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Post by leska on Jul 30, 2012 9:25:36 GMT -5
This is a character I made when I was bored a lot like my other one, Sylvia (Pickle). Leia is the leader of the team The Nightweavers. She grew up in a military family, her father was a general in the U.S Army named John Goodwin. Leia had a very normal child hood, her father taught his little girl how to protect herself as any father would by teaching her how to break someone's body by using their own force against them. Leia enjoyed the time she spent with her father and even more so when he would take her to the shooting range and fire off some rounds. At the age of thirteen she was quite the gunswoman, able to use a number of ranged weapons; the sniper rifle being one of her favorites. Her life changed drastically when her 15th birthday had came around, at that point her x-gene had been triggered and her powers manifested. Before everyone they watched as her eyes changed. Everyone was terrified as in the time she lived in mutants were not only hunted but disgraced. Her mother deemed her own daughter a monster and ostracized her from their family. Leia was shunned by her own flesh and blood, all but her father, he didn't care that his little girl was a mutant. Leia was still his daughter and nothing in the world would change that fact. But as tensions grew high in the house hold, John used his connections to send his daughter to a much more safer location, somewhere where she would not be persecuted. Later that year, Leia was enrolled into the Jean Grey School for Gifted Youngsters. Leia and her father said their goodbyes and allowed her to take her first steps into a new life. Leia was not comfortable at first at the school until she met a future team mate of her's named Desiree.The two of them hit it off and became quick friends. During a training session with a small unit of students, Leia clashed with the leader of the team, Hank, for control of the team. And when he refused to relinquish his command, Leia showed him exactly how she felt about being under his command. After breaking his arm and nose, Leia was sent to the headmaster's office for a stern talking to, but she would have none of it. Leia left the school and went out on her own and has been on her own for six years. It was not long before Leia had once again met up with her old friend Desiree, together they assembled their own team known as The Nightweavers. And ever since then she has never looked back.
Name: Leia Marie Goodwin
Alias: Gun-Bun, Star Wars, That Chick, Ammo, Princess
Age: 24
Height: 5'6''
Weight: 120lbs
Eyes: Blue with cross hairs as the pupils
Hair: Two toned, long hair; brown and blond
Species: Mutant
--------------------------------------------------------------- [Abilities]
Int: 2 (2r)
Str: 3 (1)
Agi: 6 (4)
Spd: 4 (2)
Dur: 3 (3)
Health: 3
Energy: 9
Regenerate: 3
----------------------------------------------------------- [Actions]
Close Combat: 3 (1) - Agi or Weapon Bonus - U.S Military Hand to Hand - Judo - Street Brawling
Ranged Combat: 9 (12) -Weapon Bonus
Social Skills: 3 (1) - Military Protocol - Streetwise - Tactician
Acrobatics: 3 (1) -Agi Bonus
Vehicle Operation: 3 (1)
Mastery of Ammunition: 5 (9) - Unlimited Creation/Manipulation (+5) - Can only create ammo that she has seen (-2)
Leadership: 4 (2)
General Knowledge: 2 (1) -Military Protocol - Ammunitions -------------------------------------------------------------- [Modifiers] Hawkeyes:+6; can add stones into ranged combat (12) Photographic Memory (2r) Assassin's Eye {Spot weak point} (10 ws);Ranged attacks have Armor Penetration, dealing 2x damage Fast Draw:+4(2)
-------------------------------------------------------------- [Equipment] Modified Sniper Rifle +5; Range=5, 2x damage (6) Desert Eagle +4 (x2); Range=3, 2x damage (12)
-------------------------------------------------------------- [Challenges] Mutant 3 Non Hume 2 Underdog 3 Temper 2 Haunted Past 2 Deadly Enemies 2 New powers destroyed relationship with family members 2 Rejected by Mother and siblings 2 Strict 2 Considered disgrace to family 2 Dark Path 2 Vulnerable loved one doesn't know shes a super hero 1 Control freak 3 Leader Hog 3
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Post by leska on Jul 30, 2012 9:26:27 GMT -5
(Description coming to a thread near you!)
Name: Shiro Nakamura
Alias: Psimurai or Shiro
Age: 30
Height: 5'6''
Weight: 156lbs
Eyes: Dark Brown
Hair: Black; short spiky
Distinctive Features: Silver outed eyes, various scars all over his body
Species: Mutant
--------------------------------------------------------------- [Abilities]
Int: 3
Str: 4
Agi: 4
Spd: 4
Dur: 3
Health: 3
Energy: 9
Regenerate: 3
----------------------------------------------------------- [Actions] Samurai {Ninja}: 5 *STR bonus and 1 Weapon Mod. -Body Guarding -Bushido -Concentration -Stealth -Ambush
Social Skills: 4 (2) -Japanese -Bushido -Streetwise Hunting/Tracking: 4 (2)
Ancestral Katana{Psi-Weapon}: 6 (20) -Armor Penetration (+3) - Can Only manifest a katana made of silver psionic energy (-2) -------------------------------------------------------------- [Modifiers] Prescience (6) Reflexive Dodge +4 (6) Mental Defense +4 (2)
-------------------------------------------------------------- [Equipment] N/A -------------------------------------------------------------- [Challenges] Mutant 3 Non Hume 2 Bushido 3 Slight Temper 1 Underdog 4 Haunted Past 2 Protective of Women 3 Lost Family 2 Deadly Enemies 2 Targeted 3
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Post by leska on Jul 30, 2012 9:26:48 GMT -5
Name: Ronin Nakamura
Alias: Crimson Phantom
Age: 20
Height: 5'6''
Weight: 145lbs
Eyes: Crimson Red
Hair: Black; straight short
Distinctive Features: Scars all over his body and red markings all over as well.
Species: Mutant
--------------------------------------------------------------- [Abilities]
Int: 3 (1)
Str: 3 (1)
Agi: 5 (3)
Spd: 3 (1)
Dur: 3 (3)
Health: 3
Energy: 9
Regenerate: 3
----------------------------------------------------------- [Actions] Ninja: 5 (15) *Agi bonus and 2 weapon mod. - Stealth - Assassination - Concentration - Ambush - Escape
Acrobatics: 5 (3) *Agi bonus
Black Ops/Spying: 3 (2)
Social Skills: 3 (1) -Japanese -Underworld -Streetwise
Crimson Talons: 5 (25) - Can manifest two "talons" for one (+3) - Can only create tantos of crimson psionic energy (-2) - Armor Pentration (+3)
Vehicle Operation: 3(1) -------------------------------------------------------------- [Modifiers] Reflexive Dodge +4 (6) Mental Defense +4 (2) Wealth +0* {Varies on "jobs" he decides to take on} -------------------------------------------------------------- [Equipment]
-------------------------------------------------------------- [Challenges]
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Post by leska on Jul 30, 2012 9:27:53 GMT -5
Despite my earlier character, which again i apologize for to anyone who was offended with her. But this is yet another one of my odd creations. Her name is Mary Jane Nealson, she is the heiress of the Nealson family, a large industrial conglomerate. Mary Jane had a rather violent childhood. Her father, Tyler Nealson was an addict, his poison of choice was alcohol, while her mother Louise, had an addiction with pain killers. They were both violent to their daughter Mary, physically and verbally abused her to the point that she grew up believing that is how families were suppose to treat their children. But fate decided to be one crueler to Mary than her parents could be, on her eighth birthday, both Tyler and Louise Nealson died in a head on collision with a drunk driver. Mary Jane was given the news not a moment after she blew out her candle, saddened the little girl was now all alone in this world, or so she thought. Two days after the news had hit the little girl, a family member she had never met before came for her. His name was Floyd, he was Mary's uncle from her mother's side. He was a musician who was well known in the rock genre, taking his niece away from her home, a new chapter of her life began. She grew up watching her uncle getting high and playing his music, he taught her how to take care of herself when he wasn't around and just all around how to become self sufficient. Around the age of fourteen her mutant abilities had manifested during a moment on her uncle's tour bus. The marijuana smoke in the air was so thick and aggravating her nose so much that she willed the smoke away, and her will was done. She was surprised by this and told her uncle about it, he didn't find it too odd, due to the fact he had the same abilities as she just manifested, though he never knew it would manifest in their family again. From then on he trained Mary Jane how to use her powers for good. Mary Jane joined her uncle's super hero team known as the Rejects for some time until she was seriously injured by one of their foes during a rally attack. Floyd thought it best if she was somewhere safer than with him. Floyd called in a favor and had his niece sent to the Jean Grey School for Higher Learning. There Mary Jane had a hard time as her powers stemmed out into an addiction, a need for marijuana. So after a few weeks of creating the illegal substance and using it she was placed in a special class to see if her abilities could be used without the need of marijuana. After a few years of trying all the professors had given up and allowed her to do as she needed to use her abilities. These abilities proved useful when the government swarmed the school at night due to rising threats of mutant attacks. Mary Jane saved more lives that night than anyone could had anticipated by using her power to create smoke screen illusions that were so believable that Wolverine himself couldn't tell the difference between reality and smoke. At the age of eighteen things had gotten better considerably, her parents' lawyer contacted her and told her at her age she was able to tap into the vast inheritance they had left her. Since then Mary Jane has been inducted as a member of the X-men team, her life seemed to have turned around.
Name: Mary Jane Nealson
Alias: Mary Jane
Age: 20
Height: 5'5''
Weight: 119lbs
Eyes: Olive Green
Hair: Brunette; medium length with slight green streaks
Distinctive Features: Scars from her younger years after he father and mother abused her.
Species: Mutant
--------------------------------------------------------------- [Abilities] (13ws 2rs)
Int: 2 (2r)
Str: 3 (1)
Agi: 5 (3)
Spd: 5 (3)
Dur: 4 (6)
Health: 4
Energy: 12
Regenerate: 4
----------------------------------------------------------- [Actions] Close Combat: 4 (2) *Agi bonus or Weapon Mod - X-men Multi Style - Stoner Style - Judo - Street Brawling
Mastery of Marijuana: 7 (20) - Create/Manipulate (1) - Force Blast; Atk vs Int equal number of panels they will be stoned/hallucinating (1) - Accumulate Energy; Smoke out (2) - 2x Stones of effect (2) - Causes serious withdraw if not smoked in 24hour period (-2)
Gardening: 5 (3)
Social Skills: 4 (2) - Stoner - White Collar - Hallucinations - Business
Flight: 4 (1) - via Mastery (-1)
Illusions: 5 (6) - Nullifies Enhanced senses (1) - Nullifies Telepathy (1)
Thieving: 5 (3) *Agi bonus -------------------------------------------------------------- [Modifiers] Enhanced Vision: +4 (1ws 1rs) - Smoke - Thermal - Invisible Gasses - Illusions -------------------------------------------------------------- [Equipment] Enchanted Doobie: +6; Can be used with smoke related effects. (12) -------------------------------------------------------------- [Challenges] Mutant 3 Non Human 2 Drug addiction 3 Wont Go into Jails 2 Underdog 4 Deadly Enemy 3 Prying Associates 2 Ele. Sensitivity 3 (Wind) Haunted Past 2
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Post by leska on Jul 30, 2012 9:29:49 GMT -5
Character Name: Blair Giovanni Secret Identity: Enchanter Height: 5'6'' Weight: 113lbs Species: Mutant Gender: Male Hair Color: Short hair; Black Eye Color: Brown
Abilities: 7 White Stones Int: 3 (1) Str: 3 (1) Agi: 3 (1) Spd: 3 (1) Dur: 3 (3) Energy: 9 Regen: 3
Actions: 44 White Stones Close Combat: 3 (1) *Str Bonus or Weapon mod - Martial Arts
Ranged Combat: 3 (1) *Weapon Mod
Enchanting: 6 (40) -Can Enchant Objects (3) -Can Enchant People (4) - 2x effect (2) - Can enchant more than one person/object at one time, limited by AN (1) - Cant Enchant himself (-1)
Social Skills: 3 (1) - Gay Culture - Street Wise - Persuasion
Vehicle Operation: 1 (1rs)
Fashion Sense: 3 (1)
Modifiers: 9 White Stones Reflexive Dodge: +4 (6)
Wealth: +2 (2rs)
Mental Def: +3 (1)
Precognitive Dreams (1rs)
Equipment: None
Challenges: 40 + 20 = 60 Mutant 3 Non Hume 2 (golden eyes) Vertigo 2 Fear of gay bashers 2 Wont go places alone 2 Wont break law 2 People envy his power 2 Over Protective Mothers 2 Underdog 2 Adolescents 1 Back Story:
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Post by Ricochet on Nov 1, 2012 13:12:11 GMT -5
Do you have something against parents in general, or is this a personal issue.
Okay, just kidding. It seems to be a recurring theme, though.
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Post by leska on Jan 22, 2013 4:10:51 GMT -5
<,< in all honesty never really noticed lol
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Post by leska on Oct 1, 2013 18:34:30 GMT -5
Name: Melina Plaga Alias: Mel, Melina Height: 6'0'' (6'7'' in heels) Weight: 134lbs Eye Color: Emerald Green Feline eyes Hair Color: Dark Purple Fur and Black Hair Species: Alien; Kusankan -------------------- Abilities Int: 5 (3) Str: 5 (3) Agi: 6 (4) Spd: 6 (4) Dur: 5 (9) Total: 23 ws Health: 5 Energy: 15 Regen: 5 -------------- Actions: 56 ws Mastery of Combat (Kung-fu): 6 (17) - Agility Bonus and 1 Weapon Modifier - Multi-Enemy combat (1w) - Sub Mastery for Strength when breaking something. (1) - Blind Fighting (1w) - Create/Adapt Combat techniques (1) - 2x Damage (2) *Specialties - Weaponry - Pressure Point Combat - Concentration - Spotting Weak Points - Two handed weapons Acrobatics: 5 (3) - Agility Bonus Psi Weapon: 7 (20) - Armor Penetration (3) - Cannot use for Ranged Combat (-1) - 2x Damage (2) - Cannot be improved (-2) - Can only create two handed weapons (-1) Telepathy: 5 (6) - Mental Bolt (1) - Telepathic Communication (1) - Psi - Shadow (1); conceals presence from telepaths who are looking for you. Resistance = Stones of Telepathic searching vs AN. - Cannot read the mind of her sister, Cereza. (-1) Social Skills: 5 (3) - Persuasion - Kusankan Culture - Galactic Laws - Intimidation - Deception Hunting/Tracking 6 (4) - Spotting Traps - Spotting Ambushes - Animalistic Tracking - Fear - Smells --------------------------- Modifiers: 22ws Animal Senses: 6 (4) Reflexive Dodge: 6 (9) Mental Defense: 6 (4) Extended Life (3) Total: 96 ws Challenges: 56 stones of challenges, 96 Stones total. Non Human; Feline Anthro appearance,. 3 Alien; 3 Haunted Past 2 Deadly Enemy (Kusankan Empire) 5 Deadly Enemy (Thonos Empire) 5 Revenge; (Kusankan Empire; Mother and Father) 5 Criminal; 2 Dark Path 5 Considered Disgrace 2; by Kusankan Empire Overprotective of Sister 3; Is not convinced her sister caused the empires to go to war and will protect her no matter the costs. Vengeful 3; She can hold a grudge for a long time and is not afraid to make it known. Animal Rage 5; Will go into a feral rage if sister is in dire danger or if angered enough. Fear of losing sister 2; She fears losing her sister for a crime she did not commit or so shes meant to believe. Driving Goal 5; To clear their names and provide proof that her sister, Cereza was framed. Conflict of Interest 4; Her main priority is to protect her sister from being harmed or captured and she places her safety above anything else. Fish out of Water 2; Is not from this galaxy and is alien to customs of Humans. Considered Sell Out 3; Kusankan Empire convinced that Melina and her sister, Cereza both conspired against the empire.
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Post by leska on Feb 4, 2014 3:57:22 GMT -5
Name: Freya Norse Alias: Freya, Berserker, Fury Age: 2,000 years old (looks 24) Height: 6'0'' Weight: 189lbs Eyes: Blue Hair: Red Species: Asgardian --------------------------------------------------------------- [Abilities] White Stones: 7ws / 21ws 1rInt: 3 (1)/ 1 (1rs)Str: 5 (3)/ 6 (4)Agi: 4 (2)/ 4 (2)Spd: 4 (2)/ 4 (2)Dur: 4 (6)/ 6 (12)Health: 4 / 6Energy: 12 / 18Regenerate: *see Healing Factor/ *see Healing Factor----------------------------------------------------------- [Actions] White Stones: 13 ws Asgardian Combat; Berserker: 6 (3)/ 6 (6)- Str Bonus and 1 weapon bonus - Combat Expertise (1); character gains 1 rs per enemy if taking on more than one enemy. * Specialties - Swords - Axes - Hammers - Hand to Hand - Horseback Combat - Archery - Cannot be used for Defense (-2) - 2x Damage (2)Social Skills: 4 (2)/ 0- Asgardian Culture - Berserker Culture - Godlike Demeanor - Intimidation General Knowledge: 5 (2)/ 0- No Int Bonus (-2) - War Tactics - Asgardian Military - Norse Mythology - Weaponry - Berserk Culture -------------------------------------------------------------- [Modifiers] White Stones: 10ws/ 53Toughness: +4(3)/ +5(9)Reflexive Dodge: +4 (3)/ +5(9)Immortal Accelerated Healing Factor (4ws) Transform Self: Berserker. Enhanced Healing Factor (20ws)Berserk Rage: +6 (15ws); While in Berserk Mode, Freya's Strength goes up by 1 per panel while her Durability goes up by 1 per every 3 panels. Freya loses all bonuses at once she is calmed.-------------------------------------------------------------- [Equipment] 27ws Fagr Siger (Beautiful Victory): +5 to Close Combat, weapon has "Improved Drain" while user is within Berserk Mode, does 2x damage, weapon is made of enchanted star metal and is indestructible, weapon has a Rune of Binding which only allows those of Berserk lineage to use it. (14ws) Asgardian Armor: +5 to Defense, made of enhanced star metal. (13ws) -------------------------------------------------------------- [Challenges]
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Post by leska on Feb 4, 2014 4:34:24 GMT -5
Name: Sophita Terpsichore Whisp
Alias: Sophie, Soph, Terpsichore, Songstress, Dancer, Diva, Superstar
Age: 26
Height: 5'6''
Weight: 126lbs
Eyes: Star Sapphire Blue
Hair: Golden Blond
Species: Charmed Human
--------------------------------------------------------------- [Abilities] White Stones: 12ws 2rs
Int: 3 (1)
Str: 2 (2r)
Agi: 5 (3)
Spd: 4 (2)
Dur: 4 (6)
Health: 4
Energy: 12
Regenerate: 4
----------------------------------------------------------- [Actions] White Stones: 42ws
Terpsichorean Combat (As Ninja): 4 (6) - Agi bonus with 1 or 2 weapon mod - Distracting Dance - Concentrate - Dance fighting - Knife fighting - Cannot use stone for defense (-2)
Acrobatics: 5 (3) - Agi Bonus
Social Skills: 5 (3) - Persuasion - Seduction - Information Gathering - Charmed Culture - Pop. Culture
Dancing: 5(3) - Agi Bonus
Singing: 5 (3)
Enchanting Samba: 6 (9) - Create additional effects to the attacks of character and their allies. - Duration = Stones used on DnR chart or until knocked out. - Pay for effects, pay 1rs per cost level. - Can only be used in conjunction with Dancing.
Enchanting Aria: 6 (9) - Create beneficial effects for character and their allies. - Duration = Stones used on DnR Chart or until Knocked out. - Pay for effects, pay 1 rs per cost level. - Can only be used in conjunction with Singing.
Saber Dance: 6 - User gains additional attacks equal to stones used, losing 1 extra attack per panel. - Cannot use Enchanted Aria when in use. - Effects last for panels equal to stones used.
Fan Dance: 6 - User gains additional defense equal to stones used, losing 1 defense per panel. - Cannot use Enchanted Samba when in use. - Effects lasts for panels equal to stones used.
Enchanted Step: 5 (15) - Combines with Close Combat to weaken an enemy's defense. - For every stone of damage, reduces enemy's defense modifiers by damage done. - Stone of damage = Duration of Step's effect. - Mental Step; Reduces Mental Defense (1) - Magic Step; Reduces Magical Defense (1) - Weaken Step; Reduces enemy's attack. (1) - Cannot be improved. (-2)
Enchanted Flourish: 5 - This action can only be used by Flourish stones. User gains Flourish stones for each point of damage done by an "Enchanted Step" - Taunt (2): Stones vs Enemy's Int and Mental Defense to cause them to attack user. - Stun (1): Stones vs Enemy's Dur causes stun panel/stone of "damage" - Rejuvenation (2): Converts a Flourish counter into 3 rs of energy. - Haste (3): Converts Flourish counter into additional attack. -------------------------------------------------------------- [Modifiers]
White Stones: 13 Reflexive Dodge: +5 (6) Flexible Skeleton: +4 (4) Closed Position: + 5 to Reflexive Dodge and Close Combat when facing an enemy face to face. Combat Awareness: +5 (3); Add onto Agility when determining the order of close combat attackers. Parrying: + 5 to defense only if character has a weapon.
-------------------------------------------------------------- [Equipment]
Star Sapphire Jambiya: +4 to close combat, indes. (x2) (8ws) Terpsichorian Armor: + 4 to Defense, null AP
-------------------------------------------------------------- [Challenges]
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Post by leska on Feb 13, 2014 21:34:35 GMT -5
Name: Shira "Sophina" Wisp-Knightly
Alias: Princess, Shira, Babygirl
Age: 6 years old
Height: 3'4''
Weight: 69lbs
Eyes: Brown
Hair: Brownish blond
Species: Mutant
--------------------------------------------------------------- [Abilities] White Stones: 15ws
Int: 7 (12)
Str: 1 (1r)
Agi: 1 (1r)
Spd: 1 (1r)
Dur: 2 (2)
Health: 2
Energy: 14
Regenerate: 7
----------------------------------------------------------- [Actions] White Stones 52 ws 2 rs
Close Combat: 1 (1rs) - Int bonus or Weapon Bonus - Self taught
Ranged Combat: 1 (1r) - Wep Mod
Mastery of Reality: 3 (35) - Immunity to reality warping effects (1) - Unlimited Create/Manipulate Reality (5) - Free Force Field when using Mastery (2) - Overstrain (1) - Extra Ordinary Power (8) - No Power Gauge; When the character uses her power she has to use it at max AN or not at all. (-!) - Power grows out of control during times of emotional distress (-3) - Exhausting Power; If Mastery is used with an Action/Modifier/Bonus then place red stones of stones gone over AN and Character's Durability into a bag. Player picks up 1 stone from bag, if white stone then character remains conscious, if red stone then character is knocked out for hours equal to each red stone in bag and the one in the player's hand. (-2) -
Telepathy: 2 (4) - Int Bonus (2) - Tele. Comm. (1) - Mental Bolt (1) - Project/Control (2) - Psi- Shadow (1) - If scared power grows out of control (-3)
Telekinesis: 3 (2) - Int bonus (2) - If angry power grows out of control (-3)
Concentration: 3 (4) - Int Bonus
Social Skills: 4 (2) - Child - Persuasion - Current Events - Charm
General Knowledge: 4 (3) - Int Bonus - Reality Warping - Technology - Magic - Performer -------------------------------------------------------------- [Modifiers]
Mental Defense: + 6; Psycho Trap, does damage psychic damage at those who try to enter her mind without her permission. (6) Precognitive Dreams (1rs) -------------------------------------------------------------- [Equipment]
Tracker
-------------------------------------------------------------- [Challenges]
30 + 40 = 74
Mutant 3 Adolescent 2 Deadly Enemy 4 (Purgers) Deadly Enemy 5 (Stryker) Protective of Family 2 Naive 2 Timid 2 Fear of being alone 3 Won't go to places alone 2 Night terrors 2 Sought After 3 Dark Path 4 Refuses to take a life 1 Conflict of Interest 4
----------------------------------- [Bio]
Shira was the third born child of Sophia Whisp and Zark Knightly, she was born to be much more than your typical run of the mill mutant, she was born to be one of the strongest mutants the world has ever known. While within her mother's womb, Shira would use her power to influence the world around her and protect her mother and herself from harm. When she was finally birthed the world seemed to have felt her as vitality flourished through it and the skies smiled with auroras all around the world. Shira was protected from the world by her parents as they knew that she was a special child. While she was growing up she showed to be rather intelligent by the age of 3 as she began tinkering with rubix cubes and completing them in quick time. She shocked her parents when she was able to consciously manifest her abilities at a young age such as making the stuffed animals in her room come alive and play games with her. Zark and Sophia both decided that their daughter should be under supervision at all times, someone with her kind of power would become target to many people who would seek to use her power for their own personal goals. But unfortunately they were unable to protect her during one instance when they took her to go city festival and she was kidnapped by the Purgers. The purgers hooked up the little girl to a machine which amplified her abilities of reality warping and forced her to change the world in their image. All around the globe, the very history of humanity was shifted and made humans the dominate species while mutants were being killed off and placed in concentration camps. Sophia and Zark were the only two mutants who were shielded from the warping by an unknown mean that still haunts them to this day. Together they stormed the Purger headquarters with the help of alternate versions of their friends who were still alive. After defeating the purgers and their leader, Mare, the two parents found their daughter in the worse state of being as her body was racked with unimaginable pain and her once glowing joyful form now a gray, decrepit shell. The overstrain placed on the girl had destoryed her body and crippled her mind. Shira pleaded to her parents to kill her and end her suffering. Faced with the tough choice Zark offered to do it but his wife, Sophia would not allow him to. Instead she held her baby girl in her arms and proceeded to rock her in her arms as she wept silently, telling her daughter that she would make her pain go away. As her mother did before her, Sophia focused all of her energy into singing to her child a heavenly song, Lullaby of Souls as it is known. Sophia poured her heart and soul into her song as its power weaved mother and daughter, switching their threads of fate. In that moment, Sophia put her very life force into her song to reverse what had happened to her daughter and switch places with her. Shira began to become radiant like before, she was once more the happy girl that her parents had remembered. She looked up at her mother with a smile and it was met with a weak smile from her mother before she closed her eyes for the last time. Zark broke down as did Shira and mourned the loss until within their grief a moment of realization came to Shira and she told her dad to change the make up of the helmet and she would be able to bring Sophia back. After much effort of getting to him, Zark did as she asked and Shira focused her energy again to set back all that was once wrong back to normal. In the blink of an eye, history returned to it's original design and Shira was reunited with her family. Her father had his memories changed so he would not remember the sting of losing his wife but Shira kept the memories so she can remember what happens when people take advantage of you. Since that day she would never let anyone or anything hurt her family or anyone else she cared about. As time went on, Shira began to have imaginary friends who she would called them Valentina, Sol, and Caspain. During a family outing it would seem that someone found this an opportune time to take care of mutants once an for all, William Stryker's son, David Stryker had plans to use little Shira and her abilities to help human kind destroy mutant kind all around the world. During the family gathering a horde of sentinels came and caused a big fight which the heroes did their best to defeat each one; Shira was taken by her brother Daniel and sister Charice to a safe place. In their fleeing moments the three were overpowered by Stryker's elite soilders, taking out her older siblings, they took out and kidnapped Shira. After the battle a portal opened before the family and from it stepped three people who claim that the future was in peril if they could not get the little girl back. Together they fought to get Shira back from Stryker but it proved difficult as Stryker was able to cause Valentina, the psychic from the future to trigger her mutant killing protocol and begin attacking her own allies. She slew a few before being banished by little Shira. Those left standing took on David head on and were able to defeat him. Shira returned to the arms of her friends and family as David Stryker was taken away to rot in jail. Since that day, Shira has been having chronic night terrors of being taken again and having her powers used against her will.
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Post by leska on Feb 18, 2014 20:58:35 GMT -5
Name: Ashley Adelheid Strum
Alias: Ash, Scholar, Protector of Grimoires, Adel, Charmed Chick
Age: 17
Height: 5'5''
Weight: 118lbs
Eyes: Brown
Hair: Dark Brown
Species: Homo Magi/ Half Faerie
--------------------------------------------------------------- [Abilities] White Stones: 16ws
Int: 6 (12)
Str: 2 (2r)
Agi: 2 (2r)
Spd: 2 (2r)
Dur: 2 (2)
Health: 2
Energy: 18
Regenerate: 6
----------------------------------------------------------- [Actions]
White Stones: 37ws
Close Combat: 5 (1) - Wep Mod - No ability bonus (-2) - Staff Fighting - Magic Combat - Self Defense
Mastery of Magic: 6 (4) - Preparation (1) - Accumulate Energy Mod (1) - Cannot be Improved (-2) - Cannot use if energy is less than 2/3 full (-2)
Dark Arts: 7 (6) - Int Bonus (5) - Magic Block; Power cannot be improved unless told otherwise by GM. (-2) - Elemental Spells, Dark Magic Spells, Damaging over time Spells. - Spells cost 3x the energy if using while Book of Radiance is out. (-3) - Counts for Magical Defense (1) - If angry, Dark Arts effects begin to grow out of control. (-3)
Light Arts: 7 (6) - Int Bonus (5) - Healing Spells, Enhancing Spells, Defensive Spells - Spells cost 3x more energy if using while Book of Shadows is out. (-3) - Counts as Magical Defense (1) - If scared or in peril, Light Arts effects begin to grow out of control. (-3) - Magic Block; Power cannot be improved unless told otherwise by GM. (-2)
General Knowledge: 5 (4) - Int Bonus - Magical Artifacts - Magic History - Magic Identification - Scholar History - Magic Lore
Social Skills: 4 (2) - Magical World - Human Culture - Persuasion - Occult Community
Magical Travel: 5 (3) - Cannot use if energy is 2/3 less than full. (-2) - Teleport - Dimensional Walking - Astral Projection - Body Slide - Time Travel
Sublimation: 5 (9) - Via Mastery (-1) - Power cannot be improved (-2) - Improved Sublimation (+3) - Character's second energy pool is equal to stones places into it x 3. - Building rate = 1rs/panel - Can only use if secondary energy pool is at 2/3 or more full. - Cannot place more stones to make pool bigger, only initial stones determine pool size. - Once Energy reaches 2/3 or full, character may add those stones of energy to their energy pool without paying for it. -------------------------------------------------------------- [Modifiers]
White Stones 7ws
Magical Defense: + 6 (4) Normal Translation (3ws)
-------------------------------------------------------------- [Equipment]
White Stones 22ws
Book of Shadows; +3 to Dark Arts, 3x effect with Dark Arts, if using Light Arts while the book is out, it will cost 3x the normal energy needed to use it, Summonable (will vanish if she calls the Book of Radiance), Indestructible. (11ws)
Book of Radiance: +3 to Light Arts, 3x effect with Light Arts, if using Dark Arts while the book is out, it will cost 3x the normal energy to use it, Summonable (will vanish if she calls the Book of Shadows), Indestructible. (11ws)
-------------------------------------------------------------- [Challenges]
Challenges 43 stones
Homo Magi 3 Minor Disability; Far Sighted 2 Fear of Heights 3 Won't Fly 2 Disliked by Magical Peers 1 Clumsiness 1 Inferiority Complex 1 Fear of letting parents down 2 Conflict of Interest 3 (between the voices of the grimoires and her duties) High expectation from others 2 (others expect her to be as great at her parents are) Envious Brother 2 (Her brother, Xander, is jealous of his sister becoming the new Scholar from their family and not himself, as he is superior to her.) Dark Path 3 (has her brother trying to mess her up at any given point, trying to prove she is the right person they picked to be the Scholar) Obsessed with Magic 2 Social Awkwards 2 (isn't used to talking to people too much so she is normally off reading a book or doing something by herself) Conflicting Battle 4 (Voices of Book of Shadows and Book of Radiance try to control her choices and influence her choices. Neither one shuts up and causes her to sometimes lose concentration on her task at hand.) Prejudice of people who misuse magic 2 Prying Family 3 (Her mother and Father always tries to keep tabs on her and if she progresses as well as they hope or if they have to intervine and teach her how to do things properly) Adolescent 1 Half Fae 4
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Post by leska on Mar 1, 2014 0:39:05 GMT -5
Name: Kensune Nagasaki
Alias: Kensune, Ken, Kit, Fox Boy
Age: 7 years old
Height: 3'6''
Weight: 47.5 lbs
Eyes: Golden
Hair: Dark Purple
Species: Half Kitsune/Mutant
--------------------------------------------------------------- [Abilities] White Stones: 13
Int: 5 (9)
Str: 2
Agi: 2
Spd: 2
Dur: 2
Health: 2
Energy: 36
Regenerate: 11
----------------------------------------------------------- [Actions]
WS:57
Close Combat: 5 (1) - Intelligence Bonus or Wep Mod - Can only be used for defensive purposes (-2)
Mastery of Magic: 7 (12) - Accumulate Energy Mod (1) - Combines with Intelligence (3) - Power Cannot Be Improved (-2) - Power cannot be used if energy is 2/3 or less than full. (-2)
Kitsune Magic: 4 (9) - Intelligence Bonus (5) - Power can only be used at 1/3 Action Number until Kensune manifests all 9 fox tails. (-3) - Transform others; into anything you want while within range. To succeed, you must overcome victim's Durability and Magical Defense. - Transform Self - Scrying - Hypnotic Effects; including Post-hypnotic suggestions, and altering memories. - Astrology - Powerful Illusion spells; Illusions can affect the five senses of anyone caught within them. Can even fool those with enhanced senses or telepathic abilities. Stones vs. Intelligence, area effect, not limited by Restriction 1. - Kitsune Shape Shifting; Unlimited, may assume any form. - Talk to Animals and Nature, and magical forces. - Fire Magic - Curses
Magical Travel: 6 (4) - Power can only be used at 1/3 Action Number until Kensune manifests all 9 fox tails (-3) - Teleport - Phase Shift - Dimension Walking - Astral Projection - Dream Walking
Social Skills 3 (1) - Kitsune culture - Japanese - Magical Community
Kitsune Tail Seal: 9 (30) - Kensune can manifest a Fox Tail for 2 energy - Can only manifest 3 tails per panel, it takes panel to charge. - Even number of Tails boosts Intelligence, Kitsune Magic, and Magical Travel by 1. - Odd number of Tails boosts Intelligence, Mastery of Magic, and Magical Defense by 1. - Cannot manifest anymore than 9 tails. -------------------------------------------------------------- [Modifiers]
White Stones: 6ws
Magical Defense: +5 (3) Extended Life (3ws)
-------------------------------------------------------------- [Equipment]
-------------------------------------------------------------- [Challenges]
Challenges: 36 + 40 = 76
Kitsune 4 Non Hume 3 Childish 2 Adolescent 2 Timid 2 Protective of Saiyuri 3 Underdog 3 Deadly Enemy 4 Conflict of Interest 3 Dark Path 4 Pacifist 3 Mutant 3
------- Bio ----------
Kensune was born in Tokyo, Japan to a woman named Aisha Nagasaki. Kensune from a young age was not wanted by his birth mother as she stated that his father, a demon, had raped her and forced her to give birth to its demon seed. Many times during her pregnancy she tried to end her own life but no matter what she did, she couldn't. After giving birth to Kensune, she left him for dead in the cold rain of a winter's night. A lone cry from a baby filled the night with an odd sounding howling under toning it. The sounds scared everyone who heard it as they thought a demon had taken hold of the area. Not too long later the local Shogun sent in a demon slayer by the name of Saiyuri, who was meant to find the source of the demon's howl and destroy them. As the demon slayer went to find the demon, she stumbled across the child who was wrapped in tattered rags, wailing for human contact. Saiyuri drew her blade and was ready to kill the child until a golden radiance stopped her. Before the slayer was a woman in golden light, dressed in the most majestic of kimonos, and was the most beautiful person she had ever seen. Saiyuri was looking at the sun goddess herself, Amaterasu. The goddess told the woman to take the child as his fate was not yet fulfilled, she told her that the child would grow up and be the light within a world of darkness. She told her to take him to find his father before the week end or he would lose his light. Saiyuri took up the child in her arms and went to find the boy's father, though she did not know who he was she deduced it was a kitsune, given the child's ears and odd markings. It took many days until the demon slayer was able to find the boy's father. The father, Raji, took his son up in his arms and smiled. He thanked but gave the child back to her and said that he would soon die and he would need someone to raise his son. Saiyuri questioned what he meant and Raji told her that the Kitsune Hunter had founded him and once he was found out he would not be able to outrun the hunter no matter what he did. Not too soon after, the Kitsune Hunter had found the two talking and took the time to attack, Saiyuri was injured and Raji was unharmed but now protecting Saiyuri and his son. During the fight, Saiyuri hid the child and helped the kitsune defeat the hunter. When luck was on their side, the tides of war changed and the hunter found the child, with sword raised he was about to kill Kensune. Raji jumped in the way and intercepted the attack with his own body, casing the sword to only cut the child slightly on the face. Kensune began to cry and quickly Saiyuri took up the child into her arms and with her sword drawn, would do what she needed to protect Kensune. Saiyuri's injuries began to cause her vision to be impaired as well as her ability to stand. The hunter saw her as nothing more than a easy kill until a golden light flourished around Saiyuri and the child; the very fabric of reality warped and broke! The two were taken into the darkness behind them and the broken reality mended itself. The two were flung from their timeline into the 21st century in the middle of an abandoned temple. Looking around at first, Saiyuri was in fear of what just happened until her body collapsed and she had passed out. It wasn't until later when they awoke in a facility being watched over by a young woman that she learned where she was and what was going on. Saiyuri thought this of being some sort of trickery but was proven wrong by the leaders of the facility, Roxxy and Michelle Giovanni. After trusting them, Saiyuri became a bit more trustful of them especially since she had no other choice. As the years passed, Kensune began to grow up into a strange little boy. He had pale skin, a slender physique, blueish hair, and fox ears with markings on his body. He was carefree and happy as the watchful eye of Saiyuri kept him within it's sight.
As Kensune continued to grow his powers did as well. He began to tap into the mystic arts that is inherit to all Kitsunes, Kistune Majikku or simply Kitsune Magic. He was able to project powerful illusionary spells which caused confusion for everyone, especially when they would play his favorite game, hide and seek. He would always win that game. But as he grew he could not really tap into the full ability of what he could do with his powers. Their allies contacted those of magical background to come and help the child out. As Kensune was playing in his room a woman in odd japanese robes came into his room and spoke with him. This woman was a sorceress from Japan that the team was able to contact, her name was Raja. Raja spent quite a bit of time with Kensune and explained to him that his powers would never become what they could be unless he could awaken his fox spirit. It took some time but Kensune was able to manifest his Fox Tails. When these tails were out he felt as though his magic got stronger and he even got smarter when it came to magical things. Raja explained it was because when he manifested a fox tail it was like calling on the strength and knowledge of his ancestors, all the experience and power they had would channel into him. But as he continued to develope his powers the sorceress found that she could use him to do things that she could never do before, but it would be difficult given that Saiyuri was always around the boy. One day while practicing, Raja was able to persuade Kensune into casting a spell on Saiyuri to make her take a small rest. Kensune thought that Saiyuri would enjoy taking a nap since she spent every hour of her day watching him and with a few well said words his spell weaved itself into Saiyuri, making her fall into a deep sleep. Raja took Kensune from the base and back to Japan. There she used him to destroy walls so she could steal artifacts of magical quality to enhance her own abilities. It wasn't long until she found a black jar that had a picture of a warrior on it and without much of a second thought she broke it. In doing so, Raja released the Kitsune Hunter who had been within it. The hunter killed the sorceress and then turned its sights on Kensune. Kensune did all he could to get away from the hunter but all his attempt to evade him was for nothing, even his illusions were no match for the hunter who seemed to be able to see right through them. Kensune hid and cried as he wished that Saiyuri was around to protect him from the big bad evil hunter. The hunter soon found Kensune and was about to end his life if it was not for a mysterious bang which caused the hunter's weapon to be shot out of his hand. Standing behind the hunter was Saiyuri and the team of the MRRU by her side. Kensune suffered many injuries during the scrape with the hunter and could barely move his body. Saiyuri took on the Hunter as Edith and Lucas, both allies of the Saiyuri, quickly went to retrieve the child and bring him to safety. Kensune was healed back to his normal self, he saw Saiyuri fighting the Hunter and all was going fine until the hunter threw powder into Saiyuri's eyes and caused her to be blinded in the midst of battle. The hunter then drove his blade into her torso and cut her in half. In shock, Kensune watched in horror of what just happened to his guardian who was not only his guardian, but his mother. Something in him snapped as without warning he manifested all nine of his tails and his body became riddled in markings. Kensune tapped into the full power of his ancestors and with it he began to use his powers to get revenge on the hunter. With a flick of his wrist, Kensune threw the hunter all around the muesum as if he was simply a rag doll. Kensune did many things such as bringing out hellish nightmare illusions to haunt the hunter who was unable to tell reality from fantasy, he was tormented by those who he had slain, and as it reached the climatic end, Kensune placed the hunter a power curse which caused him to feel the pain of each life he had taken over and over forever. After the fight Kensune's tails dissipated all at once as he ran over to Saiyuri's body and cried over her. Edith quickly rushed to Saiyuri and with her power began to restore both Saiyuri's life and body back to being whole. After Saiyuri returned to life Kensune was reunited with her. Since then he has become much more protective of her than anyone else in his life. A few years and missions later the two have grown closer as mother and son.
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Post by leska on Mar 10, 2014 19:41:29 GMT -5
Name: Sonia Marie Lopez
Alias: Sonia, Cowgirl
Age: 24
Height: 5'7''
Weight: 132lbs
Eyes: Brown
Hair: Long; chocolate brown
Species: Human
--------------------------------------------------------------- [Abilities] White Stones:
Int: 3
Str: 3
Agi: 3
Spd: 3
Dur: 3
Health: 3
Energy: 9
Regenerate: 3
----------------------------------------------------------- [Actions]
Ws: 22
Close Combat: 5 (3) - Str Bonus or Weapon Mod - Lasso Fighting - Chain Combat - Lucha Libre - Horse Back Combat - Street Fighting
Ranged Combat: 5 (3) - Weapon Mod - Lasso Combat - Chain Combat - Shotguns - Revolvers
Social Skills: 4 (2) - Spanish - Amature Wrestling Circuit - Rodeo Circuit - Persuasion - Streetwise
Animal Riding: 5 (3)
Medical, Healing: 4 (3)
Animal Training: 5 (3)
Acrobatics: 4 (2) - Agility Bonus -------------------------------------------------------------- [Modifiers]
Fast Draw: + 5 (3) Combat Awareness: +5 (3) Ref. Dodge: +3 (4) Flexible Skeleton: +3 (3)
-------------------------------------------------------------- [Equipment]
Pet Chain: +4 to close combat/ranged combat, while victim is ensnared by Pet Chain, they are under the control on the wielder. While ensnared, wielder temporarily gains access to victim's power and modifiers, chain is indestructible. Physical damage that would hurt the wielder hits the ensnared victim instead. Resistance to break chain is Weapon Modifier x 3.
-------------------------------------------------------------- [Challenges]
----------------------------------- [Bio]
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Post by leska on Jun 11, 2014 11:46:42 GMT -5
Name: Serita Perez
Alias: Rift
Age: 17
Height: 5'5''
Weight: 125lbs
Eyes: Green
Hair: Black with red streaks.
Species: Mutant
--------------------------------------------------------------- [Abilities] 12 w 1r
Int: 2 (2r)
Str: 3 (1)
Agi: 5 (3)
Spd: 4 (2)
Dur: 4 (6)
Health: 4
Energy: 12
Regenerate: 4
----------------------------------------------------------- [Actions] 58 ws
Close Combat 5 (9) - Agi Bonus and Weapon Bonus (3) - Knife Fighting - Street Fighting - Guerrilla Warfare - Teleporting Combat - Sneak Attack
Range Combat: 5 (3) - Weapon Bonus - Knife Throwing - Guns
Acrobatics: 4 (2) - Agility Bonus - Parkor - Free Running - Wall Running
Social Skills: 4 (2) - Mexican Drug Cartel - Mexican Culture - Spanish - Persuasion
Thieving: 5(3) - Agility Bonus - Lock picking - Evasion - Shadowing - Sleight of Hand - Fencing
Rifting: 5 (40) * Teleporting - Spacial Knife (3); Serita can create a knife from spacial energy and can use it for Close Combat or Ranged Combat for either damage or can teleport person or object against their will to a different location. Weapon can also be used to teleport certain parts of a being or object away instead of the entire entity or item. - Can create portals for others. (2) - Doesn't have to teleport with others to send them. (2) - Can see Through before using. (1) - Can open portals for others to return. (2) - Power cannot be used if energy is less than 2/3 full (-2)
-------------------------------------------------------------- [Modifiers] 11ws
Limited Prescience; Rifting (3ws) Reflexive Dodge +4 (6) Mental Defense +4 (2) -------------------------------------------------------------- [Equipment] N/A -------------------------------------------------------------- [Challenges]
Mutant 3; Shes a mutant. Teen Angst 2 Prejudice of people who are better off than her 3 Adolescent 1 Temper 2 Non Hume 2; Odd marking on her body. Conflict of Int. 4; Serita has a duty to her drug cartel handlers as an agreeement to keep her grandparents and brother safe from harm. Driving Goal 4; She wants to find a way to get herself and family out of the grasp of the cartel but unfortunatly has to watch herself as they have a way to "track" Sertia and her family. Criminal Record 2 Blames Soc 1 Hate of Anti Mutant protestors/activists 2 Hate of Father 3; He is the leader of the drug cartel she is bound to and will not let her leave unless she wants her family to be killed. Serita wants to kill him but is scared to as if they suspect she did it they will kill her grandparents and brother. She deals with her hate of him but making sure she gets close enough to kill him without reprocussions. Fear of losing family 2 Vulnerable loved ones 3
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