world is basically our own (normal Earth, 2009), with one caveat: roughly 1 in every 1,000,000 people is "special" in some way. It has always been this way: Samson, Achilles, Hercules, Jason, and other heroes of legend were likely real and "special" as well - the only difference is that the global population in those days was tiny. With 6+ billion people on the planet, you can count on there being thousands of "special" people hiding in the crowd. And not all of them are content to hide.
"Special" can range from supernatural powers, alien origins, or just a brilliant mind - anything that might make a person stand out, and give them at least the opportunity for greatness. Batman and Tony Stark would stand out as "special" by this definition, even though they are essentially ordinary human beings. Their extraordinary circumstances are enough to qualify.
The story itself will take place in a fictional metropolis in the United States that was, until recently, protected by an unstoppable hero known only as the Steel Sentinel. For four decades the Sentinel kept crime to a minimum, defended the city from all sorts of calamities, and asked for nothing in return. As a result, the population has swelled to over 30 million, making it the largest metropolitan center in the world (sorry, Tokyo!). But the Sentinel has recently - and publicly - died, leaving a potentially catastrophic power vacuum. Villains, mobsters and evil-doers of all sorts are coming out of the woodwork.
Players will obviously be "special" people who, for whatever reason, decide it is necessary to put their power (whatever that may be). Your characters will almost all have some sort of mundane identity - most "special" people have regular day jobs, families, and so on. They may still have these things even after deciding to step into the Steel Sentinel's big green boots - but once that decision is made, all it takes is a mask and a good alibi and we have ourselves a hero.
~TWF
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Post by alanee on Mar 2, 2009 14:23:36 GMT -5
As I said in Force Field, you've got me, TWF as your Force Field Tester I even think that I have an embryo-idea in my head...
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