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X-23
May 28, 2009 19:04:23 GMT -5
Post by Mister Sinister on May 28, 2009 19:04:23 GMT -5
So, why not do everything that way and give everyone a limited Destiny Force modifier?
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X-23
May 28, 2009 19:05:59 GMT -5
Post by WildKnight on May 28, 2009 19:05:59 GMT -5
So, why not do everything that way and give everyone a limited Destiny Force modifier? I don't think its necessary. The beauty of the MURPG system is that the GM can apply as many Modifier Stones as he feels are appropriate... If the GM (i.e. comic book writer) wants to have a "building the legend" moment, the stones will be there. Destiny Force be damned.
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X-23
May 28, 2009 19:11:24 GMT -5
Post by Mister Sinister on May 28, 2009 19:11:24 GMT -5
You know what? I think the game has always suggested that the game be handled that way, anyways.
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X-23
May 28, 2009 19:12:53 GMT -5
Post by WildKnight on May 28, 2009 19:12:53 GMT -5
I agree, fully
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X-23
May 28, 2009 19:16:02 GMT -5
Post by Mister Sinister on May 28, 2009 19:16:02 GMT -5
Absolutely. I mean, look at what adrenaline can do to human beings in desperate moments? There was once a grandmother who was "granted" the strength to lift an automobile off of a family member. So, what happens when it happens to someone already superhuman? Superman lifts an entire mountain that one time, that's what. "Being Heroic" mod stones FTW!
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X-23
May 28, 2009 19:16:59 GMT -5
Post by WildKnight on May 28, 2009 19:16:59 GMT -5
LOL
Yeah... unfortunately many people seem to want characters to operate at their peak at all times.
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X-23
May 28, 2009 19:28:21 GMT -5
Post by Mister Sinister on May 28, 2009 19:28:21 GMT -5
I used to be of that caste, but that type of stuff breaks games. However, you need a GM that is "loose" enough to allow that one-in-a-million stuff, too, you know?
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X-23
May 28, 2009 19:29:56 GMT -5
Post by WildKnight on May 28, 2009 19:29:56 GMT -5
Sure. Find me half a dozen players that would just accept that the GM isn't trying to screw them, and will let them have those moments without them having to force it by making ridiculous uber-sheets/CADs, and I could die a happy GM.
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X-23
May 28, 2009 19:32:12 GMT -5
Post by Goats on May 28, 2009 19:32:12 GMT -5
I like to think I strike a proper balance in my games
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X-23
May 28, 2009 19:37:58 GMT -5
Post by dorkknight23 on May 28, 2009 19:37:58 GMT -5
All GMs like to think that. But there's a range between making a series of stolid set pieces (0% freedom) and a verbal game of Calvinball (100% freedom.) Dice can help mitigate this in some games, in that you can blame it on chance. Here we have modifiers as variables, but with a sentient person in charge of them, it's hard for some people not to blame the GM (they want more modifiers, or feel the GM didn't award enough.)
As a player, I try to be laid back about that generally. People need to distance themselves from the character. It's fun to have the character do cool things, sure, but sometimes cool things can happen when you recover from a setback, or narrowly survive a conflict, or whatever.
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X-23
May 28, 2009 19:38:20 GMT -5
Post by dorkknight23 on May 28, 2009 19:38:20 GMT -5
Anyway, I'm kicking around an X-23 CAD, I'll post it shortly.
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X-23
May 28, 2009 19:50:42 GMT -5
Post by dorkknight23 on May 28, 2009 19:50:42 GMT -5
X-23 Laura Kinney
Height: 5’6 Weight: 147 lbs. Eye Color: Green Hair Color: Black Species: Mutant (Clone)
Abilities: Int: 4 Str: 4 Agi: 4 Spd: 3 Dur: 4
Health: 4 Energy: 12
Action: Close Combat 5 (Agility bonus or Weapon Modifier; Hand-to-Hand, Military Training, Martial Arts) Ranged Combat 4 (Weapon Modifier) Hunting/Tracking 5 (Follow Scent, Stalking, Outdoor Survival, Spot/Set Ambush, Spot/Set Survival) Vehicle Operation 3 Black Ops 5 (Covert Ops, Surveillance, Infiltration, Assassination, Extraction) Social Skills 4 (Military Protocol, Eastern Language/Culture, Western Language/Culture, Underworld)
Modifiers: Mental Defense (+1) Mutant, Human Appearance Enhanced Healing Factor Animal Senses 7 Reflexive Dodge (+2) Adamantium Claws (+2) (Armor Penetrating, Retractable) Adamantium Foot Spike (+1) Weapon Modifier (Armor Penetrating, Retractable) Team Affiliation (X-Men, Weapon X) Wealth (0)
Challenges: Mutant, Human Appearance Haunted Past 3 Uncontrollable Actions 3 (“berserker” scent)
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X-23
May 28, 2009 19:54:49 GMT -5
Post by WildKnight on May 28, 2009 19:54:49 GMT -5
Like the writeup, and generally agree with your thoughts on GMing and finding the balance.
GMs are always in a tenuous position because you want the game to be fun for everyone (or, you SHOULD), but not everyone wants the same thing from a game...
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X-23
May 28, 2009 22:03:32 GMT -5
Post by Mister Sinister on May 28, 2009 22:03:32 GMT -5
I dig the writeup. Awesome.
I like to see people voicing those philosophies on games. It's reassuring (even though plenty GMs have already engaged in such great behavior on these very boards).
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X-23
May 29, 2009 22:55:33 GMT -5
Post by browwiw on May 29, 2009 22:55:33 GMT -5
I don't believe X-23 has an adamantium skeleton, just her claws.
Personally, I'd drop her Social Skills to 1 to represent her institutionalization and pretty much lack of interpersonal development. She doesn't understand people. Her emotions are so repressed and she's so out of touch with them that they manifest and self inflicted cutting.
I know that the 'Wolverine clone' thing is a kind of tongue in cheek joke (comics are rife with Logan retreads), but X-23 is a pretty interesting and sympathetic character when written correctly.
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