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Post by Brainstem on May 9, 2008 15:12:03 GMT -5
Well, right now I want to get the framework of the universe all set out before even starting a game. Once I do decide to start one, I'll mention it on here as well as in the Online RP board. But yeah, a Goron would be fine; it's all part of the OoT era Zeldaverse, afterall!
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Post by Brainstem on May 9, 2008 16:01:33 GMT -5
The Zora[/u]
Dating back nearly as far as the Humans, the Zora have a reputation for being quite isolationist in their politics and economy. While it is true that the Zora have been working toward more integration in Nintendopian society, the race, as a whole, still maintains a feeling of ethnocentrism and pride in being a Zora. Most Zora have a strong sense of business and duty, causing them to appear somewhat cold to the outside, but, in reality, this is just their innate ethic working through them. Even those that don't dedicate themselves to such formal manners as business and politics, such as the late Princess Ruto, come across as pushy and stubborn.
The race is divided into two breeds, the River Zora and the Lake Zora. The River Zora have refused to integrate into Nintendopia, being regarded by many as barely civilized barbarians, attacking innocent passers-by mostly for sport. The River Zora are fiercely defensive of their culture and treasures, believing that the Human expansion will eventually override their rivers, which they are willing to defend to the death.
The Lake Zora are much more peaceful, although no less distrustful toward Human ambition. The Lake Zora have entered more into the Nintendopian community after Princess Ruto was revealed, posthumously, to be one of the Sages, more actively working with the Hyrulean royalty to rebuild order across the lands. They haven't quite extended their reach into the Mushroom Kingdom, but a few politicians have made diplomatic missions to visit King Bowser Koopa and other higher ups in the Mushroom Kingdom.
From a game statistics perspective, the Zora are built with the same Ability caps as Humans, with a maximum of 4 in any physical Ability and 8 in Intelligence. In addition to this, any player wishing to play as a Zora will have to purchase the Modifier "Breathe Underwater" for 1w. Due to the Zora's affluence in the water, all Zora that purchase the Swimming Action are given the "May exceed maximum Human Speed" Option for free.
Next to come, as requested by shazam, the Koopas...
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Post by Brainstem on May 9, 2008 22:19:42 GMT -5
Koopas[/u]
Thick skinned and hard headed, the Koopas are most known for their strength and military prowess more so than their intellectual endeavors. That said, the Koopas are almost as expansive of a race as the Humans. The dividing points between Koopas and Humans lies within the Koopas' "hive mind" of sorts. While not specifically a "hive mind," the Koopas becomes fiercely loyal to whoever is in position of their monarch, currently King Bowser Koopa, and any appearance individuality is looked upon with disdain. Structure and hierarchy is important within the ranks of Koopa society, even outside of their military groups, with a fairly obvious social structure defined based on familial military ranking.
The military structure is organized based on one's ability to prove their worth in combat. All young Koopa males are required to serve in the military, starting out as lowly Koopa Troopas. As the Troopas show where their talents lie and a discernible level of skill on the field, they are shipped into various branches of the Koopa military (Paratroopas and MagiKoopas, for example). A Koopa's military ranking is denoted by his shell, with Green Shells being the lowest rank and Red Shells as field commanders. Other shells exist, such as the spiked Blue Shell, but they are much less common. To be promoted into a new shell is a very big moment in a Koopa's life, as it sets him up for a grand future and also helps pave a better life for the generations to come.
A Koopa's personality is very straight forward. The standard Koopa does not take well to sarcasm and joking, not because of any lack of humor, but because of a lack of intellect. On average, a Koopa is less intelligent than their counterparts in other races. As a Koopa increases in intelligent, he is more likely to take on the personality traits of a Human, with the sole exception lying within the fierce group mentality of the Koopas.
From a game statistics perspective, Koopas are allowed a maximum of 6 in Intelligence, a 3 in Speed and Agility, a 5 in Strength, and a 6 in Durability. In addition to this, all Koopas receive a bonus -1 CL on the Toughness Modifier.
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Post by Stark on May 10, 2008 6:25:49 GMT -5
Finally, I think I'm still interested, and although I'm not interested in being a lesser member of a new kind of Star Fox Team, I wouldn't mind being a member of a new team of Star Wolf (the team changes like every game anyway, so...). Still count me interested, but it'll depend on how many stones I could have to build the character. I was thinking about a couple of various concepts, all made after the events of Star Fox Assault (in which the Star Wolf team prove to actually be more open-minded than they first seemed): -Raptor Celiov, an amusing, yet impressive pilot whose love for money is only overshadowed by his loyalty to the Star Wolf team. He has no liking nor hate towards their rivals, Star Fox. (Male humanoid velociraptor) -Serra Polecat, a courageous, determined lady, who's been working as a smuggler on a backwater world. She heard of Star Fox and wished to one day make the team, but when her world was saved by Star Wolf, she asked Wolf O'Donnel to join him instead. In time, she came to share a certain bond with her teammates and now wouldn't leave the team for nothing, but she hasn't lost her respect and admiration of the Star Fox team. (Female Humanoid polecat) -Tyler Rhino, a beast of a warrior strong in both opinion and body. A great pilot, he's also very effective on the battlefield because of his tough skin and brute strength. He's afraid of few things, and is quite efficient because of his willingness to do anything to get the job done. The man's not as much of a beast as he looks, though, because he won't murder children or innocent people unless it's the only way to save many, many more... (Male humanoid rhino) So, whaddya think?
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Post by Brainstem on May 10, 2008 8:42:45 GMT -5
Those would all be fine, but chances are that I would set this game primarily in Nintendopia, so you wouldn't be airborn very frequently.
Request for the next section?
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Post by Goats on May 10, 2008 10:55:56 GMT -5
Would it be wrong if I said Gorons? ;D Heres some others Yoshi's Island The "Kong" family Pokemon
Im interested in how Pokemon will work, when we get our stone allotment do we build each pokemon we want with that? or do we get extra? What if I wanted to play just a pokemon?
~Goats
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Post by Jet on May 10, 2008 11:24:58 GMT -5
Why not be a separate team? That way we can avoid overpowered NPC's on our backs and just do what we have to by ourselves.
And YES for furry.
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Post by Stark on May 10, 2008 18:33:18 GMT -5
That's a pity. I'll think about it a bit more then.
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Post by Brainstem on May 10, 2008 21:00:28 GMT -5
Why not be a separate team? That way we can avoid overpowered NPC's on our backs and just do what we have to by ourselves. I'm not sure I follow what you mean in being a separate team. Ideally, I would like for this to become a big, living world of sorts to be played either on-line or in person. To start out, though, I think I'd just rather have the players all be in one group together. That doesn't mean that characters from different continents or from Space can't interact; quite the contrary, I made it all one planet to encourage this interaction. All it would mean is that the team would focus on a specific arc that plays more into one continent's issues than any other. And Goats, I'm actually quite surprised I forgot about the Kongs. I'll have to find a way to work them in; they'll probably end up based in an island just south of Yo'ster Isle (from Super Mario RPG). I'll have to put some thought into that region, though. Thanks for pointing it out! I'm not totally sure yet how I'll be handling Pokémon. Right now I'm thinking that they'll just be static monsters created and controlled through an Action similar to Animal Handling. Maybe in order to control a Pokémon, the Trainer must have an AN equal to or greater than the Pokémon's Difficulty (probably determined by total cost in white stones divided by 10). Evolution will be a little trickier to handle, though, so I'll have to think a little bit more on that. When it comes to playing a Pokémon character, I think players would be trainers (by trainers, I mean anybody that uses a Pokémon to aid himself, including combat-trainers, breeders, scientists, etc.) and not Pokémon. Pokémon, in this Nintendoverse, are basically like dogs and cats in the sense that they are companions and partners to their owners, but, in the end, they are still animals. Pokémon replace the normal fauna in the Orange Islands. To make statistics more variant, Intelligence won't be capped at 1, but it will not have quite the same scale as a non-Pokémon's.
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Post by Thuellai on May 10, 2008 21:13:12 GMT -5
And what of Geno and the Star Road in general? Any further elaborations to what happened with that? Any further messengers from the stars? (I would like to be one please) Geno is probably my favorite part of SMRPG. If only Squeenix didn't own him.
P.S. Oh, and Johnny Jones, he was awesome.
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Post by Brainstem on May 10, 2008 21:28:58 GMT -5
Well, I imagine the people from Star Road would mostly be NPCs overseeing what's going on and making sure order is maintained. That said, there's no reason they wouldn't send someone down to mediate if something big happens. Luckily, games generally only start up around the same time as something big. Keep in mind, though, that the Stars lack a physical shape and would have to take form based on some inanimate object.
Just to say it again, a game may not start for a while. I don't want to rush into this prematurely and would much rather write out a full "guide" before anything starts up.
PS: I agree, Johnny Jones was a total badass.
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Post by shazam on May 10, 2008 21:40:49 GMT -5
I'm loving this Superbro, you are just putting an awesome spin of games I've grown up with. Question though are the Hammer bros and such cousins of the Koopas or what?
Second Question: Liked to know more on Ganon.
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Post by Brainstem on May 10, 2008 21:55:26 GMT -5
Hammer Bros., yes, are a type of Koopa. The following generic baddies would all be considered Koopas: Dry Bones, Hammer Bros., Koopa Troopa, Lakitu, Magikoopa, and Paratroopa. I may have forgotten a few, but I think the general gist should be conveyed.
For your question regarding Ganon, I plan on making up CADs for important canon characters (Link, Ganon, Bowser, etc.) that could potentially interact with players. Count on Ganon having a ridiculously high cost and being, more or less, unbeatable. He is, afterall, a (more or less) immortal sorceror that has, to my knowledge, only been actually killed once (WindWaker, right?).
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Post by shazam on May 10, 2008 21:59:33 GMT -5
No, he turned to stone, he's alive somehow he's alive just imprisoned in the ocean
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Post by Brainstem on May 10, 2008 22:18:19 GMT -5
No, he turned to stone, he's alive somehow he's alive just imprisoned in the ocean Tis true; it just seemed like the most final end to Ganon; everything else seemed to just shove him into another realm, but this one looked more permanent. Still, I never really counted him out totally... it just isn't in the nature of Ganon to be totally dead. Somebody'll probably pull the sword from his head and it'll bring him back from the dead. That, however, won't be happening in this Nintendoverse, as the Link that is alive in this timeline is the Link from OoT.
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