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Post by takewithfood on Jul 6, 2010 7:09:48 GMT -5
And yes, unless you pay an additional cost level (or spend extra stones of effect on duration), the element you create just disappears after a page. A fire goes out, water evaporates or thins out, radioactivity expires, etc. Whatever. The ability to permanently create some substances is potentially broken: imagine a Mastery of Metal or something. FREE GOLD. * And what about earth, stone, metal and other hard materials? Do they disperse aswel? * And when manipulating, does what you manipulated just revert back to its original shape? Yes, regardless of your material, stuff you create eventually disperses or disappears. This is just for the sake of balance, as I explained. And when you stop manipulating an element, it just stops doing what you tell it, really. If you shape stone into a statue, when you stop, it stays a statue. If you shape water into a statue, when you stop, it splashes back down into a puddle. Once again, you're asking for some very specific rules. I think GMs can sort these things out. I think so. I thought about allowing people with a second element to choose different advantages for that element (someone with a Fire force blast may choose x2 damage, for example, but if they also buy an electricity blast they might instead take Efficient and +1 range with it). But I feel that this gives a little too much versatility. I think it's okay as it is. It's simpler, too. That's a good question. I'd say that no, you can't do this. The 30' range means that you can only manipulate the fire within 30 feet. ~TWF
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Post by Neros on Jul 7, 2010 1:20:19 GMT -5
Seems like we have a Quote War going on And when you stop manipulating an element, it just stops doing what you tell it, really. If you shape stone into a statue, when you stop, it stays a statue. If you shape water into a statue, when you stop, it splashes back down into a puddle. And when you stop shaping a statue (Bob from down the street has a hobby where he makes statues), does it then jump back to being a statue again or does it stay the way you shaped it? Once again, you're asking for some very specific rules. I think GMs can sort these things out. Well, I think so fare (atleast the last couple of posts), its some rather basic things you will see a player with mastery of element asking about, so why not mention it in the books so the Gm has something to go by.. If not mentioned, each GM (and player for that matter) will run the system differently, and that might get messy.. I think it's okay as it is. It's simpler, too. Hehe, agreed ^_^ .. Just wanted to ask about it since it wasn't mentioned.. * Uh, does energy based attack tricks gain area effect? Im imagening that it would, since when you create the element, its mentioned that you use the Area Effect Row, so if you create and area effect 4 fire with x stones in effect, it will cover and area and damage with x?? [quote author=takewithfood board=11mrules thread=8745 post=227499 time=1278418188]That's a good question. I'd say that no, you can't do this. The 30' range means that you can only manipulate the fire within 30 feet.[/quote] I figured it was like that.. But again, I could easily read the rules differently, so I asked.. Maybe add somewhere in the begining: No manipuation/creation can be done beyond Range 2 from the character, unless he pays extra stones for range.. Then you have covered all the tricks and things instead of writting it down with each of them.. There was something els I thought about asking, which might have been important, but I forgot what it was... Then it couldn't have been that important... Or may it had such great importance that the very fabric of reality is trying to make me forget O.O
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Post by takewithfood on Jul 7, 2010 6:50:56 GMT -5
About the specific rules: I am very intentionally not writing specific rules, just some suggestions. Players and GMs have to work these things out themselves. So it really doesn't matter if different players and different GMs will run the system differently - that is actually a good thing. As long as they're consistent within their game, then it's fine. Really, as long as they're having fun, it's fine.
The energy based attack is not meant to gain area for free. When it all comes down to it, any action is stones vs defense against a single target, no matter how you describe it.
That said, creating a giant ball of fire will eventually cause damage to that entire area, but I wouldn't make it a direct attack. For example, if you conjure fire in a 50' area inside a room, that whole room is going to end up on fire. That isn't the same as an attack, really, it's an environmental hazard. The D&R chart suggests a 4 stone attack. Similarly, if someone creates enough water to fill the room, people are going to start drowning. The GM will have to decide what that means.
You are still reaching for a system that is way too literal. Most people already ignore the 2.0 rules because they are too explicit - I'm not going to make them even worse. ^__^ You have to relax a little and do a little work yourself when you start play. Remember: none of the little tricks I wrote down are rules that everyone must obey - they're just suggestions as to how one might go about doing something. A GM could write an entirely different rule, and it would be f*cking fine. lol I'm starting to regret writing any suggestions down at all!
I'm going to start ignoring specific questions about this action now. lol Pleeeaase stop asking about it!
~TWF
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Post by Neros on Jul 11, 2010 3:14:03 GMT -5
Well thats one way of describing why you wouldn't get hurt directly by a sea of fire.. But I'll stop asking questions..... For now XD
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Post by takewithfood on Jul 11, 2010 8:27:17 GMT -5
Again, it just comes down to one of those situations where you can't just kill the whole world because you think it makes sense. You can't create a pointy stone in someone's brain, you can't set the entire atmosphere on fire or shove water into someone's lungs or whatever to kill people instantly just because you thought it up. This isn't the real world, it's a comic book - more importantly it's a comic book game. There are rules, and when it all comes down to it, it's stones vs defense like usual.
Being creative is helpful, and I encourage GMs to give situational modifiers to players if they come up with something cool or clever, but try not to think to literally or realistically. Just play the game and have fun. ^__^
~TWF
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Post by bikermatt on Jul 23, 2010 13:50:30 GMT -5
Once I got the book covering Reconstitute Self, I think it's really kind of cheap for 2.0... is there a reason for this?
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Post by takewithfood on Jul 23, 2010 15:08:03 GMT -5
Yes there is. ^__^
The original version of Reconstitute Self basically works like a crazy healing factor that heals you even if you've been blown up or vaporized or what have you. That is why it is so expensive.
The 2.0 version of Reconstitute Self is just an option for a healing factor. All the option does is allow your healing to continue even if you're dead - but it's the more expensive healing factor that does the actual healing.
It's also important to note that, in MURPG, a PC is almost never actually blown up or anything like that. Characters rarely ever die, since there is a rule in place that you can always opt to be knocked out instead of taking damage - a rule that is only bypassed in very rare situations (you tried to disarm a nuclear bomb, but cut the wrong wire, etc). And even then, coming back from death isn't a rare thing in a comic book world.
Given that, the Reconstitute Self option is really just flavour. Instead of being knocked out by a villain's force blast, you can describe yourself being riddled with holes and dying a grizzly death.. only to get up again once your healing factor kicks in. It can be pretty cool, but it tends not to be useful unless you have at least an Accelerated HF, which might let you get back up on your feet before the fight is over.
~TWF
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Post by bikermatt on Jul 24, 2010 4:11:06 GMT -5
Ah, so it's a toned-down version of the version 1 action. I see.
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Post by takewithfood on Jul 24, 2010 7:50:06 GMT -5
Yeah, it's just the Reconstitute part, without the healing part. We already have a healing factor, so there is no sense writing a competing modifier. ^__^
~TWF
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Post by takewithfood on Jul 25, 2010 12:02:04 GMT -5
Okay, I have made the appropriate changes to the Rulebook. I will begin a recruitment thread shortly - possibly today.
~TWF
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Post by Dionon on Jul 25, 2010 17:09:11 GMT -5
Horay!
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Post by l3eta-00a1x on Aug 5, 2010 10:24:09 GMT -5
Question: If you're using Transform Self and both forms have a power, but they use different versions of it, do you have to pay for it twice? For example, say I had a character with a Force Blast, and had one form with Fire, and the other with Electricity. Would I pay for two separate force blasts, or use the additional element, or just pay for it as a shared ability before multiplying?
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Post by takewithfood on Aug 5, 2010 14:58:09 GMT -5
That's a good question. I think in this case, buy the Force Blast before multiplying your leftover stones. Then, pay for the extra cost level of "additional element" ONCE, after stones have been multiplied.
Something like that, anyway.
~TWF
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Post by Dionon on Aug 5, 2010 17:58:06 GMT -5
So how does off the shelf armor work? You never wrote that part in. I was wondering because I made a test CAD and I realized that it says with Gear, that I can buy armor off the shelf (In this case he would have made it himself, but it still is off the shelf quality) Does that work like the Weapons, and if so, what advantages are there for armor beyond enhancing defense?
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Post by takewithfood on Aug 5, 2010 20:49:36 GMT -5
Yeah, sorry, I meant to get into that. I wound up losing that whole file on my computer, and I never bothered to write it up again since by then the game was defunct.
Basically, it was a list of weapons, similar to what's already up in one of the other weapons posts - but it also had costs relative to Wealth ratings. They were just a guideline, though. At Wealth 1 you can afford maybe a pistol or two, or some replica-level weaponry. At Wealth 2 you can afford bigger firearms or more of them, and higher quality melee weapons, etc etc. Mostly it's common sense.
Off-the-shelf body armor is basically the sort of stuff that the police use. Very light vests, the kind that you can conceal under light clothing, might have no actual armor rating (provides no stones of defense) but might have the "no x2 damage" advantage. Basically, it'll keep a bullet from tearing through your organs, but you're still sucking up the full impact. Tactical vests, the kind that would fit under heavy clothing, but is most often worn on top of regular clothes, would be Armor 1 and no x2 damage. Both of these can be legally and easily purchased with money, and they may come for free for people in certain jobs (such as cop or bodyguard, etc). The huge suits that bomb-disposal guys wear might be Armor 2 or 3 with no x2 damage and may even be Material Class 2, but they're much harder to come by.
Otherwise, fancy armor has to be bought with character creation stones. This includes most uniforms/costumes. The big difference between off-the-shelf equipment and stuff you buy is that off-the-shelf stuff is more likely to break or get lost/stolen. Captain America's shield may get stolen as part of a story arc, but you know he's getting it back. Compare that to Deadpool's guns; he goes through several in every issue.
EDIT: Forgot about the unique armor part. ^__^
As far as advantages go, you can put any of your standard Toughness advantages on them. Likewise, you can also buy Energy Defense as part of armor.
I think the only special advantage I had for unique armor was the typical "unstable molecule" whiz-bang, where your armor is equally affected by your powers. If you transform or metamorphose into another shape, your armor still fits or becomes a part of your new form; if you turn on immolation, your armor is unhurt, etc, etc. I think I had it down at only +1 CL. Pretty much a no-brainer, but not everyone even needs it.
Unique armor starts at MN+1 CL, then add on advantages. It's much cheaper than toughness, but it is visible and in theory can be stripped from you if you're captured, etc.
~TWF
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