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Post by WildKnight on Jun 6, 2013 7:34:10 GMT -5
I think you're more or less correct, it should apply evenly to all allies, though in the case of Healing you need to remember that there is a maximum number of health stones the character can heal in a day, and "Others Benefit" doesn't change that maximum.
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Post by vjcsmoke on Jun 6, 2013 21:40:56 GMT -5
Never used that adv before. So its like area effect to help allies only? Could u do growth with that adv? Hilarious lol
Sent from my SGH-T999 using proboards
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Post by WildKnight on Jun 6, 2013 21:48:44 GMT -5
Never used that adv before. So its like area effect to help allies only? Could u do growth with that adv? Hilarious lol Sent from my SGH-T999 using proboards If your GM allows it, sure. I can't imagine a ton of times when it would be advantageous to have your entire team suddenly grow 80 feet, but I guess it might come up.
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Post by leska on Oct 4, 2013 18:29:17 GMT -5
Quick question, if an action has an advantage like x2 damage or something but it only works under a certain condition should it be discounted or still the same?
E.g
Villian has a x2 damage advantage but only applicable if enemy is bleeding. Should that be a +2 or +1? Cause in some cases that advantage wouldnt apply such as fighting a robot or someone who doesnt bleed.
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Post by takewithfood on Oct 4, 2013 19:28:14 GMT -5
Yeah, I'd consider dropping that to a +1 rather than the usual +2.
~TWF
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Post by leska on Oct 4, 2013 21:31:41 GMT -5
Yeah, I'd consider dropping that to a +1 rather than the usual +2. ~TWF Thanks sugah
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Post by leska on Nov 27, 2013 21:57:21 GMT -5
Hey guys long time no sees! Hope you all are doing good! And here I come with a new action This was inspired from a character from my mmorpg i used to play any comments and feedback would be nice and any pricing suggestions would be great. Souleater AN +2 Description: A character with Souleater can put all they have into a devastating attack with a terrible price to pay. By giving up one's own health, they can increase the damage of their next offensive action! This action does not require stones to be placed into it rather a character can give up white stones up to AN to gain an attack bonus. This action compliments those characters who go all in for their attacks and take out those in their path as quickly as possible. Rules: - Player's AN cannot be equal to or higher than their durability. Must be 1 less than their Durability. - For every white stone given up this way, character gains 3 extra red stones for attack. - This action can only be used in conjunction with an offensive action. - Stones gained this way are only useable for one attack action. Example: Asonya is fighting Pyro as he has tried to rob a bank. Asonya knows that she won't be able to beat him on normal terms so she puts everything into her next attack in hopes of subduing him, she has 4 white stones and a close combat of 4. As she attacks she tells the GM shes combining her Close Combat with her Souleater of a 3. By giving up 3 white stones, she gains 9 free stones to add onto her attack! Asonya attacks Pyro for 13 stones! Asonya knocks him out but in doing so, weakened herself. If there were other brotherhood memebers around she would be screwed... Or not if she bought some defense. So whatcha think? Also! Side note! If an action was only available if a character's health was at 1/3 or less of their max health, what would price that disadvantage at?
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Post by Brainstem on Dec 2, 2013 11:45:35 GMT -5
It seems fair but sacrificing a White Stone, even for three Red, is a huge penalty that wouldn't really be worth it unless this was stacked with a Healing Factor (which, if it were, I'd think this may be a bit broken)
How does the Action work? Does it only combine with another Action for damage (so you'd have to use Souleater and Close Combat, with the damage coming from CC and the extra coming from SE) or can Souleater be a damaging Action in its own right?
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Post by leska on Dec 4, 2013 11:59:13 GMT -5
Souleater can't damage on its own and can only be used with combining it with another action for damage. So Souleater can be applicable to a wide variety of all kinds of offensive actions. Force Blasts, Force Fields (offensively), masteries, close combat, ranged, ninja, etc. And when it comes to a healing factor I think its alright because if you have someone who is an all out attacker which a few of my rpers are they drop themselves to 1 white stone to damage enemies and such and in that case making themselves vulnerable for attacks. Most of the time they simply have a Accelerated heaing factor and have to wait 2 panels for 1 white stone to return, so then they have to think smarter about their choices or else they are knocked out or occasionally die.
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Post by 77odinson77 on Dec 22, 2013 15:33:06 GMT -5
Soul eater is an interesting idea, and I've been tinkering with something similar to it for a while now, but calling it Blood Burn. I also originally wrote it up as a modifier, because I didn't really like the idea of having a limit on it other than the character's own physiological threshold (e.g. Durability or Health). In the hope that you guys will find it interesting, I present...
BLOOD BURN Cost: 9 White Stones It is better to burn out than to fade away, and the flame that burns twice as hot also burns half as long. Blood Burn allows the character to effectively cannibalize his own health in order to get more energy when it's desperately needed, or to push an Action or Ability beyond its normal limits (for a real blaze of glory). In the context of game mechanics, health is not literally reduced as a result of Blood Burn; rather, a counter begins to build AGAINST the character's Health (I like to call them "black" stones). The character can have as many black stones as his Durability, at which point he is unconscious and dying. Without medical treatment or supernatural healing (a black stone can be "healed" away just like a white stone is restored), a dying character will die within a day per Durability. Further, he can actually have as many black stones as his Durability +1, in which case death is immediate. In either case, he receives either four energy or a +4 situational bonus to an Action or Ability (NO MODIFIERS) per black stone acquired.
Example: Doctor Strange (assuming he has this option) needs to close a portal to the Dark Dimension; while this is normally not a problem for the Sorcerer Supreme, his effort is hindered from the other end of the portal by none other than Dormammu himself. His energy running low, Stephen decides his own life is a small price to pay for circumventing the carnage that would surely befall the world should he fail, and decides to give his life force to the spell. To that end, he "burns" both of his white stones to give his Sorcery a +8 boost. This kick is more than sufficient to thwart Dormammu and close the portal, but Strange sees nothing as he is rendered comatose in the process. Being made well aware of the risk to his master, Wong calmly administers a healing potion to the good Doctor and awaits his awakening.
It may seem broken for the price I set, but consider what could happen to the character every single time it's used. In most cases the character's own Durability will keep this power from getting out of hand, and in others... well, let's just say that players can only plan so well for emergencies, and that the GM always has the power of extenuating circumstances. It's only as broken as it's allowed to be.
MORE ABOUT BLACK STONES I prefer to implement black stones as a negative modifier to health for a few reasons: 1) The 3-1 ratio for health to energy proposed elsewhere doesn't really convey the significance of using one's own life energy in lieu of generally cheap, easily regenerated energy, and I really think that someone willing to use this power (especially in a selfless way) in spite of the substantial risk of death should get a little extra bang for his buck; 2) Black stones allow a player to go "balls to the wall" while only temporarily suffering Dying status (ideally), whereas the other way would literally kill someone to go all the way and lose all his health; 3) Black stones could make the game very interesting in a lot of other aspects (suppose they don't only apply to Health...), and powers could be created with the idea of forcing black stones on others.
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Post by leska on Dec 28, 2013 4:08:47 GMT -5
well odinson I really like this concept you created its very different from what i've seen. And the black stone addition looks to be also another interesting thing to have in the game. I'm not a very experienced per se but i do like to see variety in games and a reason why i like this a bit. Keep it up
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Post by Dominus on Jan 12, 2014 17:48:09 GMT -5
LOL
Love the avatar, WK.
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Post by kito on Jan 24, 2014 6:59:23 GMT -5
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Post by leska on Jan 31, 2014 18:09:30 GMT -5
I like what I am seeing oh! I haz a question and I need help getting this action nicely priced because lord knows i've been trying to make this power as one of my characters normally has it. So I have a character named Leska, I think i brought her up before and i was trying to figure out what what an advantage/disadvantage be for her power. Shes normally a high level empath so she tends to feel emotions of every living being near her (which causes fun problems with her phoenix force since its tied to her emotions) but what would something cost if the more she felt (i.e the more people she linked up with empathically) the stronger she gets but the stronger she gets the less control over her powers she has. As of now her Empathy follows the Telepathy template but slightly bigger (mind you this is like a cosmic level character) Empathy - Int Bonus - Empathic Projection - Empathy - Empathic Overload (mental bolt) - Empathic Healing (repair mind) - Combines with Phoenix Force - Area of Effect or 2x effect - Empathic Link - Empathic Mimicry (power replication) - Enhanced Range = 7 - Emotional Slave (will take on emotions of those shes linked to and act on them as if they were her own) - Emapthic Empowerment (the more people she is linked too the greater her AN will become but the less control she will have over her powers) - Emotional Strain; (too many emotions taken in at once will cause her power to grow out of control as well as her other powers) thats her so far.
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Post by leska on Feb 7, 2014 18:02:08 GMT -5
how does one price an option to make an action into a duration one?
Like making force field stay by paying so many red stones per panel instead of reapplying it
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