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Post by kito on Oct 15, 2011 17:28:51 GMT -5
So one of my players want to be able to grow his finger nails to the range of 3-4 at a speed the human eye cant see. the only problem im having with it is idk wut to count it as currently it is Claws: exprndablu range of 3 at speed of 5. this does not feel right tho is it good as is or does it need to be changed.
Claws: 5 (1 per finger) 2 hand +1 Extendable/Retractable +1 Range of 3 +2 Speed of 5 +5
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Post by Brainstem on Oct 15, 2011 18:08:48 GMT -5
Don't worry about the Speed.
Give him regular retractable Claws and have him add range to his CC.
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Post by Dominus on Oct 15, 2011 18:10:35 GMT -5
Sounds good.
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Post by kito on Oct 15, 2011 21:04:11 GMT -5
The speed is the most inportant thing it wut matter for dodging. he wanted it so his claws could abliterate people. so if you dont pay attention he could kill you buy putting a claw right threw you eye/head. the speed as i said also matters for how much time it takes for him to Attack so to speak. im half thinking this need to be a force blast, to do it proper justice. but as i said im having a tiny problem with a proper way on how to make it "work" so to speak.
the best way to pictuer it is if he made his hand like a gun like kids do and went bang you might atualy think he shot you because the nail would grow from his finger pearce your arm/leg ect. and then go back to normal all in about .00000001 seconds. any ideas?
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Post by Brainstem on Oct 15, 2011 21:17:35 GMT -5
Then he should pick Speed as the Ability for his CC. Speed as an Option doesn't mean anything. Obliteration is determined strictly by stones; if he wants to obliterate, he needs a high AN in CC to supplement his Claws.
Also, he shouldn't need to pay extra to have the Claws in both hands. Again, effectiveness is based on stone output. If he's going to want full MN from both hands, then it should be a prohibitively expensive MN of 10.
It sounds like your problem, though, is that your player wants to instant kill and you aren't saying "no."
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Post by Dominus on Oct 15, 2011 21:19:19 GMT -5
How about a high AN tongue/tail/tendril whip that can't be used to manipulate things? That's basically a close combat attack that is used at range and the fact that it can be used after stones are revealed could simulate how quick it is.
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Post by WildKnight on Oct 15, 2011 21:23:42 GMT -5
It sounds like your problem, though, is that your player wants to instant kill and you aren't saying "no."
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Post by kito on Oct 15, 2011 22:43:12 GMT -5
Wolver has the claws of 3 in the book and 3 claws so as far as i know he can stab you with boath hand and do 6 stone dmg 3 per hand if nothow do u split the 3 stones if only 1 hand hit. if you even READ the Steal super power it tells you rouge took 6 damage form the claws. Pg: 58.
as far as instant kill it was a no i was only tring to give and example his nales have weekneses from preventing that but wanted to get the point of wut it might some day become.
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Post by WildKnight on Oct 15, 2011 22:45:19 GMT -5
That's not the way Wolverines claws work, mechanically.
When he uses his claws he gets +3 stones to Close Combat. That is all. He doesn't get +3 for each hand (and even if he did, he doesn't have the ability to apply two weapon modifiers...)
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Post by kito on Oct 15, 2011 22:45:27 GMT -5
How about a high AN tongue/tail/tendril whip that can't be used to manipulate things? That's basically a close combat attack that is used at range and the fact that it can be used after stones are revealed could simulate how quick it is. Like this idea might go with it.
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Post by malice on Oct 16, 2011 0:02:12 GMT -5
Yick, Tendril Whip... ick.
I see nothing wrong with the initial suggestion of retractable claws with additional range on his Close Combat action. I think Tendril whip is mostly pointless.
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Post by Brainstem on Oct 16, 2011 0:18:41 GMT -5
Wolver has the claws of 3 in the book and 3 claws so as far as i know he can stab you with boath hand and do 6 stone dmg 3 per hand if nothow do u split the 3 stones if only 1 hand hit. if you even READ the Steal super power it tells you rouge took 6 damage form the claws. Pg: 58. as far as instant kill it was a no i was only tring to give and example his nales have weekneses from preventing that but wanted to get the point of wut it might some day become. I'll have to read Steal Superpower again (it's been a while), but if that's the way it's written, then congrats! We've found another major issue with RAW! I would love to play a session with the debs just to see what they were actually going for... Then, yes, you just want Speed on CC and add range to the Action; treat the Claws Modifier, for the purpose of pricing, as any other set of Claws. To your point about how to determine if he hits with only one set of Claws, you have to understand that there's no mechanic to reflect this. Any character can dual wield, but you only benefit from it if you have the Advantage on your Combat Action. The rules are meant to be pretty abstract when it comes to description. If you cut through with 6 stones of damage, maybe you slashed with both claws, maybe you stabbed through the gut and followed through with a punch to the jaw, or maybe you just gave a nasty gash to the back; descriptions are on the players, not the rules, and this is one of the system's few successes.
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Post by Brainstem on Oct 16, 2011 2:51:08 GMT -5
Kito, it does say Rogue took 6 damage from the Attack, but it also says nothing about from where the stones come. Since we're maintaining the mechanics as they are in the book, Wolverine had to put all of his Energy into the attack (Close Combat: 7 + Agility: 4 + Claws: 3; Total of 14) in order to get those 6 points of damage against Rogue's 8 Toughness (remember, she nullifies Armor Penetration). So, no, Wolverine's two hands don't each receive their own +3 bonus.
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Post by kito on Oct 16, 2011 9:53:26 GMT -5
(Can you nullify adimanteom Armor pen? Ben grim and hulk boath have null armor pen but in the comicks Wolv has scratched/ acarred them both.)
Hmm interesting never thoght he atualy would throw in attack with it just assumed it worked liek the X-man move where he stabbed rouge.
K so then i should go with my original idea then? hmm rilly thought that just seamed wrong guess i should not question my gming so much.
So the final Claws will be as shone.
Claws 10 (one per finger This also means if he only uses 1 finger it will only do 1 Dmg) Extendable Retractable Speed of 6. (can do a claw attack 3 times a panel by my rueling witch means spliting stones.) + 7 Extra appendage +1 (altho I see now the dmg is still set i will still keep this because of the versatility of 2 hands vs something like 1 head or 5 tendrils so more hands = more cost) Rang of 3 +2
Altho im still not shure ill keep claws set dmg of # i just find it hard to justify if wolv does stab some one with to hanes it would still only do 3 dmg making it pointless for the player to ever try it. and to go to a full 6 or even 4 saying it 3d,g or 2 dmg a hand just adds a high cost wot weeken your own attack. ill try it the RAW way for now but i wont be suprised if after a short time i go back to my old way just for the lack of player/gm aruments of well if i stab him 4 times 1 hand each it will add up to 12 dmg but if i stab him 2 times with boath hand dmg it will only do 6. well then wut is the point of ever stabing with boath hands.
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Post by Brainstem on Oct 16, 2011 10:16:17 GMT -5
Whoawhoawhoa you're letting him do three attacks in a panel.
Ok, I admit falling for the troll. I'm out of this thread.
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