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Post by Manah on Jul 16, 2010 17:22:57 GMT -5
SHADE The Dark ProphetessShade's Theme SongQUOTES: "I need peace and quiet. Please leave me be." "I sense... something evil. It's nearby... it's hungry. And its hatred for the living knows no bounds." "If you hurt my friends again, I will send you to Hell. Literally." Full Name: Unknown Other aliases: Blue, Prophecy Gal, The Gatekeeper Age: Unknown (looks 17) Height: 5'0" Weight: 107 lbs Eye color: Red Hair color: Blue Species: Mystically-enhanced Human ABILITIESInt: 5 Str: 1 Agl: 3 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 12 REGEN: 4 ACTIONSClose Combat: 1 (Agl.bonus or Wpn.modifier) -Hand-to-hand Psychokinesis: 2 (Int.bonus and Wpn.modifier) -As Telekinesis Umbrakinesis: 4 -As Create Illusions -May only use to create illusions of shadows and darkness Whispers of the Mind: 1 (Int.bonus) -As Telepathy -Telepathic communications -Repair minds Flight: 2 Eyes of the Prophet: 2 (Int.bonus) -As Clairvoyance -Can only look into the future -Can perceive events through time regardless of physical proximity -Must have a calm environment around to perform (perfect exemple would be alone inside a closed room, but she can still use this action if everyone present is silent and doing their best not to make too much noise) Gatekeeper: 4 -As Teleportation (to teleport, Shade traces a portal with her hand in mid air, which then appears and she [and other "passengers"] can step through) -Can teleport to other dimensions, planes, etc. -Must spend an additional stone per passenger -Requires 1 panel of prep time to open the portal Benevolent Suffering: 5 -As Magical Healing -Shade heals by absorbing the pain of the wounded and the suffering of the sick into her own body. The experience is very unpleasant and difficult to withstand, and using it requires 1 additional stone of Energy per 2 stones used, if only to deal with the pain she feels by healing. -Can't use any other action while using this one -Note: She can heal herself without feeling additional pain, although it requires more concentration, and therefore the additional stone of Energy per 2 stones used is still spent. General Knowledge: 2 (Int.bonus) -Dimensions and planes -The supernatural Social Skills: 4 -Sarcasm/Cold humor -Cryptic warnings -Intimidate -False loner MODIFIERSImmortal Energy Battery 1 Accelerated Healing Factor Reflexive Dodge +1 Mental Defense +2 Magical Defense +2 Seer -As Precognitive Flashes. Shade gets visions and dreams about the future once in a while. Unlike her Eyes of the Prophet action, she has no control on this and doesn't decides when she gets the vision. CHALLENGES-Looking non-human (-2; Shade is unaturally beautiful by human standards. Additionally, her eyes and hair are naturally [and respectively] red and blue, and her hair and nails do not grow, nor does she physically ages. Should her hair be cut, it would grow until it reaches exactly the same length she has it now [which is at the waist]) -Mild Amnesia (-1; due to the centuries she spent in isolation, her mind clouded in visions and dreams of events to come or happening far away, Blue has forgotten various aspects of her past, namely her true name or her family. While she remembers certain events with impressive clarity, she can't for the life of hers remember her parents, her life with them, if she had any friends...) -Eternal Teenager (-1; despite how old she really is, Shade isn't physically an adult nor does she have much life experience. However, she is far more mature that most 17 years old teenagers.) -Psychological (-3; due to her centuries of confinement and the constant, confusing visions she had, Shade has grown somewhat unable to emotionally connect with other people. She's cold, aloof, and seemingly a loner. In truth, she eagerly would love to become more "human", she just has forgotten how to do so, and can't seem to find it within herself to actually try to do it.) -Terrible nightmares (-1; maybe due to the countless years spent alone in her visions and the darkness [or a side effect of her visions?], once in a while Shade experiences terrifying nightmares of death and destruction. While she can tell them apart from true prophetic dreams, the nightmares are so realistic they leave her shaken and troubled for several hours.) -Creepy (-2; because of her strange personality and her visions, as well as her choice of clothes, Shade is often regarded as creepy by most people. This makes it even harder for her to find acceptance or to make friends.) -Girl out of her time (-2; Shade is unfamiliar with technology, uses some pretty ancients words and expressions, and is unaware of many facts that are common knowledge to other people. Obviously, she can't drive a car, nor does she knows anything about cellphones, IPods and Blu-Rays.) EQUIPMENT-Black Tunic (+1 defense, reinforced with metallic plates, including gloves and boots) -Hooded cloak (dark purple in color.) -Long knife (+2 weapon, carried in a sheath strapped to her right leg. Shade uses this knife mostly as a tool rather than a weapon.) -------------------------------------------------------------------------------------- STORY: Centuries ago, in medieval Europe, word came of a prophecy regarding the future, a prophecy of dark times to come... of a terrible evil, possibly the Antichrist. Whatever the case, it had to be stopped, and the prophecy was cloudy as to wether or not the world would be prepared to face that threat when it would come. Luckily, the prophecy also told of the coming of a messenger. A young girl who would warn the heroes of that time before it would be too late. The youngest daughter of a noble count, was to be the prophet in question. On her seventeen birthday, she disappeared from her home, never to be seen again by her family or friends. In fact, the girl had been taken away by a spirit of shadows, a magical entity conjured by the circle of mages who had witnessed the coming darkness. Binding the human girl to the spirit, they granted her mysterious powers and the ability to fulfill the prophecy when the time would come, as well as to help the heroes she was destined to meet. Then, they put her to sleep within a magical circle of stones in an ancient valley. ********** Of this, the girl known as Shade remembers only glimpses and flashes. Now hardly human anymore, "Blue" (a nickname given to her by a child who saw her hair) has travelled alone in search of the heroes she was destined to help, confused about her new surroundings, her memories still in a major mess. Shade is a very nice person deep down, but she has a hard time showing that side of hers. She may seem unpleasant and discourteous at times, but in reality, she's simply afraid and unsure of herself, and knows no other way to deal with her insecurities. She tends to suffer in silence, keep her problems for herself and tell people she doesn't need help, but the truth is that she would love nothing more than having someone who cares about her around.
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Post by Manah on Aug 22, 2010 12:56:50 GMT -5
LILITH Morrigan's "Sister""Come out and play, sweetie... I promise it won't hurt much... until the unbearable pain kicks in."Full Name: Lilith Aensland Age: Unknown Height: 5'6" Weight: 119 lbs Eye color: Red Hair color: Light Purple Species: Succubus? ABILITIESInt: 3 Str: 5 Agl: 4 Spd: 3 Dur: 4 HEALTH: 4 / 1 ENERGY: 15 / 3 REGEN: 10 / 1 ACTIONSClose Combat: 4 (Agl.bonus and Wpn.modifier) -Efficient -Hand-to-hand -Demonic Martial Arts -Acrobatic fighting -Wing weapons Ranged Combat: 3 (Agl.bonus and Wpn.modifier) -Thrown objects -Wing weapons -Massive objects Acrobatics: 2 (Str.bonus) Mastery of Magic: 3 (Int.bonus) -Efficient -Accumulate Energy -Increase AN Demonic Powers: 4 (Int.bonus) -As Asgardian Sorcery; but with specific focus on Curses, Seductive abilities and love charms, Clairvoyance, Dream magic, etc. -Allows for Dimensional Travel, Dream Travel, and Astral Projection. -May be used as Shape Shift, to appear as human/near human sexy females (also includes changing her clothes however she wants) -May be used to summon/control clouds of bats (10 per stone spent, at least) -Includes Magical Healing. -Accumulate Energy for greater effect Lure of the Succubus: 3 -As Pheromones, but may have a longer lasting secondary effect (even if a character isn't stunned anymore, he may still have feelings for her) -Stones VS Durability to stun for 1 panel/stone of damage due to a sudden increase of lust for Lilith -Lilith may add her Intelligence bonus aggainst a specific target if she actually performs some kind of seductive physical contact with her "victim". For exemple, she could kiss someone, run her fingers in that person's hair, hug her, etc. -Kiss of Death (as Improved Energy Drain, triggered by a passionate kiss from Lilith. If a person receives more such kisses per day than she her Ability score in Durability, that person will die [pleasant way to die, yes, but a death nonetheless]. Of course, a kiss must absorb energy to actually count against that limit.) NOTE: No matter the harm caused, a victim would not feel "attacked" by uses of this action. Exhaustion perhaps, but not pain. That does not mean one cannot realize it may be dangerous to do it further, however. It would be, in that case, one of those "too much of an awesome thing can be bad" feelings. -Reluctant to use: Unlike Morrigan, Lilith isn't as much a seductress as her sister. She prefers a good fight or a normal discussion over seducing her way out of trouble. General Knowledge: 2 (Int.bonus) -Occultism -Demonology Flight: 3 Social Skills: 4 -Cheerful -Intimidate -Seduction -Humor MODIFIERSExtended Life (most Succubi live a little over 400 years. As a part of Morrigan's soul, Lilith does not age normally even for a succubus, and should live as long as her sister.) Attractive +2 -Adds to most uses of Social Skills, Perform, Lure of the Succubus and some seduction-related Demonic Powers. -Reduced to +1 when Lilith assumes another form than her own. No matter her appearance, she always makes herself look great, but there is something, hard to describe, in her Succubus true form that just makes her even more sexy. Accelerated Healing Factor -Her healing abilities make her immune to diseases or poisons as well Power Level 1 Demonic Stamina 1 -Acts as both Energy Battery and Deep Reserves Potential +1 -As part of Morrigan's full power, Lilith's might exceed that of most lesser demons. This modifier adds to all Physical and Magical actions. Wing Weapons +2 -As Weapons morphing; Like her sister, Lilith can transform part of her wings into weapons of many kinds, including blades, spears, black tentacles, spikes, chains, etc. -Telescopic -At will, Lilith may add an Armor Penetrating advantage, 2x damage, or Area Effect (max area 3) to represent the different weapon effects of the weapons she creates. Reflexive Dodge +2 Toughness +1 (No AP, No 2x damage) Mental Defense +4 Magical Defense +4 Fangs/Nails/Wings +2 -As Claws Enhanced Vision 4 -See in darkness -See/feel auras Tongues -As Universal Translation; only Lilith must kiss someone on the lips to learn their language. Luminous Illusion -As Duplicate Self; may create only a single Duplicate, works only half an hour per day at most. Note: Amusingly enough, while this technique's effect is the same as Morrigan's Darkness Illusion, Lilith choose a completely opposed name for it. Undying -As Reconstitute Self; while Lilith can be defeated, as part of Morrigan's soul, she cannot die naturally. No matter how badly she is "killed", her body will eventually reform and she will come back to life. However, the process takes time (one day, at least), is very painful and exhausting. For one day after her resurrection, she will have a -2 sit.mod to all actions. CHALLENGES-Looking non-human (-2; Lilith's hair is naturally light purple, she has large bat wings in her back and smaller ones on the sides of her head.) -Showoff (-2; like her sister, Lilith loves to make a good entrance, to be the center of attention, to be looked at. Lilith dresses in a provoking way, acts like she owns the place and generally makes sure everybody is aware of her presence in some way.) -Curious (-2; Lilith always wants to know who comes from where, what they are doing, what's in that box over there and what happens if she presses that big red button.) -Overly cheerful (-1; no matter what she does or what's happening, Lilith is always happy and wants other people to be. At times, it can get on other people's nerves.) -Severe cruelty (-2; while she is the embodiment of many of Morrigan's most positive emotions and feelings, Lilith was born out of a huge amount of powerful dark energy, with the result of leaving her with a rather cruel attitude... to say the least. Lilith enjoy battles and violence, and will gladly beat her opponents to a bloody pulp with their own teared up limbs while discussing with the terrified, fleeing survivors about how the weather is nice today.) EQUIPMENT-None
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Post by Manah on Aug 22, 2010 12:57:57 GMT -5
DEMITRI Morrigan's rival"Don't make me laugh... your power is nothing, you'll never defeat her. Only I, Demitri, am mighty enough to challenge Morrigan and win. It's my destiny... and no one else's!"Full Name: Demitri Maximoff Age: 521 Other aliases: The Prince of Darkness, Lord Maximoff Height: 6'5" Weight: 223 lbs Eye color: Yellow Hair color: Reddish Brown Species: Demonic Vampire ABILITIESInt: 5 Str: 8 Agl: 4 Spd: 3 Dur: 6 HEALTH: 6 / 2 ENERGY: 24 / 6 REGEN: 11 / 3 ACTIONSClose Combat: 6 (Str.bonus and Wpn.modifier) -Efficient -Hand-to-hand -Demonic Martial Arts -Powerful blows -Grappling -Fencing -Use of powers in combat Ranged Combat: 3 (Str.bonus and Wpn.modifier) -Thrown objects -Massive objects -Archaic weapons Acrobatics: 3 (Agl.bonus) Drain Energy 6 -Improved Drain -Must grapple to use (May only use in conjunction with Close Combat [Grappling]) Pyrokinesis: 7 (Int.bonus) -Create/Manipulate Fire -Fireballs (Force Blast, 2x damage, Area Effect 2 around point of impact) Telekinesis: 4 (Int.bonus and Wpn.modifier) Telepathy: 3 (Int.bonus) -Telepathic communications -Project thoughts/Control others -Illusions Creature of the Night: 6 -Transform into wolf, bat, flock of bats or cloud of mist (as Limited Metamorphosis; may not assume other forms) -Summon and control ordinary bats, wolves, owls, various other animals and birds of the night -Wall-crawling -Shadow Jump (Limited Teleportation; may jump from shadow to shadow, up to 50 yards) -Midnight Bliss (Int.bonus; one of Demitri's "special tricks". If he can beat the Target's Durability + Magical Defense, Demitri can turn a male victim into a young female version of the original. Duration is at least one hour and up to one year, and can be made "permanent" [although it could be dispelled by powerful magicks or God-like powers, at GM's discretion] if Demitri sacrifices one Health stone that can only be healed normally [one day of recovery]. The new girl has "Attractive" at least at +1 or more [GM's discretion, but usually at +3, tops] or as much as the victim had before being transformed.)Flight: 2 -Can levitate at normal walking speed (5mph) for free Leadership: 3 General Knowledge: 3 (Int.bonus) -Makai, the Demon World -Demonology -Wine connoisseur Social Skills: 5 -Prince of Darkness -Aristocrat -Intimidate -Evil laugh -Etiquette MODIFIERSImmortal Presence +2 -Adds to all uses of Social Skills Power Level 2 -Power Level Regeneration Enhanced Healing Factor -His healing abilities make him immune to diseases or poisons as well Demonic Stamina 2 -Acts as both Energy Battery and Deep Reserves Potential +2 -Having absorbed dozens of souls and gained much power over the last centuries, Demitri has gained such an incredible amount of power it almost reaches that of his rival, Morrigan, despite her fusion with her long lost sister. -Adds to all Physical actions, Pyrokinesis, Telekinesis, Telepathy and Creature of the Night. Reflexive Dodge +1 Toughness 3 (No AP, No 2x damage) Mental Defense +4 Magical Defense +5 Animal Senses 4 -As a Wolf Enhanced Vision 5 -See in darkness -See/feel auras Vampire Spawn Creation -Mortals bitten and killed by Demitri will rise as weak vampires under his control (most weak vampires get +1 to all Physical Abilities, a weak Drain Energy 3 [Improved Drain, Must bite to use], Fangs +1, Accelerated Healing Factor, and all normal vampire weaknesses.) Resistance to Vampire Weaknesses -Crosses, holy water, garlic, a stake to the heart, etc, are as effective against Demitri as they are against normal people, which means worthless in the case of holy water, garlic and crosses, dangerous in the case of a stake through the heart or beheading, but so it is for everyone else... If Demitri is to be killed, it will have to be by someone capable of destroying him by normal means. -Demitri's only weakness is direct sunlight, which would eat away 3w of Health per panel of contact. Demitri can withstand direct sunlight using a special force field against sunlight, at the cost of 2 stones of Energy per panel. CHALLENGES-Looking non-human (-3; Demitri is very tall and muscular, has pale skin, yellow eyes, and is surrounded by an aura of menace that hardly marks him as a normal guy. Plus, his dressing code is quite unusual...) -Obsession (-3; Morrigan. Almost everything related to her; he wants to be Ruler of Makai instead of her, he wants to be better than her in nearly anything, he wants to defeat her in battle... it is even possible he is in love with her, although he wouldn't admit it to anyone except maybe her.) -Mild Lechery (-1; as a noble vampire, Demitri likes surrounding himself with beautiful young ladies, and prefers to drain the energy out of a beautiful girl. To him, such life force tastes like Makai's finest wine. More than half of his vampire servants are sexy women.) -Special Vulnerability (-2; against sunlight, as explained in "Resistance to Vampire Weaknesses") -Extreme vanity (-1; Demitri knows his worth and isn't afraid to remind others of how great, mighty and better than everyone he is. The only person he truly respects is his rival, Morrigan, and even then, he wishes nothing else but be better than her.) EQUIPMENT-Nothing
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Post by Manah on Aug 30, 2010 17:39:34 GMT -5
WALTER The Butler"Bring it, fools. Allow me to show you how a true gentleman does battle."Full Name: Walter C. Dornez Other aliases: The Joker, Shinigami, The Angel of Death Height: 5'10" Weight: 162 lbs Eye color: Pale blue-grey Hair color: Black Species: Human? ABILITIESInt: 5 Str: 4 Agl: 5 Spd: 4 Dur: 4 Health: 4 Energy: 21 Regen: 10 ACTIONSClose Combat: 5 (Agl.bonus and Wpn.Modifiers) -Efficient -Martial Arts -Evading attacks -Fencing -Fighting multiple opponents -Defensive fighting Ranged Combat: 4 (Wpn. Modifier) -Most handguns -Cover fire -Precise shooting -Shooting through cover Wire Fighting: 6 (Agl.bonus and Wpn.modifier) -As Tentacle Whip using Walter's Monomolecular Wire Gloves -Efficient -Monomolecular Wire Gloves -Slash into pieces -Fighting multiple opponents -Forming mesh shields -Manipulate objects from a distance (Walter needs not use additional stones from Strength to actually lift the objects, his mastery of the wires allow him to do so at no additional cost. In other words, for every stone used in this action, 1 free stone of Strength can be used to lift an object [and only for lifting], up to Walter's maximum Strength of 5.) -Merciful wire grasp (Walter can grapple opponents from a distance with his wire without harming them... unless they move, in which case they take the full hit of the "attack" he made against them while trying to break free.) Acrobatics: 5 (Str.bonus) Black ops: 5 (Int.bonus) -Efficient -Covert ops -Ambush -Bodyguard -Infiltration/Extraction -Interrogation Hunting/Tracking: 4 -Set/spot Ambush -Follow Trail -Stalk -Move silently Technology: 6 (Int.bonus) Weaponsmithing: 6 (Int.bonus) -Works as Inventing, but only for weapons such as guns and his gloves, explosives, melee weapons, etc. -May be used as General Knowledge related to Weapons Vehicle operations: 4 -Light vehicles -Military vehicles -Aircraft -Helicopter Medical Healing: 4 -First aid -CPR -Treat minor diseases -Minor surgery Social Skills: 7 -Butler -Intimidate -Angel of Death -Protestant Church Culture -Socialize -Etiquette -Hero MODIFIERSAngel of Death +2 -Adds to all Combat actions and Acrobatics Mastercrafter -Walter requires half as much time to create a weapon using Weaponsmithing, and the maximum AN or MN he can grant such a weapon is increased by 1. Energy Battery 3 Deep Reserves 4 Rapid Regeneration Good Luck 2 Reflexive Dodge +5 Toughness +2 Mental Defense +5 (Strong-willed) CHALLENGES-Compulsion to stick up for underdog (-2; Walter would not let someone innocent die or suffer if he can do anything about it.) -Deadly Enemies (-3, vampires, ghouls, mostly) -Loyal (-3; to the Hellsing Organization, no matter what they might think of him now.) -Haunted past (-3; Walter's betrayal of Hellsing in exchange for becoming a vampire weighs heavily on his soul, despite his failure to do them any harm and his transformation into a human being. He strives to make up for his past mistakes and to atone for his sins.) -Addicted (-1; mild smoking) EQUIPMENT-Monomolecular Wire gloves (+4, Armor Penetrating, 3x damage/2x damage and Stun/2x damage and Area attack [up to area 6]). If targeting a single opponent, the wire may be sent at a range of up to 4. Otherwise, the wire may reach any target up to range 3, or up to Area 4 if using the Area Effect attack [although he cannot target specific opponents if he does this and could possibly kill/destroy people/objects he'd rather not harm]. Walter's signature weapon, a set of very long microfilament razor wire, is tied to his gloves, allowing the butler to manipulate and move them as if they were an extension of his own body, with devastating efficiency and deadly results. When facing vampires, Walter pour holy water on the wire, thus allowing him to even kill vampires. The monomolecular wires are extremely solid, possibly made out of a diamond-like alloy, and cannot be destroyed by any known, ordinary material (and even some extraordinary ones). -Butler clothes -Monocle (not necessary anymore, but Walter enjoys wearing it.) -Pair of ordinary gloves -Pack of cigarettes -Lighter ___________________________________________________ STORY: Walter once served as Sir Integra's personnal butler, as well as a close friend, and Hellsing's gunsmith. A former field agent, Walter was truly awesome in his time, as he was known as "the Angel of Death" by Alucard, who fought alongside him back then, in the form of a little girl in white. He is actually one of the few humans (or beings, for what it matters) Alucard actually respected because of his devastating capabilities on the battlefield, his devotion to the cause of Hellsing and his talent for gunsmithing. As former brothers of arms, they both knew each other well and that they could count on each other in a time of crisis. Unfortunately, during Hellsing's battle against Millenium, Walter's fears got the better of him. His fears of growing old, becoming useless to Integra and Alucard and to die away from the battlefield... and he couldn't stand it. In the end, he betrayed Hellsing by allowing Millenium scientists to alter his body and turn him into a vampire, an immortal... and young again, forever. In exchange, he went to fight Alucard to test his new body. However, unbeknownst to the butler, the transformation process had not succeeded entirely and his new body could not withstand the stress of his new might and powers. During the battle against his former comrade in arms, his power diminished quickly, and he was killed by his old friend. Or was he...? Walter opened his eyes. That shouldn't have been the case. He was killed, he was sure of it. He touched his face, and realized to his surprise that he was whole... and still young. And even more surprising, his heart was beating. He was... still human? But where was he? All he remembered was the bitter taste of his own treason because of his weakness, of his fears. He had wronged the people he cared the most about on Earth, and he had no one else to blame but himself. Clenching his fists, he stood up, facing this strange new world. Would he ever be able to earn forgiveness and atone for his sins?... He couldn't tell. But he would try. -------------------------------------------------------------------------------------- Walter is very "british", well-mannered, and respectful. He has a subtile sense of humor, and even manages to insult his vampire opponents with a very classy way. He usually keeps from displaying his humor too much except when alone with either Alucard or Ceras, or when speaking to both of them about improvements he's made to their weapons. In battle, Walter is fearsome. He can behead a dozen ghouls in a single strike from the diamond-wire he shoots from his gloves, and he cut off the arm of Jan Valantine, a vampire who had wiped out almost all the guards of Hellsing prior to his own demise. The 75-years old butler was a deadly ally against the forces of evil... now that he's young again, he is, once more, truly the Angel of Death.
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Post by Manah on Sept 1, 2010 8:47:34 GMT -5
ALASTOR The Devil's KnightQuote: "You are wounded, yet you challenge me in a fight all by yourself?... You are either a fool or the bravest warrior I have ever met." (Alastor heals the man with a mere gesture) "Now, come! Fight me... with all of your Strength!!"Alastor's ThemeReal Name: Unknown Rank: High Arbiter of the Azur Alliance Other aliases: The Demon, The Death Hand, The Beast Age: 33 (his body won't age further) Height: 8'4" Weight: 362 lbs Eye color: Blood Red Hair color: Black Species: Human?* *NOTE: If a spellcaster or supernatural entity attempts to discern Alastor's origin or to magically know what he is exactly, the answer they'll find will be that he is a human, but that there's something horribly wrong with him, something dark within. In fact, however, Alastor's human side disappeared with his frail past self, and he is nothing short of a superior class of Demon Lord now. ABILITIESInt: 6 Str: 12* Agl: 7 Spd: 5 Dur: 10 *When used by itself, Alastor's Strength is considered Efficient. If used with an Action, it depends on that action alone. HEALTH: 10 / 5 ENERGY: 36 / 15 REGEN: 17 / 7 ACTIONSClose Combat: 9 (Str.bonus and Wpn.modifier) -Super-Efficient -2x damage or Stun damage -Hand-to-hand -Extreme violence -Inhuman power -Swords -Retribution -Destruction -One on one duel -Fighting multiple opponents -Use of powers in combat Ranged Combat: 5 (Str.bonus and Wpn.modifier) -Thrown objects -Thrown opponents -Bows -Inhuman power -Use of powers in combat Acrobatics: 3 (Agl.bonus) Reality Warp: 7 (Int.bonus) -As Mastery of Matter and Energy [Unlimited Create/Manipulate, Force Blast, Created Objects are Permanent], Magical Healing [May heal up to 2x AN per day], Telepathy [Telepathic communications, Read Minds, Empathy, Mental Bolts, Illusions], Astral Travel and Phase Shift -Cannot affect God-like entities with this action (except through the use of objects created with Reality Warp; once they are created, they are effectively real and not linked to this action anymore) Channel the Wake: 8 -Demonic Metamorphosis (as Metamorphosis; needs not spend stones for Duration and can revert at will.) -Dark Blessing (Alastor may grant power [in the form of increased A/A/M, new powers, etc.] to a being or object by up to AN per granted power. Such an imbuement is permanent, but can be taken back by the High Arbiter whenever he wishes. Alternatively, he may use Dark Blessing to remove an harmful spell or effect such as poison or a disease from a person.) -Summon/banish/command spirits, lesser demons and ghosts -Wake Gateway (as Teleport; may teleport to other Dimensions, may transport others without needing to accompany them; anyone else but Alastor who uses these portals takes AN stones of pure Energy damage, minus appropriate defenses.) -Black Bolts (from his hands, fingertips, or even eyes [and possibly other body parts], Alastor may fire deadly bolts of devastating black energy that consumes and burns flesh and matter. This power acts as a "weapon" modifier [of a MN equal to this action's AN] to Ranged Combat, deals 2x damage and is Armor Penetrating.) Aura of Terror: 6 -As Fear -Area 3, centered on Alastor -Always active General Knowledge: 5 (Int.bonus) -The Darkest Wake -Demonic Rituals -The Azur Alliance -Tactical Lore -Occult Lore Statecraft: 8 -High Arbiter -The Devil's Knight -Etiquette -Intimidate -Leadership -Inspire terror/awe -Commanding presence -Honorable MODIFIERSImmortality Dark Presence +3 -Adds to Statecraft Demonic Stamina +2 -As Energy Battery and Deep Reserves Ungodly Power +3 -Adds to Reality Warp, Channel the Wake and all Physical Actions Power Level 5 -Power Level Regeneration -May heal 1 P.L. per living being killed, up to MN per day. Enhanced Healing Factor -Soul Reaper: Healing Factor becomes Instant for one minute (10 panels) if he kills a living being Toughness +4 (No AP, No 2x damage) Reflexive Dodge +5 Energy Defense +3 Mental Defense +8 Magical Defense +10 Immunity to Reality Distortion Self Contained Lifeform Minor Immunities (Poison, Diseases, Radiation) Enhanced Senses 6 (See in darkness, Smell blood, Detect and read auras of power, See and hear spirits) Reconstitute Self, Special (If he is killed, Alastor is gone for good... or at least, until a dark power of formidable potential appears in his surroundings (10 miles at most). The High Arbiter will return from the realm of the dead by feeding upon this energy. What dark power is necessary depends on the GM.) CHALLENGES-Looking non-human (-4; Alastor is much taller and heavier than most people, his eyes are blood red and glow in the dark of his helmet, his skin is tattooed with blood and horribly scarred, and his body is constantly surrounded by an aura of terror that scares the living hell out of lesser minds. He is definitely not a normal human and stands out in a crowd unless he does something about it.) -Deadly enemies (-5; most heroes and servants of the forces of good would love to bring an end to the High Arbiter.) -Extreme Vanity (-2; so great is his power, his ego tends to reach very high levels itself. Alastor is fully aware of how devastatingly mighty he is, and he isn't afraid to prove it and remind others of that fact.) -Code of honor (-3; for all his evil, Alastor is a peculiar being, for he follows a very strict code of honor that applies to every situation and everyone, friend or foe. He never lies or cheats, keeps his promises, and would never attack an opponent unable to defend himself. He highly respects those with power and the will to use it, and he will even go to such lengths as to heal wounded opponents so they may fight him with all their power. Above all else, Alastor will highly admire an opponent who either challenge him or accept a challenge to fight him one on one, especially when said opponent has enough power to hold his own in the battle, no matter if it is a very one-sided one. However, he will show no mercy for an opponent who uses dishonorable tactics to win, or beings who have already shown that they were less than honorable.) -Obsession (-2; to gain more power, to fight exciting battles and challenge mighty opponents.) -Severe cruelty (-2; Alastor enjoys killing and destroying everything in his path [while still respecting his code of honor, of course], and shows no remorse for his actions. Life is a war, the world, a battlefield. There is no place for mercy in the heart of a true warrior, or so he believes.) EQUIPMENT-The Devil's Armor (+4 to Defense, No AP, Indestructible. This dark, jagged steel armor hides Alastor's inhuman body and face, protecting him against his enemies. Aside from being an extremely well-crafted armor, it also grants its wearer a +1 bonus to Intimidate/Inspire Terror uses of Statecraft.) - Retribution (a deadly artefact of evil, "Retribution" is a large, black, sinister sword used by Alastor in battle. Carved with dark, occult symbols of death and destruction, the blade is a +6 weapon, AP, that deals 3x damage against Angels and other beings of pure good. It grants a +2 bonus to Channel the Wake action, and, possibly the result of its dark enchantments combined with its bloody history of massacres and destruction, blood contantly drips from the edge of its blade.) -------------------------------------------------------------------------------------- STORY: In the ancient world of Gaia, many factions and groups struggle for power and control over the territories and the wealth and ressources of its realms. One the most ambitious and powerful of those organizations, and arguably the deadliest, is known as the Azur Alliance, led by Archon Matthew Gaul. And among the Alliance, no being or entity is more feared than Gaul's enforcer and favored General, the High Arbiter known as Alastor... save maybe the Archon Gaul himself. Maybe. Although there is not a soul on Gaia who has not heard his name, no one truly knows where he comes from or who he is, nor how he gained his inhuman powers. For no one could even begin to find a link between the terrifying Arbiter and a young, frail, sickly child raised dozens of years ago in a caravan of nomads. This child, whose name was lost to rumors and time, was weak and lonely, unable to make friends with other children of his age in the caravan. For he had been gifted, or maybe cursed, with the ability to see and hear spirits, and they were his only companions, his only friends... the only ones who understood him. He was the only one who could hear and see them however, so the rest of his tribe quickly believed the child to be insane. Deciding they wanted nothing to do with an insane boy, the caravan abandoned him to die in the desert when his parents died by accident. He was left to die amidst rumors of his insanity and comments about his sinister appearance. Young Alastor had never meant anyone harm... ...At least, not until that night. Surrounded by hundreds of tortured souls, and feeling his people leaving him behind, the boy dug up his parents' bodies and dragged them to the temple of Shoteth, the Enneath deity of evil and corruption. Then, listening to the whispers of the spirits which had accompanied him inside, he prepared a dark ritual, opening his parents' bodies in order to use their blood to cover his body with dark red tattoos. As his ultimate sacrifice, he offered his life to Shoteth, allowing him to be transformed and opening a channel to the darkness through his very flesh. The dark spirits entered his form, as Shototh's divine essence of death and corruption forever linked Alastor's body to the Wake, the realm of spirits and gateway to hell, twisting his once frail form into that of a large, tall, powerful monstrous being. Alastor arose from the ground, a demon king, born from man, and he swore he would damn the world with every ungodly step. His first action was to track down the caravan that had abandoned him, and annihilate every single member of his former tribe to make them pay for their crime. He allowed his power and dark energies to destroy freely, without holding anything back, to sample the exhilarating feeling of the nearly infinite power he had been given. Then, during a whole decade, he travelled Gaia, looking for ways to increase his power and for worthy challenges. He didn't met a worthy adversary until... he fought against Archon Matthew Gaul, lord and leader of the Azur Alliance. The Archon defeated him after a terrible battle that lasted twelve days, and despite his ego and years of slaughter, Alastor had to admit that this man was truly a master worth serving. At that moment, he swore allegiance to the Azur Alliance and to his new master, and in a matter of months, he quickly became the most feared High Arbiter of the organization and Gaul's main enforcer and agent.
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Post by Manah on Nov 6, 2010 19:25:36 GMT -5
THE DOCTOR Last of the Time LordsThe DoctorThe Doctor holding his Sonic Screwdriver... the most handy tool ever!Full name: The Doctor (seriously!) Other aliases: John Smith, Sir Doctor of Tardis, The Oncoming Storm, Doctor of Many Things, Doctor of Time Travel, The Destroyer of Worlds Height: 6'1" Weight: 151 lbs Eye color: Light brown Hair color: Dark brown Species: Gallifreyan (Time Lord) ABILITIESInt: 9 Str: 2 Agl: 3 Spd: 3 Dur: 4 HEALTH: 4 ENERGY: 24(i) REGEN: 12 ACTIONSClose Combat: 3 (Agl.bonus and Wpn.modifier) -Boxing -Hand-to-hand -FencingRanged Combat: 3 (Agl.bonus and Wpn.modifier) -Thrown objects -Handgun -Precise shootingAcrobatics: 2 (Str.bonus) Telepathy: 4 (Int.bonus) -Read minds -Mind meld -Project thoughts -Create links with others -Repair minds -Telepathic suggestions (as a lesser mind control; if he beats target's mental defense, the Doctor can have them make a few, non life-threatening actions of his choice. For example, he could command a guard to "leave his post and not look over there for two minutes".)Technology/Vehicle operations: 9 (Int.bonus) -Efficient -Boffin (using other pieces of already existing equipment, the Doctor can make temporary technological devices with various purposes. For example, with a toaster, a fork and some help of his Sonic Screwdriver, he could make a temporary holographic projector in working condition but with limited capabilities.) -All known technologies up to and far beyond 51st century Earth (as in, much farther) -More than a few unknown technologies -Repair/Maintenance -Computers -Time travel devices -TARDIS -Gadgets (can substitute for Close/Ranged combat to use a gadget which cannot cause harm but still requires a "hit" to work) -Any vehicle (although the Doctor cannot use more than 5 stones in this action to drive a vehicle)Inventing: 8 (Int.bonus) -By using the Tardis, the Doctor effectively needs no time to work on an invention, so he can make very complicated creations in effectively no time. Of course, without the Tardis, he needs more time, but even then, due to his knowledge of technology, his superior mind and his tools (such as the Sonic Screwdriver!), he can invent new gadgets in 1/10th of the normal required time. Also, all technologies he works on are considered to be "Existing technology that you know" for him.General Knowledge: 7 (Int.bonus) -Efficient -Time and its particularities -Most sciences -The Galaxy and beyond -History -Earth and humankind -Alien species -Spacial/temporal anomaliesMedical Healing: 6 -Perform sophisticated medical diagnoses by touching someone's ear -First aid -CPR -Surgery -Treat diseases -AntidotesConcentration: 3 (Int.bonus) Thieving: 4 (Agl.bonus) -Stealth -Escape artist -Lockpicking -Face in the crowdPerform: 5 (Agl.bonus) -Cricket -Musician -Singer -Writer -Drawing -Note: The Doctor has also the ability to shatter windows with his voice, if he puts at least 5 stones in this action for this specific purpose.Leadership: 4 Social Skills: 7 -Socialize -Humor -Compassionnate -Pacifist -Bluff -Charming -Time LordMODIFIERSImmortal -Unless victim of an "Accident", Time Lords live basically forever, although they do seem to get very old, very slowly. It does happen, however, that truly ancient Time Lords will "die of old age", then regenerate in a younger, stronger body.Presence +2 -Adds to all uses of Social Skills Energy Battery 2 Deep Reserves +3 Binary Vascular System -Time Lords have two hearts. Aside from the obvious "If I lose one, I have the other" advantage, their body will also eventually regenerate a lost heart in time, usually a week. Additionally, once in a while, a Time Lord can use their hearts to pump blood faster into their system, making them go in "overdrive". Such a state grants +1 to all Physical Abilities, to Reflexive Dodge, to Energy Battery, and adds 3 to the Doctor's energy Regeneration per panel, for up to basic Durability in panels (4 in this case). After going into overdrive, they are exhausted for 3 panels (-1 to all actions).Respiratory Bypass System -While the Doctor requires air to breathe, he needs less of it and less often. If really necessary, he can hold his breath for a very long time. In game terms, he may spend stones in his Durability to hold his breath for up to 5 minutes/stone spent. He may even hold for a little longer (2 minutes) if he activates "Overdrive" prior to using this ability.Healing Trance -As Healing Factor; the Doctor can make himself go into a state of coma-like trance that allows him to heal much faster than normal. At his discretion, the Doctor can also slow his heart rate and respiration so much he appears dead to just about anyone, including gifted doctors (one would need to put at least 6 stones in Medical Healing to discover he is still alive).Psycho-Centric Power Template +2 -Cannot interact directly with computersReflexive Dodge +2 Energy Defense +3 Mental Defense +6 Fear Defense +3 Minor Immunities -To most known Poisons, Diseases, Radiations, Electricity [in fact, the damage he takes from Electricity is always Stun damage only], The voice-changing effect of Helium (yup)Photographic Memory Feel the Turn of the Universe -Time Lords have an uncanny ability to perceive the fabric of time, discerning "fixed points" and "points in flux", periods of time which must stay the same and other periods which can be altered. Additionally, Time Lords can sense when something is amiss or unnatural, and what needs to be done to set things right. They are able to know if someone is tampering with time. Finally, they can also see all past, present... and possible future events in time if they concentrate enough. In game terms, this works as Precognitive Flashes with these specific focuses, but the Time Lord can also actively concentrate and focus to try to feel any such "disturbance in time" if they want.Gallifreyan Fast Reading -The Doctor can read a book from cover to cover in a second by thumb-flipping the pages before his eyes.Regeneration -Time Lords who die in some way or another may regenerate and come back to life. While they used to be able to do that up to 12 times, with the destruction of Gallifrey and the permanent death of all other Time Lords, the Doctor has unknowingly absorbed all remaining Regenerations, leaving him with countless "lives". -Essentially works like Reconstitute Self, although with each regeneration, any (or all) of the following things may change: The Doctor's gender, appearance, height, weight, hair and/or eye color, apparent age, personality quirks, beliefs, habits, etc. The "core" of the Doctor would remain: for example, he will still be compassionnate and devoted to peace and non-violence... but everything else could change. Additionally, he could shift Ability points here and there [for example, he could lower his Speed by 1 to increase his Agility or something]. Basically, one is never sure exactly what the result of a regeneration is going to be. -Also, for 1-20 hours after Regeneration has occured, a Time Lord is in a state of excessive energy and hyperactivity, is confused and can go from extremely tired to impossible to hold in place for more than five seconds in the blink of an eye. During that period, their Healing Trance becomes a full Enhanced Healing Factor, and they may even regrow limbs in seconds.Wealth: 10+ -As necessary; the Tardis can basically generate matter out of thin air, including (and certainly not restricted to) money.CHALLENGES-Code of conduct (-4; the Doctor abhors unnecessary violence, would rather never use guns if he could avoid it [not to hurt people, anyway, though he'd use them to bluff his way out of trouble if necessary], he will always protect the innocent and the helpless. He also prefers to avoid killing if necessary, but would do so if it is for the greater good.) -Last of his kind (-2; the Doctor is the last of the Gallifreyans, a fact that haunts him quite often when he is alone. This is mainly why the Doctor seeks companionship as often as possible.) -Extreme personality (-2; the Doctor is very rarely in a 'neutral mood'. He can be very energetic, happy, easy-going and adventurous, or cold, driven and callous, or sad, isolated and melancholic... but only rarely will he be "normal".) -Duty (-3; the Doctor works very hard to protect the world and time itself, and sometimes seems like he carries the weight of the Universe on his shoulders.) -Deadly enemies (-5; various. The Doctor has made several enemies in his long life, including very powerful individuals and entire alien species, such as the evil Daleks) -Special vulnerabilities (-3; rare diseases, poisons and radiations; eating a single tablet of aspirin could kill the Doctor.) EQUIPMENT-Clothes (usually includes a blue or black suit with a white, grey or broiwn shirt and a necktie) and running shoes -Long coat (usually light brown in color. Not unlike the TARDIS, the Doctor's coat's pockets can hold many more (and larger) objects than one would suspect) -Sonic Screwdriver (this little Gallifreyan technological wonder serves many, many purposes. Using the Sonic Screwdriver requires a Technology AN of 7 at least. It grants +3 to any attempt to open a lock, mechanical or electronic, and +2 to Repair attempts. It may be used to fire small to very powerful waves of sonic energy (and receives a +1 on any such use; basically, it acts as a Force Blast that deals only Stun damage VS living beings or Normal damage against non-living matter, up to a 12 stones attack, tops). The Sonic Screwdriver is an excellent scanning device, allowing the Doctor to scan for nearly any type of radiation, energy signature or specific matter. It can be used as a flashlight, a welding tool, to detect/intercept/send signals and communications, remotely operating the TARDIS, burning, cutting or igniting substances, amplifying or augmenting sounds, disabling alien disguises, healing cuts and wounds (it adds +2 to Medical Healing uses), etc. Its various modes could be used as a regular weapon of +1 to +3, although the Doctor pretty much never uses it to cause harm.) -Psychic Paper (this handy little device looks like a simple white paper card until shown to someone in certain situations. Indeed, the card seems to show a viewer what that person expects to see, or what the person holding it wants it to show. For example, if the Doctor shows it to someone after stating that he works in a certain building, and that someone asked an employee card to prove it, he will look at the paper and "see" it as an employee card. If the Doctor says to someone, "Hey, have you seen this man?" while showing the card and thinking about a given man, the person will see said man on it. While it is very useful, it doesn't work on people with a Mental Defense of 9 or more.) -TARDIS (Time And Relative Dimensions In Space; one of the most advanced time travelling machines ever known, the TARDIS is arguably the best means of transportation, bar none. It basically can bring its passengers anywhere, anywhen, up to (although it is much more difficult) other dimensions which are relatively close to the one it is in [GM's call]. Additionally, it is MUCH bigger on the inside than the outside. The Doctor's TARDIS in particular looks like a British Police Phone Booth, but only because the Chameleon Circuit (a system that allows a TARDIS to alter its outside appearance to "fit" in its surroundings) is broken. Using the TARDIS for anything requires a Technology AN of 5, and actually using it for transportation requires Technology 8. Its major systems and uses are listed below:) - Time/Space Travel: As Teleportation 10 (Interstellar distances, Time travel, Limited Dimensional travel [GM's call])
- Architectural Configuration Circuitry: The TARDIS' interior layout and design is very easy to alter/manipulate. With only a little technical know-how (and the Doctor's permission), one can add/remove/alter rooms in the TARDIS, with few limits. For example, the Doctor could create an entire room with a swimming pool in it with but the press of a few buttons. Additionally, the Doctor can generate any kind of existing object/matter with few limits using the TARDIS. Unexisting stuff, however, will have to be invented first.
- Chameleon Arch: This system allows a Time Lord to alter their appearance for up to one week. Using it works as Shape Shifting 7, but it hurts a lot to use it, so the Doctor only rarely uses it.
- Cloister Bell: Basically, this is the alarm system of the TARDIS. It will sound when terrible danger threatens either the TARDIS or the Universe itself, and can be deactivated with the press of a few buttons, vocal command or the use of the Sonic Screwdriver so the Doctor can have some silence to investigate and find out what's going on.
- Control Console: The first thing someone sees when entering the TARDIS is often the Control Console: an heaxagonal control console that surrounds a "time rotor". It usually requires no less than sic operators to properly use a TARDIS, although the Doctor has found a way around this by using the device "on the brakes" and running around quite a bit. The time rotor holds the TARDIS' source of power, called the Heart of the TARDIS. Staring directly into it is to be one with the Universe and all time and space, and not even a Time Lord can control such energy for long, or predict what sights and powers come from such an union.
- Energy Manipulation: The TARDIS systems are especially good at manipulating energy. A Tardis is constantly surrounded by a very powerful force field (25 stones of Defense VS Energy and Physical threats; attacks more powerful than this can damage its systems and cause various malfunctions), and it can be used to manipulate Gravity (as a Mastery at AN 10 with Create/Manipulate), use Tractor Beams (as Telekinesis 10) and similar stuff.
- Hostile Actions Displacement System (HADS): This system makes taking violent action inside the TARDIS a difficult task. It basically reduces any such attempts by a -5 sitmod. This specific system, however, has suffered several times in the past of temporary unreliabilty...
- Nesting: As aforementionned, the TARDIS is much bigger on the inside than the outside, and can store vast amounts of matter and objects if necessary. It can literally appear around objects which are then stored inside and then put out as easily as necessary. The exact limits on that storage ability has yet to be discovered.
- TARDIS key: To operate a TARDIS, one requires a key. In time, however, the somewhat sentient TARDIS will recognize its owner more easily, and will eventually respond to other types of "keys". In the Doctor's case, the TARDIS obeys to both his vocal commands, and/or a snap of his fingers.
- Translation systems: Aboard the TARDIS, everyone seems to speak the same language, even if they never heard someone else's language before. Using the Sonic Screwdriver, the Doctor can use that function outside the TARDIS as well.
--------------------------------------------------------------------------------------- STORY: Too long to write... Here.
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Post by Manah on Nov 14, 2010 13:02:30 GMT -5
HAMAN KARN Leader of Neo ZeonHaman KarnHaman's Qubeley, with 4 visible FunnelsHAMAN / QUBELEYTrue name: Haman Kahn / AMX-004 QubeleyOther aliases: Admiral Karn, The Soul of Zeon Age: 20 Height: 5'6" / 62'Weight: 124 lbs / 35.2 tonsEye color: Blue Hair color: Pink Species: Altered Human (Newtype) / Mobile Suit, Qubeley-classABILITIESInt / S.I: 7* / 5Str: 2 / 10Agl: 4 / 6Spd: 3 / 4Dur: 3 / 8*Newtype Intuition: As a Newtype, Haman Karn uses her Intelligence instead of Agility to determine her Initiative.HEALTH: 3 / 8ENERGY: 20(i) / 30REGEN: 10 / 15ACTIONSClose Combat: 3 / 5(Agl.bonus or Wpn.modifier / Str.bonus and 2 Wpn.modifiers) -Efficient -Martial arts -Fencing -Mobile Suit -Beam Sabers -Fighting smaller opponentsRanged Combat: 4 / 6(Agl.bonus or Wpn.modifier / Str.bonus and 2 Wpn.modifiers) -Efficient -Handguns -Rifles -Thrown objects -Mobile suit -Hand Blasters -FunnelsAcrobatics: 3 (Str.bonus) PA Hand Blasters: 5 -2x damage; may either do Stun damage or be Armor Penetrating -2 of them -Range: 5 -Energy comes from Suit's EnergyPA Beam Sabers: 4 -2x damage, Armor Penetrating -Two of them -Energy comes from General PoolPA Funnels: 12 -Efficient -2x damage, Armor Penetrating, Ignores up to 2 points of Reflexive Dodge -Though devastating, Funnels must detach from the Qubeley to be used, and can be more easily destroyed than the Mobile Suit's other weapons. Any attack against a Funnel that beats its defense (4 Reflexive Dodge, Toughness 3 [No AP], Energy Defense 2) will destroy it, temporarily diminishing this action's AN by 1. Thanks to the Qubeley's nanomachines, destroyed Funnels rebuild themselves eventually, one per hour. -Range: 7, and the blasts do not come from the Qubeley itself -Stones come from the Qubeley's Energy PoolPA Flight: 9 -Active Mass Balance Auto-Control (perfect maneuvrability; the Qubeley can make sudden turns and special maneuvers without trouble despite its sizePA Unstoppable: 6 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in her Qubeley, Haman may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that an over 60 feet tall Mobile Suit walking through a building would tend to leave a mark. It can be active both when moving around or flying.[/color]
Telepathy: 7 (Int.bonus) -Efficient -Illusions -Project thoughts -Empathy -Psychometry -Edit memories -Astral projection -Fear (as the Action) -Create links with others -Telepathic communications -Mental bolts -Warp Matter (by the power of her mind, Haman can store objects within a pocket dimension and retrieve them in a matter of seconds. She can hold only up to AN objects in such a way, but the object can be of very large sizes. In game terms, she puts stones in this action to beat the object's weight in order to store the object. For exemple, 9 stones are necessary to store her Qubeley away when she does not need it.)
Telekinesis: 7 (Int.bonus and Wpn.modifier) -Efficient -Usable as Force Field, though it requires 1 more stone of Energy/2 stones of Effect; cannot be used to protect Qubeley further -May be used as Flight at up to half AN
PA Electromagnetic Field: 3 -As Force Field
General Knowledge: 5 (Int.bonus) -Axis Zeon/Neo Zeon -Mobile Suits -Newtypes -Tactical lore -History
Perform: 4 (Agl.bonus) -Singing -Dancing -Writing -Piano
Technology: 6 (Int.bonus) -Mobile suits -Repair/maintenance -AMX-004 Qubeley -Computers -Weapon systems -Starships
Medical Healing: 3 -First aid -CPR -Stimpaks
Statecraft: 7 -Royalty -Voice of authority -Humor/Sarcasm -Leadership -Etiquette -Fleet Admiral -Neo Zeon protocol
MODIFIERS Immortal
Presence +2 -Adds to all uses of Social Skills
Energy Battery 2 / 2
Deep Reserves +3 / +3
Healing Factor / PA Nanomachines -As Healing Factor
Leaping +2
Psycho-Centric Power Template +2
Reflexive Dodge +3 / +4
PA Toughness +9 -No AP -No 2x damage
PA Energy Defense +3
Mental Defense +6
PA Mobile Suit Might +2 -As Claws
PA Targeting +2
PA Cybernetic Senses 6
PA Life Support (Permanent)
PA Exclusivity -The AMX-004 Qubeley was designed specifically for use by a Newtype, and even then, only a very powerful and gifted Newtype such as Haman could use it. Additionally, she has activated several security measures to ensure that no one else can use it (internal scanners and voice analyzers, among others).
Prescience
Precognitive Flashes
Photographic Memory
Wealth: 10+
CHALLENGES -Psychological (-3; severe ambition. Haman Karn lives to rule. First as the Leader of Zeon Axis, then of Neo Zeon and finally of the coalition forces against the A.E.U.G and their allies in the Planetfall Conflict. She will constantly work to expand both her personal and political power.) -Psychological (-1; Mild cruelty. While Haman has become pretty much a hero, she still hasn't changed much in her ruthlessness and lack of remorse for the destruction of those who stand in her way. That being said, she is a bit more reasonable, and can now be convinced more easily to not kill if it isn't necessary.) -Extreme vanity (-2; Haman thinks of all Newtypes as greatly superior to humankind, and of herself [probably rightly so] as the greatest [or nearly so] Newtype ever known. She sees herself as the best possible leader and one of the most fearsome Mobile Suit pilot, and won't let anyone forget it.) -Vengeful (-2; Haman Karn never forgives nor forgets. She remember all wrongs done to her, and fully intend to repay those responsible eventually. She might, however, find clemency for those pledging their absolute loyalty to her.) -Obsession (-3; to win. No matter what her goals are, Haman fully expects and intends to succeed. While she may settle for a minor defeat in order to achieve greater victory, she hates setbacks and to be defeated fair and square, and she will despise anyone and anything which leads to a failure.) -Rivalry (-3; to her former lover, Char Aznable, also known as Quattro Bajeena. The two loved each other strongly, but eventually, Char left her for unknown reasons, a fact which greatly angered her. Char being himself a powerful and skilled Mobile Suit pilot and a very powerful Newtype, they have clashed once and again several times over the years, always resulting in Haman's victory... and she intends to maintain that score if he ever shows up again. On the other hand, if she could convince him to join forces with her again... that is, under her command, she would rather do so.)
EQUIPMENT -Black Noble Outfit -Neo Zeon Admiral Armor (+2 Defense, No AP, grants +1 to Presence while worn. Can also be worn with an helmet to provide her with the effects of Self-Contained Lifeform. Haman rarely wears this armor if she isn't going into a major battle, so when she doesn't wear it, she either keeps it into her Qubeley or out into a pocket dimension created through her Warp Matter ability.) -Zeon Arms AX-5 Pistol (+3, 2x damage, can do either Stun or Normal damage; unlimited bullets) -Zeon Arms Prototype Vibro-Saber (+4, AP, Indestructible. This seemingly normal, though very well-crafted saber is actually the result of advanced miniaturized technology by Neo Zeon scientists, rendering it almost impossible to destroy and able to slice through titanium allows without too much trouble, not mentionning bones and flesh.) ----------------------------------------------------------------------------------- STORY: Defender and invader, Hero and villain, conqueror and protector, Haman Karn has been all of those and more. The daughter of the admiral who led the remnant Zeon forces to the asteroid base AXIS, Haman assumed her late father's duties at the age of sixteen, and became the uncontested leader of the forces which would come to be known as Axis Zeon. Aboard her fleet's flagship, the Gwadan, Haman established defenses to protect the colony against outsiders long enough for AXIS to rebuild their forces. It was also during that time that the highly advanced prototype Mobile Suit, the AMX-004 Qubeley, was created, and since Haman was the only Newtype of AXIS powerful enough to pilot it, it became her personal Mobile Suit from then on.
When they were ready, Haman used the asteroid base's independent propulsion system to move the base to the Earth sphere to intervene in the A.E.U.G (Anti-Earth Union Group) / Titans war. Both sides of the war intended to negotiate peace talks with AXIS in order to forge an alliance, which would have easily led to victory against the other side, but the Titans took the initiative. As the peace talks were still ongoing, Haman Karn's former lover, Char Aznable, now known as Lieutenant Quattro Bajeena, of the A.E.U.G, attacked the Gwadan, disrupting the peace talks and the AXIS-Titans alliance. Meanwhile, Paptimus Scirocco of the Titans took advantage of the chaos to assassinate Janitov, former leader of the Titans, and assume control. Scirocco blamed Haman for their leader's death, and the Titans engaged AXIS in battle, while A.E.U.G forces attempted to seize control of Gryps 2, a colossal colony laser cannon belonging to AXIS forces.
Determined not to lose Gryps 2 to the A.E.U.G and to punish Scirocco for ruining her plans, Haman mounted an attack against the Titans while strengthening her defenses against the A.E.U.G assault. Piloting her Qubeley in battle, she single-handedly defeated not only Paptimus Scirocco's mobile suit "The O", thus forcing him to flee for his life, but also defeated both of Scirocco's lieutenants, Sarah Zabiarov and Reccoa Londe. This setback forced the Titans to escape with the Jupitris, so Haman could focus on the defense of the Gryps 2 colony. The A.E.U.G attacked en masse, but AXIS held its ground. Haman and her Qubeley defeated both Char Aznable and Emma Sheen on the battlefield, forcing them to flee, but when Char's protégé Kamille Bidan showed up, Haman found herself in trouble. Bidan's Zeta Gundam mobile suit combined with the Newtype's natural skills and rage against Haman proved to be a deadly combination, but she held her own. Eventually, Kamille feinted and managed to grab the Qubeley, but as he moved in for the kill, Haman confused him using her Newtype abilities, allowing her to escape. She sounded the retreat, and the AXIS abandoned Gryps 2 to the A.E.U.G.
However, they had not seen the last of Haman Karn. When, as Haman had predicted, the Titans returned to attempt to take the Colony Laser back from the A.E.U.G, AXIS forces attacked by surprise. They could either take Gryps 2 back by force, or allow the A.E.U.G to destroy the Titans and then finish them off. Haman choose the former, more aggressive, option. Defeating Paptimus Scirocco and Char Aznable (who were fighting themselves over the Colony laser), she assumed control of the facility and ordered her forces to fire the laser at the Titans fleet... obliterating them almost instantly. Scirocco was once again forced to flee, but the A.E.U.G and Kamille Bidan went after him. Eager to finish them off both, Haman and the AXIS pursued them, but she arrived just in time to witness Scirocco's demise by Kamille's hands. However, Scirocco unleashed a final mental attack at Bidan, plunging him into a coma. As the A.E.U.G started evacuating and the remnants of the Titans were annihilated by AXIS forces, Char Aznable attacked Haman once again aboard his Hyaku Shiki mobile suit, but it was useless. She overpowered him, and was apparently forced to destroy him.
Years later, a rogue planet was detected by all factions, a planet on a collision course with Earth. Travelling there with their forces to either stop the planet or learn what was going on, the A.E.U.G and various other factions arrived there in time to find AXIS forces engaging troops from the planet's surface. Kamille Bidan, now recovered and separated from his main force, had no choice but to ally himself with his former foe Haman Karn to survive an assault against the enemy forces. Together, they battled various enemies until they learned of a certain rumor: apparently, whoever assumed control of the planet could stop it from hitting Earth, and would gain "the ability to make anything possible". Very interested by the idea, Haman decided that was exactly what she was going to do, but she could feel that she wasn't the only one. Soon, it became clear that her former love and foe Char Aznable was not only still alive, but also on the planet and trying to attain that very same power.
Surprisingly enough, Haman's suspicions that Aznable's intentions were less than pure proved to be true, for Char eventually assumed control of most of the planet, thus resulting in him getting the powers he sought, but not stopping the rogue planet's impending collision with Earth... for apparently he never intended to. Haman being seemingly the only one who could stop him, she gave control of her forces to Kamille Bidan while she left to fight Char one-on-one. Amazingly enough, she won, and forced him to flee... which resulted in her getting the powers Char had received, including more powerful Newtype abilities, telekinetic powers and a seemingly unending lifespan. This time, also, the rogue planet stopped, and thus ended being a threat to Earth. Unfortunately, Char had escaped again, but thanks to Kamille Bidan and her new allies, Haman was still alive. Haman Karn, the conqueror, had become a hero.
What the future had in store for her was a mystery to all, including herself...
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Post by Manah on Nov 16, 2010 23:54:15 GMT -5
THE RED ROSE Bounty Hunting Maid ExtraordinaireFull Name: Rozalina Valentinas Dabohërtz Age: 24 Other aliases: Rosie, Red, Rozalina Two Height: 5'6" Weight: 138 lbs Eye color: Green Hair color: Red Species: Human ABILITIESInt: 5 Str: 3 Agl: 5 Spd: 3 Dur: 4 En. Pool: 5 En. Regen: 7 HEALTH: 4 ENERGY: 25 REGEN: 7 ACTIONSElite Maid: 5 (Agl.bonus and Wpn.modifier) -As Ninja, but no 2 Wpn.modifiers option -Efficient -Maid-Fu -Improvised weapons -Sniper rifle -Thrown objects -StealthAcrobatics: 2 (Str.bonus) Black Ops: 5 (Int.bonus) -Covert ops -Surveillance -Bodyguard -Assassination -Escape artistHousekeeping: 4 (Int.bonus) -Efficient -Cleaning -Cooking -Carpentry -TailorPerform: 6 (Int.bonus) -Singing -Dancing -Painting -Drawing -Writing -PianoGeneral Knowledge: 3 (Int.bonus) -Myths and legends -Songs -SurvivalGambling: 2 (Int.bonus, and Agl.bonus when cheating) -Cards -DiceLeadership: 3 Medical Healing: 2 -First Aid -CPRSocial Skills: 5 -Charming and lovely -Elite Maid -Overly polite -Humor -Bounty hunterMODIFIERSAttractive +3 -Adds to all uses of Social SkillsR.O.A +1 -Rule of Awesome; adds 1 stone of coolness to any and all actionsReflexive Dodge +3 Toughness +2 Mental Defense +3 Targeting +2 Leaping +2 Fast draw +2 Wealth: 3 CHALLENGES-Shortsighted (-1; must wear glasses) -Psychological (-3; overly nice and polite with everyone, no matter who they are. Rozalina is unbelievably well-mannered and kind, especially for an assassin. Even if she hates someone, she will always treat that person with respect and etiquette.) -Clean freak (-3; Rozalina can't stand untidiness, dust and dirty things. She will go out of her way to clean everything up if it doesn't keep her from her other duties.) -Compulsion to stick up for underdog (-3; deadly as she is as an assassin, Red is a very nice person and will gladly help anyone in need if doing so does not compromise her other responsiblities.) -Uneasy around men (-1; while she has learned to get over it, Rozalina has grown in a mostly feminine environment, and has grown somewhat unattracted by men. She can stand them, of course, but she dislikes it when one becomes too interested in her.) -Duty (-5; when she accepts a "master", Rozalina is utterly and entirely devoted and loyal to that person, and will do almost anything to serve that person faithfully and efficiently.) -Severe addiction (-2; chocolate... chocolate! CHOCOLATE!!! Wherever she goes and whatever she does, you can bet she's got chocolate with her. Unless she ate it all.) -Prejudice (-2; rich, vain and selfish old people. Her last three masters all shared those traits, and now she hardly can't stand people like that. She does her best to avoid them, and if she must as much as speak with one, she does so only reluctantly.) EQUIPMENT-Reinforced Maid Outfit (+1 defense! A few ceramic plates in strategic areas go a long way...) -Glasses (square-rimmed ones.) -Repeater carbine (+3, 2x damage, Range 4) -Sniper Rifle (+4, 2x damage, Range 6, Can't split stones into Defense. Can be easily disassembled for easy storage.) -Derringer Pistols (+1, 2x damage, Range 2, 2 of them) -Pair of sharp knives (both are +2, often used as tools) -Large metal case (contains additional maid outfits and her tools of the trade; a secret compartment hides her weapons and additional bullets) -Mop, feather duster, silver tray, dish towels, sprays, etc (all of which are either small enough or are collapsible so they can fit in her metal case. Some of them can be used as weapons of up to +2.) -A dozen of chocolate bars of various kinds -Beautiful pendant set with diamonds (a memento of her mother) --------------------------------------------------------------------------------------- STORY: As a little girl, Valentina Dabohërtz never had it easy. Her parents died in an accident when she was still very young, her aunt took everything they had and left her with nothing, chasing her away to live on the street. The only thing she managed to keep for herself was a jewel that once belonged to her mother... a beautiful pendant set with diamonds. Desperate to eat and not knowing what to do to find food or money to buy it, the little red-haired child attempted to sell it in exchange for a meal. A woman that was passing by drew her attention. She was wearing a beautiful dress, black and white, and she herself was fair and nice. Surely this was a princess! Little Valentina offered the pendant for food, but the woman shook her head. The words she spoke that day still glow brightly in the girl's memory. "Keep your pendant, little one, for it has much more value to you than anything else in this world. I will not only give you the food you seek, but also teach you the means to get your own in the future. Follow me, and never again will hunger be a burden to you, young one."Years later, the girl who was once known as Valentina Dabohërtz was standing in front of her mentor and surrogate mother, and presented with her very own maid outfit, just like every other nine elite agents of the Rosa Luna Order, a group of elite maids and assassins sworn to protect and serve their master, up to and including murdering their enemies, all with style and professionalism. From then on, she would be known as Rozalina Valentinas Dabohërtz, the Red Rose. In only a few more years, the Red Rose climbed the ranks and eventually became 2nd best in Rosa Luna. A master sniper and nearly obsessive clean freak, she was renowned in high places as one of the best darn maids anyone could ask for, and in low places as one of the deadliest and most efficient assassins one could get killed by. Her beauty, easygoing demeanor and almost excessive politeness only made her more popular. She was proposed by several suitors, but she always turned them down, claiming "they were not her type", no matter how beautiful, rich, kind and powerful they were. After a successive streak of bad luck and worse masters (she ended up with three vain, selfish rich masters, one after the other!), she had enough and decided to try her luck in a similar kind of job... bounty hunting! (To be continued)
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Post by Manah on Nov 20, 2010 21:41:27 GMT -5
KAMILLE BIDAN Co-Leader of the A.E.U.G and Neo-Zeon CoalitionKamille BidanKamille's Zeta GundamKAMILLE / ZETA GUNDAMTrue name: Kamille Bidan / MSZ-006 Zeta GundamAge: 18 Height: 5'6" / 65'1"Weight: 148 lbs / 28.7 tonsEye color: Blue Hair color: Blue Species: Human (Newtype) / Mobile Suit, Zeta Gundam-classABILITIESInt / S.I: 5* / 4Str: 2 / 8Agl: 3 / 6Spd: 3 / 4Dur: 3 / 6*Newtype Intuition: As a Newtype, Kamille Bidan uses his Intelligence instead of Agility to determine his Initiative. In a Mobile Suit, he uses either his Intelligence or the suit's Agility, whichever is higher.HEALTH: 3 / 6ENERGY: 13(i) / 24REGEN: 7 / 12ACTIONSClose Combat: 2 / 4(Str.bonus or Wpn.modifier / Str.bonus and 2 Wpn.modifiers) -Efficient -Hand-to-hand -Mobile Suit -Beam Sabers -Fighting smaller opponentsRanged Combat: 3 / 5(Wpn.modifier / Str.bonus and 2 Wpn.modifiers) -Efficient -Handguns -Thrown objects -Mobile suit -Beam Rifle -2-Tubes Grenade LauncherssAcrobatics: 2 (Agl.bonus) PA XBR-M87A2 Beam rifle 6 -2x damage, Armor Penetrating -Range: 5 -Energy comes from Mobile Suit's energyPA 2-Tubes Grenade Launchers: 4 -2x damage; Armor Penetrating -2 of them -Range: 3 (but explodes as an area Effect of area 2 around the point of impact) -Energy comes from General Pool -4 Grenades per tube/launcher (total: 16 grenades)PA Beam Sabers: 3 -Melee Weapons -2x damage, Armor Penetrating -Two of them -Energy comes from General PoolPA Flight: 6 -Waverider Mode: The Zeta Gundam can transform into "Waverider" configuration, giving it a combat starship shape and dramatically increasing its speed. In Waverider mode, the Zeta cannot manipulate objects like it could in humanoid shape, nor can it use "Close Combat" for any other reason than ramming into an opponent. However, it increases the Zeta Gundam's Flight speed to 9.PA Unstoppable: 5 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in his mobile suit, Kamille may use this as he wishes to destroy minor obstacles in his path without giving it a second thought. It also represents the fact that an over 60 feet tall Mobile Suit walking through a building would tend to leave a mark. It can be active both when moving around or flying.Telepathy: 5 (Int.bonus) -Efficient -Project thoughts -Empathy -Psychometry -Create links with others -Telepathic communicationsBio-Sensor: 2 -As Iron Will; may only be used while in the Zeta Gundam, and only on Zeta Gundam PA actions (it actually is a special system installed on the Zeta Gundam, but it uses Kamille's own Energy and may only be used by him; therefore it isn't a PA action) -Cannot be improved by lines PA Gundarium Shield: 2 -As Force FieldGeneral Knowledge: 3 (Int.bonus) -A.E.U.G -Tactical lore -Mobile suitsTechnology: 5 (Int.bonus) -Mobile suits -Repair/maintenance -MSZ-006 Zeta Gundam -Computers -Weapon systemsMedical Healing: 2 -First aid -CPRLeadership: 3 Social Skills: 5 -Hero -Persuade -A.E.U.G Protocol -Intimidate -Leadership MODIFIERSNewtype -Piloting a Mobile Suit doesn't require one of Kamille's two actions per panel. Living in space for extended periods of time doesn't bother him.Attractive +1 -Adds to most uses of Social Skills, except Intimidate and the likeEnergy Battery 1 / 2Deep Reserves +2 / +3PA Fusion Reactor -As Rapid RegenerationLeaping +1 Reflexive Dodge +2 / +3PA Toughness +7 -No AP -No 2x damagePA Energy Defense +2Mental Defense +5 PA Mobile Suit Might +1 -As ClawsPA Targeting +2PA Cybernetic Senses 5PA Life Support (Permanent)Prescience Precognitive Flashes Wealth: 5 CHALLENGES-Psychological (-2; overconfidence. Although he's far from stupid, sometimes Kamille tries to bite more than he can chew. Then again, sometimes he actually manages to chew it anyway...) -Psychological (-1; short temper. Kamille can be relatively easy to piss off, especially when one threatens his friends. He doesn't take insults or challenges lightly.) -Compulsion to stick up for underdog (-3; Kamille fights for what he believes in, and what he believes in is justice and freedom. He will go out of his way to help people in trouble or danger, and doesn't care wether there's something to gain from it or if it's risky.) -Conflicting interests (-2; a life of peace and non-violence VS fighting for what he believes in and for those who need his help... of course, being the hero he is, he usually ends up fighting wether he likes it or not.) -Rivalry/Enemy (-3; to Lieutenant Quattro Bajeena/Char Aznable. Bajeena used to be his mentor in the A.E.U.G, training him into becoming a true soldier. He looked up to him and wanted to become just like him some day... and then, Bajeena was seemingly killed by Haman Karn. Turned out that he had survived and attempted to smash a rogue planet into Earth. Kamille felt betrayed and much of his anger remains to this day.) EQUIPMENT-A.E.U.G Pilot suit (+1 defense) -PZ-3 Sidearm (+2, 2x damage) --------------------------------------------------------------------------------------- NOTES REGARDING KAMILLE AND HIS RELATIONSHIP WITH HAMAN: Once one of Haman's most personal and relentless opponents during the Gryps-2 battle between Titans, A.E.U.G and Axis Zeon forces, Kamille Bidan was then rescued by her forces at the beginning of the Planetfall conflicts. He temporarily joined her forces, fighting under her orders (while still reluctant to do so), until the war eventually led them to join forces with A.E.U.G in a large coalition. In the final battle, Haman gave control of the coalition to Kamille, the only person whom she fully trusted and who trusted her enough at the time, while she went to fight Char Aznable for control of the rogue planet and "the power to make anything possible". Kamille led the coalition to victory over the enemy troops, and finally helped Haman escape the collapsing cavern after her victory over Char. Kamille Bidan is an experienced soldier and mobile suit pilot. He's one of the few people that both trusts and is trusted by Haman, and both know they can rely on the other in a fight or times of need. Kamille still disapprove of Haman's violent tendencies and occasional cruelty, but she's been working on that, with his help. Then again, Kamille's recklessness and overconfidence have at times put him into trouble as well, but he's working on that too. If there's one thing that they share for sure, however, it's a score to settle with Char Aznable.
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Post by Manah on Nov 28, 2010 0:06:17 GMT -5
HARUHI NOT your average High School StudentHaruhi's themeFull Name: Suzumiya Haruhi Age: 17 Other aliases: Temporal Distortion, Self-Evolution Possibility, God, Ultra Director Height: 5'4" Weight: 98 lbs Eye color: Brown Hair color: Brown Species: Human? (Actually a Cosmic Entity of unbelievable power, believing herself to be a "normal" High school student) NOTE: Pretty much anything on this CAD depends on how Haruhi wants it to be. ABILITIESInt: 5 Str: 2 Agl: 3 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 10(i) REGEN: 5 ACTIONSClose Combat: 3 (Str.bonus or Wpn.modifier) -Self-Defense -Hand-to-hand -KendoRanged Combat: 3 (Wpn.modifier) -Bows -Precise shooting -Thrown objectsAcrobatics: 2 (Agl.bonus) Haruhiism: ∞ -Alter/create/destroy Reality(ies) at will -Create/manipulate any type of matter and energy, time and space, etc. -Duplicate the effects of any action and modifier, be it a skill or a power, with whatever Advantage or Disadvantage that she wants -Unlimited, permanent, object creation and alteration -Can modify/add/remove Abilities/Actions/Modifiers/Specialities/Advantages/Disadvantages at will -Action as modifier -No Defense: There exists no way to successfully defend against this action's effects. Not even Immunity to Reality Alteration. -Unaware of power: Haruhi is basically not aware that she has this power, so she hardly uses it "consciously", usually altering reality only in less obvious ways than one could expect.General Knowledge: 4 (Int.bonus) -Supernatural phenomenons -The Occult -Myths and legends -U.F.OsAnnoying Pest: 3 -As Leadership; Haruhi will bother you for as long as you haven't done what she wants you to do, thus making you much more eager to get on with it.Technology: 2 (Int.bonus) -Computers -CarpentrySuper-Detective: 5 (Agl.bonus) -Stealth -Bribery -Compromising pictures -Search room/area -Gathering cluesSwimming: 2 (Spd.bonus) Perform: 5 (Int.bonus) -Singing -Dancing -Piano -Violin -GuitarSocial Skills: 6 -Persuade -Seduce -Threats and insults -Arrogant -Voice of authority -S.O.S Brigade LeaderMODIFIERSImmortality -Because she believes to be mortal, she seems to age normally, but actually, she could look as old or young as she wants.Self-Contained Lifeform Presence +2 -Adds to all uses of Social SkillsReflexive Dodge +2 Good Luck +5 -This represents Haruhi's ability to often get what she wants even when not actively using her power over reality; in effect, reality works hard to give her what she wants even when she doesn't change it.Invulnerability -As in, fully invulnerable. To any harmful effect, attack, magic, mind blast, or whatever else designed to harm (or which could hurt even when not designed to, lol). She's just unaware that she is, so she'll usually think she got herself hurt when she should be (which in effect make it seem like it to her and anyone around, but still won't have any lasting effects on her. For example, smack her on the cheek and she'll think it hurt, will probably bleed a little and feel sore for a while, but in fact it didn't do anything).Additional Immunities -To Reality Alteration, "Copy A/A/M" and "Steal Superpower" powers and similar effects. There can be only one true "God"... and she's it.Wealth -Technically 10+ (infinite), but as far as Haruhi knows, it's only 2.CHALLENGES-Psychological (-3; downright weird. Haruhi is quite beyond what one could consider to be eccentric, in more ways than one. She does a lot of weird things, acts strangely and doesn't seem particularly sane.) -Psychological (-2; unbound by socially-recognized limits. Haruhi doesn't seem to care when she does, says or thinks something that would normally be "socially unacceptable". It just doesn't bother her at all.) -Constant optimism and over-confidence (-3; Haruhi doesn't know the meaning of words such as "impossible", "not enough time" or "why do it now when one could do it some other day?". She's convinced that she [and others she trusts, such as Kyon] can do anything (lol) when she puts her mind to it.) -Easily bored (-2; "normal" stuff can only entertain Haruhi for a short while, and by extension will get her bored fast. For this reason, she frequently seeks exciting, unusual, supernatural and weird events/people/things to live a more interesting life.) -Obsession (-4; to find, study and understand anything and anyone related to the supernaturla and/or the occult. Pretty much her main purpose in existence.) -Conflicting interests (-3; between her obsession with the supernatural and her common sense. Haruhi seems unable to recognize the supernatural aspects of her friends unless it is shown right in front of her eyes, and is completely unaware of her own powers as well, thinking it to be all luck, or external supernatural phenomenon or something.) -Swings both ways (-2; Haruhi doesn't really care about gender, and is attracted by both guys and gals. Thing is, if the person turns out to be too normal for her taste [as in, "not an alien, an ESPer, a time traveller or something similarly strange], her love can be really short-lived.) EQUIPMENT-Scool uniform -Cellphone -Pokéball (holding a Gyarados!) --------------------------------------------------------------------------------------- STORY: Suzumiya Haruhi is, to say the least, one very weird high school student girl. Obsessed with the weird, the occult and the supernatural, she is renowned among other students for being an eccentric who's done countless weird things in the past, and who's still doing weird stuff today. More recently, she's become the leader of a very unusual school club, known as the "S.O.S Brigade", as in " Spreading Excitement All Over the World with Haruhi Suzumiya Brigade"... a club whose purpose is to find, research and understand supernatural/occult/strange phenomenons such as aliens, ESPers, time travellers, sorcerors, ghosts and stuff. So... yeah. Other members of the brigade include Nagato Yuki (an alien), Koizumi Itsuki (an ESPer), Asahina Mikuru (a time traveller) and Kyon (actually a normal guy which Haruhi has somehow "chosen" to be her right hand or something). Most of them are actually there to ensure that Haruhi doesn't destroy or change the world too drastically on a whim, but she isn't aware of their supernatural nature at all, thinking most of them to be mostly normal, though mysterious nad unusual (and therefore worht her time). In truth, however, Haruhi isn't a "simple", if somewhat eccentric (or downright crazy) girl. She's actually a cosmic entity of unmeasurable power, and might very well have created the world (worlds, other dimensions, etc.) although she isn't aware of it at all. There is basically no limit to what she could do if she knew that she could do it, but... there you have it, she doesn't. Yet.
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Post by Manah on Dec 6, 2010 12:22:37 GMT -5
OOC: My second choice for the God-Touched game. Serena, daughter of Poseidon, was chosen instead in the end. Sorry, Mephistel, it isn't THAT Maxwell. MAXWELL Son of Hades"Just remember... play with fire, and you're gonna get burned."
"It's... hard to explain, even for me. Death is as natural to me as breathing or existing. It's just something everybody does... sooner or later."
"There's an end to all things, eventually. The sooner you accept this, the faster you can start enjoying what time you have left."Full Name: Maxwell Sedah Alexander Age: 18 Other aliases: Max, Count Maxwell (he hates it when people call him like that) Height: 5'11" Weight: 148 lbs Eye color: Black Hair color: Chestnut Species: Demigod (Son of Hades) ABILITIESInt: 5 Str: 2 Agl: 3 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 10(i) REGEN: 5 ACTIONSClose Combat: 2 (Int.bonus or Wpn.modifier) -Efficient -Martial Arts -Fencing Ranged Combat: 1 (Wpn.modifier) -Thrown objects Mastery of Hellfire: 3 -Immune to Effects -Force Blast (2x damage; may set inflammable materials/beings on fire) -Create/Manipulate -Mastery is of Extraordinary power (flames of Hellfire are extraordinarily painful to the touch and destructive to inanimate objects. Hellfire can only be extinguished with blood, holy water, Maxwell's will or that of a fellow child of Hades... or Hades himself, of course.) Leadership: 2 General Knowledge: 2 (Int.bonus) -Myths and legends -Death, itself and around the world Social Skills: 4 -Persuade -Intimidate -Sarcasm -High Society MODIFIERSHealing Factor -Does not benefits Energy Regeneration Reflexive Dodge +2 Mental Defense +2 Fearless +2 -Maxwell seems to fear nothing, including death. This modifier protects him against Fear, Intimidate (or similar specialities) uses of Social Skills, and any effect that may affect him by causing fear in some way. Voice of Hades -As Precognitive Flashes; at times, Maxwell can hear the voice of his father, or see flashes he wants her to see. Wealth: 3 CHALLENGES-God-touched (-2; Maxwell is the son of Hades, the god of Death and the Underworld, and a human woman, which makes him a demigod.) -Straight shooter (-2; Maxwell hates to beat around the bush, and will say things as they are. He is really honest and doesn't lie, for he considers lying is for cowards who can't face reality and the consequences of their own words. He will often say to people what they need to hear, rather than want they'd like to.) -Creepy (-1; his unusual obsession with death and his own beliefs regarding it, as well as his strange, somewhat menacing way to speak and move, make other people label him as "creepy". He himself enjoys the reputation.) -Prideful (-1; Maxwell's intelligence only true equal is his pride. He knows his worth, and expect people to acknowledge it. While he is able to control himself regarding this, he rarely forgets an insult, and may return much later with a vengeance.) -Distinctive (-1; Maxwell's demeanor, his perfect manners, his educated form of speech and his "high and mighty" attitude make him stand out in a crowd. He is easy to remember, and will often leave a lasting impression on people, for better or worse. Some will adore him, others will hate him... but few will be indifferent.) EQUIPMENT-Cellphone -Sunglasses -------------------------------------------------------------------------------------- STORY: Maxwell Sedah Alexander is the only son of Lord and Lady Alexander, officially a british couple of weallthy individuals from an old family. In fact, he has never seen his father... Lady Cassandra, his mother, assured him that his father was still alive, travelling around the world to ensure the prosperity of their family. Maxwell was raised mostly by his mother and his butler, an old fellow named Walter, becoming a distinguished, though somewhat lonely, genius. Since his youth, Max had always had a strange fascination with death, its causes, its consequences, how it was understood around the world. Studying various subjects, he learned of several myths and legends, most of which were related in some way to the finality and the end of all things. Ironically, he knew the story of his true father, Hades, very well, as he did with the history of all gods of death from all myths he could think of... but he had no idea he was linked in anyway to either Hades or his realm. Maxwell had never had many friends, parlty because he was a "rich kid", somewhat creepy and kind of haughty. In truth, he was a nice young man, but he enjoyed the uneasy feeling his reputation caused to people around him. Little did he know that his easy life would soon become stranger... and much more interesting. ********** Maxwell is a smart, calm young man, able to think outside the box and tell people what they need to hear when they need to hear it. No matter what people may think of him, he really is a good leader and a good friend to have. His powers, yet undiscovered, makes him a dangerous opponent, though somewhat unexperienced. Given time, however...
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Post by Manah on Dec 7, 2010 22:31:54 GMT -5
VINCENT Dark hero with a heart of gold"Hmph. Guess I have no choice. It's time... to save the world."Vincent transformed into ChaosVincent as a member of the TurksVincent's ThemeFull Name: Vincent Valentine Age: 60 (looks like he's 27 years old) Other aliases: Vince Occupation: Ex-Turk, Veteran of the Jenova Wars and the Deepground Conflict, Adventurer Date of Birth: October 13th Blood Type: A Height: 6'0" Weight: 162 lbs Eye color: Red Hair color: Black Species: Genetically Altered Undead / Primordial Cosmic BeingVincent / ChaosABILITIESInt: 5 Str: 6 / 10Agl: 7 / 8Spd: 5 / 6Dur: 6 / 9HEALTH: 6 / 3 9 / 5ENERGY: 24 / 9 33 / 15REGEN: 12 / 4 16 / 7ACTIONSClose Combat: 5 / 8(Agl.bonus and Wpn.modifier) / (Str.bonus and Wpn.modifier)-Efficient / Super-Efficient -Hand-to-hand -Martial Arts -Gauntlet -Inhuman might -Fighting multiple opponents -Destruction -Claws -Fighting larger opponentsRanged Combat: 8 (Agl.bonus and Wpn.modifier) -Super-Efficient -Handguns -Rifles -Cerberus -Death Penalty -Precise shooting -Handling recoil -Shooting through cover -HeadshotsAcrobatics: 4 (Str.bonus) Black Magic: 7 / 10(Int.bonus) -Efficient -As Mastery of Elements (Fire, Ice, Water, Wind, Electricity, Earth, Poison) -Create/Manipulate -Force Blast: Fire (2x damage, set flammable objects on fire), Ice (Normal and Stun damage), Water (Normal damage, or 2x damage in/on/under water), Wind (2x damage), Electricity (2x damage, Normal or Stun damage), Earth (2x damage if target is standing on the ground, 3x damage if target is in/under ground; Normal damage otherwise), Poison (Normal damage, but ignores Toughness altogether). -Accumulate Energy -Combine with Close/Ranged Combat for various special effects -May also be used as Telekinesis (With Wpn.modifier) and FearWhite Magic: 7 (Int.bonus) -Cure spells: As Magical Healing; may heal up to 2x AN of White Stones per day -Esuna: Used to heal creatures and people suffering from harmful effects such as Poison, Paralysis, Diseases, etc. If he can beat the stones of a given effect using this option, Vincent can heal the victim. -Protect/Shell: With White Magic, Vincent can activate magical shields which will protect him against certain attacks. To use either spell, he spends stones for effect (1 stone of defense/stone spent), and stones for duration (1 panel/stone spent). "Protect" will help against Physical and Energy attacks, while "Shell" will help against magical attacks. He may also cast them on others than himself. -Enhancement: Using this action, Vincent can improve an Ability/Action/Modifier up to twice the initial AN/MN (again, 1 stone of effect per stone spent, and 1 panel of duration/additional stone spent). -Holy: A very powerful spell with which to smite the forces of darkness, Holy is a special technique focusing intense divine energies into a single beam that falls from the heavens to rain destruction on those who deserve it. It has a range of 5, explodes around the point of impact in an area effect of 3, and deals 2x damage on evil/undead creatures. It deals normal damage to non-evil beings.Summon Magic: 7 (Int.bonus) -Vincent has access to various summoning spells allowing him to call allies to his side for a certain amount of time. He must spend stones to beat the creature's Durability, and add a few more to add Duration as per the Duration Chart. -Summoned creatures are worth 10 character stones per stone played in this action (and have a "Special Power" which actually cost them 20w less than its actual cost; this Special Power can vary). They remain in service to their summoner for 1 hour or until they use their Special Power, whichever comes first. After that, they dissipate and return to their own world. -Vincent could acquire new Summon Creatures by defeating them in combat and binding them by spending stones equal to their Durability right after their defeat. The GM has the right to choose wether any given creature can be summoned. -Known Summonings so far: Bahamut Zero, Ifrit, Hades, Odin, Leviathan, Behemoth, AlexanderConcentration: 3 (Int.bonus) -Sense: If Vincent beats a target's Durability with this, he is able to sense the target's current Health and its current Energy.Turk Training: 6 (Int.bonus) -As Black Ops/Technology -Stealth -Covert Ops -Computers -Assassination -Escape artist -Gun maintenance/repairFlight: 3 / 6-Costs no stone to simply levitate and/or move under 5 mphProtomateria: 10 / 20(Int.bonus) -As Metamorphosis -Transformation occurs on the same panel it is used -Needs not to spend stones for durationGeneral Knowledge: 4 (Int.bonus) -Shinra/Deepground -Jenova cells experiments -Occult/Weird Science -Tactical loreVehicle Operations: 3 -Light vehicles -Motorcycles -CopilotLeadership: 2 Social Skills: 6 -Persuade -Cold and aloof -Intimidate -Sarcasm/Dark humor -Hero -Cryptic warningMODIFIERSImmortal -Or more accurately, "already dead"Self-Contained Lifeform Awesome +2 -Adds stones to his actions to simply "look cool", but doesn't change the stones for effect.Disquieting +2 / +4-Adds to all uses of Social Skills that have anything to do with being sinister, cold and aloof, intimidating people, or generally looking scary. Although he's a good guy, Vincent looks more like a sociopathic killer than a friendly fella.Enhanced Healing Factor / Superior Healing FactorPower Level 3 / 5-Power Level RegenerationEnergy Battery 2 Deep Reserves +3 / 5Reflexive Dodge +4 / +6Toughness +2 / +5-No 2x damage -No APMental Defense +7 Energy Defense +3 Targeting +4 Gauntlet +3 / Claws +4 -Armor PenetratingCape +1 to +3 -Actually can be used as a weapon or to grab and manipulate objects -Vincent's cape seems to move with a life of its own and can alter its size and shape depending on the situation; it can also transform into various weapons.Fast-draw +2 Enhanced Vision 6 -See in Darkness, Telescopic -See auras and magical energyMinor Immunities -All non-magical diseases, poisons and radiationsWealth: 3 Limit Break: Chaos-Special: As Reconstitute Self in a sense, similar to a Metamorphosis as well. Vincent may turn into Chaos if he suffers at least 5 white stones of damage, including his "Health" from Power Level (although he does not have to do it immediately if he doesn't feel like it), or when he "dies". When that happens, the numbers after the slashes on his CAD are used. He may revert whenever the threat is dealt with or after an hour, whichever comes first. After the limit break is over, his Health is at least 1w, and he regenerates normally after. He cannot transform back into Chaos for at least 6 hours. NOTE: Alternatively, Vincent could transform into Chaos even when unharmed, but he would have 0 energy left if he does it that way.CHALLENGES-Looking non-human (-2; Vincent has red eyes. This alone would not be worth the challenge, but most of his "clothes" and his gauntlet are actually part of his body. He cannot take them off, and they "heal" as his body do. Also, his cape seems to move with a life of its own. Finally, Vincent's body is at room temperature and is, as far as modern medical science can tell, dead.) -Taken memories (-2; Vincent does not remember everything about his life, both because he was truly dead for a while, and because Hojo has tempered with his brain in the past.) -Psychological (-3; Vincent is pretty much a very cold, seemingly emotionless person. In truth, he is possibly one of the most caring and kind souls one could hope to meet, he's just really not good at showing it.) -Compulsion to stick up for underdog (-4; for all his cold and aloof demeanor, Vincent is a hero through and through. He will go out of his way to help people in trouble if there's anything he can do to help.) -Haunted past (-2; quite possibly a reason for his apparent lack of happiness, Vincent's past is far from pleasant. His first, true love died because of Hojo, and he himself was killed by the man he hated, then genetically altered and brought back to a semblance of life into becoming the "monster" he is now. Having saved the world a couple of times already, he feels better about it now, but he still cannot forgive himself for failing to save the woman he loved... his "Sin", as he calls it himself.) -Conflicting interest (-2; saving people in need and being a hero against trying to keep what little remains of his humanity.) EQUIPMENT-Cerberus (+2, 2x damage, Range 4; Unlimited bullets. The Cerberus is a 3-barrel, large handgun capable of dispatching very tough foes very easily. It can be easily customized with various pieces, allowing Vincent to increase its Wpn.modifier to up to 4, its range to up to 6, and/or make it AP if he so wishes.) -Death Penalty (+6, 2x damage, AP [Ignores 2 stones of Toughness even with No AP], Range: 5, Unlimited bullets, Indestructible, Exclusive, Collapsible [Vincent can call the weapon at will and make it disappear at will]. This devastating, legendary handgun may only be used by Vincent or its terrible alter-ego, Chaos, and is his ultimate weapon. It provides a +3 bonus to Vincent's Magical actions when held, and fires huge beams of energy that destry everything in their path. When in Chaos form, Vincent automatically has this weapon in hand, but to "call" it in normal form, he must spend 2 additional stones of Energy per panel.) -------------------------------------------------------------------------------------- STORY: Vincent Valentine was the son of a very gifted scientist, the late Grimoire Valentine, who was working for the mega conglomerate Shinra. As he grew up, Vincent decided to work for Shinra as well, so he joined Shinra's "Department of Administrative Research", otherwise known as the Turks (actually, and unbeknowst to him at the time, a group of spies, assassins and secret agents taking care of the dirty jobs assigned to them by Shinra). Quickly becoming a high-ranked agent, he was eventually assigned to supervise the Jenova Project in Nibelheim, a project whose goal was to create super soldiers by experimenting using Jenova Cells. When he got there, he fell in love with Lucrecia Crescent, a young scientist and the assistant to Gast Faremis. However, when Vincent discovered her link to his deceased father, she distanced herself from him and entered a relationship with her associate, professor Hojo, instead. This hurt Vincent much, but he failed to do anything about it, choosing to remain silent and "respect her decision". When Lucrecia became pregnant, Hojo wanted to use her and her baby in an experiment. This enraged Vincent, who refused to allow experiments to be done on humans, especially on Lucrecia and her child. He confronted Hojo about this... and Hojo shot, and killed, him for it. Weeks later, he returned to life. Kind of. His body was a mess and had little to do with anything human... but worse of all, Lucrecia was dead, and Hojo was gone. Ashamed for his failure at saving the one he loved, Vincent sealed himself behind a door in the basement of Shinra mansion and slept there in a coffin for over 20 years. Eventually, a group of heroes led by one ex-Soldier Cloud Strife ventured into the mansion searching for clues about Sephiroth (Lucrecia and Hojo's son, who had survived his mother's death), and they found Vincent lying in his "tomb". Cloud managed to convince him to accompany them by telling him there were chances they'd eventually run into Hojo. This led him to join Cloud's group, Avalanche, and to fight against Shinra and Sephiroth during the massive conflict that came to be known as the Jenova Wars, during which Vincent helped save the world a couple of times and faced his nemesis, Hojo. He left him for dead, thinking it was finally over. Vincent survived the Jenova Wars both a war hero, and a better man. A few years later, after helping his friends battle a resurrected Sephiroth and a small cult of criminals bent on causing chaos and mayhem, Vincent became an adventurer, travelling both to find himself and peace. He was eventually called upon by his old friend, Reeve Tuesti, to assist the WRO (World Regenesis Organisation) in fighting Deepground, a secret agency made up of former Elite Soldiers of the late Shinra conglomerate. Their goal was to awaken Omega Weapon, an ancient being whose awakening could have destroyed the world. He fought them during various battles, eventually learning more about his past and himself. Apparently, the key to gaining control over his inhuman powers was the Protomateria, a mysterious artefact... that had been within his body all this time, thanks to Lucrecia. Apparently, by mastering the secrets of the Protomateria, he would get the ability to transform into Chaos, a primordial cosmic being which had the power to either destroy the world... or save it. Joining forces with the WRO and his old friends from Avalanche, Vincent led the assault against Deepground, and successfully defeated their leader, Weiss the Immaculate... but not in time to stop him from awakening Omega Weapon. However, all was not lost, for his friends lent him their power, unleashing the Chaos within him as he went to battle Omega Weapon once and for all. It was an epic battle, but he defeated the Weapon, and destroyed it, thus saving the world one more time. NOTE: Thanks to Dionon, for several of Vincent's actions are inspired by his own FF rules.
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Post by Manah on Dec 16, 2010 9:44:12 GMT -5
TERRY The Spirit DetectiveFull name: Theresa Weiss Richter Other aliases: Terri, The Blond Minstrel, Terry of the Dead Age: Unknown (though she looks 19... and her apparent mental age can vary from anywhere between 8 and 30. Ugh.) Occupation: Travelling musician, Messenger, self-procclaimed "Spirit Detective" Height: 5'3" Weight: 138 lbs Eye color: Green Hair color: Blond Species: Altered Human ABILITIESInt: 4 Str: 2 Agl: 3 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 15 REGEN: 7 ACTIONSClose Combat: 3 (Agl.bonus or Wpn.modifier) -Hand-to-hand -Swords and knives -Baseball bat Ranged Combat: 4 (Wpn.modifier) -Thrown objects -Handguns -BFMs (Big Frickin' Magnum) -Precise shooting Acrobatics: 2 (Str.bonus) Spirit Detective: 6 -As Mastery of Death -Create/Manipulate (create objects made out of bone or rotten/decayed matter, animate severed hands, corpses, dead trees, and such; alter death cells and matter to, for example, change the appearance of dead creatures and matter, slow/increase the rotting speed, ability to tell how old a corpse is, what caused the death, etc.) -Communicate (Terry can speak with the dead if she so wishes, and of course, if they are willing to listen. While she isn't technically, really, speaking with dead people, she can communicate with their "spiritual imprints", which her mind simply interprets as them being there and answering to her.) -Death Whisper (as Force Blast; deals 2x damage to living beings, and is AP, but only against non-living matter. Creatures killed by this attack end up as shriveled corpses, while non-living matter destroyed by it crumbles into pieces or dust.) -Read corpses (allows Terry to "read" dead cells, bacteria, and disintgrating tissues of a corpse, allowing her to learn many details about a dead body, including mostly what the person looked like at the time of death, how old she was when she died, and what she was doing some time prior and during the time of death.) -Call undead (while this is a relatively recent ability she learned to use, and she isn't exactly keen on using it because it scares the hell out of people and is, relatively speaking, not exactly a "good" power, Terry has the ability to create/control undead beings, such as zombies, skeletons, vampires, ghouls, etc. She mostly uses this to grant a dead person the opportunity to come at peace with her death, for example allowing a person to do that "one last thing" she wanted to do.) -Spirit magnet (Terry actually draws the energy of dead people's spiritual imprints, which means that while she can hear, see, create and command the dead, she can't shut'em up either, and lots of them tend to gather around if only for a little chat. Oh, and the dead are fully aware she can see and hear them, so... Add this to the fact she's the only one who can see them, and she often seems like she's completely insane... instead of just partly so.) Private Investigating: 4 (Agl.bonus) -Stealth -Pick locks -Pickpocket -Escape artist Deny Death and Suffering: 5 -As Magical Healing Perform: 5 (Agl.bonus) -Sing -Dance -Drawing/Painting -Guitar -Ocarina Overly positive: 4 -As Leadership; due to her cheerful pep talks, Terry can usually urge her friends and other people to perform beyond even their own expectations. General Knowledge: 3 (Int.bonus) -Death lore and causes -Myths and legends -Music, songs and melodies Social Skills: 5 -Cheerful -Humor -Fast talk -Freak -Charm MODIFIERSImmortal Attractive +2 -Adds to all uses of Social Skills except Intimidate and such Death Master +2 -Adds to all uses of Spirit Detective Energy Battery 2 Deep Reserves 4 Reflexive Dodge +2 Mental Defense +3 Targeting +1 See the Dead 6 -Enhanced Visions Wealth 3 Reconstitute Self, Special -Not as fast and powerful as Reconstitute Self Instantly, but Terry will return from death in less than a minute as soon as whatever killed her is not affecting her anymore. In game terms, she reconstitutes after two panels, but won't do so immediately if she'd die immediately again after coming back to life. For example, throw her in a highly irradiated area, and she will only come back to life in hundred of years, after the radiation level has gone down... unless someone can move her body or soul away from the location of her death. CHALLENGES-Psychological (-4; moderate insanity. While she is not a crazy psychotic murderer, Terry is certainly not sane by any means. Her numerous deaths, impossible bad luck and strange powers have left her a part-time whimsical nutjob) -Overachiever (-2; Terry can't stand still for two minutes, unless it's really made clear that she must. She always does her best to do the most she could possibly do. Additionally, it sometimes happens that she will speak far too quickly for most people to understand, although she only does so when she's particularly excited or nervous about something.) -Addiction (-1, mild smoking) -Short fuse (-1; while she is pretty nice and easy going, Terry is also kind of easy to piss off.) -Reckless (-2; being able to come back from death has left Terry quite unconcerned with taking risks and getting killed. In fact, she takes notes about her deaths and will often make comments such as "hey, never died like that before!". Unfortunately, this also makes her kind of stupid, as she tends not to think before she acts.) -Compulsion to stick up for underdog (-3; especially for poor people and the dead.) -Abysmal luck (-5; Terry's about the unluckiest person ever. Nah, seriously. She looks exactly like the girl who cheated on the best assassin living, she'll step on a banana peel exactly where and when a bus goes out of control in front of her, she'll happen to wander exactly where an unmarked missile test will blow up, she'll be the one sitting unwittingly above the yet unknown about-to-erupt volcano, she'll be there when the lightning bolt strikes. Twice. On a less deadly note, she will also be the target of more minor unluck stuff, but still. On average, she dies once per issue due to sheer bad luck... and more for other reasons.) EQUIPMENT-Body armor (+1 defense; mostly hard leather reinforced with ceramic plates; either light blue, grey or white in color.) -Dust coat and clothes (white, with many pockets and belts for additional carrying gear) -Sword (+3 large blade, one of Terry's favorite weapons when the time comes to defend herself.) -A pair of sharp knives (both are +1 and are pretty sharp, often used as thrown weapons or tools.) -Thieves' tools (one of Terry's greatest finds, these thieves' tools are of good quality and grants a +1 bonus for Terry's attempts at lockpicking.) -Handguns (two of 'em, basic 9mms. +2, 2x damage.) -.50 Magnum Revolver (to make up for her infrequent troubles on insecurity and inferiority complexes, Terry makes good use of this Big Frickin' Gun, which is especially great at making huge holes in people. +3, 2x damage, AP.) -Big, red guitar -Small light blue ocarina -Zeppo Lighter -Packs of cigarettes -Pens and diary -Waterskin and various bags and pouches in her clothes -20 Disney dollars ------------------------------------------------------------------------------------ STORY: Theresa Weiss Richter, also known simply as "Terry" by most people and "The Spirit Detective" by herself (among other, as flashy, names), is a lone traveller, a musician, a "bard", as she'd say herself, who's very nice, beautiful, overly cheerful and positive, and downright crazy. Even she doesn't know how long she's been around... but what is certain is that she's died countless times already, and is still around to talk about it. Although she doesn't remember it, she was altered both by radiation and alien technology to make her what she is now, an immortal, undying freak of nature with an ability over death. In fact, she remembers little of her life prior to that transformation. What she do remember, however, are flashes of her family (she knows her mother looked very much like her), a small village... an accident, much pain, and then... then she woke up in some kind of weird tank full of greenish liquid in an underground facility. Everything was shaking, consoles were exploding all around, and she remember that people were fighting, though she can't remember precisely who were fighting who and for what reason. All she could think at the time was getting out of there, which is exactly what she did. Since that time, which is a long time ago although she can't remember clearly how long, she has drifted from settlement to settlement, discovering her strange powers, exploring new places, speaking to and helping people wherever she went... wether they were alive or dead. She died herself, too... Several times. But no matter what happened, it seemed she just couldn't stay dead for long. Eventually developping a love for music, she became a "bard", a travelling musician bringing music and news to remote settlements in the post-apocalyptic world into which she had been reborn. Those who got to know her found her to be very nice, easy going and helpful, although not exactly sane. Most liked her, however, especially children. There were many rumors about the girl having some mysterious healing powers and knowing a lot about things most people were too afraid to talk about, such as death. But what was more of a fact was Terry's deep knowledge in myths and legends, and her huge repertoire of songs and music, and her skills at bringing hope in the most despaired of places. On the other hand, Terry is also cursed with the worst luck ever recorded, if such things were. Without her powers, she would have been gone since forever, and many times at that. Her long life and ability to speak with the dead have made her a very skilled musician, knowing hundreds of different songs from various times. All around, Terry is very pleasant to have around, if you don't mind seeing someone being accidentally and mercilessly butchered to death by mere accident once in a while, and she is a very trustworthy ally to befriend. Just don't mind it if she says something only her seems to understand or if she's speaking to herself in a corner of an empty room.
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Post by Manah on Dec 20, 2010 10:26:15 GMT -5
(OOC: Made using Maid the RPG rules, lol) "STELLA"* M.A.I.D Prototype Android Class Omega NOTE: "Stella" is the standard name given to any prototype of M.A.I.D androids. It can be changed by voice command of her Master, whenever he wishes.QUOTES(Standard Data): "Inquiry: Would you grant me the honor of preparing something good for dinner, master?"Serial Number: Ω-01 M.A.I.D: Multitasking Android Immeasurably Dutiful Maid Types: Cool / Sexy Age: 2 months (looks in her mid-twenties)ATTRIBUTESAthletics: 3 Affection: 2 Skill: 3 Cunning: 1 Luck: 1 Will: 2FAVOR: 4 SPIRIT: 20 STRESS: 0 COLORSUniform: Yellow Hair: Purple Eyes: RedSPECIAL QUALITIES- Android: Stella isn't human, but rather a human-looking robot. Parts of her body are obviously artificial.)
- Glasses: She is also never seen without oval-rimmed glasses, and can't wear contact lenses.)
- Relationship of Perversion: Womanizer: Finally, she is only romantically attracted to members of the same sex. Lesbian robot. Go figure.
MAID ROOTS: Who knows? (Actually, she knows "how she wound up becoming a maid", since she was built to be one. The thing is, she doesn't know who built her, nor why she was given to the Master.) STRESS EXPLOSION: Sleep (or more accurately, "System Shutdown". If she suffers from a Stress Explosion, her batteries are emptied and she must rest until they recharge themselves.) MAID WEAPON: Internal Weapons Systems (to name but a few, her eyes can project red laser beams; her hands can retract into her forearms, only to be replaced with automatic machine guns; her nails are very sharp and keen when necessary, and she can heat her hands and feet up so much they can set things on fire on impact.) MAID POWER: Ultimate Menu (Adds +1 to her Skill for the purpose of cooking. She is useful for many, varied tasks, but one of her specialities is definitely the great, ancient art of cooking. She knows one hell of a lot of recipes, and they taste darn good when she makes'em.) ______________________________________________________ PROGRAMMING DATASAs a specialized, highly customizable android, Ω-01 has several Programming Datas available for use by her master. In more simple words, she has more than a handful of programmed personalities that she can adopt whenever her Master so wishes. The personality she adopts might change her demeanor, although her true nature, core traits and memories will remain the same. Each Programming Data has its own quirks, advantages and flaws which can't be altered in any way, but the Master merely needs to order her to change her Data to that of his choice for her to do it. - Standard: With this Data active, Ω-01 is seemingly emotionless, very robot-like, and hardly even try to appear normal. She adds a one-word description before whatever she's about to say (for example: "Threat: Let go of my master, or else you will be terminated. This is your last warning.") whenever she speaks, and... well, she's pretty boring like that, although it can be fun for a while.
- Overly Cheerful: While using this mode, Ω-01 smiles almost all the time, becomes overly positive and sees the good side of absolutely everything. She laughs easily, seems like she enjoys everything that's going on around her for some reason and doesn't seem to mind if people insult her. A good data to get oneself out of a bad mood, but it can get on people's nerves in the long run.)
- Big Sister: Possibly the data most accurately ressembling her true self, as a "Big Sister", Ω-01 becomes caring, compassionate, and very friendly and polite to everyone around. However, she can get very angry at anyone threatening or bothering those she happens to be the "Big Sister" of. This is pretty much the "standard" mode of human-looking Programming Datas.)
- Combat Mode: While under the effects of combat mode, Ω-01 becomes once again very "robotic", acts very serious and focused, ready for anything. She also speaks in pseudo-military and tactical sentences such as "Combat level: 93%. All systems go. Scanning... threat level of targets: minimal. Commencing target destruction".
- Sultry Mode: The dream of somewhat deranged and highly socially desperate otakus, this Programming Data (and the various related programs installed on Ω-01's data drives) is yet another of the possiblities of the M.A.I.D latest prototype. When in that mode, she becomes highly seductive and friendly (perhaps even too much), although a very specific flaw (...or is it?) in her personality becomes even more apparent than usual, as her womanizing instincts take over even more in that mode.
- Strong, silent type: When this mode is active, Ω-01 almost seldom speaks, if ever, When she does speak, it is only to say very important things, and even then, she will use as few words as possible, as well as avoiding notice. It can be a good mode for various things, for example when one has a headache and doesn't really feel like talking nor hearing people talk.
- Sarcastic jerk: Theoretically used mostly for fun or to make unwanted guests go away, this function makes Ω-01 unbearably sarcastic and essentially a complete jerk.
- Inspiring Hero: When active, this mode makes her try to take the lead and make others give it their all as well. She does her best to ensure her side's victory, no matter the odds nor the risks.
- Custom Mode: Ω-01's Master can design a single custom-made mode of his own, which she will record and keep in memory to be used as any other Programming Data. As usual, she will act according to it to the best of her capabilities.
______________________________________________________ STORY: "Ω-01" is a prototype android of the latest M.A.I.D series, "Class Omega". She was created by one genius (and of course, otaku) robotics expert Hatsuhiro Keiji, a child progidgy renowned for his series of human-like androids known as M.A.I.Ds, or Multitasking Androids Immeasurably Dutiful. Ω-01 is his latest masterpiece, and quite possibly his last creation, for Keiji has decided to stop making robots (his mansion is full of them anyway), and start collecting cards such as those of Magic the Gathering, Pokemon and other similar stuff. But enough about him. The thing is, someone ordered one last android from the child prodigy. However, that someone erased all traces of his (her?) involvement, including in Ω-01's memory cores (and Keiji has forgotten about his last client as soon as she was shipped to her new Master, too busy building his first collection). For some unknown and obscure reason, that mysterious benefactor then sent Ω-01 over to become one of Hikaru Sato's maids, for better or worse. She can't remember anything about the person who bought her, nor why she was sent to serve her new master. All that Ω-01, or "Stella" (or whatever her name will be as chosen by her master), knows is that she must serve her new master as well as androidally possible, and that she lacks any purpose in life aside from that. For that reason, she hopes to find another reason to live sooner or later, just in case. Of course, she doesn't intend to disappoint her master, but who knows... it could happen. Stella is particularly nice to everyone, most of the time (depending on which Programming Data is active at any given moment). She is extremely devoted to her duties and will do everything in her power to serve her master well, and does not care wether she is rewarded for her services or not (for example, she would accept gladly to become head maid if offered the position, but she won't seek it consciously). On a side note, she seems to be attracted solely to other women. Whoever had her made apparently had quite a sense of humor...
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Post by Manah on Dec 22, 2010 23:34:09 GMT -5
KYON
Normal high school student Chosen One of HaruhiKyonKyon's legendary reaction to Suzumiya's eccentricities: the epic facepalm!Full Name: Unknown (everybody just calls him Kyon, anyways) Age: 17 Other aliases: "Just a normal high school student" Height: 5'10" Weight: 142 lbs Eye color: Brown Hair color: Brown Species: Human ABILITIESInt: 4 Str: 1 Agl: 1 Spd: 2 Dur: 2 HEALTH: 2 ENERGY: 8(i) REGEN: 4 ACTIONSClose Combat: 1 (Str.bonus or Wpn.modifier) -Self-DefenseRanged Combat: 1 (Wpn.modifier) -Thrown objectsAcrobatics: 1 (Agl.bonus) General Knowledge: 2 (Int.bonus) -Supernatural phenomenons -Geek cultureTechnology: 3 (Int.bonus) -Computers -Videogames -ProgrammingThieving: 3 (Agl.bonus) -Stealth -Search room/area -Dive for coverPerform: 3 (Int.bonus) -Singing -Dancing -BaseballSocial Skills: 5 -Socialize -Realist -Sarcasm -Facepalm -S.O.S Brigade LeaderMODIFIERSHaruhi's Chosen One -For some reason, Haruhi has apparently (and unconsciously) chosen Kyon as the person she cares the most about in the world, and as such, Kyon is the only one who can truly make her change her ways even after she's made up her mind on something.Presence +1 -Adds to all uses of Social SkillsReflexive Dodge +1 Good Luck +4 -Actually, this power is due to Kyon being the one person Haruhi likes and respects the most. Basically, he has her "favor", which means he gets to be incredibly lucky.Mental Defense +3 Wealth 1 CHALLENGES-No-nonsense (-2; Kyon is all about business, and is often much more serious than he needs to be. As such, he has little patience for people fooling around or joking uselessly and incessantly. It's not that he has no sense of humor, it's just that he doesn't use it often.) -Scully Syndrome (-3; Kyon tries to ignore the supernatural around him and pretend that things are normal. He likes to find rational explanations to weird stuff. He can be convinced of supernatural events, as he has been with Haruhi, but it's neither easy nor permanent [i.e: he still wonders sometimes if it's really Haruhi who's responsible for the weird events around him]) -Lazy (-2; while he can be hard-working if he feels like it or if Haruhi pushes him into, Kyon usually prefers to take it easy and not push himself too hard. In fact, it is hard to tell wether he is lazy or simply not interested.) -Conflicting love interests (-2; Kyon feels something for Mikuru, but it's an impossible love due to her being a time traveller from the future [according to her, if she were to establish a relationship with him, it could change the future in a bad way]. On the other hand, he feels attracted by Haruhi in various ways, although he finds that hard to admit.) -Secret (-4; Kyon is aware that Mikuru is a time traveller, that Itsuki is an Esper, that Yuki is an alien and of the supernatural nature of Haruhi Suzumiya, but he's been asked by all the former three to keep this a secret from Haruhi, if only to be careful. Sometimes, Kyon would love just to tell her the whole truth and be done with that heavy burden of a secret.) EQUIPMENT-Scool uniform -Cellphone --------------------------------------------------------------------------------------- STORY: Kyon was the first person to be dragged into becoming a member of the S.O.S Brigade, and was actually the one to suggest the idea to create a club to Haruhi Suzumiya in the first place, so he's basically and indirectly the creator of the Brigade. A "normal" high school student like any other, Kyon found himself dragged into the supernatural, paranormal events surrounding Haruhi Suzumiya when he spoke with the lonesome girl for the first time and ended up becoming her friend. Ever since, he wonders if he would have had a normal life if he hadn't. Eventually, he discovered that his three fellow members of the Brigade, Yuki, Mikuru and Itsuki, were respectively an alien, a time traveller and an esper. That, and he actually got proofs of those facts from all three of 'em. Talk about a life-changing event. Now, as a member of the S.O.S Brigade, he does his best to ensure that Haruhi does not discover her own nature, mostly because the three others asked him to. Sometimes, however, he wonders if they are right to hide it. What if Haruhi was actually the one way to make the world a better place? What if, by hiding her true nature to her, they were simply delaying not only the inevitable, but what all humanity has been waiting for since its very creation, a proverbial "better place"? At any rate, Kyon is the voice of reason of the team. He likes to remind others that there are also natural explanations to some mysteries, and that not everything borders on the supernatural. On the plus side, he's the only person who can change Haruhi's mind once she has decided something that could only lead to trouble.
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