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Post by Goats on May 13, 2008 7:19:33 GMT -5
Im most likely going to play a Goron, but at the same time I wanted to hear your policy on pokemon trainers.
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Post by Brainstem on May 13, 2008 8:16:51 GMT -5
For magic, and I was actually thinking about this earlier, I'm either going to treat it as a Mastery (in the Mastery of Elements sense) or I'm going to eliminate all the branches besides Mastery of Magic and get rid of the "no effect greater than 6" limitation on MoM. Magic simply isn't as huge in scale in this kind of setting and all examples of people using magic show them taking quite some time to set it up. There's also a chance I'll be upping the cost a bit if I got the MoM route (which is where I'm leaning right now).
For Unstoppable, a Speed cap of 4 could be fine, with the other stones going toward overcoming whatever resistances are present or toward attack. It would be similar to the disadvantage for Flight that limits your maximum Speed.
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Post by Jet on May 13, 2008 16:25:52 GMT -5
Does anyone have an idea how to bring another Kirby into multiverse while not wrecking havoc in the Nintendoverse?
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Post by Stark on May 13, 2008 17:41:48 GMT -5
Unstoppable isn't really clear, but it sure as hell isn't used as a movement action, or else, Juggernaut (Unstoppable 9+9 str) could run at a speed of 18, leaving Quicksilver far behind. What the...?! That so didn't seemed right. What I usually do is allowing a character with Unstoppable an action free speed of 1 per 2 stones put in Unstoppable, up to the character's normal speed, so if Juggernaut put 18 stones in Unstoppable he could run at a speed of 2 (because he doesn't have 9 in speed!) and still be able to activate his Force Field. However, my rule wouldn't grant increased speed to the Gorons, so your 4 limit is better, IMO.
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Post by Stark on May 13, 2008 17:43:47 GMT -5
So... is there a stone count or...? Because I wanna try to make a C.A.D of Serra Polecat ASAP.
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Post by shazam on May 13, 2008 19:07:20 GMT -5
This game is still just an idea...*Looks at SuperBro* Isn't it? I mean I all for some video game based adventures as the next person, I wanna be a Koopa Troopa, but if he didn't say "The stone count is..." He hasn't made a game yet.
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Post by Brainstem on May 13, 2008 19:17:30 GMT -5
Yeah, the game is still just an idea and not a reality yet. Again, I want to get everything put out on this thread and written out before I even go about advertising a game. Once I do start a game, I'll post a note here with a link to the advertisement thread on the main Online Roleplay board. For now, though, everything is purely conceptual right now; after doing character races, I still plan on going through important items and CADs for canon characters, new characters, and generic troopers to write up. They'll all be put up on here as I finish them, so you all will know how my progress is coming along, but until CADs have been coming along for a while, there probably won't be much going on along the lines of an actual game to play.
Also, I'm going to go ahead and not include the Kokiri, either. Fun as they are, they aren't a race very well-suited for heroism.
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Post by Brainstem on May 13, 2008 19:48:40 GMT -5
Human Variant Races: Gerudo and Anthropomorphs[/b]
The Gerudo are a feared near-Human race of Amazonian women, residing primarily in the deserts just West of Hyrule Castle in Nintendopia. The Gerudo are as cold as the desert their home is hot, imprisoning any strangers on sight, leaving them in pitiful conditions until they find something of worth to get out of them. If nothing can be extracted, then the captives are frequently subjected to very brutal beatings until freed or, in some cases, killed. To the Gerudo, strength is of paramount importance, with powerful survival skills necessary to not be considered unworthy of living with the tribe. Those that are deemed unworthy are frequently treated like outsiders, but meet much harsher punishments should they return. One can earn "membership" with the Gerudo by proving him or herself capable in combat, but very few people can lay claim to this honor.
The one aspect of Gerudo biology that has placed them as a race separate from Humans is their strange ability to only produce a single male every 100 years. It is unknown what happens to the older male as the younger comes of age, but based on the nature of Gerudo society, one can assume that it is better left to mystery. Currently, Ganondorf is the living male Gerudo, his infamous reign of terror bringing an even stronger negative image of the Gerudo to the general populace of Nintendopia.
In space, a wide variety of life exists, all roughly humanoid in structure, but clearly based off of a different evolutionary line. Not much is known about these Anthropomorphs, but signs of similar development on Nintendopia has been showing itself through the likes of races such as the Kongs and Yoshi. The Anthropomorphs, however, are more distant, biologically, from the creatures they evolved from, causing them to be much close to a Human, physically, than any comparable race in Nintendopia and its bordering regions.
NB: When creating a Gerudo or Anthropomorphic animal character, use the same statistical functions as a Human, in the case of the Anthropomorphs, the -1CL to a single Action explained by the sheer diversity in options rather than an innate connection to magic.
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Post by shazam on May 13, 2008 19:49:40 GMT -5
Let's move on then to oh say, Goombas?
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Post by Stark on May 13, 2008 19:57:12 GMT -5
Then let me say the following: you're one of the most devoted GMs on this board to be posting such an awesome flow of data about a game that isn't even born yet.
I admire you. ;D lol.
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Post by Brainstem on May 13, 2008 20:06:15 GMT -5
Ha, thanks much, stark! I figure that, if this gets finished, I could also use it for playing with my friends around campus (some aren't too into super heroes or Star Wars and, well, there go all the RPs that I play...).
Goombas won't be a PC race in this, so I'm not going to write up flavor text like this for them, but I do plan on making a CAD for a Goomba once I get onto that phase. For now I'm just going through and writing things up for possible PC races.
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Post by Jet on May 14, 2008 3:14:23 GMT -5
Goomba's are like, cannon fodder? You know, when you see a group in Mario games you just cant help but stomp'em big time! Even if they are on your side... wait, I said that? So no comments on "Kirbylings?"
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Post by Stark on May 14, 2008 6:19:43 GMT -5
My knowledge of that subject is far too limited. The only Kirby I ever really played with is the one from Super Smash, so I can't help ya. Sorry...
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Post by Brainstem on May 14, 2008 10:18:30 GMT -5
Well, my knowledge on "Kirbylings" is limited in the same way stark's is, so it'll be a while before I get to those.
And yeah, Goombas are just cannon fodder for this; no Goombaria's in this.
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Post by Brainstem on May 15, 2008 10:10:36 GMT -5
Toads[/b]
Small in stature, the Toads are the plucky inhabitants of the Mushroom Kingdom and most of the local towns. Historically the inferiors to the Koopa that have almost all authority over them, the Toads have developed a strong sense of group identity, with a major emphasis on personal freedoms, telling stories of unimposing Toads conquering massive odds to earn honor and maintain integrity. Personal liberties are the most important of values to a Toad and, while they are powerless to stop the Koopas due a lack in physical strength, they posess a highly organized societal structure that will stand strong despite Koopa aggression.
This societal structure manifests as a figurehead monarchy based in the main city of Mushroom Kingdom. The Koopa leadership allows this monarchy to stand strong, as they have little fear of any kind of organized Toad revolution. Should the Toads ever actually attempt a revolt, the strength of the Koopa military would be more than enough to crush it in a blink of an eye. The Toads maintain very efficient communication with the Toads in various cities along the outside perimeter of Nintendopia, keeping the race unified despite the vast distance.
A few weeks after a Toad is born, he or she receives the trademark hat through a very intimate ceremony. These hats are generally kept through family generations, being passed down to the youngest Toad in the family from the child's patron ancestor, generally one who died most recently to the birth of the new Toad. The color of a Toad's hat identifies both the village of birth and ansectry of a Toad. The hats are a Toad's most prized posession, which they will defend with intense zeal. Should a Toad lose their hat, he or she is charged with retrieving it. Due to the peaceful nature of Toad society, a hatless Toad is not banished in the same way a disgraced Gerudo would be, but he or she is not given a new hat and will meet with much disdain from his or her peers.
From a game statistics perspective, Toads have a cap of 8 for Intelligence, and a 2 in all physical traits. Toads may purchase Reflexive Dodge for a -1CL to reflect their short size, thus their difficulty to target effectively. Toads also receive a -1CL break on Mental Defense to reflect their pure dedication to self identity and a -1CL break on General Knowledge. Finally, a Toad may opt to take a -1CL break on either Leadership or Social Skills to illustrate the Toads' highly effective ability to communicate and organize.
PS: I realized now why I didn't include the Kongs! I plan on them being more like a group of feral apes with no allegiance either to either side. Basically, Kongs are more monster than PC in this game. Just imagine searching a jungle and being greeted by a none-too-happy orangutan in suspenders, walking on his hands!
Also, I'm contemplating throwing in the Mole-people from SMRPG. Is there any particular demand for them? I don't see them as being particularly notable, but they played enough of a role in SMRPG where I could see them being a PC race.
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