In any circumstance, it would be a good idea to create To-do-List.. Its helped me allot working on the House Rule Guide.. If we are gona rewrite the whole book, using the Index as a base for such a list, we could keep track of what we are missing and whats been looked at/but on pause..
Post by takewithfood on Feb 8, 2009 11:53:16 GMT -5
At the very least I think we should post the "book" as an entire folder, with each Thread representing a different chapter/section. We could number them and sticky them in that order. With lots of hyperlinks (sort of like Wikipedia style) it would be even better than a .pdf.
Imagine when every "See [insert rule here]" actually linked you to that rule. lol
I can't imagine going through and rewriting every CAD, though. Oh man. Maybe some major/contentious/crappy CADs (Cyclops, Captain America, Spiderman, etc) but all of em? I'd have to be paid. lol
Post by takewithfood on Feb 8, 2009 13:38:18 GMT -5
Dio you are awesome.
Also, I just want to say that I'm amazed at how much progress has already been done in such a short time (even if we haven't decided anything for sure yet). There are some awesome ideas out there. Keep it up, gang.
THE BIG TO-DO-LIST ================================ WORK IN PROGRESS[/b]
CORE MECHANIC Pricing System
Health and Healing Factors
Making a list advantages/Disadvantages
And at some point will we have worked out way through the whole book But as said, some of the stuff in the book can already be used.. Once we have a grasp of the core mechanic, we could start making CADs.. Not just for the sake to put them into the book, but also to see how the system we have created so far deals with each character..
Suggestion: How about creating subboards to keep a better track on our progress.. Like: CORE MECHANIC ADVANTAGES/DISADVANTAGES ACTIONS MODIFIERS
Ok, here is an idea that I think we need to add to 2.0 just to be completely clear.
In class today I was learning about Code Law vs Common Law. Basically, code law trys to account for everything and have answers for every question. Common Law is based on what the court has ruled in similar decisions in the past.
All RPGs exist somewhere on the code law-common law continuum. GMs also tend to favor one side or the other. (everyone I've ever played with has been on the code law side.) MURPG (and by extension MURPG 2.0) Exists on the common law side.