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Post by WildKnight on Dec 2, 2010 7:31:41 GMT -5
I didn't borrow it from MnM, I borrowed it from a much older RPG But yes, that's definitely one thing MnM did right.
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Post by WildKnight on Dec 9, 2010 18:10:26 GMT -5
Looking over the character sheets in the book... I have to say, I'm actually impressed that they avoided the desire to make mega-sheets. They actually based the sheets on the characters baseline abilities, rather than trying to stuff the sheets with everything the characters have ever done in their "holy crap!" moments.
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Post by Deleted on Dec 10, 2010 3:39:29 GMT -5
I noticed that too. I think the holy crap moments are whenever they used "Hero Points" or used Extra Effort.
Well, in game turns that's how I figured it would be.
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Post by WildKnight on Dec 10, 2010 7:16:06 GMT -5
I noticed that too. I think the holy crap moments are whenever they used "Hero Points" or used Extra Effort. Well, in game turns that's how I figured it would be. I agree, and I think thats how a game should be built.
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Post by Deleted on Dec 10, 2010 17:37:36 GMT -5
I actually looked at the Smallville rpg too. It didn't look nearly as good though.
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Post by WildKnight on Dec 10, 2010 17:40:58 GMT -5
I really like Smallville, but I'll be the first to admit that its cooperative storytelling design isn't going to be for everybody. Some people will always prefer definitive combat.
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Post by raynorn on Dec 10, 2010 18:45:15 GMT -5
I really like Smallville, but I'll be the first to admit that its cooperative storytelling design isn't going to be for everybody. Some people will always prefer definitive combat. I just picked up M&M second edition and I love it. I think my next game will be Smallville. The idea of cooperative storytelling is very interesting.
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Post by comicfan on Dec 11, 2010 1:11:56 GMT -5
I never even heard about the Smallville RPG until recently, any good?
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Post by Deleted on Dec 11, 2010 1:38:46 GMT -5
I'm not sure yet. I've read on the book, but it seems too complicated and scattered for my opinion so far. the MURPG and MnM both are very streamline familiar systems.
I've always heard good things about hte Cortex system, but after looking at the smallville book I'm wondering why I actually heard good things about the system.
Of course, I just thumbed through it at a book store, so you don't have to take my word for it.
It's pretty much foreign and un relatable to any system I've seen so far.
This would be a game that I could probably have gotten into a couple of years back whenever my friends were watching smallville.
Right now I'm reading the MnM 2ed book to run a campaign on another site, but if I were to get into another game I would have to say it would be dragon age. It's the one my real peeps actually want to play.
It would be funny to make a game on the smallville engine based in my old high school, and town, but that place was much smaller tham Smallville. It would be even funnier to have one of the utter hicks move to smallville and be like "Wow this is the biggest town I've ever been too"
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Post by Kaimontfendo on Dec 12, 2010 13:46:10 GMT -5
Well, I ordered myself the rulebook yesterday. Hopefully it arrives before Christmas. Once I learn the system, Maybe I can even run it at a con in January. Should be fun.
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Post by ironfox on Dec 20, 2010 12:08:35 GMT -5
I read through the book just recently and really liked it. I've only ever played MURP and HERO system as far as super hero games go so that might be why this one didn't seem generic to me.
I haven't built a character for the game yet, but after running a quick battle using the builds they have for existing characters I feel like the game works out fine.
I GMed a quick combat scene involving Gorilla Grodd, Lex Luthor and Salomon Grundy against the players in control of Aquaman, Superman, the Flash, Batman and Martian Manhunter. I know the villains here were vastly outmatched but I wasn't trying to challenge the players, just test the system.
Well the heroes won in the first round, no surprise. The Flash used air currents to separate Grundy from the rest of the villains followed by Batman's sleep gas rendering the non-battle suit Luthor unconscious. Aquaman blasted Grodd with steaming hot water, Dazing him while Superman, knowing the nature of Grundy's immortality, through the monster into space. Martian Manhunter then easily dispatched the nearly defenseless Grodd with a standard attack.
It was fun while it lasted and I'd like to play again but I'm already running a DnD game while another GM in our group is running an MURP game. I doubt we'll be able to start a DCA game for some time.
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Post by Manah on Dec 20, 2010 12:18:25 GMT -5
I dunno why, but the very idea of Superman casually throwing a villain into space is one of the most hilarious things I ever imagined.
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Post by WildKnight on Dec 20, 2010 12:24:36 GMT -5
Superman would never throw Solomon Grundy into space. Superman doesn't just not believe in killing (though he has done so, on 3 occasions), he doesn't believe in choosing punishments for villains just because he can, either. Regardless of whether they'd survive it or not, tossing someone into space is tantamount to eternal torture, and Superman doesn't go for that sort of thing. He can't even take it when Batman smacks somebody around for information.
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Post by Manah on Dec 20, 2010 12:31:55 GMT -5
Indeed, you are absolutely right; and that is part of why my twisted, wicked evil mind thinks of it as hilarious. EDIT: Then again, maybe he just threw him (her? I don't know Solomon Grundy) to simply keep him/her (it? lol) from harming anyone at the time, and will go pick him/her/it (whatever) in a short while to properly arrest him/her/it/that!
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Post by WildKnight on Dec 20, 2010 12:34:44 GMT -5
*shrugs* I'm over the whole "lets all be badasses!" thing. There's nothing super-heroic about casually harming people, or killing just because you can.
This kind of osik is why I no longer read Marvel comics.
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