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Post by UrbanBlue on Sept 18, 2008 16:28:19 GMT -5
I don't know how to make the mechs for the game, but I'll post some stats from the Mechwarrior 2 Battleguide.
Firefly -------- Mass: 20 Tons Cruising Speed: 108 Kph Maximum Speed: 162 Kph No Jump Jets, No Jump Capacity
Weapons COnfiguration: 2 ER Medium Lasers (Left Arm) SRM-6 (Right Arm) SRM-4 (Right Torso)
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Post by UrbanBlue on Sept 18, 2008 16:30:33 GMT -5
Mass: 30 tons Cruising Speed: 64.8 Kph Maximum Speed: 97.2 Kph Jumps Jets: None Jump Capacity: None
ER Medium Laser: Left Arm Small Pulse Laser: Left Arm Streak SRM-4: Right Arm LB-5X Right Arm
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Post by UrbanBlue on Sept 18, 2008 16:38:12 GMT -5
Once again, from the Mechwarrior 2 Battle Guide:
PPC: Fires "Controlled Lightning" Gauss Rifle: Use magnets to hurl metal slugs Long-Range Missiles Short-Range Missiles Pulse Lasers Lasers
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Post by MadCap on Sept 18, 2008 17:20:40 GMT -5
I don't know how to make the mechs for the game, but I'll post some stats from the Mechwarrior 2 Battleguide. Firefly -------- Mass: 20 Tons Cruising Speed: 108 Kph Maximum Speed: 162 Kph No Jump Jets, No Jump Capacity Weapons COnfiguration: 2 ER Medium Lasers (Left Arm) SRM-6 (Right Arm) SRM-4 (Right Torso) Never thought very highly of the Firefly. MadCap
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Post by Jet on Sept 18, 2008 17:24:36 GMT -5
Take a look at sentinels- they are more or less giant robots. Now modify them based on those stats and there we go.
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Post by talon on Sept 19, 2008 10:26:04 GMT -5
Mechs = 30 foot tall Power Armors. It never says that a PA has to be man-sized or shaped. Then again, you're looking at 400-500 stones for these things >.<;
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Post by talon on Sept 19, 2008 10:34:30 GMT -5
Firefly
Power Armor Int-5 (this is more or less enough to perform and "Alpha Strike") Str-5-6? Agi-4 Spd-4-5? (I'd have to look it up) Dur-5 (armor)
ER Medium laser (are these 500yds? can't remember)(as Energy Weapon) Energy Weapon(MN-1) :5 -range -1
SRM6 (as rocket launchers) Rocket Launcher(MN+2) :6
SRM4 (as rocket launchers) Rocket Launcher(MN+2) :4
Other things to consider for other mechs... Jumpjets (As Flight) Flight:1 -Limited Duration
...this makes me think that Mechs might want some degree of Acrobatics... yes it sounds funny, but it's not for attacking or dodging so much as their ability to fall from higher than normal places before taking leg damage.
Edit: ok ok, so it wasn't exatly 400 stones, but Mechs can get BIG.
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Post by MadCap on Sept 19, 2008 13:26:37 GMT -5
Firefly Power Armor Int-5 (this is more or less enough to perform and "Alpha Strike") Str-5-6? Agi-4 Spd-4-5? (I'd have to look it up) Dur-5 (armor) ER Medium laser (are these 500yds? can't remember)(as Energy Weapon) Energy Weapon(MN-1) :5 -range -1 SRM6 (as rocket launchers) Rocket Launcher(MN+2) :6 SRM4 (as rocket launchers) Rocket Launcher(MN+2) :4 Other things to consider for other mechs... Jumpjets (As Flight) Flight:1 -Limited Duration ...this makes me think that Mechs might want some degree of Acrobatics... yes it sounds funny, but it's not for attacking or dodging so much as their ability to fall from higher than normal places before taking leg damage. Edit: ok ok, so it wasn't exatly 400 stones, but Mechs can get BIG. A battletech hex is 30 meters across. A ER Medium's max range is 12 hexes for the Inner Sphere model and 15 for the Clanner model. But I don't believe Battletech translates very well to MURPG. Problems with scale. Considering an Atlas can lift 10 Tons in one hand... So 20 for two (Str of 7 for a 100 tonner)? A 20 Tonner with a twin hand lift capability of 4 tons.. makes it a STR 5. With all the mechs falling in between. And since they don't have full human-like mobility. All their Agility will be 1. Speed will be straight up math such as taking into account 64 KMPH (40 MPH) for the standard 4/6 mech. Thinking a Spd of 3. Problem is a big assault mech whose top speed is about 54 KMPH also has a Spd of 3. But since the firepower difference can be really significant. Don't think you can mix the two systems very well as is..... MadCap
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Post by Jet on Sept 19, 2008 15:49:41 GMT -5
Why do you care about details so much?
And 400 stones? Okay, three, two, one...
BHAHAHAHAHAHAHAHAHAHAHAAHHAHAHAHAHAHAHAHAHA
Im done.
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Post by talon on Sept 22, 2008 10:02:59 GMT -5
great example of asshatery playah, even my edit said it was mistakenly estimated. Mechs probably wouldn't be very strong in a universe with the likes of Ironman. Then again you're thinking stone count = power where I was thinking lots of weapons systems = lots of stones. When I say 400 stones I'm not saying they'll be killing hero's left and right, just that some of the bigger ones have a lot of different weapon systems where most hero's, in this game at least, are 1-trick ponies.
As for Madcap, I dunno what a hex is, nor do I remember many of the details in the weapons systems, just saying that with a bit of tweaking you CAN make mechs in this system. A lot of the mechs will probably fall into the main 3 classes in this system (light scouts, Medium, Heavy Assult) and it'll stand out far more than 10 ton increments otherwise.
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Post by Jet on Sept 22, 2008 10:19:45 GMT -5
No offense meant, but 400 stones is a master of the cosmos level, not a giant robot. First of, using PA costs already reduced costs, and those stats ... they could be squashed by typical tanker superhero out there with ease! Even if you give him a crapload of weapons to choose from, I refuse to believe they will be carrying 20+ types of weapons ALL THE TIME- it makes no sense, even for a video game.
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Post by mcfly on Sept 22, 2008 10:39:11 GMT -5
first things first your trying to compare completely different universes of games. besides which how would you account for the fact that a mech can alpha strike using every weapon it has in one attack for some mechs that more than 10 weapons .. if you give ranged combat that to allow for it it would be +50 levels for weapon modifers or 250 stones... just for those options. ofcourse that probably isn't the best way to handle alpha strikes and just allowing more intelligence so you have more actions would work better... but then were still not taking heat into account properly so a stat for heat would to exist kind of like energy which drops by a certain amount each round changing on the reactor of the mech or armour type used.
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Post by MadCap on Sept 22, 2008 18:40:54 GMT -5
Talon, a hex is basically the base measurement of distance in the tabletop version of battletech. The game all the computer games are based on. The physics of that universe is completely out of whack (due to game balance issues). Take the base Machine Gun in the game for instance. It is modelled on the .50 cal (like the M2 browning) machine guns but in the game its max range is 90 meters. For comparison, in the Vietnam War, they modified them for sniping and made recorded kills of 1.5 kilometers. It is also was the standard weapon for most US airplanes in WW2. I think the game will be hard to change around for MURPG purposes. You would have to change the DR chart completely. MadCap
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Post by Jet on Sept 22, 2008 18:58:25 GMT -5
McFly, what kind of built is that? 250 stones just for one weapon? INSANE! Make a CAD and show me what kind of gear is built with so many stones. I'll probably laugh at it too, but just becouse you guys are trying to make a big deal out of something, that is destroyed 2-per-punch in typical comic book they appear in.
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Post by talon on Sept 23, 2008 5:34:56 GMT -5
Alpha strike and heat would definitly be 2 big issues. The problem I see with Alpha strike is that it's hard to really give weapons in this game the detail of flavor that they have in mechwarrior. It's all about balancing your range/dmg/and heat in mechwarrior where here it's just getting enough stones in an arbitrary box to pass defense stones. When you think about it like that, what the different in shooting something with 1 10 stone attack or 9 10 stone attacks... each attack is taken separately vs defense and if none pass, your Alpha Strike was pretty worthless... then again you can't possibly add up 90 stones of attack, that's a ridiculous amount of damage in this game. I'd call it a flaw on "defense" in MURPG... but it's not a flaw so much as different game mechanics. Mechs would have huge amounts of health and low defense and be whittled down by shots, where the typical Super has few HP and relies simply on not letting a powerful hit get through their defense in the first place.
I have no solution for heat aside from imagining that any mech firing 1 weapon every 30 seconds isn't going to have heat problems.
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