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Post by UrbanBlue on Feb 21, 2008 21:22:31 GMT -5
Super Battle Droid
Intelligence: 2 Strength: 4 Agility: 1 Speed: 2 Durability: 5
Actions:
Close Combat: 2 (Strength Bonus) Smashing
Ranged Combat: 4 (Weapon Modifier) Built-in Blasters Social Skills: 2 Relaying Orders
Modifiers: Toughness +3 Targeting +2
Equipment: Arm-Mounted Laser Cannons +3 Tri-Shot System (Fires Three Laser Blasts in Random Directions) +4
Challenges Vulnerability to Heat (X 1.5 Damage)
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Post by UrbanBlue on Feb 22, 2008 0:14:47 GMT -5
IG-100 MagnaGuard
Intelligence: 2 Strength: 4 Agility: 3 Speed: 3 Durability: 4
Actions:
Close Combat: 7 (Strength Bonus) Trained in all 7 forms of lightsaber combat
Ranged Combat: 4 (Weapon Modifier) Heavy Weaponry
Social Skills: 2 Taunting
Modifiers: Toughness +4 Reflexive Dodge +1 Self-Contained Capable of continuing on without a head or some limbs
Equipment: Phrik Electrostaff +4 (Main Weapon. Lightsaber Resistant)
Occasionally they were outfitted with: Bulldog Rifle (Fires RPGs and Lock onto targets) +4 Missile Launcher +4 Cloaking Device (Invisibility: 5)
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Post by UrbanBlue on Feb 22, 2008 0:15:43 GMT -5
Kyle Katarn
ABILITIES Int: 5 Str: 3 Agl: 3 Spd: 3 Dur: 4 (Due to the Force)
ACTIONS Close Combat 7 (Intelligence and Weapon modifier) Lightsaber combat Use of Force while fighting. Battlemaster Intuitive
Ranged Combat: 5 (Weapon Modifier) Blasters
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy -Dominate Mind
General Knowledge 4 (Intelligence Bonus) Jedi Code Alien Languages Imperial Protocol
Social Skills 3 Jedi Workings Imperial Protocol Vehicle Operation 6
MODIFIERS Reflexive Dodge +2 Mental Defense +3
EQUIPMENT Blue Lightsaber +4 armor penetrating. Energy Reflecting. Blaster Pistol +2
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Post by UrbanBlue on Feb 22, 2008 0:16:19 GMT -5
Droideka
Intelligence: 1 Strength: 4 Agility: 2 Speed: 1/3 (Walking/Rolling) Durability: 4
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 4 (2X Weapon Modifier) Built-In Blasters
Force Field: 6 Can only be used when standing Can block lightsabers Deflects blaster bolts
Modifiers: Toughness +2 Targeting +2 Built-In Blasters +3 (2 on each arm. The +3 stat is the total bonus per arm)
Note: It takes one panel and one stone to fold/unfold the droideka, so be careful.
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Post by UrbanBlue on Feb 22, 2008 0:17:25 GMT -5
The Grand Master of the Jedi has gone through a major update, leaving him one of the most powerful characters here.
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Post by UrbanBlue on Feb 24, 2008 23:13:53 GMT -5
Ood Bnar (In tree-like form)
ABILITIES Int: 6 Str: 1 Agl: 1 Spd: 0 Dur: 4
ACTIONS Close Combat 3 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 8 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy -Drawing on the Ossus’s power
General Knowledge 7 (Intelligence Bonus) Jedi Code The Force Light Side Dark Side Jedi Lore
Social Skills 5 Jedi Workings Jedi Lore Dark side Knowledge
MODIFIERS Extended Lifespan Midi-Chlorians: 6 Toughness +3 Mental Defense + 5
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Post by Hypester on Mar 11, 2008 14:48:00 GMT -5
Interesting. I'm presuming the Midiclorians act as a modifier to Mastery of The Force... as such, for a Star Wars game, I'd probably charge AN+5 for it. It would certainly explain the effectiveness of given Jedi even though they don't necessarily possess superhuman durability.
But then again, Jedi should be working off of the intelligence rule, shouldn't they? I guess that's a bit overpowered... or perhaps enough different things to spend that Jedi start to look different. Some Jedi are very wise, some are very skilled, some just have insane potential. You could have Padawans with equal stone counts to their masters (Obi and Ani anyone?)
I don't understand the Energy Reflection/Absoption part of the Force though... I guess Darth Vader did it though. I figure it should be a function of the saber more than anything. Same with the exclusive to force users thing...
Here you go:
Mastery of Teras Kasi CL = AN + 3 Used as Close Combat, comes with Ability + Weapon Bonus, Ranged Combat with thrown weapons only, and gives player Stealth vs Mastery of the Force at AN. Only Force Users of higher AN can detect Teras Kasi masters. Also acts as Force Defense modifier at AN. Gives -1 CL to Reflexive Dodge. Additional Options: Dodge Lightsabers (+1 white stone) gives +2 to dodging lightsabers Blind Fighting (+1w) ignore all penalties to fighting blind or in darkness Multiple Opponents (+1w) Two free stones when splitting stones Substitute Mastery AN for Agility (+1CL) Substitute Mastery AN for Speed (+1CL) Healing Trance (+1CL) for a maximum number of hours per day equal to their AN, and heal 1 white stone of Health per hour in this trance. Add stones to Mental Defense (+1w)
This is based on my understanding of the art:
Just some thoughts...
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Post by UrbanBlue on Mar 12, 2008 10:25:40 GMT -5
I'll give it a shot.
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Post by venkelos on Mar 16, 2008 17:45:20 GMT -5
Exar Kun Int: 5 Str: 2 Agl: 4 Spd: 2 Dur: 4 (Due to the Force) ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Jar’Kai Style Lightsaber combat Use of Force while fighting Force Powers 8 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy -Force Flight (Speed 2) -Force Sense -Force Blast (strong enough to crumble stone walls) General Knowledge 6 (Intelligence Bonus) Jedi Code The Force Ancient Sith Scrolls Sith Alchemy Social Skills 3: Sith Culture MODIFIERS Mental Defense +2 Reflexive Dodge +2 EQUIPMENT Double-Bladed Lightsaber +4/+5/+6 armor penetrating. Energy Reflecting. Can change length and power of blades Light Battle Suit + 3 to Defense I suppose I find this interesting; Exar Kun is my favorite character from Expanded Universe. I even found a way to make him Emperor in a NJO setting Star Wars campaign I ran. Still, a few questions I have to ask? 1. What's with the +4/+5/+6? Is that the variable length/intensity thing? 2. If point cost wasn't really an issue on this one, Exar Kun is CC 8, not 7. There has never been a more gifted duelist. Not even Mace Windu, or Darth Tyranus; hell, he practically invented the DB lightsaber, and the entire combat style to accompany it. 3. Kun can read minds. As a spirit, at least, he was able to peer into the thoughts of others, and discern their fears. He did this to Gantoris, until he destroyed the student, as well as on Kyp Durron. 4. FORCE ABILITIES ARE NOT NECESSARY FOR USING LIGHTSABERS!!! Anyone really can learn how, they just might get maimed in the learning, but so could small children. Give someone a training saber, and a real one, and they'll eventually be amazing, Force power, or no. General Grievous can do it, and he's not even remotely Force sensitive, and Darth Vader trained numerous training droids, to high caliber, to assist him in honing his skills, aboard his various Star Destroyers. Plenty of non-Jedi use mono-filament garrotes, and those are almost like using a light dire-flail, in regards to hurting yourself learning. If someone can swing a cord of light that cuts bulkheads, and saps, than a lightsaber, even a db lightsaber, isn't really so bad. Now, pulling deflection tricks, that requires the Force. All right, I've ranted enough. This isn't to say I dislike your write-up; I do, and it's probably better than anything I could slap together. Still, I thought I'd share with you. Overall, good work. Now, as for Darth Krayt, well, I'm not even going to look at it Cade Skywalker is bad enough, what with Healing, Magical (Force): 10, and the Resurrection option, even if it has overstrain.
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Post by venkelos on Mar 17, 2008 17:55:21 GMT -5
Oh, and this could also help me. If one wanted to duplicate Kun's great trick of mentally paralyzing the whole Senate, while doing battle with Jedi Master Vodo Siosk Baas (and killing the Krevaaki Jedi, as well), would you by area effect with telepathy/MotF? How could you affect several thousand people over a large area?
You could buy Telepathy at a highish A#, make it a modifier, and buy the area effect advantage, I suppose, but I want a different idea.
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Post by UrbanBlue on Mar 17, 2008 17:55:46 GMT -5
Exar Kun Int: 5 Str: 2 Agl: 4 Spd: 2 Dur: 4 (Due to the Force) ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Jar’Kai Style Lightsaber combat Use of Force while fighting Force Powers 8 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy -Force Flight (Speed 2) -Force Sense -Force Blast (strong enough to crumble stone walls) General Knowledge 6 (Intelligence Bonus) Jedi Code The Force Ancient Sith Scrolls Sith Alchemy Social Skills 3: Sith Culture MODIFIERS Mental Defense +2 Reflexive Dodge +2 EQUIPMENT Double-Bladed Lightsaber +4/+5/+6 armor penetrating. Energy Reflecting. Can change length and power of blades Light Battle Suit + 3 to Defense I suppose I find this interesting; Exar Kun is my favorite character from Expanded Universe. I even found a way to make him Emperor in a NJO setting Star Wars campaign I ran. Still, a few questions I have to ask? 1. What's with the +4/+5/+6? Is that the variable length/intensity thing? 2. If point cost wasn't really an issue on this one, Exar Kun is CC 8, not 7. There has never been a more gifted duelist. Not even Mace Windu, or Darth Tyranus; hell, he practically invented the DB lightsaber, and the entire combat style to accompany it. 3. Kun can read minds. As a spirit, at least, he was able to peer into the thoughts of others, and discern their fears. He did this to Gantoris, until he destroyed the student, as well as on Kyp Durron. 4. FORCE ABILITIES ARE NOT NECESSARY FOR USING LIGHTSABERS!!! Anyone really can learn how, they just might get maimed in the learning, but so could small children. Give someone a training saber, and a real one, and they'll eventually be amazing, Force power, or no. General Grievous can do it, and he's not even remotely Force sensitive, and Darth Vader trained numerous training droids, to high caliber, to assist him in honing his skills, aboard his various Star Destroyers. Plenty of non-Jedi use mono-filament garrotes, and those are almost like using a light dire-flail, in regards to hurting yourself learning. If someone can swing a cord of light that cuts bulkheads, and saps, than a lightsaber, even a db lightsaber, isn't really so bad. Now, pulling deflection tricks, that requires the Force. All right, I've ranted enough. This isn't to say I dislike your write-up; I do, and it's probably better than anything I could slap together. Still, I thought I'd share with you. Overall, good work. Now, as for Darth Krayt, well, I'm not even going to look at it Cade Skywalker is bad enough, what with Healing, Magical (Force): 10, and the Resurrection option, even if it has overstrain. 1) Yes, that was length/intensity. 2) Fair enough 3) Noted 4) I'll deal with that soon. Yeah, my writeups need constant updates, but thank you for telling me, as I'm not the most knowledgable person when it comes to these characters. Obviously I know some more than others, but I do appreciate the help.
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Post by UrbanBlue on Mar 17, 2008 18:01:08 GMT -5
Exar Kun has been updated
Force specialities will no longer include the statement "Required for using lightsabers"
Please, if you know a lot about a character and thikn I should update their write-up, post it and I'll change it. I know some, but I'm always looking for ways to make my write-ups more accurate.
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Post by venkelos on Mar 17, 2008 22:30:53 GMT -5
Cool, I would be happy to note anything from my own limited/expansive information (yeah, it depends on the day ) Glad i could help a bit on the one, at least.
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Post by Kaimontfendo on Mar 18, 2008 18:56:00 GMT -5
I'm a tad confused by the Droideka stats. Primarily, how many stones can they put into their ranged attacks? I'm assuming 9, (Ranged Combat 4 + Blasters 3 + Targeting 2) but is this correct, considering they've got four blasters?
Also, I'd suggest giving them Force Field instead of a free "always-on" energy shield. But maybe that's just me, because I hate to see too many free stones. At any rate, it seems much more similar to their shield ability in Star Wars Battlefront.
Lastly, their toughness seems a bit high, especially considering their shields.
Since it seems nobody has made a write-up for Jango Fett, I think I'll try it. Just give me a while.
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Post by UrbanBlue on Mar 19, 2008 1:23:37 GMT -5
I'm a tad confused by the Droideka stats. Primarily, how many stones can they put into their ranged attacks? I'm assuming 9, (Ranged Combat 4 + Blasters 3 + Targeting 2) but is this correct, considering they've got four blasters? Also, I'd suggest giving them Force Field instead of a free "always-on" energy shield. But maybe that's just me, because I hate to see too many free stones. At any rate, it seems much more similar to their shield ability in Star Wars Battlefront. Lastly, their toughness seems a bit high, especially considering their shields. Since it seems nobody has made a write-up for Jango Fett, I think I'll try it. Just give me a while. I'll see to the droidekas. Looking forward to seeing Jango.
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