Post by powerfull on Sept 6, 2006 21:05:06 GMT -5
1) As you get more damaged, your ability to recovery energy suffers. For each health level that you lose, you also subtract one stone from your RECOVERY. This loss affects your energy recovery first, then your power recovey. If both of your recovery ratings have been reduced to zero and you're still not unconcious (If you had a durability of 7 and a recovery of 2 for example) then each additional hit you take, drains 3 points from your reserve (again going from energy first and power later). This helps simulate a lot of different individuals and their reaction to damage. A high durability/low recovery individual, would still have health points and would not be seriously injured, yet his low resolve would make him unable to get his bearing and perform any actions. A low durability/high energy individual would push on even when seriously wounded and would help portrait an individual of great resolve and determination. It would also help simulate individuals that access energies outside their bodies and still have command over them even when seriously injured.
For example, let's assume that professor Gavier from the previous example, takes 1 white stone of dammage from Graveto (a very,VERY distant cousin of Magneto). His recovery (originaly 2/2p) would drop to 1/2p from the damage he received. Although seriously injured, professor Gavier is still a force to be reconned with. Let's think of another example. Paino (a distant cousin of Raino) has a durability of 6, but recovery of 4. If he suffers 4 points of dammage, he's not in very bad shape and still has 2 health left. His recover is now 0 though, and he can't get any energy back until he regains one recovery point. If he suffers another white stone of dammage, he will be drained of 3 energy points (if he still has energy points left). Being a wimp, Paino will probably beg the heroes to stop hurting him any more, if he loses 4 white health points.
2) Depends on what seems more appropriate. If it's more appropriate to a power to increase power reserve, than it would cost a +1 to have it increase energy instead. If it seems more appropriate for it to increase energy, than a -1 limit could have it increase power instead (remember, you can use your energy reserve for anything, including powers, but your power reserve is no good in physical actions). I haven't checked every power in the book for what's appropriate and what's not yet, it's a GM's call here.
3) Healing factor would give you one point of health and one point of RECOVERY back as indicated. (only if your RECOVERY is damaged) You don't get anything else however (so it would be reasonable to price healing factors at -2 if you use this system). If you want a character that recovers back faster, just buy RECOVERY at highest rank (remember that this option is primarily intended for Marvel Total Realism, so it's intended for balanced play). As for the mastery regeneration it would probably be apropriate for it to go at power reserve, or at energy for +1 cost.
4) Well, by default power reserve is used for more esoteric actions. You could however purchase a physical action with a +1 or +2 (haven't given it much thought) cost <<linked to power reserve>> option, to indicate a physical action that draws upon more esoteric forces than sheer physical might.
For example, let's assume that professor Gavier from the previous example, takes 1 white stone of dammage from Graveto (a very,VERY distant cousin of Magneto). His recovery (originaly 2/2p) would drop to 1/2p from the damage he received. Although seriously injured, professor Gavier is still a force to be reconned with. Let's think of another example. Paino (a distant cousin of Raino) has a durability of 6, but recovery of 4. If he suffers 4 points of dammage, he's not in very bad shape and still has 2 health left. His recover is now 0 though, and he can't get any energy back until he regains one recovery point. If he suffers another white stone of dammage, he will be drained of 3 energy points (if he still has energy points left). Being a wimp, Paino will probably beg the heroes to stop hurting him any more, if he loses 4 white health points.
2) Depends on what seems more appropriate. If it's more appropriate to a power to increase power reserve, than it would cost a +1 to have it increase energy instead. If it seems more appropriate for it to increase energy, than a -1 limit could have it increase power instead (remember, you can use your energy reserve for anything, including powers, but your power reserve is no good in physical actions). I haven't checked every power in the book for what's appropriate and what's not yet, it's a GM's call here.
3) Healing factor would give you one point of health and one point of RECOVERY back as indicated. (only if your RECOVERY is damaged) You don't get anything else however (so it would be reasonable to price healing factors at -2 if you use this system). If you want a character that recovers back faster, just buy RECOVERY at highest rank (remember that this option is primarily intended for Marvel Total Realism, so it's intended for balanced play). As for the mastery regeneration it would probably be apropriate for it to go at power reserve, or at energy for +1 cost.
4) Well, by default power reserve is used for more esoteric actions. You could however purchase a physical action with a +1 or +2 (haven't given it much thought) cost <<linked to power reserve>> option, to indicate a physical action that draws upon more esoteric forces than sheer physical might.