Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 21, 2012 16:52:49 GMT -5
Would Marvel Heroic be good for a game involving King of the Fighters and Street Fighter type characters?
|
|
|
Post by Ushima911 on Jun 21, 2012 17:00:54 GMT -5
..I DO love my king of fighters games..
|
|
|
Post by takewithfood on Jun 21, 2012 17:19:32 GMT -5
I think you could pull it off, but you may want to alter the power traits and specialties to better reflect a game where the principal form of combat will be hand to hand. For example, everyone is going to want Combat Mastery as high as possible and will be using it very, very often; that might get a little dull. Settings with a lot of supernatural techniques would be better suited to minimalize this sort of problem. (Think Street Fighter over Tekken, say.)
~TWF
|
|
|
Post by WildKnight on Jun 21, 2012 19:11:21 GMT -5
No
|
|
|
Post by Brainstem on Jun 21, 2012 21:06:44 GMT -5
I'm with WK, although I think it could work for MK if you steer yourself from strict adherence to the tournament and RP'd the surrounding drama.
|
|
|
Post by WildKnight on Jun 21, 2012 21:17:18 GMT -5
I'm with WK, although I think it could work for MK if you steer yourself from strict adherence to the tournament and RP'd the surrounding drama. The problem is that games like Marvel Heroic don't put any particular emphasis on differentiated fighting. Basically every character in any given fighting game is going to be; Force Blast d10, Acrobatics d10, Combat d10. The SFX for the power set might differ slightly, but really the system doesn't support the kinds of tiny differences that make fighting game characters unique.
|
|
|
Post by Brainstem on Jun 21, 2012 21:22:37 GMT -5
Yeah, but I think MK has enough nuance to that you could get away with it. The game just couldn't focus on the tournament so players won't be as concerned about pumping CC. Oddly, I think one of the SAGA may be the best bet. The multiple fighting styles coupled with Force abilities replicating some of what the players are capable of might get it across. Maybe d20 Modern?
|
|
|
Post by takewithfood on Jun 21, 2012 21:37:21 GMT -5
Yeah, but I think MK has enough nuance to that you could get away with it. The game just couldn't focus on the tournament so players won't be as concerned about pumping CC. Oddly, I think one of the SAGA may be the best bet. The multiple fighting styles coupled with Force abilities replicating some of what the players are capable of might get it across. Maybe d20 Modern? Pretty much this. Characters in fighting games usually have back stories with intrigue and investigation, etc, and I think it would be neat to actually follow that sort of story, too. ~TWF
|
|
|
Post by shenron on Jun 22, 2012 0:53:57 GMT -5
Ya, I have always wanted to adapt a fighting game to the RPG genre. How was King of Fighters 13?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 22, 2012 7:14:28 GMT -5
Most fighting games have back stories. Fatal Fury was the story of Andy and Terry trying to avenge their father. Final Fight and Double Dragon was the story of kidnappings by gangs, Street Fighter was te story of a group of Fighters trying to keep Shadaloo from taking over the world, and most of these fighters were distined to meet at the king of fighters where most stories come to a head.
If I were to run a game it would involve story telling leading the fighters to the tournent. That's where the ultimate goal is, but if you read the stories the tournent is more or less a b story where the main plot is keeping the evil orginazation from taking over the world, or rescuing someone from a street gang.
|
|
|
Post by WildKnight on Jun 22, 2012 9:24:44 GMT -5
Final Fight and Double Dragon are not "fighting games" in the way most people use the term. They're side-scrolling brawlers. "Fighting games" are games like Street Fighter, MK, Marvel vs. Capcom, etc.
While these games do tend to have (very thin) backstories, the appeal of them is the one-on-one battling between characters with different styles and special abilities... styles and special abilities not typically well represented in the abstraction of RPGs. There have been a few games that have tried to capture the feel of those battles, but they tend toward being either unenjoyably complex or incredibly slow (or both). White Wolf's "Street Fighter" RPG is the best of the ones I've tried by far, and it's still terribly inadequate.
Even if you want to ignore the fighting part of the fighting game, Marvel Heroic is a poor choice for this sort of thing, because MH differentiates characters almost entirely based on power sets, and almost all fighting game characters have exactly the same power set.
|
|
|
Post by takewithfood on Jun 22, 2012 9:47:19 GMT -5
I agree that trying to focus entirely on one-on-one battles between martial artists is not going to work in Marvel Heroic - and indeed it would probably be fairly boring in any roleplaying game system. Arcade fighting games are essentially perfected in the medium in which they were created, and it's no use trying to duplicate that in a completely different type of game, like an RPG.
HOWEVER, what WK is almost willfully trying to ignore is the idea of doing a proper RPG that really borrows only the storyline of a fighting game. This is actually the sort of idea I had been kicking around for a MURPG variant I was tinkering with (which scaled the D&R chart back to more human levels and expanded the combat actions into different varieties), but I think Heroic is actually much better suited to it. It isn't ideal, but I think you can have a go at it.
As I mentioned before, it works best with settings where combatants have supernatural powers, like being able to throw fireballs, teleport, shoot flame out of your mouth, generate electricity, etc. Guile's trademark Sonic Boom is definitively a part of a power set. I would even encourage going a little bit beyond Street Fighter power levels to include more versatile power sets which would be useful in the intrigue portions of the storyline.
And keep in mind that in Marvel Heroic, physical damage is just one tool for knocking out an opponent; mental and emotional attacks are equally valid, which allows you to get pretty creative with a fighter's power set. This may further distance you from the feel of an arcade fighting game, but I see that as a good thing. Remember: we're talking about a RPG with a fighting tournament as its central storyline, not an attempt to replicate fighting games entirely.
I think it would still be worthwhile to break up the generic "combat" specialty into a few different types (ranged weapons, martial arts, melee weapons, etc), though. Hell, you could do this for regular Marvel setting games, too.
I not only think it would work, but I think it's the sort of thing I'd like to try running if I ever find the time. I've always liked the backstories of the Tekken characters - mostly the fringe characters who aren't too closely linked to the admittedly stupid "devil/ogre/Mishima" central plot.
~TWF
|
|
|
Post by WildKnight on Jun 22, 2012 10:01:54 GMT -5
HOWEVER, what WK is almost willfully trying to ignore is the idea of doing a proper RPG that really borrows only the storyline of a fighting game. Nonsense. I addressed that. AGAIN. Marvel Heroic does not differentiate much based on skill or background. Your "background" is represented by Distinctions, which everyone should always be able to apply to every roll, and your "skills" are represented by extremely broad Specialties, almost all of which are either shared by, or completely absent from, the majority of fighting game characters. In Street Fighter, for instance, the vast majority of the characters would have the Covert and Crime Specialties, making these things not at all unique. Where Marvel Heroic DOES differentiate characters is Power Sets and SFX... an area in which almost all fighting game characters are virtually identical. In other words, your PCs as well as their enemies would end up being the definition of "undifferentiated mass"
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 22, 2012 10:35:04 GMT -5
Final Fight is not a "fighting game" in the sense of what street fighter is, that is true, but it is an example of what is could he like if made into a campaign. Not to mention Guy, Cody, and others have been added to street fighter games over the years.
Those are not the only games were side scroll and other characters have made their way into fighting games. King of Fighters is an empressive example of that. Keep in mind I'm not arguing, but I'm trying to communicate my idea more clearly to you.
If you consider the manga, and anime games like Fatal Fury and Street Fighter have a very complex storyline that ultimately leads to the king of fighters or street fighter tournement.
When I say player one, I'm referring to the a player in the roleplaying game.
If player one is a CIA agent type trying to investigate a secret iginazation he will spend gaming sessions focusing on missions investigating them until te tournament where the main antagonist is sure to be there.
If player two's sister has been kidnapped player two will spend sessions investigating that until the leads ultimately lead to the tournement.
If player three is an mercinary, then her could have missions being in the Congo, or where ever until he decides to enter the tourney for a personal reason or being paid off by the evil organization to make an appearance.
Long story short, the tournement isn't te whole roleplay, but the final goal
|
|
|
Post by WildKnight on Jun 22, 2012 10:40:28 GMT -5
Yes, I get all of that.
Here's what I'm saying. All of those investigations you've just described, in Marvel Heroic, are going to boil down to dice rolls with the "Crime" Specialty.
The Marvel Heroic system is basically tailored to mimic the comic book style, wherein "investigation" is (usually) handled in a few brief panels, rather than an extended series of scenes. In fact, the structure of the game is such that typically, the only purpose of "investigating" anything is to set up an Asset for your next Action Scene.
There are other games in the Cortex family (like Smallville) that would be much more suitable to what you're looking for.
|
|