In any case, for this game, so far I've only created a normal human. I am not yet familiar with how he gains powers. Do you write up those CADs?
I'm using the Superpower Wiki's random pages function to open like 20 pages, noting all the superpowers in question, and picking up a handful of them which make some level of sense together, and then I use about 50w to buy powers based on said ideas for the characters, which they then gain in-game through various possible events. So far, William was bitten by a vampiress, Justin hasn't come across his powers yet, Angelica made a pact with Baron Samedi and Maman Brigitte when she was younger, and Mike found out he was a mutant when the mutant serial killer Sylar attempted to take his life, and he was rescued by the X-Men.
In any case, for this game, so far I've only created a normal human. I am not yet familiar with how he gains powers. Do you write up those CADs?
I'm using the Superpower Wiki's random pages function to open like 20 pages, noting all the superpowers in question, and picking up a handful of them which make some level of sense together, and then I use about 50w to buy powers based on said ideas for the characters, which they then gain in-game through various possible events. So far, William was bitten by a vampiress, Justin hasn't come across his powers yet, Angelica made a pact with Baron Samedi and Maman Brigitte when she was younger, and Mike found out he was a mutant when the mutant serial killer Sylar attempted to take his life, and he was rescued by the X-Men.
Indeed. This game is essentially a mix of Marvel, DC, NBC's Heroes, and perhaps a couple of elements I like from other shows that fit in nicely, such as Doctor Who's titular character.
EDIT: My version of 'em anyway. It's not like this is Earth 616 or anything, just my own version of a mixed world with said elements. Also, the story is essentially at an early stage of superhuman appearances. People are beginning to realize that superhumans exist and may be more common than they suspected, but few heroes are known by name and appearance just yet.
Post by lilithsboy on Mar 24, 2019 10:36:32 GMT -5
I normally stick to using my energy regen as opposed to ever going into the pool itself, it is just kinda my OCD not liking to see that I have broken into my savings. You can do as you like with the pool if I ever do need more power it might be nice to know it is around.
I normally stick to using my energy regen as opposed to ever going into the pool itself, it is just kinda my OCD not liking to see that I have broken into my savings. You can do as you like with the pool if I ever do need more power it might be nice to know it is around.
Got it. Thanks for your opinion. I'll wait for the others' to make the call for good.
Post by RidiculousNinja on Mar 24, 2019 16:31:24 GMT -5
It’s your game your rules but I think it’s fine the way it is imo. But I like experimenting, so why not? But it will create a bigger divide between the more durable hulk like characters and the more Cyclops types.
“All that was great in the past was ridiculed, condemned, combated, suppressed — only to emerge all the more powerfully, all the more triumphantly from the struggle.” -T
No it won't, because of Energy Battery. The very purpose of that modifier is to remove that divide entirely. And the reason why I think Intelligence based energy is no longer necessary is that if each MN of Energy Battery is worth 5 full energy stones, then Intelligence based energy is basically like paying overprice for the exact same benefit, if not worse.
Think about it. Let's pretend Hulk has Dur 8, and Cyclops has Dur 3, and both intend to spend as many stones on their Energy reserves. Hulk paid 27w for his Durability, granting him Health 8, Max Energy 40, and base regen per panel of 8. Cyclops only paid 3w for his, leaving... a whopping 24w for more Energy bought via Deep Reserves and Energy Battery. Were Cyclops to put all of it in said modifiers, he could have a whopping 50 Energy and 10 Regen. Not that I think Cyclops should have anywhere close to Hulk's energy in the first place, but this is just an example to bust the myth that said divide is still a problem with my modifiers. 'Cause it's really not. It's actually one of the first things I house ruled, because I thought it was the most blatant, obvious flaw in MURPG.
The creation of those two modifiers downright killed the divide between super tanks and closer to human folks in terms of energy. And increasing the number to 5 further makes Energy affordable, while also removing the need for someone to pick either a genius or a brick to be effective. Now you could be neither, and still be energy efficient.
Well, that makes a majority of us who's at least okay with the change, so I'm going to implement it.
RidiculousNinja, yours has 10 as well, and Regen 2 per panel (as far as you know, since you have yet more vampiric powers to discover). You also get a refund of 4w for the removal of Intelligence-based Energy, so feel free to buy some Deep Reserves or Energy Battery if you want to make up for it. Given their CL=MN+2 costs, you could easily put in, say, 2w in each for an MN of 2 each, for a total of 20 Energy and 4 regen, or any other combination worth the same cost. Don't worry too much about it though, given your power set. XD
lilithsboy, Justin now has 25 Energy instead of 15. Have fun. XD
And GPMC (if you come back at some point given how I haven't seen you around lately), Angelica now has 15 max Energy, and 3 Regen, also with a refund of 4w in your case, like ridiculousninja. Feel free to use it as you please as well.
Post by RidiculousNinja on Mar 24, 2019 17:46:02 GMT -5
Mind if I hold off while I learn my powers?
“All that was great in the past was ridiculed, condemned, combated, suppressed — only to emerge all the more powerfully, all the more triumphantly from the struggle.” -T
Pretty sure nobody ever will force you to spend White stones or LoEs, lol. It's your character, what you do with his XP/refund stones is your business. ^_^
I don't mind either way. If I'm told I have more energy due to experimentation rules, I can't see an issue with that. I'd see an issue if were the OTHER way, though. "Only 1 energy per level." Yeah, that'd suck big time. In any case, this is fine.
No it won't, because of Energy Battery. The very purpose of that modifier is to remove that divide entirely. And the reason why I think Intelligence based energy is no longer necessary is that if each MN of Energy Battery is worth 5 full energy stones, then Intelligence based energy is basically like paying overprice for the exact same benefit, if not worse.
Think about it. Let's pretend Hulk has Dur 8, and Cyclops has Dur 3, and both intend to spend as many stones on their Energy reserves. Hulk paid 27w for his Durability, granting him Health 8, Max Energy 40, and base regen per panel of 8. Cyclops only paid 3w for his, leaving... a whopping 24w for more Energy bought via Deep Reserves and Energy Battery. Were Cyclops to put all of it in said modifiers, he could have a whopping 50 Energy and 10 Regen. Not that I think Cyclops should have anywhere close to Hulk's energy in the first place, but this is just an example to bust the myth that said divide is still a problem with my modifiers. 'Cause it's really not. It's actually one of the first things I house ruled, because I thought it was the most blatant, obvious flaw in MURPG.
The creation of those two modifiers downright killed the divide between super tanks and closer to human folks in terms of energy. And increasing the number to 5 further makes Energy affordable, while also removing the need for someone to pick either a genius or a brick to be effective. Now you could be neither, and still be energy efficient.
Well, that makes a majority of us who's at least okay with the change, so I'm going to implement it.
RidiculousNinja, yours has 10 as well, and Regen 2 per panel (as far as you know, since you have yet more vampiric powers to discover). You also get a refund of 4w for the removal of Intelligence-based Energy, so feel free to buy some Deep Reserves or Energy Battery if you want to make up for it. Given their CL=MN+2 costs, you could easily put in, say, 2w in each for an MN of 2 each, for a total of 20 Energy and 4 regen, or any other combination worth the same cost. Don't worry too much about it though, given your power set. XD
lilithsboy, Justin now has 25 Energy instead of 15. Have fun. XD
And GPMC (if you come back at some point given how I haven't seen you around lately), Angelica now has 15 max Energy, and 3 Regen, also with a refund of 4w in your case, like ridiculousninja. Feel free to use it as you please as well.
I want to check to see if I understand this correctly. If Hulk's Durability is 8, his energy pool would be 24, not 40. Are you simply changing the max energy amount from X3 Durability to X5 Durability?
It may help if my CAD post was updated to see the change. Can you help me there please.
Thank you.
Last Edit: Mar 24, 2019 20:35:18 GMT -5 by andyman
Heya, fellas. Am currently working on various house rules, most of which do not concern your characters just yet, except for one in particular. Anyone here opposed to Durability and Energy Battery now providing their owner 5 Max Energy per AN/MN instead of 3?
8 times 5, 40. So, yes, I am "simply changing the max energy amount from X3 Durability to X5 Durability", as well as for Energy Battery.
So in other words, your CAD would be as follows (also, since Intelligence-based Energy is removed, you get 1w back, with which you can, for example, use to buy Deep Reserves +1 to bring your Energy regen back to 3 if you want, or whatever else):
CHARACTER NAME: FunnyBread SECRET IDENTITY: Andy Man SPECIES: Human GENDER: Male HAIR: Brown EYES: Brown HEIGHT: 5' 11" WEIGHT: 180 lbs.
Business Skills 2 (0w, 2r) -Free Option, Ability Bonus/Weapon Modifier
Leadership 1 (0w, 1r)
Social Skills 6 (4w) SPECIALTIES: - Persuasion - Retail - Negotiation - Dealing with Customers - Fashion Industry Culture - Humor
Vehicle Operation 1 (0w, 1r) SPECIALTIES: - Cars
[MODIFIERS] [6w] =========================
Luck, Personal 1 (6w)
[CHALLENGES] [+3w] =========================
Minor disability (+1) [Wears Glasses]
Conflicting interests (+2) [Loyalty to his department store.]
Andy Man's Story:
Andy Man has worked in retail almost all his life. In elementary school, he volunteered at the school store. In middle school he traded and sold comic books. In high school, he worked at a bakery, selling danish, cakes, bread and brownies. At college, he studied business, while working part time jobs at various retail stores. Finally, when he graduated his dream of working in retail came true, when he was accepted into his favorite department store's training program!
Now it's been over 20 years since his college graduation and Andy has received several promotions and sales awards. At work he is a superstar but... he's got few friends, no wife, no kids, no outside hobbies and isn't even in the greatest of shape (let's be nice and say he's got an average build). Now in his forties, Andy is starting to have a mid-life crisis. He still loves his work, his coworkers, his management and the sales trainees that he mentors, but could his life be something more?
[Enter the discovery that he has superpowers.]
Basically, if you do buy the +1 Deep Reserves, you get +4 Max energy, and same energy regen, for the same price.
Deep Reserves sounds like a power, so as a normal, I'll steer clear of that. I'd prefer to just keep Intelligence-based energy, but if that is not allowed, I'll find another Action or something that makes sense for a retail worker to have.
Last Edit: Mar 24, 2019 21:36:06 GMT -5 by andyman
If you so wish, but I assure you, it absolutely isn't a power nor am I using it as such for any NPC. It's simply a means to correct a flaw in the core rules.
But yeah, your call. Though yes, I'd much rather get rid of the Intelligence-Based Energy rule, which itself was an inherently flawed attempt to correct their own system. Energy Battery is a much better way to go as far as I am concerned, as you neither have to be a brick nor a genius to have Energy, as opposed to IBE.