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Post by Goats on May 15, 2008 10:23:20 GMT -5
I would love to see them, but dont rush it because you have a veritable buffet of PC's so far
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Post by Brainstem on May 15, 2008 13:46:36 GMT -5
Okay, I've modified the first page so it'll show everything I plan on putting into this. Anything missing that you guys may want in/think doesn't need to be in?
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Post by Goats on May 15, 2008 14:39:01 GMT -5
Would you like some help with any of this? Also have you figured out how you want the pokemon mechanic to work?
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Post by Brainstem on May 15, 2008 16:13:38 GMT -5
I think I've got it pretty well under control for now, but if I need any help, I'll make sure to post here asking for it. The main reason why I'm trying to do this on my own, though, is just so it's all uniform. Instead of having a bunch of different people interpreting what I'm going for, thus getting a bunch of potentially different things all in one, I'd rather have just myself working to prevent this problem from coming up.
For Pokémon, I'm thinking that we would just treat it like controlling an animal, evolution occuring when minimum stats for the Evolution have been achieved through LoE.
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Post by Brainstem on May 18, 2008 1:18:50 GMT -5
Nimbus[/u]
Relatively new to scene in the Nintendopia when compared to the likes of the Toads and Humans, the Nimbus are slowly making their mark. Living amongst the clouds, the Nimbus have developed a very carefree and simple lifestyle. While the Nimbus are not a particularly unintelligent group of people, their racial bond has developed almost too strong a sense of trust, to the point that they mistakenly took Dodo, an anthropomorphic bird, as Prince Mallow based purely upon the word of another. This gullibility has given them a stereotype of being quite stupid, but the likes of Mallow are trying to undo this.
Despite a lack of conventional wisdoms, the Nimbus have a strong affinity with nature, especially with the weather. Most notably, some Nimbus have been able to influence weather patterns based purely on their emotions. Very few have been able to control this ability, but those that have been able to wield it with great power. The Nimbus are also a very pacifistic race, preferring to avoid violent conflict whenever possible. While they are not opposed to defending their name, they are never the first to act and will frequently try to avoid injuring another unless absolutely necessary.
Physically, the Nimbus resemble living clouds (which, interestingly enough, look nothing like frogs). While their bodies are much sturdier than actual clouds, they are actually a very hardy race, due to adaptation to life at such high altitudes. While they do have strong bodies, they lack in most other physical respects, as their bodies are built with very little muscle mass. Those that are not familiar with the race often perceive them as being squat and fat, but this is not the case, as their bodies are simply built in such a way to survive in the clouds. Truthfully, the Nimbus have such a quick metabolism that it is nearly impossible for any member of their race to develop much body fat.
From a game statistics perspective, the Nimbus have a maximum of 8 in Intelligence, 2 Strength, 2 Speed, 2 Agility, and 4 Durability. Any player with a Nimbus character may take a -1 CL break on any one magical Action based around nature (such as Mastery of Weather) to reflect the Nimbus's natural druidic habits. Also, all Nimbus may purchase the Energy Battery modifier as though they have a Durability of 1 less than what is purchased (with a minimum CL of 1) due to their quick metabolism.
PS: Wow, so there's nothing out there about the "Nimbus" or the Moles, so I'm going off of pure invention for these races. It felt weird putting the Nimbus as having higher Durability considering Mallow's abysmal Defense, but they do manage to survive forever in the clouds, despite altitude.
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Post by Brainstem on May 18, 2008 1:44:42 GMT -5
New Action: Pokémon Training[/u] (because I figured I may as well put it in now, despite this interrupting the flow with PC Races) CL = AN+10An ability coveted by many in the Orange Islands, but mastered by a select few, Pokémon Training requires hard work, persistence, and, above all else, dedication. To become a true Master of Pokémon, one must be willing to invest a great deal of their time into preparing themselves and their Pokémon for any and all situations. The trials and ordeals are tough, but very few come out with regrets. Without the Pokémon Training Action, a player may own a Pokémon, but he or she may not participate in battles. Pokémon respond to their trainers based on the trainer's AN in Pokémon Training. All Pokémon have various Difficulties to overcome in order to control the Pokémon and a Pokémon Trainer must have an AN equal to or greater than this Difficulty in order to properly command the Pokémon. A Pokémon Trainer may have on him a number of Pokémon equal to his AN+2 (with a maximum of 6) at any given time. All other Pokémon captured are sent to his box, retrievable at the nearest Pokémon Center. When attempting to capture a Pokémon, a Pokémon Trainer must put enough effort into PT equal to the Pokémon's current HP plus the Pokémon's Difficulty. Rules for Action Box - Ability Bonus
- May use stones in Action as per the Leadership Action
- May use stones in Action as per the Social Skills Action when relating to Pokémon or other Trainers
- May use stones in Action as per the General Knowledge Action regarding Pokémon-related knowledge
- AN must be greater than the Pokémon's Difficulty in order to properly command
- To capture, stones of effort must be greater than the wild Pokémon's current HP + its Difficulty
===== Why is it so expensive (I was actually thinking of making it more expensive than that, but I decided to be somewhat kind)? Well do you ever see Pokémon Trainers that do anything besides train Pokémon? Exactly. The only ones that do generally suck at Pokémon (I'm looking at you, Tracey). Also, I'm only really including this in here as a point of reference in case anybody else in the future plans on using Pokémon Trainers as PCs. For any game that I run, Pokémon Trainers will be off-limits due simply to a large inability for character growth. The game will not take place on the Orange Islands until later on, and I wouldn't want one character stuck in stagnation due to an inability to capture new Pokémon while others are able to continue specialization. Also, I included an Ability Bonus in part to make up for the price and also because the games always seem to have a generic Pokémon Trainer that focuses on a specific quality (Super Nerds, for example). I'll also talk about HP later, but it's something I have mentioned on the boards and have seen mentioned by others.
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Post by Jet on May 18, 2008 6:51:47 GMT -5
Wow, that maker Ash Ketchum am lemme see... 50 WS character? Wow, costs more then Venom LOL
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Post by Brainstem on May 18, 2008 9:59:40 GMT -5
Well, the thing about Pokémon Training is that nobody really starts out with it any higher than CL 1. Look at the first episode; Pikachu wouldn't even listen to a word that Ash said until the end of the first episode and even then she was quite stubborn for a while. Then when you consider how long Ash has been doing what he does, well, 50w doesn't seem too ridiculous.
That's the thing about anything based around video games. You're going to start out very weak and eventually become able to take on pretty much anything.
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Post by Brainstem on May 18, 2008 12:14:53 GMT -5
Variant Rule: Hit Points[/u]
To keep in line with the feel of a video game, characters in the Nintendoverse will have Hit Points rather than stones of health. What does this mean? It's really quite simple; your Hit Points are equal to your Durability Score times 3. Whenever your HP drops by three, your regeneration will drop by 1r, as if you lost 1w health.
=====
I've decided to drop the Moles. Thinking about it, they had about as much impact on the game as the Noki in Super Mario Sunshine (which is, to say, not a whole lot), so I figured they'll be scrapped as an independent race. They're still available for play as an Anthropomorph, though.
And this concludes the PC Races! Next I'm moving on to CADs. Once I start posting them, don't bother figuring out stone counts, as I won't really be when making them (at least for the canon characters). The way I see it, Link accumulated so many LoE during Ocarina of Time that trying to put him down to any specific limit would detract from the character. Also, I'm going to spare the flavor text on characters that are already known, only adding notes on changes in the character that exist in-game. Non-canon characters are going to get write-ups so you all know a bit about what's going on with them, but I'm going to try to crank these out as quickly as possible to make the start as soon as possible!
PS: Check out the first page. Hyperlinks!
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Post by Goats on May 18, 2008 12:37:36 GMT -5
Looking forward to it SuperBro
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Post by Stark on May 18, 2008 21:32:29 GMT -5
You're sure you wanna do this? I once suggested it, and some bad sides are truly bothering... especially this one: Foes with 1 Durability (so 3 HP), normal thugs, will require 2 more stones than usual in the attack action to take down. That means than simple thugs suddenly become much tougher than when a single hit is sufficient to take them down, making them a whole world harder to the heroes. Personally, I'd vote against, except if you add some rules that annihilate the troubles that come with that idea (and I mean the annihilate thing ), however it wouldn't be enough to change my mind about playing in this game.
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Post by Brainstem on May 18, 2008 21:40:39 GMT -5
Well, first keep knock out rules in mind. Knock Out will still be based on the Durability score and not HP, so any character with 1 Durability taking damage can elect to be knocked out. Then consider the amount of Defense a Goomba is likely to be employing. This is one of the reasons I plan on starting it out in Mushroom Kingdom; the enemies aren't going to be using a whole lot of Defense, so they won't be much more difficult to take out. And also remember the GM can ultimately decide if an enemy's stats happen to go against one of the rules, so if I decide a Goomba only has 1 HP despite having 1 Durability, then the Goomba has only 1 HP.
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Post by Stark on May 18, 2008 22:09:23 GMT -5
Okay then, that sounds good to me.
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Post by Brainstem on May 20, 2008 13:20:11 GMT -5
The Heroes of Nintendopia and its Bordering Regions[/u][/size]
Mario Mario[/color] Abilities Intelligence: 3 Strength: 3 Speed: 2 Agility: 4 Durability: 3 HP: 9 Energy: 9
Actions Close Combat: 4 Agility Bonus or Weapon Modifier Jumping on foes Self Defense Hammers Hand-to-Hand Combat
Ranged Combat: 3 Weapon Modifier Thrown/Kicked Objects F.L.U.D.D.
Acrobatics: 6 Agility Bonus Can always combine with Close Combat Human Specialty
Social Skills: 4 Nintendopian Culture Mushroom Kingdom Royalty and Protocol Toad Culture Body Language
Fireball: 5 2x Damage
Yoshi Riding: 5 Treated as Horsemanship
Modifiers Reflexive Dodge +2 Leaper +2 Treated as Claws, but only applies to jumping attacks
Equipment[/u] Yoshi Mario's own, personal Yoshi mount Green Shells +1 Ranged Combat weapon
Next post: Mallow! Keep in mind that the D&R Chart in regards to Abilities is slightly different in this game to match the less powered atmosphere of Nintendo. Basically, Mario doesn't have peak Human stats in everything and superhuman Agility.
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Post by Brainstem on May 20, 2008 23:08:46 GMT -5
Prince Mallow[/color] Abilities Intelligence: 5i Strength: 1 Speed: 1 Agility: 2 Durability: 2 HP: 6 Energy: 16
Actions Close Combat: 2 Strength Bonus or Weapon Modifier Sticks Improvised Weapons
Statecraft: 6
Mastery of Weather: 7 Force Blast: 2x Damage or Area Effect Create/Manipulate Nimbus Specialty
Magical Healing: 5
Modifiers Wealth: 7 Energy Battery: 2
Equipment Froggie Stick +1 to Close Combat
Next... Link!
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