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Post by Black Sam on May 13, 2013 13:41:54 GMT -5
Paranoia will always be my favorite tabletop. Me too. After I found out what an awful RPG is, I used it's otherwise worthless pages to protect my table from years and years of dice abuse. (Seriously, how can that game even be considered an RPG? It's more like a sadism training course for GMs and a patience testing facility for players) Still a worthy form of entertainment. We had fun with it, but it devolved rather quickly.
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Post by Manah on May 13, 2013 13:42:36 GMT -5
Please do not take this the wrong way, WK, as I swear it is actually real admiration on my part, but...
...you, sir, are the most talented writer I ever saw in regards of degrading and mocking inanimate objects or concepts. ;D It is, in my honest opinion, a pleasure to read you manifesting your dislike of any such thing.
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Post by The Punisher on May 13, 2013 13:45:41 GMT -5
The idea is you have to have people who are more in it for the humor than for doing well or feeling empowered. It's more an excuse to backstab your friends and watch things fall apart so you can try to lie your way through the next ridiculous set of events. My tabletop group here in GA are constantly asking me to run games of it.
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Post by Silentking Alpha on May 13, 2013 13:48:37 GMT -5
I would like to GM or play a game of Paranoia. It sounds intriguing but I can't find the rulebooks online. At least, not for free...
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Post by Dhark on May 13, 2013 14:15:19 GMT -5
... so Martha has been mutated by exposure to the TARDIS. But everyone else who traveled on it is fine. Yep. Seems legit Actually, no. IIRC Rose is the only one that hadn't been cited as having indications of Temporal Radiation Exposure at one point or another. But, well, we KNOW she's more than human. River most especially was pointed out has having been impacted as a fetus.
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Post by WildKnight on May 13, 2013 14:29:13 GMT -5
Me too. After I found out what an awful RPG is, I used it's otherwise worthless pages to protect my table from years and years of dice abuse. (Seriously, how can that game even be considered an RPG? It's more like a sadism training course for GMs and a patience testing facility for players) Still a worthy form of entertainment. We had fun with it, but it devolved rather quickly. Not for me. I was told I would be getting a game about oppressive government and intrigue. I got a game where 27 clones of the three stooges kill one another at every opportunity because everyone is a traitor and a mutant and a communist. The worst thing in the world is a GM who loves this idiotic game and insists that "are you questioning the computer? questioning the computer is treason..." is HILARIOUS! If someone had a gun to my head and said they would shoot me if I couldn't come up with something good to say about Paranoia, my only hope of survival would be them taking "asking people if they like it is a good screening question to keep idiots out of my games" as complimentary.
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Post by WildKnight on May 13, 2013 14:35:37 GMT -5
Please do not take this the wrong way, WK, as I swear it is actually real admiration on my part, but... ...you, sir, are the most talented writer I ever saw in regards of degrading and mocking inanimate objects or concepts. ;D It is, in my honest opinion, a pleasure to read you manifesting your dislike of any such thing. Story time. When I worked at the paper, I was an entertainment writer/reviewer. One of my co-workers was the nicest, most up-beat, positive human being you would ever want to meet (in fact I found him obnoxiously so). This guy never had anything bad to say to or about anyone, ever. Except in his reviews. His reviews were primarily negative. By contrast I was, well, me. Most of my reviews were primarily positive, because my attitude was to review everything "in context" which basically meant giving everything more credit than it deserved. One day my immediate boss took this other gent (Hugh) and I out to lunch, and we got to talking review styles, and I asked Hugh why he reviewed things so harshly. He asked me if I ever thought he'd been dishonest in a review, and I said I didn't think he had (because that's what I thought). Then he told me something that changed my life. He reviewed things harshly for the simple fact that logically, the majority of what is produced in any given medium MUST be mediocre. That is the only way you can objectively have any sense of what is good or bad. He then went on to say that a critic shouldn't be afraid to pan mediocrity when dealing with "for profit" art, because people shouldn't be lulled into spending their hard earned money on mediocrity. He was right.
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Post by dorkknight23 on May 13, 2013 15:42:41 GMT -5
I end up giving a lot of semi-impromptu movie reviews in my movie retail job for a company most people are convinced doesn't exist anymore (and quite possibly shouldn't.) And yeah, I do a lot of in-context stuff, like, "for a romantic melodrama, it was pretty enjoyable," or "if you like most other Steven Seagal movies, you'll probably like this one too," or my favorite, "I enjoyed it, but I don't think it's for everybody."
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Post by WildKnight on May 13, 2013 16:02:47 GMT -5
Im glad you knew what I meant by "in context" because I wasnt sure how to make it clear
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Post by Black Sam on May 13, 2013 18:07:06 GMT -5
In context for my Paranoia experience, my game group consisted of me and two other guys, twin brothers. We were all 15-17.They were always competing, always fighting. Sometimes fights in-game spilled over to quick bouts IRL. Paranoia was super-fun and a good memory because it encouraged their aggressive, backstabbing behavior, then punished them for it. I was entertained.
Like I said, it degenerated rather quickly. One game didn't even last more than ten feet out the front door of the cloning facility. I think I might enjoy it as a fun one-off game, but beyond that my current game groups are a little more evolved. As a bit of nostalgia it was awesome.
Like Voltron.
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Post by WildKnight on May 13, 2013 18:12:12 GMT -5
One of my issues with the game is that, in my experience, players AREN'T punished for hyper-competitiveness and aggression. If anything, they're rewarded, since if there is anything that could be described as a "successful session of Paranoia" it's the one where you are the last guy to lose all of your clones.
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Post by Black Sam on May 13, 2013 18:30:36 GMT -5
Uh, yeah, that was me... ;D
They always went after each other first. The punishment came when the game fell apart...
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Post by WildKnight on May 13, 2013 18:44:44 GMT -5
Uh, yeah, that was me... ;D They always went after each other first. The punishment came when the game fell apart... Those kinds of players care when the game falls apart? I always felt like the GM was the only one who really cared. (Note that I wasn't always the GM of Paranoia, and am in no way claiming innocence. I tanked every Paranoia game I was ever in, or was at least partially responsible. Including the one at UCon that the GM insisted would definitely last the entire 4 hour session)
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Post by Black Sam on May 13, 2013 21:16:37 GMT -5
Yup. Then they grew up and far surpassed any success I've ever enjoyed. Both went into special forces. One just retired this year, the other just graduated with his doctorate in something real sciency that involved bionic eyes.
Now they just don't talk to each other. Why were we talking about this?
SHUTUPPARANOIAROCKS!
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Post by WildKnight on May 13, 2013 21:19:35 GMT -5
... yeah, no. I'm going to break one of my personal rules and revise my position on MURPG. It can't be the worst RPG of all time, because Paranoia is worse.
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