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Post by Thuellai on May 11, 2008 1:32:32 GMT -5
Twilight Princess also has what looks like a fairly fatal stab into the face-type-area.
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Post by shazam on May 11, 2008 1:36:36 GMT -5
Where does that game fit on the timeline anyway?
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Post by Thuellai on May 11, 2008 3:26:02 GMT -5
It and Wind Waker are the result of a time paradox caused by OoT. One is from the universe where the Sages sealed away Ganondorf, and the other is from the universe where kid Link blew Ganon's cover (when Link was returned to being a kid by Zelda), which also leads into Majora's Mask.
So, to answer your question?
TIME PARADOX!
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Post by Stark on May 11, 2008 5:30:16 GMT -5
If I make one of the characters I mentionned, I think that he/she could have been shot down in a battle and believed dead, like the Star Wolf team found the crashed ship, it exploded under their very eyes and they never found either body or teammate (to explain notably why there isn't the whole Star Wolf team backing me up). Then he/she found her way to the team and has been adventuring with them since then, because he/she hasn't found a technology advanced enough to call as far as wherever the Team is right now and his/her own communicator has been damaged during the crash... it can now only emit and receive radio communications from inside the atmosphere.
Sounds cool.
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Post by Kaimontfendo on May 11, 2008 12:19:11 GMT -5
For your question regarding Ganon, I plan on making up CADs for important canon characters (Link, Ganon, Bowser, etc.) that could potentially interact with players. Count on Ganon having a ridiculously high cost and being, more or less, unbeatable. He is, afterall, a (more or less) immortal sorcerer that has, to my knowledge, only been actually killed once (WindWaker, right?). I thought his true death was actually in the First Legend of Zelda game, but there's no way of telling with their lack of a timeline. I mean, I've been trying to piece together a real timeline, but it just doesn't work. Still, Ganon's power is basically incalculable. Immortality and Reconstitute Self, vast physical strength, magic, transformation powers... Power Cosmic and Phoenix Force don't really fit, but he's similarly powerful. He's pretty much Nintendo's version of Apocalypse.
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Post by Goats on May 12, 2008 11:55:44 GMT -5
I just wanna play cant wait
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Post by Jet on May 12, 2008 13:21:26 GMT -5
I'll play, but only if al player characters were from different parts of Nintendoverse. Im still thinking of a character, though making someone like Kirby is... tempting!
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Post by Brainstem on May 12, 2008 13:34:02 GMT -5
Well, I wouldn't want to say that the people all have to be from different regions, but when I do eventually start this game, I'll probably only allow one character (maybe two) from Space. Anyway... Gorons coming next!
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Post by Goats on May 12, 2008 13:38:19 GMT -5
I would love to see a Kirby character, maybe Kirby isnt the only one of his species
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Post by Brainstem on May 12, 2008 14:53:09 GMT -5
Gorons
While the Zora remained isolated from the Humans due to strong distrust, the Gorons maintained their isolation purely through biological demands. Goron society flourishes in regions of the world that would be less than hospitable to all other races, most notably in Death Mountain, where a large village of Gorons is located. So fond of mountaintops, the Gorons very rarely see people from other races as the Nintendopian mountains tend to be nearly impossible to climb. Despite being heavily isolated from the world, the Gorons are a warm and welcoming group of people.
The Gorons place a strong emphasis on family, with a monarchical government system put in place, emphasizing this. Furthermore, Gorons will refer to close friends as brothers and sisters, counting their families as something beyond the biological family most other species observe. Gorons place their perceived family above all others in importance, going through great lengths to see that they remain safe. Families are protected with fierce dedication; it is not uncommon for a Goron to be killed attempting to defend the honor of his or her family.
As serious as the Gorons take family, when they are not busy defending their honor, they are very loose and enjoy having a good time. Those who have actually met a Goron almost invariably comment on their love of festivities such as dance and music. Goron musicians are looked at very positively in their society, often leading village parties.
Very few Gorons actually leave their mountaintop homes, but those that do frequently send correspondence back to their home to support their family and keep everyone up to date on what's going on. Attempts are currently being made to bring a Goron into the Nintendopian Senate, but this has proven incredibly difficult to achieve due to the difficulty of reaching the race.
From a game statistics perspective, Gorons are allowed a maximum of 8 Intelligence, 6 Strength, 2 Speed, 2 Agility, and 6 Durability. In addition, all Goron players receive a -1 CL on Toughness and Unstoppable.
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Post by Jet on May 12, 2008 18:08:20 GMT -5
I would love to see a Kirby character, maybe Kirby isnt the only one of his species He isnt, there's also Meta-Knight, who seems to be of the same species, especially when seen without mask. But making a third one... okay, I've made my mind, Im making a Third Kirby!
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Post by Kaimontfendo on May 12, 2008 23:18:19 GMT -5
I have some questions. Most of these are going to be about the different species from Legend of Zelda (which is largely my fault, because I'm not a major fan of the series as a whole, but I like Gorons and Zoras.)
First up. You've limited gorons' speed to 2. That seems like a fair running speed, but rolling gorons seem considerably faster. So... is there a way around this limitation? For example, using their Unstoppable action number as speed when rolling?
Similarly, it seems like Gorons could purchase immovable (although that would be the ultimate cheat in sumo), and would have exceptional difficulty trying to swim (assuming they don't automatically sink to the bottom).
Can we get sections for the Space Pirates and Gerudo? Granted, the Gerudo seem quite similar to ordinary humans in many regards, but the descriptive text could be handy, as would any slight differences they have from humans. About how soon are you considering starting a game of this?
Are there any special limitations for Zoras? Can they only stay out of water for a certain length of time? Are they more vulnerable to any types of attacks, such as fire?
As a zora in Majora's Mask, Link can project a field of electricity around himself and attack with his fins. Will special rules be incorporated for these zora abilities, or will this be determined by the player?
Really, I guess that's what almost all of my questions boil down to. Are you trying to avoid giving to many rules so that players can choose what fits their characters?
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Post by Thuellai on May 12, 2008 23:28:08 GMT -5
Well, the electric eel thing seems to be a reflection of Link's own fairy magic as opposed to an innate Zora ability. Like his ability to make spikes as a Goron. Speeding up through Unstoppable seems reasonable, though, though it's his decision.
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Post by Brainstem on May 13, 2008 0:05:48 GMT -5
I have some questions. Most of these are going to be about the different species from Legend of Zelda (which is largely my fault, because I'm not a major fan of the series as a whole, but I like Gorons and Zoras.) First up. You've limited gorons' speed to 2. That seems like a fair running speed, but rolling gorons seem considerably faster. So... is there a way around this limitation? For example, using their Unstoppable action number as speed when rolling? Similarly, it seems like Gorons could purchase immovable (although that would be the ultimate cheat in sumo), and would have exceptional difficulty trying to swim (assuming they don't automatically sink to the bottom). Can we get sections for the Space Pirates and Gerudo? Granted, the Gerudo seem quite similar to ordinary humans in many regards, but the descriptive text could be handy, as would any slight differences they have from humans. About how soon are you considering starting a game of this? Are there any special limitations for Zoras? Can they only stay out of water for a certain length of time? Are they more vulnerable to any types of attacks, such as fire? As a zora in Majora's Mask, Link can project a field of electricity around himself and attack with his fins. Will special rules be incorporated for these zora abilities, or will this be determined by the player? Really, I guess that's what almost all of my questions boil down to. Are you trying to avoid giving to many rules so that players can choose what fits their characters? Alright... I'll tackle these one at a time. 1) The reason I added the discount to Unstoppable is actually to account for the rolling, as all Gorons do seem to have the ability to roll at high speeds (based on the race). However, Link's spikes seem to be part of his enchantment rather than a species trait, so they wouldn't get this advantage. I'm pretty sure that Unstoppable says that you use your AN for Speed, although I didn't check when writing up the Goron. 2) Immovable would be up to the player. It's not something that should necessarily be available for every member of the species (like breathing underwater for the Zoras). Also, I'm trying not to penalize the different races in creation, but there would naturally be certain situational penalties that could apply. Generally, though, I wouldn't imagine somebody picking a race like Goron if they planned on being an expert swimmer. 3) I was actually planning on getting the Gerudo next, as I would definitely consider them their own species (after all, evolution has given them the ability to only have one male every 100 years). I hadn't thought about Space Pirates, but they'll probably be longer on down the road, as I don't think they'd really be a PC race and Space is going to be less explored (at least initially) in this. 4) Again, I'm trying not to limit any races in initial creation, but certain situational penalties may apply at different points of play. 5) This, like the spikes for Link's Goron, are probably just an effect of Link's magic, so I wouldn't put it in with the Zoras as a racial feature. As another note, I wouldn't count on being able to use stuff like this, as a Nintendoverse game would not be a superhero game, so such powers would have to be explained by the players. 6) Basically, I'm trying to just create basic templates for players to make characters within my little Nintendoverse, giving a starting point for different races that could be of interest and giving information on the state of the worlds and all that jazz. Just to state some things... I think I'm going to be leaving out the WindWaker races (Rito and Korok), as much as I like them. Also, I'll be leaving out Earthbound, as loved as it is, and F-Zero for sure. They could be written in later as other planets, but for now, those series are getting the cut. The game series I'm planning on representing the most are Super Mario and Legend of Zelda, however Fire Emblem, Donkey Kong Country, and Pokémon will receive some representation due to their respective continents being on this same planet. Star Fox, Kirby, and Metroid will exist in spirit, but don't expect to be planet hopping in the Lylat System or exploring Zebes anytime soon. That said, with reasonable explanation, one or two characters from these series could be admitted. I don't have a specific plot in mind for the game as of yet, but I do have some broad ideas. It'll be starting out in Nintendopia and after whatever arc I decide to make based in this region is played through, the group will travel through the various continents and become embroiled in encounters geared toward that game series. For example, in Elibe, you may end up having to help take out a warlord that has set up conquest over the continent and in the Orange Islands, Team Rocket may have a new business front that must be toppled. I'm going to try to keep the games on the respective continents similar in nature to the games they represent as well. Elibe will be constant warfare, for example. Nintendopia will be a lot of puzzles and problem solving. Orange Islands will involve a lot of exploration. In addition, arcs will probably keep a structure similar to that of a video game, where arcs flow like dungeons or levels with bosses and mini bosses to be dealt with. I have more to say, but it's getting late now and I have work in the morning. The last races I have planned to work on will be the Gerudo/Kokiri (I'll be including the two together even though they aren't related), Kongs, Toads, and the Nimbus (Nimbites? I'm not sure what to call them yet). Mention others if you would like them and I'll consider them, but for now this is it; many that won't be included are ones I've considered, but decided to ultimately just leave as NPC characters (such as the Yoshis and the Piantas).
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Post by Kaimontfendo on May 13, 2008 4:08:42 GMT -5
Alright. Well, main two character types I've had in mind are a Zora spell-caster and a Space Pirate who turned good. This actually reminds me of two other important questions. Do you have any changes planned for magic users? and does the "non-human appearance" challenge still apply in this setting?
At any rate, the book doesn't state that Unstoppable can substitute for speed, and I'm not sure it should. After all, I can hardly imagine Juggernaut, Rhino or a Goron breaking the sound barrier. Perhaps something that doubles their Speed would be better. (Allowing a rolling goron to reach a speed of 4.) Of course, it's your game, so whatever solution you think is best...
The people of Nimbus Land... Nimbites sounds okay. Or Nimbians. Or heck, even just using Nimbus as their species name could work. I could almost swear they have an official name, but since I haven't played Super Mario RPG in at least eight years, my memory is a bit fuzzy about it. (But I still remember the Hurly Gloves are the best weapon in the game!)
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