|
Post by Cernunnos on May 23, 2008 14:59:44 GMT -5
Ok… I wanted to see how to make my character concept a reality, and how to build my character.
The character concept I want to portray is someone with a Mastery of Kinetic Energy. Whereas anything coming/thrown at him (energy, bus, building, bullets, ect.) stops before him and he absorbs the energy that propelled it. He can then release said energy, whenever I want.
How would I portray said power?
Maybe: Mastery of Kinetic Energy and Energy Absorption/Reflection, maybe with a -1 or -2 cost to the Energy Absorption/Reflection due to it being a part of my Mastery.
-Or-
Maybe: The Energy Absorption/Reflection is just a part of my Mastery of Kinetic Energy, whereas I can just add an additional cost of +1 level to Create/Manipulate Kinetic Energy.
-Or-
Something completely different.
Ideas?
Thanks, Chuck
|
|
|
Post by WildKnight on May 24, 2008 12:50:33 GMT -5
Um... so... let me get this straight. You want to be immune to all forms of harm, and be able to re-direct it at targets?
|
|
|
Post by shazam on May 24, 2008 13:46:04 GMT -5
..well he wouldn't be immune to psionic attacks or some forms of magic. But this sounds like a simple augmented Energy Absorption/Reflection.
|
|
|
Post by dorkknight23 on May 24, 2008 13:56:05 GMT -5
It sounds like it would be two actions: Mastery of Kinetic Energy (with an absorb/reflect option, which, depending on your GM could vary in price. I would make it +3,) and Energy Absorption/Reflection (since energy isn't covered by Kinetic Energy per the rules.)
|
|
|
Post by Cernunnos on May 24, 2008 20:39:53 GMT -5
Um... so... let me get this straight. You want to be immune to all forms of harm, and be able to re-direct it at targets? No! There are plenty of other ways to hurt my charcter. For instance... I could absorb and redirect the energy made from a punch by Wolverine, but not his claws! Telepathy/mental attacks as well as touch attacks should be rather effective against me too. This is all off of the top of my head... It sounds like it would be two actions: Mastery of Kinetic Energy (with an absorb/reflect option, which, depending on your GM could vary in price. I would make it +3,) and Energy Absorption/Reflection (since energy isn't covered by Kinetic Energy per the rules.) Yeah... that's what I went with in the end!
|
|
|
Post by Dionon on May 24, 2008 20:50:36 GMT -5
Wow dude... you don't think small...
|
|
|
Post by Cernunnos on May 24, 2008 20:59:22 GMT -5
Wow dude... you don't think small... ? Don't know if that's a compliment... or you making fun of me. ?
|
|
|
Post by spook on May 25, 2008 1:18:28 GMT -5
Umm... Claw slash is kinetic energy.
|
|
|
Post by mcfly on May 25, 2008 2:03:37 GMT -5
I would argue you could stop any physical attack with mastery of kinetic energy up to your action number that you divert into stones of defense, i think that works well, as for actually redirecting it no way thats far to powerful your talking some one who is immune to physical harm (20 white stones) and then redirects it into the enemy?
|
|
|
Post by Jet on May 25, 2008 7:55:59 GMT -5
I'd say its just Kinetic Absorbtion with a flaw of "works only on bludgeoing damage". So it works against blunt damage (hammer, punch, normal bullets, bus and stuff), but not from piercing and slashing things (like PA bullets, claws, swords and stuff).
|
|
|
Post by Cernunnos on May 25, 2008 7:59:39 GMT -5
Umm... Claw slash is kinetic energy. Yes… the action of swinging at me is Kinetic energy! But the claws sticking in me aren’t! I would argue you could stop any physical attack with mastery of kinetic energy up to your action number that you divert into stones of defense, i think that works well, as for actually redirecting it no way thats far to powerful your talking some one who is immune to physical harm (20 white stones) and then redirects it into the enemy? You’re right to a certain point… and that’s how I went about working the power out. But you have to remember in the end… I can only move so many stones around for attacking/defending/absorbing! I’m working it out with the GM. Once finished I will post for all to see.
|
|
|
Post by mcfly on May 25, 2008 8:06:22 GMT -5
Except that absorbing and reflecting is a free action and is treated more like a modifier it costs no stones to absorb an attack and reflect it
|
|
|
Post by Cernunnos on May 25, 2008 8:27:13 GMT -5
Except that absorbing and reflecting is a free action and is treated more like a modifier it costs no stones to absorb an attack and reflect it Again... in the end… I can only move so many stones around before taking damage!
|
|
|
Post by Jet on May 25, 2008 8:40:46 GMT -5
Except that absorbing and reflecting is a free action and is treated more like a modifier it costs no stones to absorb an attack and reflect it Again... in the end… I can only move so many stones around before taking damage! You can still avoid that damage with simple defense. This power has been done few times on this forums and there were a few threads about is, so just search for them. All I can say (Im kinda drained of inteligence right now) is that it will cost a lot of stones to be useful, but hey- its worth it.
|
|
|
Post by Rinjo on May 25, 2008 15:13:33 GMT -5
Sounds like basic energy absorption/reflection but changed to be physical damage not energy.
Were I GM'ing I would play it that way. No mastery required. But things like energy, sharp stuff... they would not be counted.
This sounds pretty much identical to strong guy. It may cost more than the +5 because straight kinetic force is much more common than an energy based attack. You could also argue that energy absorption includes a range of 4 for free... and you would have range of 0... so maybe that offsets it.
Either way I would modify Energy Absorption/Reflection to be only kinetic energy (blunt damage) and ask your DM how to pay for it.
No need to buy mastery at all unless you are planning on manipulating kinetic energy... such as rolling a ball into a door... and then adding kinetic energy so that when it hits the wall it strikes as if it was bigger/harder/faster... but if you are only looking to absorb a punch and then redirect no problem!
I highly recommend taking immovability as well. With immovability you could get hit by a bus and as long as it was not enough to knock you out you would stay standing. Without immovability even though you technically absorbed it, it would still send you flying. At least that's how I would see it working. WIth immovability the bus would hit you and either wrap around you or riccochet off of you and go flying...
It is an expensive power (+5) + whatever the GM thinks you should add to make it kinetic instead of plain energy... but at even 5 you would be able to absorb 10 stones of attack. Add options (+1 each) to combine it with your close combat and you have a very powerful melee fighter.
You can cut the cost by saying something like every round he holds energy above his normal limit he takes 1r damage per 2r stored. That way anything he absorbes he needs to reflect right away. That is what strong guy does... only his deforems him as well...
|
|